[GSL] Oct Code S RO32 Day 1 - Page 63
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Gamegene
United States8308 Posts
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acrimoneyius
United States983 Posts
On September 20 2011 21:09 ondik wrote: it's absolutely not viable against good terran player of puzzle's level. Completely unfounded and flat out wrong. Of course its viable. Why build a second/third observer when you can build a warp prism? It has the utility of scouting, harass, and protecting your ht.... Tools are always better in the hands of better players. | ||
Yaotzin
South Africa4280 Posts
On September 20 2011 21:12 The KY wrote: Regardless it just seemed like Bomber's army was twice the size of Puzzles. It's annoying to me that 'protoss is UP' is now so accepted after such a short amount of time that any time a protoss loses anything people don't look beyond the immediately obvious. He lost because he went with Artosis's terrible "safe" build and was way behind to a 1rax expand. Nonetheless, the game did show the typical problems with ghosts. That said I do think templar busses are viable, especially after the patch. It's still "unfair" that Terran has it so easy though. Ghosts should be harder to use somehow. | ||
whirlpool
2788 Posts
User was warned for this post | ||
Shootist
Singapore405 Posts
On September 20 2011 21:12 Sarang wrote: 3-1, but before that Ryung came out to snipe him twice in the GSTL, and succeeded both times. This. I think they are quite even in terms of TvT. | ||
The KY
United Kingdom6252 Posts
On September 20 2011 21:13 marttorn wrote: This was like when the little picked on kid gets balls and goes to confront the bully. He appropriately gets his ass handed too him! Then his parents stop givin him food and he starves oh wait, this is the 21st century, so his parents would probably give him a courage trophy or some bullcrap. :/ This is completely off topic and random but...why would you punish a kid for showing bravery? | ||
DaRKMaTT3r
Brazil553 Posts
On September 20 2011 21:13 branflakes14 wrote: Not a bad idea. That way you could at least force scans from the Terran, though at the cost of a considerable amount of Force Fields and Guardian Shields. It was a bit sarcastic by me, because to have a decent number of hallucinations and still have forcefields and GS would mean sacrifice a decent part of army dps with sentries and delay too much your tech. =( But it would be funny see a terran army surrounded by hallucinated HT comming fdrom every side. | ||
Ramble
Sweden877 Posts
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Desert Fox
United States352 Posts
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Dominico
Canada678 Posts
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The KY
United Kingdom6252 Posts
On September 20 2011 21:14 Yaotzin wrote: He lost because he went with Artosis's terrible "safe" build and was way behind to a 1rax expand. Nonetheless, the game did show the typical problems with ghosts. *shrug* I've seen HT vs ghost played much better than that, so I can't take anything balance related from that game. | ||
branflakes14
2082 Posts
On September 20 2011 21:14 Itsmedudeman wrote: That would never work against a pro gamer though! It's just theorycraft! Oh wait, jk, Byun vs. Oz game where Byun gets rolled. You mean that one where Byun's army was about 30 supply smaller, the limited Ghosts were godawfully controlled and the Templar in the Warp Prism were completely ineffectual? | ||
marttorn
Norway5211 Posts
On September 20 2011 21:15 The KY wrote: :/ This is completely off topic and random but...why would you punish a kid for showing bravery? Oh don't mind me, I just got some of those old day Norwegian values stuck in my head. + Show Spoiler + I'm kidding ![]() | ||
Termit
Sweden3466 Posts
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Thereisnosaurus
Australia1822 Posts
why do protoss players suck with high templars? I dunno man, it seems pretty hard to win. If you split them they just get sniped off one by one like there. If you clump them you might get a couple of feedbacks off but then 2 EMPs come in and it's over. because of medivacs and ghosts having 100 HP the terran can kind of afford to walk all his ghosts around in a clump, meaning any time a temp has a go at them it's going to be outnumbered and thus not be cost efficient. I could see a great player running them behind his army and storming from there but that's really tricky and it means your whole army is guaranteed to get EMPed running in, which is pretty much GG in any case. It feels like ghosts are the easier unit to control and more damaging, which is fine, I think the main problem is that marine-marauder is such an economical composition and so effective against toss that a terran can eventually just pump whole waves of ghosts and get into the situation where they have 10 or 20. A protoss simply can't keep up with that on the caster front without switching to an entirely zealot based army, which coincidentally is fucking awful against marine-marauder-ghost-medivac. Time and again I've seen armies get stormed to hell and gone, but what's left is more than enough to finish off zealots and only the archon morphs make it a trade. Terran keeps the medivacs and probably some ghosts if they cloak, toss has to remake everything. | ||
Zealot Lord
Hong Kong747 Posts
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FrostedMiniWheats
United States30730 Posts
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Toadvine
Poland2234 Posts
On September 20 2011 21:12 The KY wrote: If you spread them in the army you at least get some storms off. Put em in a warp prism. Keep a couple on the high ground. But he just gave them away. Regardless it just seemed like Bomber's army was twice the size of Puzzles. It's annoying to me that 'protoss is UP' is now so accepted after such a short amount of time that any time a protoss loses anything people don't look beyond the immediately obvious. Well, since Puzzle literally cannot scout what Bomber is doing, he went with the "safe" build and ended up way behind. Had he thrown up an early Nexus (the right thing to do in this particular case), and Bomber ended up 2 raxing, you'd probably be criticizing Puzzle for not playing safe. He flipped the "you need to win to be even against Terran" coin, and lost. That's it. | ||
bubl100500
Ukraine538 Posts
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Demonace34
United States2493 Posts
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