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DreamHack Winter 2011 Day 3 - Page 360

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
November 26 2011 21:30 GMT
#7181
On November 27 2011 06:29 slam wrote:
I just woke up. Is OP updated? Hero vs Ret finish yet? More SC after quake?


Hero won vs Ret, finals at 23:00
월요 날 재미있
leungwk01
Profile Joined September 2010
United Kingdom1260 Posts
November 26 2011 21:31 GMT
#7182
"Artosis: Puma beats Nightend 3-1. Hero beats Ret 3-1. Hero wins final 4-2.
Idra: Puma beats Nightend 3-1. Hero beats Ret 3-1. Puma wins final 4-2" TL Live blog

Ok, hero will win 4-2. Event over.
Zyte
Profile Joined November 2010
Netherlands564 Posts
November 26 2011 21:31 GMT
#7183
<3 the fake rocket jump
ret * Leenock * DiMAGA * Grubby * FBH
babylon
Profile Blog Joined April 2011
8765 Posts
November 26 2011 21:31 GMT
#7184
I need to watch more of this.

I need to watch more games in general and get out of my RTS hidey-hole. I watched a lot of SSB back in the day, but I stopped for some reason. T.T
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 26 2011 21:31 GMT
#7185
jesus, brutal rail by cypher there....
JamSam
Profile Joined February 2011
United Kingdom50 Posts
Last Edited: 2011-11-26 21:32:00
November 26 2011 21:31 GMT
#7186
welcome to 2gd casting seriously. hopefully people who aren't knowledgable about him start to respect him more than just "that funny trolling guy from dreamhack events"
Kira__
Profile Joined April 2011
Sweden2672 Posts
November 26 2011 21:31 GMT
#7187
mind blowing rails
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
November 26 2011 21:31 GMT
#7188
Wow, Rapha's tilting. He missed the RA jump a second time
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 26 2011 21:31 GMT
#7189
Rapha making a lot of mechanical mistakes this series.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 26 2011 21:31 GMT
#7190
Dat rail shot lol.
Cackle™
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
November 26 2011 21:31 GMT
#7191
GOD cypher's rail is so sick
ModeratorBlame yourself or God
Ropid
Profile Joined March 2009
Germany3557 Posts
November 26 2011 21:31 GMT
#7192
On November 27 2011 06:29 Hierarch wrote:
Ok, last noob question I hope, how does armor work in quake?

The damage from hits is deducted from both armor and health, and if you have zero armor, only then is it full damage to health. I think damage is two-thirds armor and one-third health.
"My goal is to replace my soul with coffee and become immortal."
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
November 26 2011 21:31 GMT
#7193
also just so everyone knows , the item timers are NOT shown in game for them, they have to constantly keep track of the respawn time for items in their head
Rabbitmaster
Profile Joined August 2010
1357 Posts
November 26 2011 21:31 GMT
#7194
On November 27 2011 06:30 Loxley wrote:
Show nested quote +
On November 27 2011 06:29 slam wrote:
I just woke up. Is OP updated? Hero vs Ret finish yet? More SC after quake?


Hero won vs Ret, finals at 23:00


Perfect! Just enough time to roll/smoke a phat one! brb

God is dead.
Quotidian
Profile Joined August 2010
Norway1937 Posts
November 26 2011 21:31 GMT
#7195
On November 27 2011 06:28 Mekebra wrote:
Show nested quote +
On November 27 2011 06:26 Quotidian wrote:
I really wish Id would do an Id tech 5 update of Quake that kept a really simple, clean aesthetic, but looked better than this muddled mess. It's really fun as a spectator sport, it's just sad that it looks this bad

Back in Quake 1 players still turned GFX down. While fancy looks is good for audiences, the players want as few distractions as possible when they play.



I'm not talking about "fancy" -- I understand why simple, clean surfaces and easy to read shapes are good for multiplayer games. It's why TF2 was infinitely better than UT3 or whatever from a visual point of view. I just want something that looks bother modern and clean. If the game is properly designed from the get go, players don't have to turn down the visual settings to get better readability. Pros will still turn down their settings of course, because that's what pros are "supposed" to do...

But as a spectator, I really don't care what the players themselves want.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
November 26 2011 21:31 GMT
#7196
Korean finals again.
With Nick and Dan.

Its like Im watching Code S Ro16 lol
In Soviet Terranistan you rush the Zerg
PhyreHazard
Profile Joined September 2010
Canada298 Posts
November 26 2011 21:31 GMT
#7197
Quake noob here. What complete amazes me is the fact that they always seems to know where the opponent is and anticipating where they move next.
¯\_(ツ)_/¯
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
November 26 2011 21:31 GMT
#7198
pixel rail? (only 1 pixel of area he can hit the opponent)
ModeratorBlame yourself or God
Flanq
Profile Joined July 2011
United Kingdom2694 Posts
November 26 2011 21:32 GMT
#7199
LorangerChris Chris Loranger
Fuck it's hard to be a manager fighting for my players right and trying to make everything perfect for him is tough.
17 minutes ago Favorite Retweet Reply
elmizzt
Profile Joined February 2010
United States3309 Posts
November 26 2011 21:33 GMT
#7200
LOL epic buzzer kill, close match
d=(^_^)z
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