[IPL 3] Group C Rematch! - Page 9
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softan
Sweden113 Posts
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ninjamyst
United States1903 Posts
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xXFireandIceXx
Canada4296 Posts
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JohnHarr
United States375 Posts
HerO just showed how you can deal with a good amount of ghosts using templar in game 1(although it might have worked so well just because of the map or Thorzain's impatience compared to HerO's). HerO is showing good results, lets see if he can keep it up :D | ||
j3i
United States357 Posts
On November 29 2011 13:53 JohnHarr wrote: HerO just outplayed Thorzain there. He was incredibly patient and that showed in the results. I don't know about his decision to sacrifice the Nexus in game 2, but if he thought it was the best move I can't really go against it. HerO just showed how you can deal with a good amount of ghosts using templar in game 1(although it might have worked so well just because of the map or Thorzain's impatience compared to HerO's). HerO is showing good results, lets see if he can keep it up :D I think at that point, HerO was willing to play from behind. Engaging to save the nexus would result in either a quick loss or a huge advantage. Since he was already up in game 2, he just wanted to safely stay in the game. | ||
Scarecrow
Korea (South)9172 Posts
On November 29 2011 13:48 lessQQmorePEWPEW wrote: TvP so broken with chargelots =/ Nice ID | ||
mrtomjones
Canada4020 Posts
I love how a unit that people often made fun of is suddenly OP with no changes to it. The emp nerf just requires you to get more than 2 ghosts to hit the same amount. | ||
s3183529
Australia707 Posts
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BobMcJohnson
France2916 Posts
On November 29 2011 15:30 mrtomjones wrote: I love how a unit that people often made fun of is suddenly OP with no changes to it. The emp nerf just requires you to get more than 2 ghosts to hit the same amount. Uh, chargelots got changed, the charge didnt guarantee a hit before. Also protoss players understanding that Armor upgrades makes them immortal ![]() Anyways, the problem is TvP (and ZvP) is more bad Protoss design than balance. Protoss matchups are just so boring to watch and play that I nearly miss the T/Z domination days :> | ||
Sm3agol
United States2055 Posts
On November 29 2011 17:46 BobMcJohnson wrote: Uh, chargelots got changed, the charge didnt guarantee a hit before. Also protoss players understanding that Armor upgrades makes them immortal ![]() Anyways, the problem is TvP (and ZvP) is more bad Protoss design than balance. Protoss matchups are just so boring to watch and play that I nearly miss the T/Z domination days :> This is just kind of like the rise of the ghost. T's whined and bitched about infestors/broodlords for 2 months and got them nerfed, then suddenly realized that what all the "terrible" players had been saying all along, that ghosts were amazing, was 100% true...now Ts mass ghosts lategame and effectively counter an entire race's(Zerg) lategame options. And they bitched at warp in storms, and get that nerfed instantly, conveniently forgetting that ghosts also hard counter protoss' entire race, thanks to EMP. Sooner or later people will realize that spreading your templars/infestors/etc is actually required now, and burrowed infestors are actually really hard to locate and EMP, and suddenly they won't be OP any more. Chargelots have been this good forever. "Non-pros" have been espousing chrono'ed double forge chargelots forever, but forum pros (and real pros, although I understand why it's harder for them to change builds) would rather bitch about marauders than try anything new, and then suddenly someone good actually puts a little effort into making it work, and suddenly upgraded chargelots are the new OPness. Same with warp prism/etc. I swear Blizzard could just "buff" a unit, changing the visual value of a unit's attack/speed/armor/etc, without actually changing the effect, and the placebo effect would actually make the unit more popular, a pro would develop a build around it, and people would be crying about nerfing them within a month, just because people actually realize, wow, holy crap, 3/3/3 chargelots are basically unkillable!! THEY ALWAYS HAVE BEEN. People were just too busy whining about marauders as they went blink stalker/colossi every game to actually try anything different. | ||
BigKahunaBurger
Australia334 Posts
On November 30 2011 00:39 Sm3agol wrote: This is just kind of like the rise of the ghost. T's whined and bitched about infestors/broodlords for 2 months and got them nerfed, then suddenly realized that what all the "terrible" players had been saying all along, that ghosts were amazing, was 100% true...now Ts mass ghosts lategame and effectively counter an entire race's(Zerg) lategame options. And they bitched at warp in storms, and get that nerfed instantly, conveniently forgetting that ghosts also hard counter protoss' entire race, thanks to EMP. Sooner or later people will realize that spreading your templars/infestors/etc is actually required now, and burrowed infestors are actually really hard to locate and EMP, and suddenly they won't be OP any more. Chargelots have been this good forever. "Non-pros" have been espousing chrono'ed double forge chargelots forever, but forum pros (and real pros, although I understand why it's harder for them to change builds) would rather bitch about marauders than try anything new, and then suddenly someone good actually puts a little effort into making it work, and suddenly upgraded chargelots are the new OPness. Same with warp prism/etc. I swear Blizzard could just "buff" a unit, changing the visual value of a unit's attack/speed/armor/etc, without actually changing the effect, and the placebo effect would actually make the unit more popular, a pro would develop a build around it, and people would be crying about nerfing them within a month, just because people actually realize, wow, holy crap, 3/3/3 chargelots are basically unkillable!! THEY ALWAYS HAVE BEEN. People were just too busy whining about marauders as they went blink stalker/colossi every game to actually try anything different. Well said. I don't understand the hatred towards Blizzard. I mean no offense to whoever posts on this forum, I know you're very smart and probably handsome too, but you aren't a professional game designer. You have neither the experience nor the access to the statistics that Blizzard has to make huge nerfing decisions.Blizzard know what they're doing in most respects, and realise that there are avenues that we havent fully explored yet. They're the doting parent that lets us make our own mistakes to learn, and occasionally reduces EMP radius once in a while to stop us crying. In the recent Protoss - Sad Zealot epidemic that swept the community throughout October/November, there were huge calls for Blizzard to look at GSL as a testament to how badly Protoss was designed. Blizzard calmly and correctly ignored it and pointed towards ladder statistics, which balanced well in favour of all three races. Its the snap decision patching and nerfing that can ruin a game. By developing our own solutions (Chargelots :D), we're making it a better game for everyone. | ||
OGKruemmel
Croatia270 Posts
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Shellshock
United States97276 Posts
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SeaSwift
Scotland4486 Posts
On November 30 2011 00:49 BigKahunaBurger wrote: In the recent Protoss - Sad Zealot epidemic that swept the community throughout October/November, there were huge calls for Blizzard to look at GSL as a testament to how badly Protoss was designed. Blizzard calmly and correctly ignored it Calmly and correctly ignored it... by nerfing the radius of EMP by 44% and by reducing the Protoss upgrade research cost. Yeah. Right. What the hell are you on about, son. EDIT: replaced time with cost. Dunno why I wrote time o_0 | ||
Sm3agol
United States2055 Posts
On November 30 2011 01:20 SeaSwift wrote: Calmly and correctly ignored it... by nerfing the radius of EMP by 44% and by reducing the Protoss upgrade research time. Yeah. Right. What the hell are you on about, son. You mean the upgrade that to this day, noone ever gets? And the ghost nerf was kind of a compromise to keep the whining down. Most Ts have enough ghosts for blanket EMPs anyways. | ||
See.Blue
United States2673 Posts
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FreudianTrip
Switzerland1983 Posts
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ELA
Denmark4608 Posts
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SeaSwift
Scotland4486 Posts
On November 30 2011 02:00 Sm3agol wrote: You mean the upgrade that to this day, noone ever gets? I don't know if we're talking about the same upgrades here. If you mean what I mean, which is the Protoss weapon/armour/shield upgrades, then you clearly do not watch a lot of high level PvT if you think nobody gets it... | ||
SeaSwift
Scotland4486 Posts
On November 30 2011 02:10 FreudianTrip wrote: Sorry what patch reduced upgrade research time. People playing on a different patch from me? Sorry, I meant cost. I'm not even going to say that was a typo, it was more of a mindfuck ^_^ | ||
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