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SHOUTcraft Invitational 3 - Catchy Title - Page 92

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 90 91 92 93 94 109 Next
StUfF
Profile Joined September 2010
Australia1437 Posts
Last Edited: 2011-09-11 15:04:10
September 11 2011 15:04 GMT
#1821
Olinim
Profile Joined March 2011
4044 Posts
September 11 2011 15:09 GMT
#1822
On September 12 2011 00:03 StUfF wrote:
I can't watch this defensive macro TvP style from other Protoss after watching ogsMC do it.

The timings aren't as crisp, the upgrades are slow. The drop defense is so much worse. The lack of blink stalkers. The storms just not landing. The lack of harass. Floating resources.

Even though MC struggles in PvT like all protoss do now adays, they really need to take a page out of his book when it comes to his drop defense, he's the only one who does it right.
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 11 2011 15:10 GMT
#1823
On September 12 2011 00:02 Rabiator wrote:
Show nested quote +
On September 11 2011 23:31 dani` wrote:
On September 11 2011 23:28 Rabiator wrote:
On September 11 2011 23:25 dani` wrote:
On September 11 2011 23:20 Rabiator wrote:
On September 11 2011 23:19 Sated wrote:
On September 11 2011 23:17 Rabiator wrote:
Why are Protoss players not building a ring of cannons around their bases when faced by a Terran? Its a pain to move from A to B on many maps with all your forces and a minimal investment of a few hundred minerals can neutralize those evil Terran drops because Medivacs are somewhat squishy.

Tyler got punished by drops severely yesterday and today White-Ra does have to divert his attention from "the front" as well; its a mess nonetheless.

Probably because cannons cost money and because Marauders destroy builds far too quickly with stim.

Said Marauders have to be dropped first and if the cannons are placed at the rim of the landmass they get 2-3 shots off on the Medivac (at least) before those nasty Marauders are dropped ...

On maps with long cliffs like Shattered you need like 4 - 5 Cannons to cover everything, i.e. 600-750 minerals. That's absolutely not worth it, better get some extra Gateways to always be able to warp in there, or leave a couple of Stalkers. Blink Stalkers are the 2nd best counter to drops imo, Phoenix being #1 but that's a big investment as well.


Obviously you need "enough cannons" and if you build too few it is bad and you have to think about it this way: 3 cannons are just 5 Zealots preemptively warped in to defend which dont even cost supply and which can shoot air. Every time a Protoss warps in defensive forces he has the resources to build cannons and Marauders are able to deal with a round of those if supported by Medivacs.

Shattered Temple has a pretty long "cliffline" which is open to space, but there are maps where 2-3 cannons would be enough defense.

No supply is the only thing the Cannon has going for it, other than that Blink Stalkers are better in every way, you should agree with that. They can actually chase a dropship AND Blink away to avoid death. In the late late game where you are maxed and have spare minerals, sure throw down Cannons but in the mid game you should invest in a better army imo and just leave some Stalkers.

White-Ra lost the Metalopolis game due to the one drop into his main ... which allowed DDE to kill his gold expo. He also didnt have blink Stalkers at the time ... mostly Zealots, Sentries and some Colossi. Just as TB and d'Apollo said: a split Protoss force is too weak, but thats what would happen with your blink Stalkers responding to the drop and leaving the rest of your army elsewhere (unless you have pure blink Stalkers, but thats a weakness because you cant ever tech switch and it makes you predictable.

Just stop listening to the Day[9] mantra of "that's a Spine Crawler he didnt want to build" and look at it this way: a penny saved is a penny earned and preventing these drops will save you more resources than you have to spend to rebuild / counter it. Drops are very very very efficient if you only react when the units are already on the ground.


Where in the world do you want him to put those cannons on Metalopolis? He'd need to build like 7 or 8, and then his army would just get rolled in a straight-up battle. Protoss is not Zerg, they are not ahead economically by default, and can't afford to blow 1k minerals on Cannons just to maybe defend a drop in the future.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 11 2011 15:12 GMT
#1824
On September 12 2011 00:10 Toadvine wrote:
Show nested quote +
On September 12 2011 00:02 Rabiator wrote:
On September 11 2011 23:31 dani` wrote:
On September 11 2011 23:28 Rabiator wrote:
On September 11 2011 23:25 dani` wrote:
On September 11 2011 23:20 Rabiator wrote:
On September 11 2011 23:19 Sated wrote:
On September 11 2011 23:17 Rabiator wrote:
Why are Protoss players not building a ring of cannons around their bases when faced by a Terran? Its a pain to move from A to B on many maps with all your forces and a minimal investment of a few hundred minerals can neutralize those evil Terran drops because Medivacs are somewhat squishy.

Tyler got punished by drops severely yesterday and today White-Ra does have to divert his attention from "the front" as well; its a mess nonetheless.

Probably because cannons cost money and because Marauders destroy builds far too quickly with stim.

Said Marauders have to be dropped first and if the cannons are placed at the rim of the landmass they get 2-3 shots off on the Medivac (at least) before those nasty Marauders are dropped ...

On maps with long cliffs like Shattered you need like 4 - 5 Cannons to cover everything, i.e. 600-750 minerals. That's absolutely not worth it, better get some extra Gateways to always be able to warp in there, or leave a couple of Stalkers. Blink Stalkers are the 2nd best counter to drops imo, Phoenix being #1 but that's a big investment as well.


Obviously you need "enough cannons" and if you build too few it is bad and you have to think about it this way: 3 cannons are just 5 Zealots preemptively warped in to defend which dont even cost supply and which can shoot air. Every time a Protoss warps in defensive forces he has the resources to build cannons and Marauders are able to deal with a round of those if supported by Medivacs.

Shattered Temple has a pretty long "cliffline" which is open to space, but there are maps where 2-3 cannons would be enough defense.

No supply is the only thing the Cannon has going for it, other than that Blink Stalkers are better in every way, you should agree with that. They can actually chase a dropship AND Blink away to avoid death. In the late late game where you are maxed and have spare minerals, sure throw down Cannons but in the mid game you should invest in a better army imo and just leave some Stalkers.

White-Ra lost the Metalopolis game due to the one drop into his main ... which allowed DDE to kill his gold expo. He also didnt have blink Stalkers at the time ... mostly Zealots, Sentries and some Colossi. Just as TB and d'Apollo said: a split Protoss force is too weak, but thats what would happen with your blink Stalkers responding to the drop and leaving the rest of your army elsewhere (unless you have pure blink Stalkers, but thats a weakness because you cant ever tech switch and it makes you predictable.

Just stop listening to the Day[9] mantra of "that's a Spine Crawler he didnt want to build" and look at it this way: a penny saved is a penny earned and preventing these drops will save you more resources than you have to spend to rebuild / counter it. Drops are very very very efficient if you only react when the units are already on the ground.


Where in the world do you want him to put those cannons on Metalopolis? He'd need to build like 7 or 8, and then his army would just get rolled in a straight-up battle. Protoss is not Zerg, they are not ahead economically by default, and can't afford to blow 1k minerals on Cannons just to maybe defend a drop in the future.


As I said maybe you don't have to cover the whole base but instead use the cannons to zone out an area so 3-4 stalkers can cover the rest. You would only need 2-3 cannons to zone out one area.
Benzzro
Profile Joined August 2011
Australia167 Posts
September 11 2011 15:12 GMT
#1825
On September 12 2011 00:03 StUfF wrote:
I can't watch this defensive macro TvP style from other Protoss after watching ogsMC do it.

The timings aren't as crisp, the upgrades are slow. The drop defense is so much worse. The lack of blink stalkers. The storms just not landing. The lack of harass. Floating resources.


Out of probably every single top level Protoss player in the world, MC probably has the slowest upgrades. He prefers to mass gateway units, gets forges late, this allows him to be aggressive in the early game
Sphaero
Profile Joined April 2011
Germany1697 Posts
September 11 2011 15:13 GMT
#1826

On September 12 2011 00:03 StUfF wrote:

Even though MC struggles in PvT like all protoss do now adays, they really need to take a page out of his book when it comes to his drop defense, he's the only one who does it right.


You clearly have not seen enough of Hasuobs. The guy is a beast, when it comes to drop defense, be it by Zerg or Terran. Socke also shuts down drops very well with blink stalkers.
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 11 2011 15:17 GMT
#1827
On September 12 2011 00:12 Numy wrote:
Show nested quote +
On September 12 2011 00:10 Toadvine wrote:
On September 12 2011 00:02 Rabiator wrote:
On September 11 2011 23:31 dani` wrote:
On September 11 2011 23:28 Rabiator wrote:
On September 11 2011 23:25 dani` wrote:
On September 11 2011 23:20 Rabiator wrote:
On September 11 2011 23:19 Sated wrote:
On September 11 2011 23:17 Rabiator wrote:
Why are Protoss players not building a ring of cannons around their bases when faced by a Terran? Its a pain to move from A to B on many maps with all your forces and a minimal investment of a few hundred minerals can neutralize those evil Terran drops because Medivacs are somewhat squishy.

Tyler got punished by drops severely yesterday and today White-Ra does have to divert his attention from "the front" as well; its a mess nonetheless.

Probably because cannons cost money and because Marauders destroy builds far too quickly with stim.

Said Marauders have to be dropped first and if the cannons are placed at the rim of the landmass they get 2-3 shots off on the Medivac (at least) before those nasty Marauders are dropped ...

On maps with long cliffs like Shattered you need like 4 - 5 Cannons to cover everything, i.e. 600-750 minerals. That's absolutely not worth it, better get some extra Gateways to always be able to warp in there, or leave a couple of Stalkers. Blink Stalkers are the 2nd best counter to drops imo, Phoenix being #1 but that's a big investment as well.


Obviously you need "enough cannons" and if you build too few it is bad and you have to think about it this way: 3 cannons are just 5 Zealots preemptively warped in to defend which dont even cost supply and which can shoot air. Every time a Protoss warps in defensive forces he has the resources to build cannons and Marauders are able to deal with a round of those if supported by Medivacs.

Shattered Temple has a pretty long "cliffline" which is open to space, but there are maps where 2-3 cannons would be enough defense.

No supply is the only thing the Cannon has going for it, other than that Blink Stalkers are better in every way, you should agree with that. They can actually chase a dropship AND Blink away to avoid death. In the late late game where you are maxed and have spare minerals, sure throw down Cannons but in the mid game you should invest in a better army imo and just leave some Stalkers.

White-Ra lost the Metalopolis game due to the one drop into his main ... which allowed DDE to kill his gold expo. He also didnt have blink Stalkers at the time ... mostly Zealots, Sentries and some Colossi. Just as TB and d'Apollo said: a split Protoss force is too weak, but thats what would happen with your blink Stalkers responding to the drop and leaving the rest of your army elsewhere (unless you have pure blink Stalkers, but thats a weakness because you cant ever tech switch and it makes you predictable.

Just stop listening to the Day[9] mantra of "that's a Spine Crawler he didnt want to build" and look at it this way: a penny saved is a penny earned and preventing these drops will save you more resources than you have to spend to rebuild / counter it. Drops are very very very efficient if you only react when the units are already on the ground.


Where in the world do you want him to put those cannons on Metalopolis? He'd need to build like 7 or 8, and then his army would just get rolled in a straight-up battle. Protoss is not Zerg, they are not ahead economically by default, and can't afford to blow 1k minerals on Cannons just to maybe defend a drop in the future.


As I said maybe you don't have to cover the whole base but instead use the cannons to zone out an area so 3-4 stalkers can cover the rest. You would only need 2-3 cannons to zone out one area.


Maybe on some maps. It's definitely doable on, say, TDA. But on Metalopolis, the angle is just too wide, they can come in from too many directions. There's a reason Protosses rarely win PvT in close air, it's very difficult to defend against drops there.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Neelia
Profile Joined September 2010
Germany599 Posts
September 11 2011 15:18 GMT
#1828
I don't understand what TLO is trying to do here. His bunker pressure was very nice but the pure Marauder followup with ultra late stim is just weird?
Synche
Profile Joined May 2010
United States1345 Posts
Last Edited: 2011-09-11 15:20:14
September 11 2011 15:19 GMT
#1829
Who does this build actually work on? Same result as Socke. I think he's experimenting in the middle of a tournament.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 11 2011 15:19 GMT
#1830
Why does TLO keep insisting on using mules at his natural? He's lost around 8~ mules that were recently called down, that's so much potential money.
lalala
Bagi
Profile Joined August 2010
Germany6799 Posts
September 11 2011 15:20 GMT
#1831
Socke and DDE in the finals again!

I wonder how many times they gotta do this till people realize how good they are. Two highly underrated players.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 11 2011 15:20 GMT
#1832
Double expanding with 0 bunkers vs 6 gate

...not recommended
MosART
Profile Joined May 2010
United States1899 Posts
September 11 2011 15:23 GMT
#1833
Another creative lost by TLO. Double expanding w/o even a bunker at the front.
Leviance
Profile Joined November 2009
Germany4079 Posts
September 11 2011 15:23 GMT
#1834
On September 12 2011 00:20 HaXXspetten wrote:
Double expanding with 0 bunkers vs 6 gate

...not recommended


TLO has lost a lot of his ladder games when he was streaming because of not building bunkers, I don't know why he's still not making them :/
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
September 11 2011 15:25 GMT
#1835
TLO has done this 4 games in a row now and lost all 4 of them. I don't know what he sees in this build.
www.twitch.tv/antigrav1ty
Kanil
Profile Joined April 2010
United States1713 Posts
September 11 2011 15:27 GMT
#1836
I love White-Ra's warp prisms. Wish more people would use them. <3
I used to have an Oz icon over here ---->
sixfour
Profile Blog Joined December 2009
England11061 Posts
September 11 2011 15:28 GMT
#1837
wow tlo just got owned so badly
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 11 2011 15:28 GMT
#1838
That was so WhiteRa
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 11 2011 15:28 GMT
#1839
"Someone needs to call the police because this is out of this world" *makes farting noises with mouth*
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 11 2011 15:28 GMT
#1840
Special Tactics. Special. Fucking. Tactics.
VERY FRAGILE, LIKE A BABY PANDA EGG
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