DreamHack Winter 2011 Day 3 - Page 361
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Fragile51
Netherlands15767 Posts
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Kerotan
England2109 Posts
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Mekebra
Sweden109 Posts
On November 27 2011 06:31 PhyreHazard wrote: Quake noob here. What complete amazes me is the fact that they always seems to know where the opponent is and anticipating where they move next. They can only go so many ways on the map and they can hear pickups which, if they count the timers well (They keep track of all spawns in their head) they know where the opponent has to be based on this, at all time. It's a mind game beyond belief, which to this adds a need of accuracy while doing this. | ||
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PDizzle
Denmark1754 Posts
good shit yo | ||
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Lasbike
France2888 Posts
On November 27 2011 06:20 Zelniq wrote: note that "ping" sound you often hear when players shoot indicates that he hit the enemy. quick glossary of QL abbreviations and terms: YA - Yellow Armor (gives you 50 armor, the 2nd best armor item) RA - Red Armor (+100 armor, best armor item. equivalent in value to Mega Health) Mega - Mega Health (+100 health) (these 2 items, as they are the best, tend to be in areas that put you in a vulnerable position) hitscan - weapons that are histcan have instant projectile speed, connects immediately to enemy MG-Machine Gun (The gun you start out with when you spawn. Pretty weak. Hitscan) LG-Lightning Gun (one of the 3 best weapons. medium/short range only. Hitscan) RL-Rocket Launcher (one of the 3 best weapons, direct rockets deal much more damage than splash damage, you can hurt yourself, and you can rocket-jump (RJ) to give you a massive jump. Also known as rox. Non-hitscan) Gauntlet (Basically a chainsaw. Unlimited ammo. You start out with it when you spawn. Hitscan) SG-Shotgun (wide spread, so it's effective in short range only. Hitscan) PG- (pros like to spam this to be annoying. hard to hit players with, yet deals good amage. non-hit scan) RG-Rail Gun (one of the 3 best weapons. the best weapon to use at long distances (infinite range). deals great damage but very slow reload time. Hitscan) GL- Grenade Launcher (Shoots grenades that blow up after a period of time. If you hit a person with a grenade, it blows up instantly. damage is effectively same as rockets. non-hitscan) note on health and armor: Health's "soft" cap is 100, normal health items can only give you a max of 100. however Mega Health and health bubbles can give you up to 200 health Armor's max is 200 both health and armor gradually fall down to 100 if you have over 100. You start with 0 Armor and about 125 health for the bottom HUD: first number is Health, then Armor, and Ammo. Super usefull to understand stuff. Thx | ||
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rebuffering
Canada2436 Posts
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MCDayC
United Kingdom14464 Posts
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TOCHMY
Sweden1692 Posts
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HaXXspetten
Sweden15718 Posts
Quake Live is so fun to watch at the tip top level | ||
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TheDougler
Canada8306 Posts
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Kieofire
United States1809 Posts
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Zelniq
United States7166 Posts
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Rikke
Germany302 Posts
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Whole
United States6046 Posts
On November 27 2011 06:31 taLbuk wrote: also just so everyone knows , the item timers are NOT shown in game for them, they have to constantly keep track of the respawn time for items in their head ^more people definitely need to read this^ | ||
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T0fuuu
Australia2275 Posts
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DOUDOU
Wales2940 Posts
player needs 4 frags to win caster: "it's possible" wouah quake | ||
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Kanil
United States1713 Posts
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Zelniq
United States7166 Posts
note that "ping" sound you often hear when players shoot indicates that he hit the enemy. quick glossary of QL abbreviations and terms: YA - Yellow Armor (gives you 50 armor, the 2nd best armor item) RA - Red Armor (+100 armor, best armor item. equivalent in value to Mega Health) Mega - Mega Health (+100 health) (these 2 items, as they are the best, tend to be in areas that put you in a vulnerable position) hitscan - weapons that are histcan have instant projectile speed, connects immediately to enemy MG-Machine Gun (The gun you start out with when you spawn. Pretty weak. Hitscan) LG-Lightning Gun (one of the 3 best weapons. medium/short range only. Hitscan) RL-Rocket Launcher (one of the 3 best weapons, direct rockets deal much more damage than splash damage, you can hurt yourself, and you can rocket-jump (RJ) to give you a massive jump. Also known as rox. Non-hitscan) Gauntlet (Basically a chainsaw. Unlimited ammo. You start out with it when you spawn. Hitscan) SG-Shotgun (wide spread, so it's effective in short range only. Hitscan) PG- (pros like to spam this to be annoying. hard to hit players with, yet deals good amage. non-hit scan) RG-Rail Gun (one of the 3 best weapons. the best weapon to use at long distances (infinite range). deals great damage but very slow reload time. Hitscan) GL- Grenade Launcher (Shoots grenades that blow up after a period of time. If you hit a person with a grenade, it blows up instantly. damage is effectively same as rockets. non-hitscan) note on health and armor: Health's "soft" cap is 100, normal health items can only give you a max of 100. however Mega Health and health bubbles can give you up to 200 health Armor's max is 200 both health and armor gradually fall down to 100 if you have over 100. You start with 0 Armor and about 125 health for the bottom HUD: first number is Health, then Armor, and Ammo. | ||
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actionbastrd
Congo598 Posts
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Boundz(DarKo)
5311 Posts
User was warned for this post | ||
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