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[GSL] Oct Code S RO32 Day 1 - Page 61

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 59 60 61 62 63 106 Next
blacklist_member
Profile Joined January 2011
Australia318 Posts
September 20 2011 12:09 GMT
#1201
On September 20 2011 21:08 cablesc wrote:
Why pick Bomber?!? Why pick Bomber!?!

You mean why pick a Terran?

jkz..
Nice play by Bomber
MC and MKP fighting ^^
MCMXVI
Profile Joined August 2010
Norway1193 Posts
September 20 2011 12:09 GMT
#1202
GG wp bomber!
In capitalist America, bank robs YOU!
Gotmog
Profile Joined October 2010
Serbia899 Posts
September 20 2011 12:09 GMT
#1203
On September 20 2011 21:07 Mioraka wrote:
You nerf NP range, but not snipe and emp? Really blizzard? Really?

I was a sad sad game....

Well no, those are Terran spells! !
"When you play the game of drones, you win or you die. There is no middle ground"
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 20 2011 12:09 GMT
#1204
On September 20 2011 21:08 Toadvine wrote:
Show nested quote +
On September 20 2011 20:59 Toadvine wrote:
1. Get Robotics out. - 200/100
2. Make an observer to see what is happening. - 25/75
3. Realize you're significantly behind a 1 rax CC. - Priceless.


So awesome to have Artosis lay out his "be safe" mantra, just to have the game completely contradict it. Bomber with 130 supply to Puzzle's 100 without any prior engagements.

Haha yeah. I fucking hate hearing shit about safe builds. NO build is safe because there will always be a build you can fall very far behind even if you don't lose outright.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
September 20 2011 12:09 GMT
#1205
Bomber destroying Puzzle as expected too.

Ryung vs Bomber should be good, if it's a macro game I don't really see Bomber losing but maybe he goes for something funky or Ryung manages to get something done early.

Poor Puzzle is going to have to handle some kind of all in to stay alive.
NguN
Profile Joined August 2009
Australia1322 Posts
September 20 2011 12:09 GMT
#1206
On September 20 2011 21:05 acrimoneyius wrote:
Show nested quote +
On September 20 2011 21:03 Caesarion wrote:
Love how Puzzle uses cannons to defend. Don't really see it in PvT.


This. It's really cool and possibly the answer to a lot of timing attacks before HT is out.


Really heaps good against 1/1/1. If you play a little greedy (like I do) and try and skip a gateway for a forge after expansion and you see 1/1/1 coming, you can pop down like 3-4 cannons. If they're a little hasty in their push and try and amove you, then the cannons do sick damage. If they wait for siege tanks to get in and take out the cannons, then you get a bit more time to get that one more immortal or just a few more warpins of units.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 20 2011 12:09 GMT
#1207
needed some jangbang storms~
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
September 20 2011 12:09 GMT
#1208
On September 20 2011 21:08 The KY wrote:
Show nested quote +
On September 20 2011 21:07 branflakes14 wrote:
On September 20 2011 21:07 The KY wrote:
Why even try and feedback ghosts.


You never know, the Terran might not be paying attention.


Seems a silly risk to take 6 times in a row.


should have left a few hts in main on high ground =/
Do yourself a favour and just STFU
Azurues
Profile Joined March 2011
Malaysia5612 Posts
September 20 2011 12:09 GMT
#1209
i doubt khydrian amulet would play a role anymore
labbe
Profile Joined October 2010
Sweden1456 Posts
September 20 2011 12:09 GMT
#1210
I wonder when we will see a new G-skill commercial
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
September 20 2011 12:09 GMT
#1211
On September 20 2011 21:08 papyrus wrote:
Puzzle should use warp prisms like Hero does earlier to protect it from EMP.


it's absolutely not viable against good terran player of puzzle's level.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
branflakes14
Profile Joined July 2010
2082 Posts
September 20 2011 12:09 GMT
#1212
On September 20 2011 21:08 The KY wrote:
Show nested quote +
On September 20 2011 21:07 branflakes14 wrote:
On September 20 2011 21:07 The KY wrote:
Why even try and feedback ghosts.


You never know, the Terran might not be paying attention.


Seems a silly risk to take 6 times in a row.


Nothing much else you can do with High Templar. If you just leave them with your army hoping to Storm later you'll get laminated by EMP.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
September 20 2011 12:09 GMT
#1213
Why are people commenting on ghost vs HT like it was the deciding factor in this game?
Bomber was 50 supply ahead (almost all of them in army count), ofc he should win this game.
siewkeat
Profile Joined October 2010
282 Posts
September 20 2011 12:10 GMT
#1214
On September 20 2011 21:07 KristianJS wrote:
Show nested quote +
On September 20 2011 21:06 darkest44 wrote:
ghost vs HT is so frustrating to watch :-/



omg this.....is Bomber just that much better or are ghosts just better?


snipes is a little better
MrProb
Profile Joined January 2011
Thailand794 Posts
September 20 2011 12:10 GMT
#1215
On September 20 2011 21:08 TYJ.Aoy wrote:
Show nested quote +
On September 20 2011 21:07 KristianJS wrote:
On September 20 2011 21:06 darkest44 wrote:
ghost vs HT is so frustrating to watch :-/



omg this.....is Bomber just that much better or are ghosts just better?

I'm terran and I'd rather have 1 ghost over 3 hts, that's how good they are to me.


this

User was warned for this post
rave[wcr] wrote: wtf how can erik understand kelly, its like han solo and chewabacca overthere.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 20 2011 12:10 GMT
#1216
On September 20 2011 21:08 The KY wrote:
Show nested quote +
On September 20 2011 21:07 branflakes14 wrote:
On September 20 2011 21:07 The KY wrote:
Why even try and feedback ghosts.


You never know, the Terran might not be paying attention.


Seems a silly risk to take 6 times in a row.

What would you suggest they do instead? Get blanket emped and roflstomped?
fixed_point
Profile Joined June 2011
Germany4891 Posts
September 20 2011 12:10 GMT
#1217
On September 20 2011 21:09 NguN wrote:
Show nested quote +
On September 20 2011 21:05 acrimoneyius wrote:
On September 20 2011 21:03 Caesarion wrote:
Love how Puzzle uses cannons to defend. Don't really see it in PvT.


This. It's really cool and possibly the answer to a lot of timing attacks before HT is out.


Really heaps good against 1/1/1. If you play a little greedy (like I do) and try and skip a gateway for a forge after expansion and you see 1/1/1 coming, you can pop down like 3-4 cannons. If they're a little hasty in their push and try and amove you, then the cannons do sick damage. If they wait for siege tanks to get in and take out the cannons, then you get a bit more time to get that one more immortal or just a few more warpins of units.

crazy idea from me, but what about forward cannons? As in put them further up to delay.
cablesc
Profile Blog Joined August 2009
United States1540 Posts
September 20 2011 12:10 GMT
#1218
On September 20 2011 21:08 Lysanias wrote:
Show nested quote +
On September 20 2011 21:06 darkest44 wrote:
ghost vs HT is so frustrating to watch :-/


This. how to micro against superior range.


Blizz has to even out the feedback/snipe range. It's kind of silly how it is now.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Belisarius
Profile Joined November 2010
Australia6233 Posts
September 20 2011 12:10 GMT
#1219
Well, that was pretty much over as soon as Puzzle chose an anti-pressure opening against a 1 rax expand.
Rococo
Profile Joined May 2011
United States331 Posts
September 20 2011 12:10 GMT
#1220
On September 20 2011 21:08 Pyre wrote:
Atleast it was a longer game and not a 1-1-1 all-in


Longer, but it was basically decided very early on. I'd have preferred a 1-1-1.
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