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[GSL] Oct Code S RO32 Day 1 - Page 63

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 61 62 63 64 65 106 Next
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 20 2011 12:14 GMT
#1241
Again, does anybody know what song was played after the last game?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 20 2011 12:14 GMT
#1242
On September 20 2011 21:09 ondik wrote:
Show nested quote +
On September 20 2011 21:08 papyrus wrote:
Puzzle should use warp prisms like Hero does earlier to protect it from EMP.


it's absolutely not viable against good terran player of puzzle's level.


Completely unfounded and flat out wrong. Of course its viable. Why build a second/third observer when you can build a warp prism? It has the utility of scouting, harass, and protecting your ht....

Tools are always better in the hands of better players.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-09-20 12:16:39
September 20 2011 12:14 GMT
#1243
On September 20 2011 21:12 The KY wrote:
Regardless it just seemed like Bomber's army was twice the size of Puzzles. It's annoying to me that 'protoss is UP' is now so accepted after such a short amount of time that any time a protoss loses anything people don't look beyond the immediately obvious.

He lost because he went with Artosis's terrible "safe" build and was way behind to a 1rax expand. Nonetheless, the game did show the typical problems with ghosts.

That said I do think templar busses are viable, especially after the patch. It's still "unfair" that Terran has it so easy though. Ghosts should be harder to use somehow.
whirlpool
Profile Joined June 2011
2788 Posts
September 20 2011 12:14 GMT
#1244
dont forget the HTs movement speed also so fkin ridiculous

User was warned for this post
Shootist
Profile Joined May 2011
Singapore405 Posts
September 20 2011 12:14 GMT
#1245
On September 20 2011 21:12 Sarang wrote:
Show nested quote +
On September 20 2011 21:11 Kiyo. wrote:
On September 20 2011 21:08 Shootist wrote:
Bomber and Ryung ought to be interesting. Wonder who will come up on top?


Didn't Bomber beat him 3-0 when they both came up from Code A?


3-1, but before that Ryung came out to snipe him twice in the GSTL, and succeeded both times.


This. I think they are quite even in terms of TvT.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 20 2011 12:15 GMT
#1246
On September 20 2011 21:13 marttorn wrote:
Show nested quote +
On September 20 2011 21:09 Asha` wrote:
Bomber destroying Puzzle as expected too.

Ryung vs Bomber should be good, if it's a macro game I don't really see Bomber losing but maybe he goes for something funky or Ryung manages to get something done early.

Poor Puzzle is going to have to handle some kind of all in to stay alive.


This was like when the little picked on kid gets balls and goes to confront the bully.

He appropriately gets his ass handed too him! Then his parents stop givin him food and he starves

oh wait, this is the 21st century, so his parents would probably give him a courage trophy or some bullcrap.


:/ This is completely off topic and random but...why would you punish a kid for showing bravery?
DaRKMaTT3r
Profile Joined November 2010
Brazil553 Posts
September 20 2011 12:15 GMT
#1247
On September 20 2011 21:13 branflakes14 wrote:
Show nested quote +
On September 20 2011 21:11 DaRKMaTT3r wrote:
On September 20 2011 21:08 Lysanias wrote:
On September 20 2011 21:06 darkest44 wrote:
ghost vs HT is so frustrating to watch :-/


This. how to micro against superior range.


Well from now on we should just research Hallu, send to 2 HT to feedback and 50 hallucinated HTs and play find the real HT.


Not a bad idea. That way you could at least force scans from the Terran, though at the cost of a considerable amount of Force Fields and Guardian Shields.


It was a bit sarcastic by me, because to have a decent number of hallucinations and still have forcefields and GS would mean sacrifice a decent part of army dps with sentries and delay too much your tech. =( But it would be funny see a terran army surrounded by hallucinated HT comming fdrom every side.
Ramble
Profile Joined May 2010
Sweden877 Posts
September 20 2011 12:15 GMT
#1248
Wow Artosis impression of Bomber is spot on.
Desert Fox
Profile Joined August 2011
United States352 Posts
September 20 2011 12:15 GMT
#1249
Why do High Templars have to be balanced against Ghosts?
And on the pedestal these words appear -- "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay Of that colossal wreck, boundless and bare The lone and level sands stretch far away.
Dominico
Profile Joined April 2011
Canada678 Posts
September 20 2011 12:15 GMT
#1250
roooofl artosis <3
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 20 2011 12:16 GMT
#1251
On September 20 2011 21:14 Yaotzin wrote:
Show nested quote +
On September 20 2011 21:12 The KY wrote:
Regardless it just seemed like Bomber's army was twice the size of Puzzles. It's annoying to me that 'protoss is UP' is now so accepted after such a short amount of time that any time a protoss loses anything people don't look beyond the immediately obvious.

He lost because he went with Artosis's terrible "safe" build and was way behind to a 1rax expand. Nonetheless, the game did show the typical problems with ghosts.


*shrug* I've seen HT vs ghost played much better than that, so I can't take anything balance related from that game.
branflakes14
Profile Joined July 2010
2082 Posts
September 20 2011 12:16 GMT
#1252
On September 20 2011 21:14 Itsmedudeman wrote:
Show nested quote +
On September 20 2011 21:13 labbe wrote:
On September 20 2011 21:11 SilverforceX wrote:
On September 20 2011 21:08 Mahavishnu wrote:
why do protoss players suck with high templars?


Cos EMP is longer range and aoe, and snipe is longer range than feedback?

Removal of KA upgraded made templars suck worse vs ghosts.

The question should be, if you have ghosts, how do you even lose vs templars?

Or you could just *gasp* have the high templars inside a warp prism, you know like they do in that other game called brood war.

That would never work against a pro gamer though! It's just theorycraft! Oh wait, jk, Byun vs. Oz game where Byun gets rolled.


You mean that one where Byun's army was about 30 supply smaller, the limited Ghosts were godawfully controlled and the Templar in the Warp Prism were completely ineffectual?
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
September 20 2011 12:16 GMT
#1253
On September 20 2011 21:15 The KY wrote:
Show nested quote +
On September 20 2011 21:13 marttorn wrote:
On September 20 2011 21:09 Asha` wrote:
Bomber destroying Puzzle as expected too.

Ryung vs Bomber should be good, if it's a macro game I don't really see Bomber losing but maybe he goes for something funky or Ryung manages to get something done early.

Poor Puzzle is going to have to handle some kind of all in to stay alive.


This was like when the little picked on kid gets balls and goes to confront the bully.

He appropriately gets his ass handed too him! Then his parents stop givin him food and he starves

oh wait, this is the 21st century, so his parents would probably give him a courage trophy or some bullcrap.


:/ This is completely off topic and random but...why would you punish a kid for showing bravery?


Oh don't mind me, I just got some of those old day Norwegian values stuck in my head.

+ Show Spoiler +
I'm kidding
memes are a dish best served dank
Termit
Profile Joined December 2010
Sweden3466 Posts
September 20 2011 12:16 GMT
#1254
rofl wtf Artosis hahaha??
( ̄。 ̄)~zzz ◕ ◡ ◕
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 20 2011 12:16 GMT
#1255
why do protoss players suck with high templars?


I dunno man, it seems pretty hard to win. If you split them they just get sniped off one by one like there. If you clump them you might get a couple of feedbacks off but then 2 EMPs come in and it's over. because of medivacs and ghosts having 100 HP the terran can kind of afford to walk all his ghosts around in a clump, meaning any time a temp has a go at them it's going to be outnumbered and thus not be cost efficient.

I could see a great player running them behind his army and storming from there but that's really tricky and it means your whole army is guaranteed to get EMPed running in, which is pretty much GG in any case.

It feels like ghosts are the easier unit to control and more damaging, which is fine, I think the main problem is that marine-marauder is such an economical composition and so effective against toss that a terran can eventually just pump whole waves of ghosts and get into the situation where they have 10 or 20. A protoss simply can't keep up with that on the caster front without switching to an entirely zealot based army, which coincidentally is fucking awful against marine-marauder-ghost-medivac. Time and again I've seen armies get stormed to hell and gone, but what's left is more than enough to finish off zealots and only the archon morphs make it a trade. Terran keeps the medivacs and probably some ghosts if they cloak, toss has to remake everything.
Poisonous Sheep counter Hydras
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
September 20 2011 12:16 GMT
#1256
The game was already over right from the start when Puzzle had to get a robo first to double check what Bomber was doing - thats the price you pay when you go for "safe openings", in reality, its just as much of a gamble as risky greedy openings because falling economically behind against a player of Bombers caliber is 100% GG.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
September 20 2011 12:16 GMT
#1257
[image loading]

obligatory
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 20 2011 12:16 GMT
#1258
On September 20 2011 21:12 The KY wrote:
Show nested quote +
On September 20 2011 21:09 branflakes14 wrote:
On September 20 2011 21:08 The KY wrote:
On September 20 2011 21:07 branflakes14 wrote:
On September 20 2011 21:07 The KY wrote:
Why even try and feedback ghosts.


You never know, the Terran might not be paying attention.


Seems a silly risk to take 6 times in a row.


Nothing much else you can do with High Templar. If you just leave them with your army hoping to Storm later you'll get laminated by EMP.


If you spread them in the army you at least get some storms off. Put em in a warp prism. Keep a couple on the high ground.

But he just gave them away.

Regardless it just seemed like Bomber's army was twice the size of Puzzles. It's annoying to me that 'protoss is UP' is now so accepted after such a short amount of time that any time a protoss loses anything people don't look beyond the immediately obvious.


Well, since Puzzle literally cannot scout what Bomber is doing, he went with the "safe" build and ended up way behind. Had he thrown up an early Nexus (the right thing to do in this particular case), and Bomber ended up 2 raxing, you'd probably be criticizing Puzzle for not playing safe.

He flipped the "you need to win to be even against Terran" coin, and lost. That's it.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
bubl100500
Profile Joined March 2011
Ukraine538 Posts
September 20 2011 12:16 GMT
#1259
LOL artosis making bomber herp derp!
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
September 20 2011 12:16 GMT
#1260
(T)Ryung P1 <Crossfire SE> (T)Bomber P7
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
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