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[GSL] Code S RO32 Day 2 - Page 166

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 164 165 166 167 168 172 Next
Nifel
Profile Joined June 2010
706 Posts
Last Edited: 2011-09-21 14:46:44
September 21 2011 14:46 GMT
#3301
Seems we'll be able to look forward to another season of Code T. Sucks for Huk, but at least he managed to hold on to his Code S spot. So..there's always next season!
MilesTeg
Profile Joined September 2010
France1271 Posts
September 21 2011 14:52 GMT
#3302
On September 21 2011 23:27 izgodlee wrote:
Show nested quote +
On September 21 2011 22:34 Desert Fox wrote:
On September 21 2011 22:31 Bashion wrote:
7 of 8 Terrans advancing. Something has to be done. it already passed the point of stupidity.


There's this patch... it's coming out tomorrow for the server GOM is played on.... It's kind of hush hush right now, but I'm not afraid to let you in on the secret.


Damn that immortal range increase and increased mothership acceleration would have surely changed the tide of battle!

lol, no.


The immortal range could've definitely made a difference against that 1/1/1... which is the only imbalance in the game IMO.
synkronized
Profile Joined June 2011
United States125 Posts
September 21 2011 14:58 GMT
#3303
On September 21 2011 22:42 bigjenk wrote:
Show nested quote +
On September 21 2011 22:37 Priwall wrote:
On September 21 2011 22:34 bigjenk wrote:
On September 21 2011 22:28 openbox1 wrote:
I'm just curious, Huk always manages to stick with Code S by the skin of his teeth. I always recall him in the up or downs or just barely avoiding it. Yet, the casters always say he "favored" or "one of the best."

Why? I know internationally where there are less Koreans he has done well and has taken down MC at Homestory, but in the GSL he's always been meh...

Artosis always disses on guys like Ensnare, Zenio etc who have been staples of Code S, but wouldn't Huk be more or less on the same level? Admittedly, he gets alot of lucky breaks in the up/downs avoiding code A several times.



Did pretty well last month. And staying in code s by the skin of your teeth makes you a top 3 protoss in the world at the moment, with mc falling out of code a the only more consistent protoss lately is hong un and genius and neither has been tearing up much of anything.

Last gsl ro8 was more of a luck run imo. Sanghos PvP was not even Code A level as well as Nada's TvP. He then got humiliated by MVP in ro8.


Who didn't last season?

No kidding. Let's see . . . bunker rushed Nestea on Bel'shir to 2-0 a 3 time champ. Aside from Game 1, MVP crushed Top, yeah he still took 1 game off MVP but that's not saying much at all when you have a bo7.
izgodlee
Profile Joined December 2010
Canada133 Posts
September 21 2011 14:59 GMT
#3304
On September 21 2011 23:52 MilesTeg wrote:
Show nested quote +
On September 21 2011 23:27 izgodlee wrote:
On September 21 2011 22:34 Desert Fox wrote:
On September 21 2011 22:31 Bashion wrote:
7 of 8 Terrans advancing. Something has to be done. it already passed the point of stupidity.


There's this patch... it's coming out tomorrow for the server GOM is played on.... It's kind of hush hush right now, but I'm not afraid to let you in on the secret.


Damn that immortal range increase and increased mothership acceleration would have surely changed the tide of battle!

lol, no.


The immortal range could've definitely made a difference against that 1/1/1... which is the only imbalance in the game IMO.


did you see the game... the final kill push problem wasnt the tanks, it was more the marines, so yeah, wouldnt of made a big difference.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
September 21 2011 15:00 GMT
#3305
Sad HuK lost his chance to get through today, but I'm happy we still have atleast 1 Protoss next season!
Artosis : Clide. idrA : Shut up.
vertical101
Profile Joined April 2011
Hong Kong311 Posts
September 21 2011 15:00 GMT
#3306
off topic: who is gerrardprime? coach of prime or just a player?hes #1 in KR GM hes pretty good if he is just a coach.
Bagi
Profile Joined August 2010
Germany6799 Posts
September 21 2011 15:06 GMT
#3307
On September 21 2011 23:59 izgodlee wrote:
Show nested quote +
On September 21 2011 23:52 MilesTeg wrote:
On September 21 2011 23:27 izgodlee wrote:
On September 21 2011 22:34 Desert Fox wrote:
On September 21 2011 22:31 Bashion wrote:
7 of 8 Terrans advancing. Something has to be done. it already passed the point of stupidity.


There's this patch... it's coming out tomorrow for the server GOM is played on.... It's kind of hush hush right now, but I'm not afraid to let you in on the secret.


Damn that immortal range increase and increased mothership acceleration would have surely changed the tide of battle!

lol, no.


The immortal range could've definitely made a difference against that 1/1/1... which is the only imbalance in the game IMO.


did you see the game... the final kill push problem wasnt the tanks, it was more the marines, so yeah, wouldnt of made a big difference.

It would've helped Huk defeat the first push which could've allowed him to get a bigger advantage. Huk also would've taken less damage with his guardian shields up in that first engagement. Can't just single out one point in the game and say that it wouldn't have made a difference.
double620
Profile Joined July 2011
China804 Posts
September 21 2011 15:07 GMT
#3308
On September 21 2011 22:39 jacen wrote:
Show nested quote +
On September 21 2011 22:36 winthrop wrote:
Terran players did well.
However, if we have a look on players eliminated,
We have
(T)Noblesse
(T)Ensnare
(T)MarineKing
(P)Puzzle
(T)NaDa
(T)Keen
(P)HuK
(Z)Zenio

5 terran gone
2 protoss gone
1 zerg gone.
It's quite balanced


60% of playing terrans eliminated
100% of playing protoss eliminated
50% of playing zerg eliminated ... the other one being nestea

Just to show that everyone can forge numbers.



That means if u do not consider nestea it would be 100% non-terran eliminated. Oh My God!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
September 21 2011 15:07 GMT
#3309
On September 21 2011 23:24 KimJongChill wrote:
Show nested quote +
On September 21 2011 23:20 rysecake wrote:
On September 21 2011 23:18 SafeAsCheese wrote:
http://wiki.teamliquid.net/starcraft2/2011_Global_StarCraft_II_League_October/Code_S#Bracket

NesTea hits bomber or MVP in Ro8

Also sucks that MVP+Bomber is so soon

7T 1 Z =/


If nestea hits bomber, he wins. If he hits mvp, he's gonna get analed.


His ZvT looked much better this time around. We really only got to see one game between the two of them, and this time it'd be a bo5 I think Nestea can do it!


I'm a huge Nestea fan but I disagree to some extent. The thing is Nestea's ZvT has always been good relative to other zergs. There has yet to be a zerg equal or greater than him in this area except for DRG. I think the reason for that is that he's generally more intelligent and his macro is just flat out better. He has more drones than the other zergs do.

However, his style today is the same as it's always been, rock solid defense coupled with drone whoring into leaning on my opponent with ridiculous amounts of units. Same as most zergs but better. Though I didn't take the AoL matches too seriously, I got excited at the fact that perhaps he was adopting the aggressive DRG/July style where you maybe apply a little roach pressure and then bombard your opponent with muta/ling/bling. I thought maybe the AoL games were a preview of this new style for him minus the bad engagements and poor decisions in that series.

So basically, I think that perhaps Drg/July caught on to a potentially better way to play zvt but Nestea would likely execute it better than either of them. So I'm a tad disappointed, as I think that his zvt has not improved significantly as expected. Still, those were just two bo1 and he's only got zvt to prepare for almost the entire tournament so maybe he's still got a few tricks :D.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
vertical101
Profile Joined April 2011
Hong Kong311 Posts
September 21 2011 15:07 GMT
#3310
why Huk bm ceremony zenio, are they not in good terms?
MilesTeg
Profile Joined September 2010
France1271 Posts
September 21 2011 15:07 GMT
#3311
On September 21 2011 23:59 izgodlee wrote:
Show nested quote +
On September 21 2011 23:52 MilesTeg wrote:
On September 21 2011 23:27 izgodlee wrote:
On September 21 2011 22:34 Desert Fox wrote:
On September 21 2011 22:31 Bashion wrote:
7 of 8 Terrans advancing. Something has to be done. it already passed the point of stupidity.


There's this patch... it's coming out tomorrow for the server GOM is played on.... It's kind of hush hush right now, but I'm not afraid to let you in on the secret.


Damn that immortal range increase and increased mothership acceleration would have surely changed the tide of battle!

lol, no.


The immortal range could've definitely made a difference against that 1/1/1... which is the only imbalance in the game IMO.


did you see the game... the final kill push problem wasnt the tanks, it was more the marines, so yeah, wouldnt of made a big difference.


Yes I did see the game... did you? The second engagement was just badly played by Huk, honestly. Throughout the game the new range would've been huge, the first push would've been won more convincingly and in the second one that would've allowed him to not lose so many stalkers.

Let's wait a little before QQing, ok? In any case it's ridiculous to say the patch makes no difference when the whole idea when defending a 1/1/1 is to try to reach the tanks with immortals...
alan25
Profile Joined September 2010
United States379 Posts
September 21 2011 15:08 GMT
#3312
what bm ceremony
devPLEASE
Profile Joined March 2011
Kenya605 Posts
September 21 2011 15:09 GMT
#3313
NesTea got lucky vs. MMA and NaDa.
(ノ `Д´)ノ︵┻━┻
MilesTeg
Profile Joined September 2010
France1271 Posts
September 21 2011 15:11 GMT
#3314
On September 22 2011 00:09 devPLEASE wrote:
NesTea got lucky vs. MMA and NaDa.


Nestea only got lucky when he was born with gosu genes.
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 21 2011 15:11 GMT
#3315
On September 22 2011 00:09 devPLEASE wrote:
NesTea got lucky vs. MMA and NaDa.


You mean the player who made less mistakes won?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
alan25
Profile Joined September 2010
United States379 Posts
September 21 2011 15:12 GMT
#3316
nestea summary games?
izgodlee
Profile Joined December 2010
Canada133 Posts
September 21 2011 15:14 GMT
#3317
On September 22 2011 00:07 MilesTeg wrote:
Show nested quote +
On September 21 2011 23:59 izgodlee wrote:
On September 21 2011 23:52 MilesTeg wrote:
On September 21 2011 23:27 izgodlee wrote:
On September 21 2011 22:34 Desert Fox wrote:
On September 21 2011 22:31 Bashion wrote:
7 of 8 Terrans advancing. Something has to be done. it already passed the point of stupidity.


There's this patch... it's coming out tomorrow for the server GOM is played on.... It's kind of hush hush right now, but I'm not afraid to let you in on the secret.


Damn that immortal range increase and increased mothership acceleration would have surely changed the tide of battle!

lol, no.


The immortal range could've definitely made a difference against that 1/1/1... which is the only imbalance in the game IMO.


did you see the game... the final kill push problem wasnt the tanks, it was more the marines, so yeah, wouldnt of made a big difference.


Yes I did see the game... did you? The second engagement was just badly played by Huk, honestly. Throughout the game the new range would've been huge, the first push would've been won more convincingly and in the second one that would've allowed him to not lose so many stalkers.

Let's wait a little before QQing, ok? In any case it's ridiculous to say the patch makes no difference when the whole idea when defending a 1/1/1 is to try to reach the tanks with immortals...


Yeah but virus losing his first push getting completely raped wasn't badly played. Im saying the marines were more the problem than the immortals not hitting tanks (even tho they killed most tanks except for 1). Immortal range might have helped but i dont see it being a big game changer especially in that game.
Maghetti
Profile Joined May 2008
United States2429 Posts
September 21 2011 15:15 GMT
#3318
At least I think I have learned from Huk how protoss will get themselves back into pvz. From what I can tell, protoss can either 1 base and just die most of the time, max on 2 bases and perform one push and just die most of the time, or do what Huk has been doing lately. Basically, protoss needs 3-4 bases to really perform well in a macro game vs a zerg. Once a toss has a bunch of gates up and their tech up with the economy to support it they can do fine, but currently toss seems to get stuck on 2 or if lucky, 3 bases.
What Huk seems to do is put down many gates, tech, make probes, and make nexuses until he has the production and tech he needs plus the economy to support it. He uses light amounts of units compared to other protosses and lots of cannons with great simcity to keep himself alive until he is ready to really start massing units an push out on the map to take his 4th.
He is able to take a 3rd faster than other protoss because he sets up simcity between the 2nd and 3rd with lots of cannons and gates, basically extending his main base to his 3rd. This is hard to explain as it isn't necessarily a unit comp but rather a game management style, I hope this made sense >.>

paradox_
Profile Joined June 2011
Canada270 Posts
September 21 2011 15:15 GMT
#3319
Nestea gets "lucky" a lot
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
September 21 2011 15:15 GMT
#3320
On September 22 2011 00:00 vertical101 wrote:
off topic: who is gerrardprime? coach of prime or just a player?hes #1 in KR GM hes pretty good if he is just a coach.


Gerrard is the prime coach yes, he often plays in Code A prelims
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