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[GSL] August Up&Down Day 2 - Page 109

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 107 108 109 110 111 175 Next
Balance whine equals ban; good posting equals happy community and moderator
StUfF
Profile Joined September 2010
Australia1437 Posts
September 07 2011 12:21 GMT
#2161
JJ hit before MC's 2/2 and equal ugprades gateway units vs medivac/ghost/marauder isn't even close.
00Visor
Profile Blog Joined February 2011
4337 Posts
September 07 2011 12:21 GMT
#2162
In rememberance of Squirtle/Sjow/Socke @IEM World Championship.
http://wiki.teamliquid.net/starcraft2/IEM_Season_V_-_World_Championship
Fubi
Profile Joined March 2011
2228 Posts
September 07 2011 12:21 GMT
#2163
On September 07 2011 21:18 FuRong wrote:
Well, for anyone complaining that MC is getting screwed by the format...I think that answers your questions. If you deserve to be in Code S then a) you wouldn't 0-2 your group in the first place and b) you wouldn't 1-3 your up & down group.

Outplayed twice and cheesed (well, kind of cheesed) once for a 1-3 record...not what you would expect from a Code S quality player.

Just because the format isn't an excuse for MC, it doesn't change the fact that the format itself is still bad. I mean having to win 3 out of 4 Bo1's to advance is a bit retarded
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
September 07 2011 12:21 GMT
#2164
On September 07 2011 21:18 pAzand wrote:
Ghost > Infestor > HT. By far!


I dont know if ghosts are better than infestors, but both are waaaaay better than HTs.
I've got moves like Jagger
akalarry
Profile Joined January 2011
United States1978 Posts
September 07 2011 12:21 GMT
#2165
On September 07 2011 21:19 laee wrote:
Show nested quote +
On September 07 2011 21:17 akalarry wrote:
On September 07 2011 21:15 Hall0wed wrote:
EMP kinda makes the entire Protoss army useless...


split the sentries next time. guardian shield and those extra zealots wouldve won. also he clumped up like 5 of his hts. you can't emp every templar if u just split it... he would've had an extra 3-5 storms if he split his units.


thats stupid he has to split all and get nice ffs and get nice storms and flank and stuff.
why didn't he do it lol
why can terrans just stim amove and emp the shit.


it's not even hard to split your units when playing defensively. if he just had all his units there at his natural, he should've had them split up regardless. it's called micro (and barely at that)
Corrik
Profile Joined September 2010
United States1416 Posts
September 07 2011 12:21 GMT
#2166
On September 07 2011 21:19 Sc2Null wrote:
Show nested quote +
On September 07 2011 21:18 Corrik wrote:
MC would qualify for pool play and knock machine out of pool play if he decided to go over on his own without and invite to MLG Orlando.

I think he might do this.


I think he needs permission from his team to make such a decision..albeit..having machine out of pool play already sound amazing..now if only we could get out incontrol


Well, if SJOW and Socke don't come, and DRG comes as stated... it would actually knock out Puma. = /
iLikeRain
Profile Joined June 2011
Denmark504 Posts
September 07 2011 12:22 GMT
#2167
Great day!
(┛◉Д◉)┛彡┻━┻ OW YEAH!!
mburke05
Profile Joined October 2010
United States130 Posts
September 07 2011 12:22 GMT
#2168
On September 07 2011 21:17 Sqq wrote:
Just me who feels like Terran has a faster counter to anything good that Protoss has ? Its a question not a balance whine. double viking v collo, faster ghost counter to hts (and as a nice bonus makes sentries worthless). Am I missing something here or is this the problem here ? Scans making the switch happen faster because its a guaranteed scout


a flying invisible unit isnt a guaranteed scout? lol?

how about the fastest ground unit on the map in the TvP matchup, with a teleport ability?

or what about a building that allows you to warpin units anywhere where you could maybe spend 100 minerals on a unit and send it as a scout?

hm or no that would be ridiculously easy to scout with so i doubt that exists.


i love how your post is like "hey listen im not saying that im anti-abortion, but is it right for us to kill fetuses? i mean technically theyre living human beings too right and they will be us? is it really ok for us to be killing them? i mean not that im morally opposed or anything as is obviously evidenced by this thinly veiled quip, but hey maybe we should not kill fetuses?"

CodeskyE
Profile Joined January 2011
United States777 Posts
September 07 2011 12:22 GMT
#2169
On September 07 2011 21:19 Brian333 wrote:
Show nested quote +
On September 07 2011 21:16 Corrik wrote:
Do not take this the wrong way... but it seems certain Protoss really nose dived after the 4 gate was weakened.

Those who 4gated a lot less seem to be those doing the best now.


Ban this poster for this bull shit, please.

Hong-un is still in Code S and you seriously think that it's 4-gaters falling down to lower ranks?



the only time hongun 4 gated was vs mc.

the rest of hongun pvp games were pretty much a variation of 3g stargate/ 3g robo
_vladimir_
Profile Joined September 2010
Serbia530 Posts
September 07 2011 12:22 GMT
#2170
On September 07 2011 21:18 StarPolice wrote:
What happens if they all 1-1. God this format is horrible.


Its going to be....


PUT SUNGLASSES


3 way tie!
MC:" 2nd game i all in, he drone he drone, me win."
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
Last Edited: 2011-09-07 12:22:53
September 07 2011 12:22 GMT
#2171
It's sad that MC is not Code S any longer, however our knew protoss champions I hope will rise to colonize Code S. My hope lies with the NsHs protosses
Flying, sOs, free, Light, Soulkey & ZerO
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 07 2011 12:22 GMT
#2172
On September 07 2011 21:20 Lorch wrote:
It's not like 7 fucking zealots would have magically been able to win him the game, they would have helped for sure, but his army was all about sentries and hts, and those got empd to death. Protoss vs Terran is just a fucking hard matchup in the current metagame for toss, and I'm not even talking about gamebalance here, it's either some mighty terran cheese or a long makro game that is also really difficulty for the protoss player. I feel like someone has to step it up, come up with something crazy good no one thought of before, and help swing the matchup in toss favor again.

14 supply of army is huge in a battle... The zealots are there to clean up because marauders with medivacs aren't gonna die to just storms. So many units were literally 1 zealot swipe away from death and jjakji just got so much time with 7 medivacs to heal before MC's reinforcements came.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
September 07 2011 12:22 GMT
#2173
On September 07 2011 21:21 Twinfun wrote:
Show nested quote +
On September 07 2011 21:19 Kiyo. wrote:
On September 07 2011 21:18 Lorizean wrote:
Sooo, am I right in assuming that we could potentially have an infinite amount of games now?


Yes, it happened at IEM a few months ago with Socke, Squirtle, and someone else, I forget who. They had to play through 4 rounds of round robins and a total of like 11 extra matches. Was pretty crazy.


I think the third player was Sjow.

Correct me if I'm wrong.


you're right and socke manged to beat squirtle 2 or 3 times but always lost to sjow while squirtle easily beat sjow, in the end socke was so sick of it and only 4gated squirtle until squirtle won one of the games and won also against sjow.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
September 07 2011 12:22 GMT
#2174
On September 07 2011 21:22 _vladimir_ wrote:
Show nested quote +
On September 07 2011 21:18 StarPolice wrote:
What happens if they all 1-1. God this format is horrible.


Its going to be....


PUT SUNGLASSES


3 way tie!


i laughed
Waiting for Protoss Jesus
Fig
Profile Joined March 2010
United States1324 Posts
September 07 2011 12:22 GMT
#2175
at least code A will be interesting. Unless they put all but one protoss on the same half of the bracket again.
Can't elope with my cantaloupe
laee
Profile Joined April 2010
Germany137 Posts
September 07 2011 12:23 GMT
#2176
On September 07 2011 21:21 akalarry wrote:
Show nested quote +
On September 07 2011 21:19 laee wrote:
On September 07 2011 21:17 akalarry wrote:
On September 07 2011 21:15 Hall0wed wrote:
EMP kinda makes the entire Protoss army useless...


split the sentries next time. guardian shield and those extra zealots wouldve won. also he clumped up like 5 of his hts. you can't emp every templar if u just split it... he would've had an extra 3-5 storms if he split his units.


thats stupid he has to split all and get nice ffs and get nice storms and flank and stuff.
why didn't he do it lol
why can terrans just stim amove and emp the shit.


it's not even hard to split your units when playing defensively. if he just had all his units there at his natural, he should've had them split up regardless. it's called micro (and barely at that)


this makes no sense. he did get storms off but lost terribly.
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
September 07 2011 12:23 GMT
#2177
This LR thread is turning hostile fast, going from abortion analogies to balance whine...what's next!?
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
StUfF
Profile Joined September 2010
Australia1437 Posts
September 07 2011 12:23 GMT
#2178
On September 07 2011 21:22 Itsmedudeman wrote:
Show nested quote +
On September 07 2011 21:20 Lorch wrote:
It's not like 7 fucking zealots would have magically been able to win him the game, they would have helped for sure, but his army was all about sentries and hts, and those got empd to death. Protoss vs Terran is just a fucking hard matchup in the current metagame for toss, and I'm not even talking about gamebalance here, it's either some mighty terran cheese or a long makro game that is also really difficulty for the protoss player. I feel like someone has to step it up, come up with something crazy good no one thought of before, and help swing the matchup in toss favor again.

14 supply of army is huge in a battle... The zealots are there to clean up because marauders with medivacs aren't gonna die to just storms. So many units were literally 1 zealot swipe away from death and jjakji just got so much time with 7 medivacs to heal before MC's reinforcements came.


Medivacs outheal zealots, I'm pretty sure it wouldn't have made a difference.
Phyxx
Profile Joined April 2010
Denmark681 Posts
September 07 2011 12:23 GMT
#2179
On September 07 2011 21:19 Pajegetc wrote:
Show nested quote +
On September 07 2011 21:17 Phyxx wrote:
Sigh. Learn your own format please...


This is the first time they had to do a Tiebreaker since changing to the new up and down format -.-' give them a break.

Well, I consider it their job to enlighten the viewers about how that tiebreaker is going to be played out. Who else should know it if they don't? They should be prepared for the possibility of a tiebreaker imo, but as usually they don't seems to be doing any research at all.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
September 07 2011 12:23 GMT
#2180
On September 07 2011 21:22 Codeskye wrote:
Show nested quote +
On September 07 2011 21:19 Brian333 wrote:
On September 07 2011 21:16 Corrik wrote:
Do not take this the wrong way... but it seems certain Protoss really nose dived after the 4 gate was weakened.

Those who 4gated a lot less seem to be those doing the best now.


Ban this poster for this bull shit, please.

Hong-un is still in Code S and you seriously think that it's 4-gaters falling down to lower ranks?



the only time hongun 4 gated was vs mc.

the rest of hongun pvp games were pretty much a variation of 3g stargate/ 3g robo


+ blink stalkers^^
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