On September 20 2011 21:08 cablesc wrote:
Why pick Bomber?!? Why pick Bomber!?!
Why pick Bomber?!? Why pick Bomber!?!
You mean why pick a Terran?

jkz..
Nice play by Bomber
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blacklist_member
Australia318 Posts
On September 20 2011 21:08 cablesc wrote: Why pick Bomber?!? Why pick Bomber!?! You mean why pick a Terran? ![]() jkz.. Nice play by Bomber | ||
MCMXVI
Norway1193 Posts
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Gotmog
Serbia899 Posts
On September 20 2011 21:07 Mioraka wrote: You nerf NP range, but not snipe and emp? Really blizzard? Really? I was a sad sad game.... Well no, those are Terran spells! ! ![]() | ||
Itsmedudeman
United States19229 Posts
On September 20 2011 21:08 Toadvine wrote: Show nested quote + On September 20 2011 20:59 Toadvine wrote: 1. Get Robotics out. - 200/100 2. Make an observer to see what is happening. - 25/75 3. Realize you're significantly behind a 1 rax CC. - Priceless. So awesome to have Artosis lay out his "be safe" mantra, just to have the game completely contradict it. Bomber with 130 supply to Puzzle's 100 without any prior engagements. Haha yeah. I fucking hate hearing shit about safe builds. NO build is safe because there will always be a build you can fall very far behind even if you don't lose outright. | ||
Asha
United Kingdom38255 Posts
Ryung vs Bomber should be good, if it's a macro game I don't really see Bomber losing but maybe he goes for something funky or Ryung manages to get something done early. Poor Puzzle is going to have to handle some kind of all in to stay alive. | ||
NguN
Australia1322 Posts
On September 20 2011 21:05 acrimoneyius wrote: Show nested quote + On September 20 2011 21:03 Caesarion wrote: Love how Puzzle uses cannons to defend. Don't really see it in PvT. This. It's really cool and possibly the answer to a lot of timing attacks before HT is out. Really heaps good against 1/1/1. If you play a little greedy (like I do) and try and skip a gateway for a forge after expansion and you see 1/1/1 coming, you can pop down like 3-4 cannons. If they're a little hasty in their push and try and amove you, then the cannons do sick damage. If they wait for siege tanks to get in and take out the cannons, then you get a bit more time to get that one more immortal or just a few more warpins of units. | ||
Gamegene
United States8308 Posts
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Doraemon
Australia14949 Posts
On September 20 2011 21:08 The KY wrote: Show nested quote + On September 20 2011 21:07 branflakes14 wrote: On September 20 2011 21:07 The KY wrote: Why even try and feedback ghosts. You never know, the Terran might not be paying attention. Seems a silly risk to take 6 times in a row. should have left a few hts in main on high ground =/ | ||
Azurues
Malaysia5612 Posts
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labbe
Sweden1456 Posts
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ondik
Czech Republic2908 Posts
On September 20 2011 21:08 papyrus wrote: Puzzle should use warp prisms like Hero does earlier to protect it from EMP. it's absolutely not viable against good terran player of puzzle's level. | ||
branflakes14
2082 Posts
On September 20 2011 21:08 The KY wrote: Show nested quote + On September 20 2011 21:07 branflakes14 wrote: On September 20 2011 21:07 The KY wrote: Why even try and feedback ghosts. You never know, the Terran might not be paying attention. Seems a silly risk to take 6 times in a row. Nothing much else you can do with High Templar. If you just leave them with your army hoping to Storm later you'll get laminated by EMP. | ||
Roggay
Switzerland6320 Posts
Bomber was 50 supply ahead (almost all of them in army count), ofc he should win this game. | ||
siewkeat
282 Posts
On September 20 2011 21:07 KristianJS wrote: Show nested quote + On September 20 2011 21:06 darkest44 wrote: ghost vs HT is so frustrating to watch :-/ omg this.....is Bomber just that much better or are ghosts just better? snipes is a little better | ||
MrProb
Thailand794 Posts
On September 20 2011 21:08 TYJ.Aoy wrote: Show nested quote + On September 20 2011 21:07 KristianJS wrote: On September 20 2011 21:06 darkest44 wrote: ghost vs HT is so frustrating to watch :-/ omg this.....is Bomber just that much better or are ghosts just better? I'm terran and I'd rather have 1 ghost over 3 hts, that's how good they are to me. this User was warned for this post | ||
Yaotzin
South Africa4280 Posts
On September 20 2011 21:08 The KY wrote: Show nested quote + On September 20 2011 21:07 branflakes14 wrote: On September 20 2011 21:07 The KY wrote: Why even try and feedback ghosts. You never know, the Terran might not be paying attention. Seems a silly risk to take 6 times in a row. What would you suggest they do instead? Get blanket emped and roflstomped? | ||
fixed_point
Germany4891 Posts
On September 20 2011 21:09 NguN wrote: Show nested quote + On September 20 2011 21:05 acrimoneyius wrote: On September 20 2011 21:03 Caesarion wrote: Love how Puzzle uses cannons to defend. Don't really see it in PvT. This. It's really cool and possibly the answer to a lot of timing attacks before HT is out. Really heaps good against 1/1/1. If you play a little greedy (like I do) and try and skip a gateway for a forge after expansion and you see 1/1/1 coming, you can pop down like 3-4 cannons. If they're a little hasty in their push and try and amove you, then the cannons do sick damage. If they wait for siege tanks to get in and take out the cannons, then you get a bit more time to get that one more immortal or just a few more warpins of units. crazy idea from me, but what about forward cannons? As in put them further up to delay. | ||
cablesc
United States1540 Posts
On September 20 2011 21:08 Lysanias wrote: Show nested quote + On September 20 2011 21:06 darkest44 wrote: ghost vs HT is so frustrating to watch :-/ This. how to micro against superior range. Blizz has to even out the feedback/snipe range. It's kind of silly how it is now. | ||
Belisarius
Australia6230 Posts
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Rococo
United States331 Posts
On September 20 2011 21:08 Pyre wrote: Atleast it was a longer game and not a 1-1-1 all-in Longer, but it was basically decided very early on. I'd have preferred a 1-1-1. | ||
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