DreamHack Winter 2011 Day 3 - Page 362
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awha
Denmark1358 Posts
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r3dox
Germany261 Posts
On November 27 2011 06:31 PhyreHazard wrote: Quake noob here. What complete amazes me is the fact that they always seems to know where the opponent is and anticipating where they move next. they also know their health/armour count and what weapons they currently have, helping to decide which weapons to use and when to attack or play defensively | ||
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julianto
2292 Posts
On November 27 2011 06:31 SKYFISH_ wrote: Korean finals again. With Nick and Dan. Its like Im watching Code S Ro16 lol Welcome to the GSL, here, in Seoul Korea. | ||
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Lakai
Canada315 Posts
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tl4life
Canada247 Posts
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SargonTheGreat
United States217 Posts
[QUOTE]On November 27 2011 06:24 Hierarch wrote: [QUOTE]On November 27 2011 06:22 razy wrote: [QUOTE]On November 27 2011 06:19 Hierarch wrote: [QUOTE]On November 27 2011 06:18 Fragile51 wrote: [QUOTE]On November 27 2011 06:17 Hierarch wrote: [/QUOTE]I see, so it seems like quake can be a game of momentum, or am I off base on that assumption?[/QUOTE] You're correct. When you have map control you can get kills very very fast.[/QUOTE] Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? | ||
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TheDougler
Canada8306 Posts
Seconded, really helps | ||
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SeeDLiNg
United States690 Posts
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Kerotan
England2109 Posts
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ThaZenith
Canada3116 Posts
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actionbastrd
Congo598 Posts
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pyro19
6575 Posts
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Alpino
Brazil4390 Posts
[QUOTE]On November 27 2011 06:25 ZAiNs wrote: [QUOTE]On November 27 2011 06:24 Hierarch wrote: [QUOTE]On November 27 2011 06:22 razy wrote: [QUOTE]On November 27 2011 06:19 Hierarch wrote: [QUOTE]On November 27 2011 06:18 Fragile51 wrote: [QUOTE]On November 27 2011 06:17 Hierarch wrote: [/QUOTE]I see, so it seems like quake can be a game of momentum, or am I off base on that assumption?[/QUOTE] You're correct. When you have map control you can get kills very very fast.[/QUOTE] Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? [/QUOTE] You will understand in due time padawan. | ||
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sleepingdog
Austria6145 Posts
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Ayush_SCtoss
India3050 Posts
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klops
United States674 Posts
control the map, control the powerups, control the game | ||
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ZAiNs
United Kingdom6525 Posts
I see, so it seems like quake can be a game of momentum, or am I off base on that assumption? You're correct. When you have map control you can get kills very very fast.[/QUOTE] Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? [/QUOTE] You're running around the map controlling your opponents spawns while getting items, and denying your opponent from getting them. | ||
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Phyrigian
New Zealand1332 Posts
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Lasbike
France2888 Posts
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Whole
United States6046 Posts
On November 27 2011 06:34 SargonTheGreat wrote: Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS? Once you get a kill, you can move in and control the space around the powerful upgrades and kind of camp them (except you're like camping half the map)...at least that is what i understand from it (first time watching) On November 27 2011 06:36 Lasbike wrote: (Quake noob here). How can a Quake map in 1v1 be balanced or unbalanced ? some maps favor more aggressive players; others favor defensive players...idk how, cause im a noob too | ||
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