Think he means hero, as far as i know he hasn't played yet..
DreamHack Winter 2011 Day 2 - Page 133
Forum Index > StarCraft 2 Tournaments |
Please stop the tournament comparison discussion. Especially regarding players their runs (Stephano seems to be the current topic). Stay on topic and stick to the games. Consequences will be met out to further derailment. In addition leave the usual out of this topic: -Balance complaints -Map complaints -Stream complaints -Caster/player bashing -Off topic discussions Logically continue this list with things that are obviously frowned upon. Enjoy the free and wonderful event with loads of games and coverage! | ||
Loxley
Netherlands2480 Posts
Think he means hero, as far as i know he hasn't played yet.. | ||
ShatterStorm
Australia146 Posts
Players seem to be forgetting the repair mechanic when being attacked by only a reatively low number of attacking units and losing thors/turrets for no reason. I'm not talking about pulling scv's long distances to join the army as medics either, for example Thorzain lost a lone thor to muta when it was guarding the mineral line with plenty of scv's available to repair it, and similarly when his third was being overrun and his army being hammered, he ran his scv's right past his army rather than using them to actually bolster it via repair | ||
oldahe
Austria534 Posts
haha youre right. i just relized Hero hasnt played yet. i just assumed he would make it anyways... | ||
bgx
Poland6595 Posts
On November 25 2011 23:45 Itsmedudeman wrote: Everyone always tries to argue that ultras are awful and you should never get them when several top pros end up using them quite often. Ultras are only really bad against marauders and like 15 ghosts. because ultras are not comeback units but tank units, they are made to tank dmg not exatctly to deal demage quite opposite to broodlords and people mix up their role | ||
WhiteDog
France8650 Posts
On November 25 2011 23:46 sleepingdog wrote: and even vs ghosts someone did maths a while ago to show that the amount of snipes needed to kill ultras makes even mass-ghosts not really a "hard" counter Thanks god people can do the math to explain us what seems to be wrong if you consider all the games. I wonder what math did he do, seriously, such troll is funny. 10 Ghost kill 5 ultra in an instant - an instant. That's a hard counter. | ||
HwangjaeTerran
Finland5967 Posts
On November 25 2011 23:47 ShatterStorm wrote: So is there a reason Thorzain is allergic to repairing his thors ? Players seem to be forgetting the repair mechanic when being attacked by only a reatively low number of attacking units and losing thors/turrets for no reason. I'm not talking about pulling scv's long distances to join the army as medics either, for example Thorzain lost a lone thor to muta when it was guarding the mineral line with plenty of scv's available to repair it, and similarly when his third was being overrun and his army being hammered, he ran his scv's right past his army rather than using them to actually bolster it via repair I'm not sure if repairing a lone magicboxed thor is cost effective. You know, the muta attack bounces twice. | ||
debasers
737 Posts
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Fragile51
Netherlands15767 Posts
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SafeAsCheese
United States4924 Posts
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BronzeKnee
United States5212 Posts
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Itsmedudeman
United States19229 Posts
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WaSa
Sweden749 Posts
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sleepingdog
Austria6145 Posts
On November 25 2011 23:49 bgx wrote: because ultras are not comeback units but tank units, they are made to tank dmg not exatctly to deal demage quite opposite to broodlords and people mix up their role Haypro's bust-out vs MVP with ultras says otherwise - imo ultras are really undervalued, same as infestors were several months ago On November 25 2011 23:49 WhiteDog wrote: Thanks god people can do the math to explain us what seems to be wrong if you consider all the games. I wonder what math did he do, seriously, such troll is funny. 10 Ghost kill 5 ultra in an instant - an instant. That's a hard counter. and 10 mutas kill 5 marines in an instant; your logic is flawless, your understanding of the game groundbreaking; please tell me more about how the game works | ||
Presidenten
Sweden777 Posts
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Ihsahn
Chile132 Posts
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Ramble
Sweden877 Posts
On November 25 2011 23:51 Itsmedudeman wrote: What's with these terrans and some of these awful builds Like TLO said, that all in is not a bad choice, but on this map and these spawn positions it's not ideal. | ||
EEhantiming
Canada519 Posts
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ForTheDr3am
842 Posts
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Loxley
Netherlands2480 Posts
On November 25 2011 23:49 bgx wrote: because ultras are not comeback units but tank units, they are made to tank dmg not exatctly to deal demage quite opposite to broodlords and people mix up their role They tank really good due to their armor and hp, but their damage shouldn't be overlooked. With 17.4 dps and their splash damage it hits pretty hard. Really its the combination of staying alive while dealing adequate dmg is what makes them so good. Against thors i would normally use broodlords but with the creep spread Ret has.. Ultra's are much much faster to get around. Ret likes to stay mobile ![]() | ||
Itsmedudeman
United States19229 Posts
On November 25 2011 23:52 Ramble wrote: Like TLO said, that all in is not a bad choice, but on this map and these spawn positions it's not ideal. Well, to be fair, TLO has some builds I would consider awful, but they're more stylistic and builds only he uses. Basically no one is using these builds except a few people for good reason. | ||
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