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fast charge zealots have held my 1/1/1 a couple times already.
IMO my 1/1/1 work most of the times vs 1gateFE because if i scout that i won't move at 9/10 but instead at 6/7 minute mark.
Protoss just need to experiment... 1gate starport have been difficult to deal with too, because they cut reinforcements lift tanks etc etc, phoenix is a good counter.
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On August 08 2011 23:13 Poopi wrote:Show nested quote +On August 08 2011 22:52 Toadvine wrote:On August 08 2011 22:45 sunman1g wrote: i've seen ToD holding 1-1-1 build on EU ladder vs GM EU players
naniwa recently stopped it in b.net invitational and other times as well
i think korean protoss are not "that" good in the early game yet
edit: ofc it's super hard to stop, but it can be done and P just need to figure out what to do better Dunno about ToD, but in the Blizzard Invitational Tarson forgot Siege Mode and sat in the middle of the map with his army and half his scvs, waiting for it to complete... ToD held it against Sarens in the french WCG qualifiers, I think it was 1 gate expo but I'm not too sure, it was on xel'naga and he flanked + microed like a boss but it was well executed from SarenS too. I think good protoss players can repell it "easily" if they were able to expo fast, and I think that's why terrans now do an early marine+medivac+hellions poke against early expo before a variation of the 1-1-1. Watch vod or replay of MarineKing vs SaSe @CPL (xel'naga) and replay of MarineKing vs LoveCD on Shakuras.
So... Not only is it very hard to defend even if you do the "optimal" build against it, but Terran can scout your super early expo, punish it with a Marine push + Hellion drop, and still go through with the all-in 2 minutes later, after having killed 10+ probes. Great.
On August 08 2011 23:25 dragoonier wrote: If you want a solid defense of the 1/1/1 all-in you should really watch Mkp vs Xiaot game 1. It should be up on youtube. xiaot does a 1 gate expand adds a quick robo with 4 gateways in total. He uses a lot of stalkers and a few zealots and 2 immortals. The immortals and zealots go around of the terran army and attack the siege tanks from behind while the stalkers attack the marines. He also used a few probes to buffer the marine damage. I'm not sure if pulling probes is worth against so many marines but considering how hard this push is, it might be necessary.
That is a pretty good defense. However, MKP did the build in a pretty weird way, he moved out at 7:30 with like 2 Tanks and a Banshee, was forced to Siege in the middle, and then didn't even try to build bunkers in Xiaot's natural after getting his Tanks into a good position. Also, Xiaot would have had a lot of trouble if MKP had gotten a Raven.
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United States97276 Posts
On August 08 2011 21:10 Sc2Null wrote: soooo....the previous code-S players are falling left and right.. Yes because Fruitdealer and sC also got owned
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YES! Thanks JYP for eliminating the worst player of today's card.
On August 08 2011 21:10 Sc2Null wrote: soooo....the previous code-S players are falling left and right.. soooo....you call InCa and anypro code-S players..
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And the trend of Protosses only defending if the Terran screws up their Siege Mode timing continues. If Jjakji had Siege in that first engagement, Puzzle would've been 100% dead imo. Even with Jjakji's screwup he barely held.
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it is possible to defend it however i think it requires flanking and extreamly good mirco and hitting them before they seige, i think if they get seige and start making bunkers its as good as over!
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On August 08 2011 23:09 ondik wrote:Show nested quote +On August 08 2011 22:45 s3rp wrote:On August 08 2011 22:39 ondik wrote:On August 08 2011 22:27 s3rp wrote:
Well you probably have to guess if its coming or not . If the Terran walls for example there's an extremely high chance of it coming . If you scout Gas ( which you will on Maps where it is used ) and the Terran walls he will do this push.
And btw it is possible to hold on 1 Base IF you can get out 2 Colossi and are careful with them. ( not easy to do though i give you that ) This is not how this (or any) game should be played..you can't just guess and either have 50 % chance of holding it or just get behind always when terran does some other build. And I wonder how you want to get 2 colossi out before the allin hits.. BansBans could have easily had 2 maybe even 3 but he just stoppd after he got one and i think with a second he would've held because all that Marines would've died before the Collosus get killed. So what BO did he do? Because I just tried it and there's no way I could get 2 colossi before 9th minute AND be safe against an early attack. Even when I went for 2nd gas right after core I had to make only zealots and few stalkers (= no sentries) to be able to pump 2 colossi quickly, so any early attack would kill me. That's unfair, because the terran is making a 111 (+reactor and double techlab, the most unsafe 111 possible) and himself is absolutely not safe against an early attack. 4 gates, 3 gates stargate will kill the terran doing this build. As there is a pattern of maps on which this allin is used (btw, they removed xelnaga which was the perfect map for this), I think once protoss will just blindly allin terrans on those maps and they'll all die at the same rate they're killing the P at the moment, things will shift again.
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inca knocked out 
even worse anypro is knocked out
pretty sad, anypro is a pretty solid player (results wise)
hurray taeja and ganzi
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soooo many toss got knocked out....
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Missed the games for today. Did smart play well or did anypro play badly?
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United States15275 Posts
On August 09 2011 00:40 EnSky wrote: Missed the games for today. Did smart play well or did anypro play badly?
Little bit of both.
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On August 09 2011 00:40 EnSky wrote: Missed the games for today. Did smart play well or did anypro play badly? Anypro did a bad 4Gate which is difficult on Belshir Beach because of the high ground you have attached to your main, and the next game he blindly went DT vs Gate Robo opening.
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On August 09 2011 00:40 EnSky wrote: Missed the games for today. Did smart play well or did anypro play badly?
Anypro's games really where pretty sad. 4 Gate on Bel'shir just doesn't work with highground there and it showed . Second games was 1 Gate Robo vs Fast DT's and DT's obviosly didn't do jack.
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On August 09 2011 00:37 MrCon wrote:Show nested quote +On August 08 2011 23:09 ondik wrote:On August 08 2011 22:45 s3rp wrote:On August 08 2011 22:39 ondik wrote:On August 08 2011 22:27 s3rp wrote:
Well you probably have to guess if its coming or not . If the Terran walls for example there's an extremely high chance of it coming . If you scout Gas ( which you will on Maps where it is used ) and the Terran walls he will do this push.
And btw it is possible to hold on 1 Base IF you can get out 2 Colossi and are careful with them. ( not easy to do though i give you that ) This is not how this (or any) game should be played..you can't just guess and either have 50 % chance of holding it or just get behind always when terran does some other build. And I wonder how you want to get 2 colossi out before the allin hits.. BansBans could have easily had 2 maybe even 3 but he just stoppd after he got one and i think with a second he would've held because all that Marines would've died before the Collosus get killed. So what BO did he do? Because I just tried it and there's no way I could get 2 colossi before 9th minute AND be safe against an early attack. Even when I went for 2nd gas right after core I had to make only zealots and few stalkers (= no sentries) to be able to pump 2 colossi quickly, so any early attack would kill me. That's unfair, because the terran is making a 111 and himself is absolutely not safe against an early attack. 4 gates, 3 gates stargate will kill the terran doing this build. As there is a pattern of maps on which this allin is used (btw, they removed xelnaga which was the perfect map for this), I think once protoss will just blindly allin terrans on those maps and they'll all die at the same rate they're killing the P at the moment, things will shift again.
Even if you aren't safe against early attacks, you'll still have only one Colossus, and another one halfway done, when the push arrives at your doorstep. The other problem is that Marine push + Hellion drop MKP was doing in CPL China when he saw a super early expo. Very hard to defend against that with only ~5 units you'll have at that timing.
Besides, 4gate and 3 gate VR aren't that good against a 1/1/1. They're decent and can kill the Terran, but not anywhere near a counter. 4gate isn't that good in general after the nerf, and only kills the Terran outright if he got greedy and made a Banshee first instead of a Tank. Otherwise mass repair on the Tank and Bunker hold it quite well. 3 gate VR is better, but if the Terran doesn't build his production too close to the edge of his main, and just rushes for a Viking while repairing his Bunker, he's in a pretty decent spot. Not to mention you need to account for the possibility of Cloak. See Rain vs Oz at MLG Anaheim.
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wow DRG way to scare the shit out of me
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99% right on prediction bracket damn you tails and damn 1-1-1 build.
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8/8 on liquibets today 
Although I guess the majority of them were fairly easy to predict.
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On August 09 2011 01:23 DoomsVille wrote:8/8 on liquibets today  Although I guess the majority of them were fairly easy to predict. too
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