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[GSL] August Up&Down Day 3 - Page 155

Forum Index > StarCraft 2 Tournaments
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Have fun everyone and enjoy todays games! <3

~Nyovne
MrKn4rz
Profile Joined November 2010
Germany2153 Posts
September 08 2011 13:54 GMT
#3081
On September 08 2011 22:50 dtz wrote:
Show nested quote +
On September 08 2011 22:46 MrKn4rz wrote:
I remember a time when Zergs were complaining about Balance and all the Protoss Fans complained about Zergs complaining.

Who's complaining now?


I think the severity of the problem is that i've seen a lot of TL mods and banlings "complained" about how terrible Protoss is having it at the moment especially against 1-1-1. No one will deny that.
(Unless i misinterpreted those comments then i apologize)

That, and there is a somewhat balance-centered article about Protoss in the Featured news in TeamLiquid front page shows how bad the perception is. PvT is 35.7 percent in code S and 38.5 in code A excluding Up and Down which will drag the numbers down even more. That's kinda bad.

I still think IdrA is right. They are playing just terrible is part of the problem. Note that I think he is playing terrible too at the moment.
"We don't take kindly to folks who don't take kindly around here..."
Elvedeta
Profile Joined November 2010
Portugal395 Posts
Last Edited: 2011-09-08 13:59:16
September 08 2011 13:56 GMT
#3082
On September 08 2011 22:53 mEtRoSG wrote:
lets see what tester did today, one tried macrogame vs zerg with some bad harras and no real dmg done ->totally owned by zerg

what does tester do now....proxy gate blink pressure into 4 gate allin, gas first cheesy proxy starport with 4 gate with horrible execution and timings, still wins both games, after that soem horrible decision making in pvp and u guys say that guy deserves to be in code s more than mkp?


If you read the comments most people wanted JYP to get he code S spot, he played really good and is a talented player.


I still think IdrA is right. They are playing just terrible is part of the problem. Note that I think he is playing terrible too at the moment.


I don't get it, how are protoss playing bad? because they haven't find a counter to the 1/1/1 that its not also a blind all-in? or you think the answer in PvZ its to turtle and expect the zerg to just wait until the protoss gets maxed like idra says?
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 08 2011 13:57 GMT
#3083
On September 08 2011 22:54 MrKn4rz wrote:
Show nested quote +
On September 08 2011 22:50 dtz wrote:
On September 08 2011 22:46 MrKn4rz wrote:
I remember a time when Zergs were complaining about Balance and all the Protoss Fans complained about Zergs complaining.

Who's complaining now?


I think the severity of the problem is that i've seen a lot of TL mods and banlings "complained" about how terrible Protoss is having it at the moment especially against 1-1-1. No one will deny that.
(Unless i misinterpreted those comments then i apologize)

That, and there is a somewhat balance-centered article about Protoss in the Featured news in TeamLiquid front page shows how bad the perception is. PvT is 35.7 percent in code S and 38.5 in code A excluding Up and Down which will drag the numbers down even more. That's kinda bad.

I still think IdrA is right. They are playing just terrible is part of the problem. Note that I think he is playing terrible too at the moment.


Yeah, because Idra's not biased against protoss at all.
dtz
Profile Joined September 2010
5834 Posts
September 08 2011 13:58 GMT
#3084
On September 08 2011 22:53 mEtRoSG wrote:
lets see what tester did today, one tried macrogame vs zerg with some bad harras and no real dmg done ->totally owned by zerg

what does tester do now....proxy gate blink pressure into 4 gate allin, gas first cheesy proxy starport with 4 gate with horrible execution and timings, still wins both games, after that soem horrible decision making in pvp and u guys say that guy deserves to be in code s more than mkp?


No one cares about tester really. Everyone says and thinks he deserved to go down. All the Protoss sympathy went to JYP.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
September 08 2011 13:59 GMT
#3085
--- Nuked ---
Severus_
Profile Blog Joined October 2010
759 Posts
September 08 2011 13:59 GMT
#3086
Yeah KONGPrime made it and guess teaja TvP was good after all. I hope next season Noblesse,Keen,aLive,Ensnare,asd and Virus drop out of code S cuz I don't think they are code S level and we have to much T is code S so nobody is gonna miss some medicore dudes. Oz,Hero,Sage,Nani,Sase,Curious,Revival,Lucky I'm looking at you guys and its time to step up your game to show them who is boss and roll the next season up&down.
luke3920
Profile Joined March 2011
United Kingdom182 Posts
September 08 2011 14:00 GMT
#3087
JYP showed some great play, and its truely sad to see that he still goes down to code A. The weakness of Protoss atm was summarised pretty well by this turn of events...
Not write me more about balance, or next time i kick you ass
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
September 08 2011 14:02 GMT
#3088
--- Nuked ---
mikyaJ
Profile Joined April 2011
1834 Posts
September 08 2011 14:03 GMT
#3089
I'm so happy for MKP, I just wish JYP was the other person

It's kind of funny with SlayerS, their play seems that either they all do good in individual leagues, or they do good in the team league. When they were winning in the team league Alicia was their only Code S player, now they have many Code S players but went what, 1-4?

It's probably because of their priorities in practice changed maybe.
MKP||TSL
poorcloud
Profile Joined April 2011
Singapore2748 Posts
September 08 2011 14:04 GMT
#3090
On September 08 2011 23:00 luke3920 wrote:
JYP showed some great play, and its truely sad to see that he still goes down to code A. The weakness of Protoss atm was summarised pretty well by this turn of events...


Yup but that is why im so looking forward to patch 1.4.
People really underestimate the importance of a small change like 1 range increase for immortals and sentry guardian shield removing the damage of tanks.
Let say the immortal jyp used to backstab had 1 extra range today. It would have attacked earlier while the tanks were still unsieging, getting 2 or more extra shots. This will cascade down to less damage and the immortal would have taken down all the tanks by itself.
The guardian shield damage is no joke too. 40% off right? So if a tank shot hits 5 zealots, thats a LOT less damage compared to 3 - 4 tanks 1 hitting 5 zealots right off from the start.
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
September 08 2011 14:04 GMT
#3091
why weren't there any liquibets for up & down matches?

I swear I predicted 6/6 winners (of course there would've been 30 liquibets, which I probs didnt guess correctly, but still sadface )
Never say die
Niteblade_
Profile Joined March 2011
Canada292 Posts
September 08 2011 14:05 GMT
#3092
I remember a time when Zergs were complaining about Balance and all the Protoss Fans complained about Zergs complaining.

Who's complaining now?


The problem with this arguement was that zerg was complaining about a late game issue, which means you have ALOT of options to try out before (balance patch on infesters had nothing to do with the nydus, spine crawler rush, roach ling all-in ect. that came after, that was a play style change from just waiting for a death ball in the late game to more pro-active early, if i remember correctly).

WIth PvT as it is now, the problem is its a one base all-in, within what, 7-9 minutes? That gives you severely limited options as protoss, because lets face it, toss tier 1 is the worst. And tier 2 is so expensive that that is basically all you have to work with. 1 base play from toss can't hold, and with the nerf to 4-gate timings, toss (at this point) has no early pressure builds that threaten terran (i know 3gate-ray, but it seems defendable).

Anyways just my 2 cents, is that P right now has a limited options and thus they are complaining, and while i agree zerg did need a boost at that time, they had ALOT more options available, nobody wanted to deviate though.
"As Dendi and xboct were walking off stage, I hope Dendi was saying 'Man I can't believe we won that game that way, we are such a bunch of assholes"- James "2GD" Harding on Na'vi vs Tongfu
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
September 08 2011 14:05 GMT
#3093
marineking!
fan favorite!
Incredible Miracle
ozdod
Profile Joined August 2011
Australia65 Posts
September 08 2011 14:08 GMT
#3094
well as a MKP fanboy i am glad that he made it back into code S.
he is one player who deserved to win a championship and he is the only finalist who has produced quality final series ( 4-3 vs nestea and 4-2 vs mvp)

also i find it funny that ppl as dissing him for choosing the more powerful 1-1-1 strat vs toss while in tvt he he gets dissed for going the inferior bio path
flodeskum
Profile Joined September 2010
Iceland1267 Posts
September 08 2011 14:10 GMT
#3095
On September 08 2011 22:32 Medrea wrote:
Show nested quote +
On September 08 2011 22:31 BarbieHsu wrote:
1/1/1 is the best build now. I wonder everyone calls it abusive. You wouldn't call the old Bulls abusive for going to MJ every time down the floor. If you have an advantage, it's doing a disservice to the game not to use it.

I'm sure no Protoss wants to advance only because "he didn't 1/1/1 when he could have".


Huh? Basketball is a perfectly balanced game because every plays the same race, human.

His analogy might be bad but the point is valid. Progamers should always play to win, it is stupid to call anyone out for doing an 'op build' when all they are doing is using the options they have available.

MKP is not responsible for balancing the game, nor is any terran. If korean terrans just stopped using 1-1-1-ish builds to give protoss a fair chance it would be completely stupid. If nobody abuses imbalanced things then they will just stay imbalanced until someone decides to play to win and use said things.

So you shouldn't call MKP abusive for doing what he needed to do in order to get code-s.
IdrA: " my fans are kinda retarded"
Giriath
Profile Joined May 2011
Sweden2412 Posts
September 08 2011 14:11 GMT
#3096
On September 08 2011 23:04 Ghoststrikes wrote:
why weren't there any liquibets for up & down matches?

I swear I predicted 6/6 winners (of course there would've been 30 liquibets, which I probs didnt guess correctly, but still sadface )


Yep, don't know what TL staff is doing.
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
September 08 2011 14:13 GMT
#3097
I have no idea why.. might be that we arent used to more than 4 in grps? haha
Moderator
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-09-08 14:16:49
September 08 2011 14:14 GMT
#3098
On September 08 2011 23:00 luke3920 wrote:
JYP showed some great play, and its truely sad to see that he still goes down to code A. The weakness of Protoss atm was summarised pretty well by this turn of events...


Then again he lost 10+ (Now i actually don't remember if it was 13 or 15 but it was over 10 anyway) probes to 3 red flame hellions?! Around the 6 minute mark.

Don't get me wrong, he played good after that. But he was 10+ workers down the entire game after that and it cost him the game.

He actually managed to hold MKP's push with a even trade, but since he was already behind it didn't matter.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Elvedeta
Profile Joined November 2010
Portugal395 Posts
September 08 2011 14:17 GMT
#3099
People shouldn't be bashing on MKP, he played to win like all the other's but like many people here, I felt sad about it because the games are bad when terran 1/1/1 and it took the spot for code S away from JYP which probably deserved more than MKP. If the games were long macro games, and mkp won people wouldn't be complaining but MKP probably thought why should I risk losing in a macro game if I can all-in and have a higher chance of winning?
It sucks but don't bash on the player, its not there job to balance the game.
Medrea
Profile Joined May 2011
10003 Posts
September 08 2011 14:17 GMT
#3100
On September 08 2011 23:04 poorcloud wrote:
Show nested quote +
On September 08 2011 23:00 luke3920 wrote:
JYP showed some great play, and its truely sad to see that he still goes down to code A. The weakness of Protoss atm was summarised pretty well by this turn of events...


Yup but that is why im so looking forward to patch 1.4.
People really underestimate the importance of a small change like 1 range increase for immortals and sentry guardian shield removing the damage of tanks.
Let say the immortal jyp used to backstab had 1 extra range today. It would have attacked earlier while the tanks were still unsieging, getting 2 or more extra shots. This will cascade down to less damage and the immortal would have taken down all the tanks by itself.
The guardian shield damage is no joke too. 40% off right? So if a tank shot hits 5 zealots, thats a LOT less damage compared to 3 - 4 tanks 1 hitting 5 zealots right off from the start.


40 percent off seige tank fire?

I want your sentries.
twitch.tv/medrea
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