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[IPL 3] Group C Rematch! - Page 9

Forum Index > StarCraft 2 Tournaments
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Prev 1 7 8 9 10 Next All
softan
Profile Joined September 2010
Sweden113 Posts
November 29 2011 04:49 GMT
#161
As soon as any race wins a match someone has to go and say how broken the matchup is. Without fail this is the case.
ninjamyst
Profile Joined September 2010
United States1903 Posts
November 29 2011 04:50 GMT
#162
good long games tonight!
xXFireandIceXx
Profile Blog Joined March 2011
Canada4296 Posts
Last Edited: 2011-11-29 05:29:12
November 29 2011 04:52 GMT
#163
dayum Hero seems to feed off his DH win...........great to see!
JohnHarr
Profile Joined November 2011
United States375 Posts
November 29 2011 04:53 GMT
#164
HerO just outplayed Thorzain there. He was incredibly patient and that showed in the results. I don't know about his decision to sacrifice the Nexus in game 2, but if he thought it was the best move I can't really go against it.

HerO just showed how you can deal with a good amount of ghosts using templar in game 1(although it might have worked so well just because of the map or Thorzain's impatience compared to HerO's). HerO is showing good results, lets see if he can keep it up :D
No matter how much the Earth dirties the snow, its nature is still white.
j3i
Profile Joined February 2011
United States357 Posts
Last Edited: 2011-11-29 05:08:03
November 29 2011 04:58 GMT
#165
On November 29 2011 13:53 JohnHarr wrote:
HerO just outplayed Thorzain there. He was incredibly patient and that showed in the results. I don't know about his decision to sacrifice the Nexus in game 2, but if he thought it was the best move I can't really go against it.

HerO just showed how you can deal with a good amount of ghosts using templar in game 1(although it might have worked so well just because of the map or Thorzain's impatience compared to HerO's). HerO is showing good results, lets see if he can keep it up :D


I think at that point, HerO was willing to play from behind. Engaging to save the nexus would result in either a quick loss or a huge advantage. Since he was already up in game 2, he just wanted to safely stay in the game.
I am an idiot who knows only about gaming, so there is nothing private to talk about to begin with. - Bisu
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
November 29 2011 05:42 GMT
#166
On November 29 2011 13:48 lessQQmorePEWPEW wrote:
TvP so broken with chargelots =/

Nice ID
Yhamm is the god of predictions
mrtomjones
Profile Joined April 2011
Canada4020 Posts
November 29 2011 06:30 GMT
#167
On November 29 2011 14:42 Scarecrow wrote:
Show nested quote +
On November 29 2011 13:48 lessQQmorePEWPEW wrote:
TvP so broken with chargelots =/

Nice ID

I love how a unit that people often made fun of is suddenly OP with no changes to it. The emp nerf just requires you to get more than 2 ghosts to hit the same amount.
s3183529
Profile Joined June 2011
Australia707 Posts
November 29 2011 08:25 GMT
#168
Nice 1k for Hero, he's starting to earn cash money now, so happy for him
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2011-11-29 08:47:09
November 29 2011 08:46 GMT
#169
On November 29 2011 15:30 mrtomjones wrote:
Show nested quote +
On November 29 2011 14:42 Scarecrow wrote:
On November 29 2011 13:48 lessQQmorePEWPEW wrote:
TvP so broken with chargelots =/

Nice ID

I love how a unit that people often made fun of is suddenly OP with no changes to it. The emp nerf just requires you to get more than 2 ghosts to hit the same amount.

Uh, chargelots got changed, the charge didnt guarantee a hit before. Also protoss players understanding that Armor upgrades makes them immortal

Anyways, the problem is TvP (and ZvP) is more bad Protoss design than balance. Protoss matchups are just so boring to watch and play that I nearly miss the T/Z domination days :>
Romanes eunt domus
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
November 29 2011 15:39 GMT
#170
On November 29 2011 17:46 BobMcJohnson wrote:
Show nested quote +
On November 29 2011 15:30 mrtomjones wrote:
On November 29 2011 14:42 Scarecrow wrote:
On November 29 2011 13:48 lessQQmorePEWPEW wrote:
TvP so broken with chargelots =/

Nice ID

I love how a unit that people often made fun of is suddenly OP with no changes to it. The emp nerf just requires you to get more than 2 ghosts to hit the same amount.

Uh, chargelots got changed, the charge didnt guarantee a hit before. Also protoss players understanding that Armor upgrades makes them immortal

Anyways, the problem is TvP (and ZvP) is more bad Protoss design than balance. Protoss matchups are just so boring to watch and play that I nearly miss the T/Z domination days :>

This is just kind of like the rise of the ghost. T's whined and bitched about infestors/broodlords for 2 months and got them nerfed, then suddenly realized that what all the "terrible" players had been saying all along, that ghosts were amazing, was 100% true...now Ts mass ghosts lategame and effectively counter an entire race's(Zerg) lategame options. And they bitched at warp in storms, and get that nerfed instantly, conveniently forgetting that ghosts also hard counter protoss' entire race, thanks to EMP. Sooner or later people will realize that spreading your templars/infestors/etc is actually required now, and burrowed infestors are actually really hard to locate and EMP, and suddenly they won't be OP any more.

Chargelots have been this good forever. "Non-pros" have been espousing chrono'ed double forge chargelots forever, but forum pros (and real pros, although I understand why it's harder for them to change builds) would rather bitch about marauders than try anything new, and then suddenly someone good actually puts a little effort into making it work, and suddenly upgraded chargelots are the new OPness. Same with warp prism/etc.

I swear Blizzard could just "buff" a unit, changing the visual value of a unit's attack/speed/armor/etc, without actually changing the effect, and the placebo effect would actually make the unit more popular, a pro would develop a build around it, and people would be crying about nerfing them within a month, just because people actually realize, wow, holy crap, 3/3/3 chargelots are basically unkillable!! THEY ALWAYS HAVE BEEN. People were just too busy whining about marauders as they went blink stalker/colossi every game to actually try anything different.
BigKahunaBurger
Profile Joined June 2011
Australia334 Posts
November 29 2011 15:49 GMT
#171
On November 30 2011 00:39 Sm3agol wrote:
Show nested quote +
On November 29 2011 17:46 BobMcJohnson wrote:
On November 29 2011 15:30 mrtomjones wrote:
On November 29 2011 14:42 Scarecrow wrote:
On November 29 2011 13:48 lessQQmorePEWPEW wrote:
TvP so broken with chargelots =/

Nice ID

I love how a unit that people often made fun of is suddenly OP with no changes to it. The emp nerf just requires you to get more than 2 ghosts to hit the same amount.

Uh, chargelots got changed, the charge didnt guarantee a hit before. Also protoss players understanding that Armor upgrades makes them immortal

Anyways, the problem is TvP (and ZvP) is more bad Protoss design than balance. Protoss matchups are just so boring to watch and play that I nearly miss the T/Z domination days :>

This is just kind of like the rise of the ghost. T's whined and bitched about infestors/broodlords for 2 months and got them nerfed, then suddenly realized that what all the "terrible" players had been saying all along, that ghosts were amazing, was 100% true...now Ts mass ghosts lategame and effectively counter an entire race's(Zerg) lategame options. And they bitched at warp in storms, and get that nerfed instantly, conveniently forgetting that ghosts also hard counter protoss' entire race, thanks to EMP. Sooner or later people will realize that spreading your templars/infestors/etc is actually required now, and burrowed infestors are actually really hard to locate and EMP, and suddenly they won't be OP any more.

Chargelots have been this good forever. "Non-pros" have been espousing chrono'ed double forge chargelots forever, but forum pros (and real pros, although I understand why it's harder for them to change builds) would rather bitch about marauders than try anything new, and then suddenly someone good actually puts a little effort into making it work, and suddenly upgraded chargelots are the new OPness. Same with warp prism/etc.

I swear Blizzard could just "buff" a unit, changing the visual value of a unit's attack/speed/armor/etc, without actually changing the effect, and the placebo effect would actually make the unit more popular, a pro would develop a build around it, and people would be crying about nerfing them within a month, just because people actually realize, wow, holy crap, 3/3/3 chargelots are basically unkillable!! THEY ALWAYS HAVE BEEN. People were just too busy whining about marauders as they went blink stalker/colossi every game to actually try anything different.


Well said.

I don't understand the hatred towards Blizzard. I mean no offense to whoever posts on this forum, I know you're very smart and probably handsome too, but you aren't a professional game designer. You have neither the experience nor the access to the statistics that Blizzard has to make huge nerfing decisions.Blizzard know what they're doing in most respects, and realise that there are avenues that we havent fully explored yet. They're the doting parent that lets us make our own mistakes to learn, and occasionally reduces EMP radius once in a while to stop us crying.

In the recent Protoss - Sad Zealot epidemic that swept the community throughout October/November, there were huge calls for Blizzard to look at GSL as a testament to how badly Protoss was designed. Blizzard calmly and correctly ignored it and pointed towards ladder statistics, which balanced well in favour of all three races. Its the snap decision patching and nerfing that can ruin a game. By developing our own solutions (Chargelots :D), we're making it a better game for everyone.
OGKruemmel
Profile Joined March 2011
Croatia270 Posts
November 29 2011 15:57 GMT
#172
HerO obviously
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 29 2011 16:14 GMT
#173
Sad that select isnt playing in this. Go hero!!!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
Last Edited: 2011-11-29 18:24:01
November 29 2011 16:20 GMT
#174
On November 30 2011 00:49 BigKahunaBurger wrote:
In the recent Protoss - Sad Zealot epidemic that swept the community throughout October/November, there were huge calls for Blizzard to look at GSL as a testament to how badly Protoss was designed. Blizzard calmly and correctly ignored it


Calmly and correctly ignored it... by nerfing the radius of EMP by 44% and by reducing the Protoss upgrade research cost. Yeah. Right. What the hell are you on about, son.

EDIT: replaced time with cost. Dunno why I wrote time o_0
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
November 29 2011 17:00 GMT
#175
On November 30 2011 01:20 SeaSwift wrote:
Show nested quote +
On November 30 2011 00:49 BigKahunaBurger wrote:
In the recent Protoss - Sad Zealot epidemic that swept the community throughout October/November, there were huge calls for Blizzard to look at GSL as a testament to how badly Protoss was designed. Blizzard calmly and correctly ignored it


Calmly and correctly ignored it... by nerfing the radius of EMP by 44% and by reducing the Protoss upgrade research time. Yeah. Right. What the hell are you on about, son.

You mean the upgrade that to this day, noone ever gets?

And the ghost nerf was kind of a compromise to keep the whining down. Most Ts have enough ghosts for blanket EMPs anyways.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
November 29 2011 17:01 GMT
#176
Vods anywhere?
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
November 29 2011 17:10 GMT
#177
Sorry what patch reduced upgrade research time. People playing on a different patch from me?
ELA
Profile Joined April 2010
Denmark4608 Posts
November 29 2011 17:58 GMT
#178
Damn, I missed these - Anyone know if there are VOD's available?
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
November 29 2011 18:25 GMT
#179
On November 30 2011 02:00 Sm3agol wrote:
Show nested quote +
On November 30 2011 01:20 SeaSwift wrote:
On November 30 2011 00:49 BigKahunaBurger wrote:
In the recent Protoss - Sad Zealot epidemic that swept the community throughout October/November, there were huge calls for Blizzard to look at GSL as a testament to how badly Protoss was designed. Blizzard calmly and correctly ignored it


Calmly and correctly ignored it... by nerfing the radius of EMP by 44% and by reducing the Protoss upgrade research time. Yeah. Right. What the hell are you on about, son.

You mean the upgrade that to this day, noone ever gets?


I don't know if we're talking about the same upgrades here. If you mean what I mean, which is the Protoss weapon/armour/shield upgrades, then you clearly do not watch a lot of high level PvT if you think nobody gets it...
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
November 29 2011 18:25 GMT
#180
On November 30 2011 02:10 FreudianTrip wrote:
Sorry what patch reduced upgrade research time. People playing on a different patch from me?


Sorry, I meant cost. I'm not even going to say that was a typo, it was more of a mindfuck ^_^
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