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[GSL] July Code A Finals - Page 39

Forum Index > StarCraft 2 Tournaments
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tdt
Profile Joined October 2010
United States3179 Posts
July 18 2011 10:08 GMT
#761
On July 18 2011 19:05 Poopi wrote:
Show nested quote +
On July 18 2011 19:04 FarbrorAbavna wrote:
On July 18 2011 19:01 Failsafe wrote:
On July 18 2011 19:01 FarbrorAbavna wrote:
On July 18 2011 18:58 bittman wrote:
On July 18 2011 18:53 Gamegene wrote:
Sigh... what was all that about "PvP is evolving out of 4-gate." T___T


Think it still needs a patch to have other build orders more viable. Not to kill the 4 gate, just something which makes the 4g a riskier build. As it is, 4gate in PvP isn't risky, it's a 1 base all-in with no risk unless your opponent 4 gates.

doesnt need a patch, it needs players that are good enough. It's been almost two months now that we've seen plenty of pvp from players that are good enough to make anyone who 4gates look like they belong in diamond but these two not so much. This time it's the players not the game.


yeah, obviously. code a finalists suck.

they dont suck, they got here through playing good. Their pvp though isnt really up to snuff. Watch a pvp with naniwa, mc or huk playing a similarly good player and you will be blown away when comparing it to what we are watching now.

Puzzle beat MC in a pvp long time ago when MC was still invincible in it.
Oh and I'm pretty sure that they have better PvP than NaNiWa/HuK...

You could beat MC 10% of the time in PvP. It's pretty iffy.
MC for president
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2011 10:08 GMT
#762
On July 18 2011 19:07 Drazerk wrote:
Game Five on terminus RE

In the right position is Tassadar

In the left position is Puzzle


6:00

Robos from both players
Femari
Profile Joined June 2011
United States2900 Posts
July 18 2011 10:08 GMT
#763
well.

lets hope this goes late game
Mvp | BoxeR | MarineKing | MC | viOlet | Scarlett | Flash | Bisu | XellOs | Sea | Fantasy | By.Sun
Pyre
Profile Joined July 2010
United States1940 Posts
July 18 2011 10:08 GMT
#764
coach came over before the game and said do the robo build
pLaNeT_302
Profile Joined September 2010
United States112 Posts
July 18 2011 10:08 GMT
#765
A robo bay thats a good sign...
Eurekastreet
Profile Joined November 2010
1308 Posts
July 18 2011 10:08 GMT
#766
A robo ?! Champagne!
"2 cannons, it's not one cannons" - White-Ra
NExt
Profile Blog Joined September 2010
Australia1651 Posts
July 18 2011 10:08 GMT
#767
Wolf just summed up PvP

"A stroke of luck and Tassadar is way ahead"

♥ :D
Waiting for Protoss Jesus
egonx
Profile Joined August 2010
Sweden20 Posts
July 18 2011 10:08 GMT
#768
Some of you blamed Tassadar for only 4-gating, but so far the case is that Puzzle is the one who never switches it up and only 4gates. Really hope Tassadar takes this game now.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2011 10:09 GMT
#769
On July 18 2011 19:08 Drazerk wrote:
Show nested quote +
On July 18 2011 19:07 Drazerk wrote:
Game Five on terminus RE

In the right position is Tassadar

In the left position is Puzzle


6:00

Robos from both players


6:30

Immortal from Tassadar
Haydin
Profile Joined December 2010
United States1481 Posts
July 18 2011 10:09 GMT
#770
BUT I THOUGHT PvP WAS BROKEN AND YOU COULD ONLY 4 GATE!
aka ilovesharkpeople
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 18 2011 10:09 GMT
#771
On July 18 2011 19:07 Meancookie wrote:
Show nested quote +
On July 18 2011 19:06 Failsafe wrote:
On July 18 2011 19:03 Umpteen wrote:
I understand Blizzard wanting to differentiate Protoss unit construction mechanics from Terran, but did they have to do it in a way that completely eliminates defender's advantage at the 6 minute mark with one cheap upgrade? Seriously, if both these players spawned in the same base these games wouldn't look any different.


yeah, it tilts the hell out of me that blizzard pours sixty million dollars (or a hundred million -- however much) into developing SC2 and they didn't hire someone with the wisdom to point out that eliminating defender's advantage is a really stupid move.


I agree with this. I'm not saying "REMOVE WARP-IN MECHANIC NAO" because that would seriously break the game, but in hindsight it might not have been such a good idea huh

High ground advantage is a better example of this and applies to all matchups (remove miss chance vs uphill units). The way they changed it was just so much less intuitive.
Seditary
Profile Joined March 2011
Australia7033 Posts
July 18 2011 10:09 GMT
#772
On July 18 2011 19:07 dani` wrote:
What did Unstable say is not allowed in between sets? Didn't catch it, watching replays or something?


Indeed, watching replays is not allowed between games in GSL.
Love is more fun than hate.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
July 18 2011 10:09 GMT
#773
How genius of Tassadar. Aggressive 4 gate 4 times in a row. Don't 4 gate the 5th game = insta-early game advantage.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2011 10:09 GMT
#774
On July 18 2011 19:09 Drazerk wrote:
Show nested quote +
On July 18 2011 19:08 Drazerk wrote:
On July 18 2011 19:07 Drazerk wrote:
Game Five on terminus RE

In the right position is Tassadar

In the left position is Puzzle


6:00

Robos from both players


6:30

Immortal from Tassadar


7:00

Robo bay from tassadar
enigamI
Profile Joined May 2010
Canada385 Posts
Last Edited: 2011-07-18 10:09:40
July 18 2011 10:09 GMT
#775
Wow, glad the first game i tune in for isn't a 4gate :D edit: 4gate vs 4gate
Gilead
Profile Joined July 2011
France63 Posts
July 18 2011 10:09 GMT
#776
at least we can see robo tech
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
July 18 2011 10:09 GMT
#777
puzzle should get a stargate if he sees the observer's blur
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
July 18 2011 10:09 GMT
#778
Lets be happy that theres a robotics now, he cant leave his base for 10 minutes, it will be extremely exciting.
Moderator
doffe
Profile Joined June 2010
Sweden636 Posts
July 18 2011 10:09 GMT
#779
On July 18 2011 19:08 DonaldLee wrote:
Show nested quote +
On July 18 2011 19:06 Spicy Pepper wrote:
I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes.


All these years and people are still adamantly advocating shield batteries XD


how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
Last Edited: 2011-07-18 10:10:03
July 18 2011 10:09 GMT
#780
No nvm blink inc.
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
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