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[GSL] July Code A Finals - Page 41

Forum Index > StarCraft 2 Tournaments
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Prev 1 39 40 41 42 43 68 Next
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2011 10:12 GMT
#801
On July 18 2011 19:11 Drazerk wrote:
Show nested quote +
On July 18 2011 19:10 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:08 Drazerk wrote:
On July 18 2011 19:07 Drazerk wrote:
Game Five on terminus RE

In the right position is Tassadar

In the left position is Puzzle


6:00

Robos from both players


6:30

Immortal from Tassadar


7:00

Robo bay from tassadar


7:30

Twilight council from puzzle


8:30

Immortal and blink from puzzle

Puzzle loses his observer


9:30

Forward pylon from Puzzle, Making a second OBS

Tassadar is getting thermal lance


11:00

Puzzle trying to attack the base of tassadar
I)etox
Profile Joined April 2011
1240 Posts
July 18 2011 10:12 GMT
#802
On July 18 2011 19:10 Daralii wrote:
Show nested quote +
On July 18 2011 19:09 doffe wrote:
On July 18 2011 19:08 DonaldLee wrote:
On July 18 2011 19:06 Spicy Pepper wrote:
I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes.


All these years and people are still adamantly advocating shield batteries XD


how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p

You can't warp in using an opponent's pylon. >_>


think he's talking about if the situation where pylon power from each player is overlapping
FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
July 18 2011 10:12 GMT
#803
On July 18 2011 19:10 Daralii wrote:
Show nested quote +
On July 18 2011 19:09 doffe wrote:
On July 18 2011 19:08 DonaldLee wrote:
On July 18 2011 19:06 Spicy Pepper wrote:
I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes.


All these years and people are still adamantly advocating shield batteries XD


how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p

You can't warp in using an opponent's pylon. >_>

He meant that a opponent Pylon would block the warpin, meaning if you have a pylon by the ramp, your opponent can't warp-in on the ramp
"hopefully swing the favor in your advantage." - Day[9]
NExt
Profile Blog Joined September 2010
Australia1651 Posts
July 18 2011 10:12 GMT
#804
base trade ! go go
Waiting for Protoss Jesus
TheSilverfox
Profile Joined December 2010
Sweden1928 Posts
July 18 2011 10:12 GMT
#805
Ladies and gentlemen - We have a new record in minutes for this series, over 12 minutes!
Also known as Joinsimon on Twitter/Reddit
Haydin
Profile Joined December 2010
United States1481 Posts
July 18 2011 10:12 GMT
#806
On July 18 2011 19:09 lbmaian wrote:
Next milestone: expansions.

Come on...


Oh look what's on the production tab!
aka ilovesharkpeople
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
Last Edited: 2011-07-18 10:13:18
July 18 2011 10:12 GMT
#807
Nvm
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
doffe
Profile Joined June 2010
Sweden636 Posts
July 18 2011 10:13 GMT
#808
On July 18 2011 19:11 Lorizean wrote:
Show nested quote +
On July 18 2011 19:10 Daralii wrote:
On July 18 2011 19:09 doffe wrote:
On July 18 2011 19:08 DonaldLee wrote:
On July 18 2011 19:06 Spicy Pepper wrote:
I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes.


All these years and people are still adamantly advocating shield batteries XD


how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p

You can't warp in using an opponent's pylon. >_>

that's not what he's saying. He wants your pylon radius to block opponents pylon.


I dont think I do though, It would make it possible to stop the pylon on lowground warping in highground by simply having pylons at the ramp BUT there could be so many weird things happening cause of this.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2011 10:13 GMT
#809
On July 18 2011 19:12 Drazerk wrote:
Show nested quote +
On July 18 2011 19:11 Drazerk wrote:
On July 18 2011 19:10 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:08 Drazerk wrote:
On July 18 2011 19:07 Drazerk wrote:
Game Five on terminus RE

In the right position is Tassadar

In the left position is Puzzle


6:00

Robos from both players


6:30

Immortal from Tassadar


7:00

Robo bay from tassadar


7:30

Twilight council from puzzle


8:30

Immortal and blink from puzzle

Puzzle loses his observer


9:30

Forward pylon from Puzzle, Making a second OBS

Tassadar is getting thermal lance


11:00

Puzzle trying to attack the base of tassadar


12:00

Base on the way for puzzle as he blinks into the main sniping a pylon unpowering the robo
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
July 18 2011 10:13 GMT
#810
whatever happened to the obvious 2 stargate chrono'd phoenix counter. i thought that was generally acknowledged to be the sickest and wisest move against robo
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 18 2011 10:13 GMT
#811
please go archon!
https://twitter.com/#!/IrisAnother
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 18 2011 10:13 GMT
#812
delays the fourth collosi. was it worth the blink?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Fenrir-Vice
Profile Joined May 2010
United States123 Posts
July 18 2011 10:13 GMT
#813
Achievement Unlocked : Made a Nexus!
Biscut Status: Buttered
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2011 10:13 GMT
#814
On July 18 2011 19:13 Drazerk wrote:
Show nested quote +
On July 18 2011 19:12 Drazerk wrote:
On July 18 2011 19:11 Drazerk wrote:
On July 18 2011 19:10 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:08 Drazerk wrote:
On July 18 2011 19:07 Drazerk wrote:
Game Five on terminus RE

In the right position is Tassadar

In the left position is Puzzle


6:00

Robos from both players


6:30

Immortal from Tassadar


7:00

Robo bay from tassadar


7:30

Twilight council from puzzle


8:30

Immortal and blink from puzzle

Puzzle loses his observer


9:30

Forward pylon from Puzzle, Making a second OBS

Tassadar is getting thermal lance


11:00

Puzzle trying to attack the base of tassadar


12:00

Base on the way for puzzle as he blinks into the main sniping a pylon unpowering the robo


12:45

A lot of stalkers goes down for puzzle
Kira__
Profile Joined April 2011
Sweden2672 Posts
July 18 2011 10:13 GMT
#815
holy fuck this game is long, will it ever end?
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
July 18 2011 10:13 GMT
#816
On July 18 2011 19:13 Failsafe wrote:
whatever happened to the obvious 2 stargate chrono'd phoenix counter. i thought that was generally acknowledged to be the sickest and wisest move against robo


twilight is too potent. they rolled the dice.
Waiting for Protoss Jesus
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 18 2011 10:13 GMT
#817
LOL at that laser
https://twitter.com/#!/IrisAnother
Pyre
Profile Joined July 2010
United States1940 Posts
July 18 2011 10:13 GMT
#818
this game is good so far
Logros
Profile Joined September 2010
Netherlands9913 Posts
July 18 2011 10:14 GMT
#819
Ouch Tassadar's Nexus is waaaay to late he should've just all-inned.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
July 18 2011 10:14 GMT
#820
Love seeing colo beams drag after something blinks away
How devious | http://anartisticanswer.blogspot.com.au/
Prev 1 39 40 41 42 43 68 Next
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