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DreamHack Winter 2011 Day 3 - Page 362

Forum Index > StarCraft 2 Tournaments
Post a Reply
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awha
Profile Joined August 2010
Denmark1358 Posts
November 26 2011 21:34 GMT
#7221
come on camera crew, change back
r3dox
Profile Blog Joined May 2003
Germany261 Posts
November 26 2011 21:34 GMT
#7222
On November 27 2011 06:31 PhyreHazard wrote:
Quake noob here. What complete amazes me is the fact that they always seems to know where the opponent is and anticipating where they move next.

they also know their health/armour count and what weapons they currently have, helping to decide which weapons to use and when to attack or play defensively
julianto
Profile Joined December 2010
2292 Posts
November 26 2011 21:34 GMT
#7223
On November 27 2011 06:31 SKYFISH_ wrote:
Korean finals again.
With Nick and Dan.

Its like Im watching Code S Ro16 lol

Welcome to the GSL, here, in Seoul Korea.
¯\_(ツ)_/¯
Lakai
Profile Joined December 2010
Canada315 Posts
November 26 2011 21:34 GMT
#7224
RAPHA FOR THE COMEBACK. COME ON SON.
HerO - Minigun - MaNa - Puzzle - NonY - Axslav - MKP - DeMusliM - SeleCT - LosirA
tl4life
Profile Blog Joined December 2010
Canada247 Posts
November 26 2011 21:34 GMT
#7225
rapha is known to comeback from 2-0 deficit in grand finals. He did it at least twice, this is far from over
TERRAN IS LOSING! TERRAN IS LOSING!
SargonTheGreat
Profile Blog Joined December 2010
United States217 Posts
November 26 2011 21:34 GMT
#7226
[QUOTE]On November 27 2011 06:25 ZAiNs wrote:
[QUOTE]On November 27 2011 06:24 Hierarch wrote:
[QUOTE]On November 27 2011 06:22 razy wrote:
[QUOTE]On November 27 2011 06:19 Hierarch wrote:
[QUOTE]On November 27 2011 06:18 Fragile51 wrote:
[QUOTE]On November 27 2011 06:17 Hierarch wrote:
[/QUOTE]I see, so it seems like quake can be a game of momentum, or am I off base on that assumption?[/QUOTE]
You're correct. When you have map control you can get kills very very fast.[/QUOTE]

Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?
"Your Empire falls and you Lose ever Cent," the gza, protect ya neck: enter the wu tang (36 chambers)
TheDougler
Profile Joined April 2010
Canada8307 Posts
November 26 2011 21:35 GMT
#7227
On November 27 2011 06:33 Lasbike wrote:
Show nested quote +
On November 27 2011 06:20 Zelniq wrote:
note that "ping" sound you often hear when players shoot indicates that he hit the enemy.

quick glossary of QL abbreviations and terms:

YA - Yellow Armor (gives you 50 armor, the 2nd best armor item)

RA - Red Armor (+100 armor, best armor item. equivalent in value to Mega Health)
Mega - Mega Health (+100 health)

(these 2 items, as they are the best, tend to be in areas that put you in a vulnerable position)


hitscan - weapons that are histcan have instant projectile speed, connects immediately to enemy


MG-Machine Gun (The gun you start out with when you spawn. Pretty weak. Hitscan)
LG-Lightning Gun (one of the 3 best weapons. medium/short range only. Hitscan)
RL-Rocket Launcher (one of the 3 best weapons, direct rockets deal much more damage than splash damage, you can hurt yourself, and you can rocket-jump (RJ) to give you a massive jump. Also known as rox. Non-hitscan)
Gauntlet (Basically a chainsaw. Unlimited ammo. You start out with it when you spawn. Hitscan)
SG-Shotgun (wide spread, so it's effective in short range only. Hitscan)
PG- (pros like to spam this to be annoying. hard to hit players with, yet deals good amage. non-hit scan)
RG-Rail Gun (one of the 3 best weapons. the best weapon to use at long distances (infinite range). deals great damage but very slow reload time. Hitscan)
GL- Grenade Launcher (Shoots grenades that blow up after a period of time. If you hit a person with a grenade, it blows up instantly. damage is effectively same as rockets. non-hitscan)

note on health and armor: Health's "soft" cap is 100, normal health items can only give you a max of 100. however Mega Health and health bubbles can give you up to 200 health

Armor's max is 200

both health and armor gradually fall down to 100 if you have over 100. You start with 0 Armor and about 125 health
for the bottom HUD: first number is Health, then Armor, and Ammo.

Super usefull to understand stuff. Thx


Seconded, really helps
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
SeeDLiNg
Profile Joined January 2010
United States690 Posts
November 26 2011 21:35 GMT
#7228
There should be heart rate monitors on these guys, too. that would be interesting to see
Kerotan
Profile Blog Joined May 2008
England2111 Posts
November 26 2011 21:35 GMT
#7229
I really want a reverse all kill from Rapha, failing that, it would be great to go all games.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
November 26 2011 21:35 GMT
#7230
Much more entertaining than halos/cods, never seen before but even I get what's going on and why he's owning.
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
November 26 2011 21:35 GMT
#7231
why dont they use the booths for quake? =o
It rained today inside my head...
pyro19
Profile Joined August 2010
6575 Posts
November 26 2011 21:35 GMT
#7232
Rapha is a much more established player than cypher yes?
Thy Shall Die Alone...or emm..something like that.
Alpino
Profile Joined June 2011
Brazil4390 Posts
November 26 2011 21:35 GMT
#7233
[QUOTE]On November 27 2011 06:34 SargonTheGreat wrote:
[QUOTE]On November 27 2011 06:25 ZAiNs wrote:
[QUOTE]On November 27 2011 06:24 Hierarch wrote:
[QUOTE]On November 27 2011 06:22 razy wrote:
[QUOTE]On November 27 2011 06:19 Hierarch wrote:
[QUOTE]On November 27 2011 06:18 Fragile51 wrote:
[QUOTE]On November 27 2011 06:17 Hierarch wrote:
[/QUOTE]I see, so it seems like quake can be a game of momentum, or am I off base on that assumption?[/QUOTE]
You're correct. When you have map control you can get kills very very fast.[/QUOTE]

Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?
[/QUOTE]

You will understand in due time padawan.
20/11/2015 - never forget EE's Ember
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 26 2011 21:35 GMT
#7234
seems like Rapha has great positioning but just misses an awful lot :/
"You see....YOU SEE..." © 2010 Sen
Ayush_SCtoss
Profile Blog Joined April 2010
India3051 Posts
November 26 2011 21:35 GMT
#7235
Wow, this is awesome. Gonna dl this!
End my suffering
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-11-26 21:37:45
November 26 2011 21:35 GMT
#7236
quake is about powerups

control the map, control the powerups, control the game
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2011-11-26 21:36:09
November 26 2011 21:35 GMT
#7237

I see, so it seems like quake can be a game of momentum, or am I off base on that assumption?

You're correct. When you have map control you can get kills very very fast.[/QUOTE]

Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?
[/QUOTE]
You're running around the map controlling your opponents spawns while getting items, and denying your opponent from getting them.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
November 26 2011 21:36 GMT
#7238
--- Nuked ---
Lasbike
Profile Joined January 2011
France2888 Posts
November 26 2011 21:36 GMT
#7239
(Quake noob here). How can a Quake map in 1v1 be balanced or unbalanced ?
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2011-11-26 21:36:44
November 26 2011 21:36 GMT
#7240
On November 27 2011 06:34 SargonTheGreat wrote:
Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?

Once you get a kill, you can move in and control the space around the powerful upgrades and kind of camp them (except you're like camping half the map)...at least that is what i understand from it (first time watching)

On November 27 2011 06:36 Lasbike wrote:
(Quake noob here). How can a Quake map in 1v1 be balanced or unbalanced ?


some maps favor more aggressive players; others favor defensive players...idk how, cause im a noob too
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