SHOUTcraft Invitational 3 - Catchy Title - Page 91
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Montana[TK]
1624 Posts
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hugman
Sweden4644 Posts
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ondik
Czech Republic2908 Posts
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legaton
France1763 Posts
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Asha
United Kingdom38256 Posts
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sixfour
England11061 Posts
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Zalitara
Norway361 Posts
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ZAiNs
United Kingdom6525 Posts
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Leviance
Germany4079 Posts
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Malinor
Germany4728 Posts
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huyNh
Canada366 Posts
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TheOneAboveU
Germany3367 Posts
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ondik
Czech Republic2908 Posts
On September 11 2011 23:55 legaton wrote: This series was awful, and what happened to White-Ra? Did he lend his account to somebody else? All his engagements in the last three matches were super poor. his engament in last game when it was 200/200 was pretty much perfect. | ||
DisillusionedAcronym
190 Posts
good grief, intricacy. i can't believe you have the bracket PNG updated already. great job. :-) | ||
akirofi
Finland32 Posts
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sixfour
England11061 Posts
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Sphaero
Germany1697 Posts
On the other site, TLO vs. White-Ra? I like ![]() | ||
Intricacy
United States218 Posts
On September 12 2011 00:00 DisillusionedAcronym wrote: good grief, intricacy. i can't believe you have the bracket PNG updated already. great job. :-) I do try. ![]() | ||
Rabiator
Germany3948 Posts
On September 11 2011 23:31 dani` wrote: No supply is the only thing the Cannon has going for it, other than that Blink Stalkers are better in every way, you should agree with that. They can actually chase a dropship AND Blink away to avoid death. In the late late game where you are maxed and have spare minerals, sure throw down Cannons but in the mid game you should invest in a better army imo and just leave some Stalkers. White-Ra lost the Metalopolis game due to the one drop into his main ... which allowed DDE to kill his gold expo. He also didnt have blink Stalkers at the time ... mostly Zealots, Sentries and some Colossi. Just as TB and d'Apollo said: a split Protoss force is too weak, but thats what would happen with your blink Stalkers responding to the drop and leaving the rest of your army elsewhere (unless you have pure blink Stalkers, but thats a weakness because you cant ever tech switch and it makes you predictable. Just stop listening to the Day[9] mantra of "that's a Spine Crawler he didnt want to build" and look at it this way: a penny saved is a penny earned and preventing these drops will save you more resources than you have to spend to rebuild / counter it. Drops are very very very efficient if you only react when the units are already on the ground. | ||
StUfF
Australia1437 Posts
The timings aren't as crisp, the upgrades are slow. The drop defense is so much worse. The lack of blink stalkers. The storms just not landing. The lack of harass. Floating resources. | ||
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