[GSL] August Up&Down Day 2 - Page 109
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Balance whine equals ban; good posting equals happy community and moderator | ||
StUfF
Australia1437 Posts
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00Visor
4337 Posts
http://wiki.teamliquid.net/starcraft2/IEM_Season_V_-_World_Championship | ||
Fubi
2228 Posts
On September 07 2011 21:18 FuRong wrote: Well, for anyone complaining that MC is getting screwed by the format...I think that answers your questions. If you deserve to be in Code S then a) you wouldn't 0-2 your group in the first place and b) you wouldn't 1-3 your up & down group. Outplayed twice and cheesed (well, kind of cheesed) once for a 1-3 record...not what you would expect from a Code S quality player. Just because the format isn't an excuse for MC, it doesn't change the fact that the format itself is still bad. I mean having to win 3 out of 4 Bo1's to advance is a bit retarded | ||
Bashion
Cook Islands2612 Posts
On September 07 2011 21:18 pAzand wrote: Ghost > Infestor > HT. By far! I dont know if ghosts are better than infestors, but both are waaaaay better than HTs. | ||
akalarry
United States1978 Posts
On September 07 2011 21:19 laee wrote: thats stupid he has to split all and get nice ffs and get nice storms and flank and stuff. why didn't he do it lol why can terrans just stim amove and emp the shit. it's not even hard to split your units when playing defensively. if he just had all his units there at his natural, he should've had them split up regardless. it's called micro (and barely at that) | ||
Corrik
United States1416 Posts
On September 07 2011 21:19 Sc2Null wrote: I think he needs permission from his team to make such a decision..albeit..having machine out of pool play already sound amazing..now if only we could get out incontrol Well, if SJOW and Socke don't come, and DRG comes as stated... it would actually knock out Puma. = / | ||
iLikeRain
Denmark504 Posts
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mburke05
United States130 Posts
On September 07 2011 21:17 Sqq wrote: Just me who feels like Terran has a faster counter to anything good that Protoss has ? Its a question not a balance whine. double viking v collo, faster ghost counter to hts (and as a nice bonus makes sentries worthless). Am I missing something here or is this the problem here ? Scans making the switch happen faster because its a guaranteed scout a flying invisible unit isnt a guaranteed scout? lol? how about the fastest ground unit on the map in the TvP matchup, with a teleport ability? or what about a building that allows you to warpin units anywhere where you could maybe spend 100 minerals on a unit and send it as a scout? hm or no that would be ridiculously easy to scout with so i doubt that exists. i love how your post is like "hey listen im not saying that im anti-abortion, but is it right for us to kill fetuses? i mean technically theyre living human beings too right and they will be us? is it really ok for us to be killing them? i mean not that im morally opposed or anything as is obviously evidenced by this thinly veiled quip, but hey maybe we should not kill fetuses?" | ||
CodeskyE
United States777 Posts
On September 07 2011 21:19 Brian333 wrote: Ban this poster for this bull shit, please. Hong-un is still in Code S and you seriously think that it's 4-gaters falling down to lower ranks? the only time hongun 4 gated was vs mc. the rest of hongun pvp games were pretty much a variation of 3g stargate/ 3g robo | ||
_vladimir_
Serbia530 Posts
On September 07 2011 21:18 StarPolice wrote: What happens if they all 1-1. God this format is horrible. Its going to be.... PUT SUNGLASSES 3 way tie! | ||
Gladiator6
Sweden7024 Posts
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Itsmedudeman
United States19229 Posts
On September 07 2011 21:20 Lorch wrote: It's not like 7 fucking zealots would have magically been able to win him the game, they would have helped for sure, but his army was all about sentries and hts, and those got empd to death. Protoss vs Terran is just a fucking hard matchup in the current metagame for toss, and I'm not even talking about gamebalance here, it's either some mighty terran cheese or a long makro game that is also really difficulty for the protoss player. I feel like someone has to step it up, come up with something crazy good no one thought of before, and help swing the matchup in toss favor again. 14 supply of army is huge in a battle... The zealots are there to clean up because marauders with medivacs aren't gonna die to just storms. So many units were literally 1 zealot swipe away from death and jjakji just got so much time with 7 medivacs to heal before MC's reinforcements came. | ||
AsnSensation
Germany24009 Posts
On September 07 2011 21:21 Twinfun wrote: I think the third player was Sjow. Correct me if I'm wrong. you're right and socke manged to beat squirtle 2 or 3 times but always lost to sjow while squirtle easily beat sjow, in the end socke was so sick of it and only 4gated squirtle until squirtle won one of the games and won also against sjow. | ||
NExt
Australia1651 Posts
On September 07 2011 21:22 _vladimir_ wrote: Its going to be.... PUT SUNGLASSES 3 way tie! i laughed ![]() | ||
Fig
United States1324 Posts
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laee
Germany137 Posts
On September 07 2011 21:21 akalarry wrote: it's not even hard to split your units when playing defensively. if he just had all his units there at his natural, he should've had them split up regardless. it's called micro (and barely at that) this makes no sense. he did get storms off but lost terribly. | ||
Demonace34
United States2493 Posts
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StUfF
Australia1437 Posts
On September 07 2011 21:22 Itsmedudeman wrote: 14 supply of army is huge in a battle... The zealots are there to clean up because marauders with medivacs aren't gonna die to just storms. So many units were literally 1 zealot swipe away from death and jjakji just got so much time with 7 medivacs to heal before MC's reinforcements came. Medivacs outheal zealots, I'm pretty sure it wouldn't have made a difference. | ||
Phyxx
Denmark681 Posts
On September 07 2011 21:19 Pajegetc wrote: This is the first time they had to do a Tiebreaker since changing to the new up and down format -.-' give them a break. Well, I consider it their job to enlighten the viewers about how that tiebreaker is going to be played out. Who else should know it if they don't? They should be prepared for the possibility of a tiebreaker imo, but as usually they don't seems to be doing any research at all. | ||
AsnSensation
Germany24009 Posts
On September 07 2011 21:22 Codeskye wrote: the only time hongun 4 gated was vs mc. the rest of hongun pvp games were pretty much a variation of 3g stargate/ 3g robo + blink stalkers^^ | ||
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