Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?
When you have HP/armor stack advantage, you can deny spawning HP bubbles/Armors. Players use the ingame clock to time spawns on items.
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Hypemeup
Sweden2783 Posts
Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? When you have HP/armor stack advantage, you can deny spawning HP bubbles/Armors. Players use the ingame clock to time spawns on items. | ||
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Numy
South Africa35471 Posts
On November 27 2011 06:35 pyro19 wrote: Rapha is a much more established player than cypher yes? Nope, Cypher been around for awhile and Rapha just really had his breakout a few years back. | ||
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Alpino
Brazil4390 Posts
On November 27 2011 06:34 SargonTheGreat wrote: Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? You will understand in due time padawan. | ||
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chipmonklord17
United States11944 Posts
On November 27 2011 06:35 actionbastrd wrote: why dont they use the booths for quake? =o Maybe Puma/Hero already set up in them? That's the only reason I can think of. Or quake isn't on them | ||
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RainCoat
Sweden142 Posts
Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? They know the timers and the map layout, so they can force the other player to a sertain area and then take the mega or armor etc | ||
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hugman
Sweden4644 Posts
On November 27 2011 06:34 SargonTheGreat wrote:Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? It depends on the health / armor / weapons you have If you're ahead you can bully the opponent away from item and weapon spawns so they can't fight you | ||
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Ramble
Sweden877 Posts
Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? You listen/know where the other player is, therefore you know where they can go. So you get yourself into positions where he can't go after the bigger items, mega health/red armor etc. without taking damage or risking death all together. | ||
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HaXXspetten
Sweden15718 Posts
[QUOTE]On November 27 2011 06:25 ZAiNs wrote: [QUOTE]On November 27 2011 06:24 Hierarch wrote: [QUOTE]On November 27 2011 06:22 razy wrote: [QUOTE]On November 27 2011 06:19 Hierarch wrote: [QUOTE]On November 27 2011 06:18 Fragile51 wrote: [QUOTE]On November 27 2011 06:17 Hierarch wrote: [/QUOTE]I see, so it seems like quake can be a game of momentum, or am I off base on that assumption?[/QUOTE] You're correct. When you have map control you can get kills very very fast.[/QUOTE] Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? [/QUOTE] Some positions are better than others, and items play a huge role in quake. If you have more item pickups, I.E. more weapons, health and armor, then you have the advantage => map control. | ||
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Zelniq
United States7166 Posts
[QUOTE]On November 27 2011 06:25 ZAiNs wrote: [QUOTE]On November 27 2011 06:24 Hierarch wrote: [QUOTE]On November 27 2011 06:22 razy wrote: [QUOTE]On November 27 2011 06:19 Hierarch wrote: [QUOTE]On November 27 2011 06:18 Fragile51 wrote: [QUOTE]On November 27 2011 06:17 Hierarch wrote: [/QUOTE]I see, so it seems like quake can be a game of momentum, or am I off base on that assumption?[/QUOTE] You're correct. When you have map control you can get kills very very fast.[/QUOTE] Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? [/QUOTE] you control the items, you control the map. | ||
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Fragile51
Netherlands15767 Posts
On November 27 2011 06:35 actionbastrd wrote: why dont they use the booths for quake? =o Not really needed i think. There's no information being told by the casters that the players dont already know. | ||
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MR KING
Sweden145 Posts
On November 27 2011 06:36 Lasbike wrote: (Quake noob here). How can a Quake map in 1v1 be balanced or unbalanced ? you spawn randomly and if the spawns are bad far away from powerups or weapons the player in the lead can be in such a big advantage, | ||
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Sylverin
United States480 Posts
On November 27 2011 06:33 Lasbike wrote: Show nested quote + On November 27 2011 06:20 Zelniq wrote: note that "ping" sound you often hear when players shoot indicates that he hit the enemy. quick glossary of QL abbreviations and terms: YA - Yellow Armor (gives you 50 armor, the 2nd best armor item) RA - Red Armor (+100 armor, best armor item. equivalent in value to Mega Health) Mega - Mega Health (+100 health) (these 2 items, as they are the best, tend to be in areas that put you in a vulnerable position) hitscan - weapons that are histcan have instant projectile speed, connects immediately to enemy MG-Machine Gun (The gun you start out with when you spawn. Pretty weak. Hitscan) LG-Lightning Gun (one of the 3 best weapons. medium/short range only. Hitscan) RL-Rocket Launcher (one of the 3 best weapons, direct rockets deal much more damage than splash damage, you can hurt yourself, and you can rocket-jump (RJ) to give you a massive jump. Also known as rox. Non-hitscan) Gauntlet (Basically a chainsaw. Unlimited ammo. You start out with it when you spawn. Hitscan) SG-Shotgun (wide spread, so it's effective in short range only. Hitscan) PG- (pros like to spam this to be annoying. hard to hit players with, yet deals good amage. non-hit scan) RG-Rail Gun (one of the 3 best weapons. the best weapon to use at long distances (infinite range). deals great damage but very slow reload time. Hitscan) GL- Grenade Launcher (Shoots grenades that blow up after a period of time. If you hit a person with a grenade, it blows up instantly. damage is effectively same as rockets. non-hitscan) note on health and armor: Health's "soft" cap is 100, normal health items can only give you a max of 100. however Mega Health and health bubbles can give you up to 200 health Armor's max is 200 both health and armor gradually fall down to 100 if you have over 100. You start with 0 Armor and about 125 health for the bottom HUD: first number is Health, then Armor, and Ammo. Super usefull to understand stuff. Thx Quoting for clarity of awesome, GOOO CYPHER! Weeeeewt | ||
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Denar
France1633 Posts
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Ramble
Sweden877 Posts
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butchji
Germany1531 Posts
On November 27 2011 06:35 pyro19 wrote: Rapha is a much more established player than cypher yes? Rapha is the most successful player in QuakeLive in terms of winning tournaments. Cypher has won a lot too and has the best all-round-skill imo (Rapha has kinda weak aim for example). Best aimer is strenx | ||
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babo213
United States266 Posts
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Anonymous_Coward
United Kingdom1347 Posts
On November 27 2011 06:35 actionbastrd wrote: why dont they use the booths for quake? =o They didn't for SF3 either. I don't think it's needed so much in these kind of games. In SC2, a huge crowd cheer can let a player know their opponent know something's up (Such as the "Don't worry, that's Halo" Mothership thing). Not really the case here. | ||
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ZAiNs
United Kingdom6525 Posts
On November 27 2011 06:36 Lasbike wrote: (Quake noob here). How can a Quake map in 1v1 be balanced or unbalanced ? A map can favour someone based on their playstyle or if they are good with a specific weapon. | ||
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-shArk-
Germany150 Posts
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Seeker
Where dat snitch at?37058 Posts
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