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On September 11 2011 23:23 Carras wrote: hi,why is tlo in bronze finals and there is no result in the socke-tlo games ? was it WO or that ? Socke won 3-0 over TLO.
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Just a thing I noticed - why didn't White-Ra move away from collosi to HTs after he saw vikings? I mean, if he had strom in that last engagement a) vikings would be useless b) he would probably win. I mean, almost every protoss nowadays switches their tech from collosi to HT to archon to collosi again and so on...
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On September 11 2011 23:20 Rabiator wrote:Show nested quote +On September 11 2011 23:19 Sated wrote:On September 11 2011 23:17 Rabiator wrote: Why are Protoss players not building a ring of cannons around their bases when faced by a Terran? Its a pain to move from A to B on many maps with all your forces and a minimal investment of a few hundred minerals can neutralize those evil Terran drops because Medivacs are somewhat squishy.
Tyler got punished by drops severely yesterday and today White-Ra does have to divert his attention from "the front" as well; its a mess nonetheless. Probably because cannons cost money and because Marauders destroy builds far too quickly with stim. Said Marauders have to be dropped first and if the cannons are placed at the rim of the landmass they get 2-3 shots off on the Medivac (at least) before those nasty Marauders are dropped ... On maps with long cliffs like Shattered you need like 4 - 5 Cannons to cover everything, i.e. 600-750 minerals. That's absolutely not worth it, better get some extra Gateways to always be able to warp in there, or leave a couple of Stalkers. Blink Stalkers are the 2nd best counter to drops imo, Phoenix being #1 but that's a big investment as well.
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Philadelphia, PA10406 Posts
On September 11 2011 23:18 Montana[TK] wrote:Show nested quote +On September 11 2011 23:14 tree.hugger wrote: Dde is so irritating, he just does the exact same thing again and again, and it keeps working. I hear a little fanboyism there ;p WhiteRa's build seemed pretty thin, can't lose stalkers in the middle. Not really. Just pointing out a fact. When I said Dde is irritating, I meant that he'd be really irritating to play. I have a friend who plays this exact same style, and I can't stand it; you have to be watching carefully the entire time or you just lose the game, while he just has to focus once. Just the way it is, gotta be more aggressive about splitting your army. Phoenix help too.
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Just an update on our donation progress.
Current Player Tip Total : $1211.38 Current SCi4 Total : $2427.87
Thank you all for your generous donations.
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United Kingdom38256 Posts
Is anyone else missing sound? o-o
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On September 11 2011 23:25 Asha` wrote: Is anyone else missing sound? o-o Working fine for me.
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On September 11 2011 23:25 dani` wrote:Show nested quote +On September 11 2011 23:20 Rabiator wrote:On September 11 2011 23:19 Sated wrote:On September 11 2011 23:17 Rabiator wrote: Why are Protoss players not building a ring of cannons around their bases when faced by a Terran? Its a pain to move from A to B on many maps with all your forces and a minimal investment of a few hundred minerals can neutralize those evil Terran drops because Medivacs are somewhat squishy.
Tyler got punished by drops severely yesterday and today White-Ra does have to divert his attention from "the front" as well; its a mess nonetheless. Probably because cannons cost money and because Marauders destroy builds far too quickly with stim. Said Marauders have to be dropped first and if the cannons are placed at the rim of the landmass they get 2-3 shots off on the Medivac (at least) before those nasty Marauders are dropped ... On maps with long cliffs like Shattered you need like 4 - 5 Cannons to cover everything, i.e. 600-750 minerals. That's absolutely not worth it, better get some extra Gateways to always be able to warp in there, or leave a couple of Stalkers. Blink Stalkers are the 2nd best counter to drops imo, Phoenix being #1 but that's a big investment as well.
Obviously you need "enough cannons" and if you build too few it is bad and you have to think about it this way: 3 cannons are just 5 Zealots preemptively warped in to defend which dont even cost supply and which can shoot air. Every time a Protoss warps in defensive forces he has the resources to build cannons and Marauders are able to deal with a round of those if supported by Medivacs.
Shattered Temple has a pretty long "cliffline" which is open to space, but there are maps where 2-3 cannons would be enough defense.
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United Kingdom38256 Posts
On September 11 2011 23:25 Blondinbengt wrote:Working fine for me.
So weird, toggling mute on/off, restarting stream, restarting browser and nothing worked.
then adjusted volume slider from max and it was ok again o-o
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On September 11 2011 23:28 Rabiator wrote:Show nested quote +On September 11 2011 23:25 dani` wrote:On September 11 2011 23:20 Rabiator wrote:On September 11 2011 23:19 Sated wrote:On September 11 2011 23:17 Rabiator wrote: Why are Protoss players not building a ring of cannons around their bases when faced by a Terran? Its a pain to move from A to B on many maps with all your forces and a minimal investment of a few hundred minerals can neutralize those evil Terran drops because Medivacs are somewhat squishy.
Tyler got punished by drops severely yesterday and today White-Ra does have to divert his attention from "the front" as well; its a mess nonetheless. Probably because cannons cost money and because Marauders destroy builds far too quickly with stim. Said Marauders have to be dropped first and if the cannons are placed at the rim of the landmass they get 2-3 shots off on the Medivac (at least) before those nasty Marauders are dropped ... On maps with long cliffs like Shattered you need like 4 - 5 Cannons to cover everything, i.e. 600-750 minerals. That's absolutely not worth it, better get some extra Gateways to always be able to warp in there, or leave a couple of Stalkers. Blink Stalkers are the 2nd best counter to drops imo, Phoenix being #1 but that's a big investment as well. Obviously you need "enough cannons" and if you build too few it is bad and you have to think about it this way: 3 cannons are just 5 Zealots preemptively warped in to defend which dont even cost supply and which can shoot air. Every time a Protoss warps in defensive forces he has the resources to build cannons and Marauders are able to deal with a round of those if supported by Medivacs. Shattered Temple has a pretty long "cliffline" which is open to space, but there are maps where 2-3 cannons would be enough defense. No supply is the only thing the Cannon has going for it, other than that Blink Stalkers are better in every way, you should agree with that. They can actually chase a dropship AND Blink away to avoid death. In the late late game where you are maxed and have spare minerals, sure throw down Cannons but in the mid game you should invest in a better army imo and just leave some Stalkers.
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On September 11 2011 23:23 Carras wrote: hi,why is tlo in bronze finals and there is no result in the socke-tlo games ? was it WO or that ?
It wasn't a w/o, Socke won 3-0
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Hm White-Ra planting down 3rd when he sees a massive push coming, interesting.
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omg horrible engagement from White-Ra, wtf was that T_T
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Another terrible engagement for White-Ra...
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Sigh, what the hell was that?
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That was an impressively retarded decision from White-Ra
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The fuck? Why did White-Ra attack?...
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thats why i dont like white-ras play.
its like a beta tlo playing strange builds every game that are completly fragile.
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United Kingdom38256 Posts
Engaging terribly while leaving a ton of stalkers in your main and warping in off your warp prism at your opponents ><
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White-Ra plz win
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