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United Kingdom31255 Posts
On July 18 2011 19:11 Drazerk wrote:Show nested quote +On July 18 2011 19:10 Drazerk wrote:On July 18 2011 19:09 Drazerk wrote:On July 18 2011 19:09 Drazerk wrote:On July 18 2011 19:09 Drazerk wrote:On July 18 2011 19:08 Drazerk wrote:On July 18 2011 19:07 Drazerk wrote:Game Five on terminus RE In the right position is  Tassadar In the left position is  Puzzle 6:00 Robos from both players 6:30 Immortal from Tassadar 7:00Robo bay from tassadar 7:30 Twilight council from puzzle 8:30Immortal and blink from puzzle Puzzle loses his observer 9:30Forward pylon from Puzzle, Making a second OBS Tassadar is getting thermal lance
11:00
Puzzle trying to attack the base of tassadar
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On July 18 2011 19:10 Daralii wrote:Show nested quote +On July 18 2011 19:09 doffe wrote:On July 18 2011 19:08 DonaldLee wrote:On July 18 2011 19:06 Spicy Pepper wrote: I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes. All these years and people are still adamantly advocating shield batteries XD how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p You can't warp in using an opponent's pylon. >_>
think he's talking about if the situation where pylon power from each player is overlapping
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On July 18 2011 19:10 Daralii wrote:Show nested quote +On July 18 2011 19:09 doffe wrote:On July 18 2011 19:08 DonaldLee wrote:On July 18 2011 19:06 Spicy Pepper wrote: I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes. All these years and people are still adamantly advocating shield batteries XD how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p You can't warp in using an opponent's pylon. >_> He meant that a opponent Pylon would block the warpin, meaning if you have a pylon by the ramp, your opponent can't warp-in on the ramp
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Ladies and gentlemen - We have a new record in minutes for this series, over 12 minutes!
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On July 18 2011 19:09 lbmaian wrote: Next milestone: expansions.
Come on...
Oh look what's on the production tab!
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On July 18 2011 19:11 Lorizean wrote:Show nested quote +On July 18 2011 19:10 Daralii wrote:On July 18 2011 19:09 doffe wrote:On July 18 2011 19:08 DonaldLee wrote:On July 18 2011 19:06 Spicy Pepper wrote: I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes. All these years and people are still adamantly advocating shield batteries XD how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p You can't warp in using an opponent's pylon. >_> that's not what he's saying. He wants your pylon radius to block opponents pylon.
I dont think I do though, It would make it possible to stop the pylon on lowground warping in highground by simply having pylons at the ramp BUT there could be so many weird things happening cause of this.
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United Kingdom31255 Posts
On July 18 2011 19:12 Drazerk wrote:Show nested quote +On July 18 2011 19:11 Drazerk wrote:On July 18 2011 19:10 Drazerk wrote:On July 18 2011 19:09 Drazerk wrote:On July 18 2011 19:09 Drazerk wrote:On July 18 2011 19:09 Drazerk wrote:On July 18 2011 19:08 Drazerk wrote:On July 18 2011 19:07 Drazerk wrote:Game Five on terminus RE In the right position is  Tassadar In the left position is  Puzzle 6:00 Robos from both players 6:30 Immortal from Tassadar 7:00Robo bay from tassadar 7:30 Twilight council from puzzle 8:30Immortal and blink from puzzle Puzzle loses his observer 9:30Forward pylon from Puzzle, Making a second OBS Tassadar is getting thermal lance 11:00Puzzle trying to attack the base of tassadar
12:00
Base on the way for puzzle as he blinks into the main sniping a pylon unpowering the robo
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whatever happened to the obvious 2 stargate chrono'd phoenix counter. i thought that was generally acknowledged to be the sickest and wisest move against robo
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delays the fourth collosi. was it worth the blink?
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Achievement Unlocked : Made a Nexus!
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United Kingdom31255 Posts
On July 18 2011 19:13 Drazerk wrote:Show nested quote +On July 18 2011 19:12 Drazerk wrote:On July 18 2011 19:11 Drazerk wrote:On July 18 2011 19:10 Drazerk wrote:On July 18 2011 19:09 Drazerk wrote:On July 18 2011 19:09 Drazerk wrote:On July 18 2011 19:09 Drazerk wrote:On July 18 2011 19:08 Drazerk wrote:On July 18 2011 19:07 Drazerk wrote:Game Five on terminus RE In the right position is  Tassadar In the left position is  Puzzle 6:00 Robos from both players 6:30 Immortal from Tassadar 7:00Robo bay from tassadar 7:30 Twilight council from puzzle 8:30Immortal and blink from puzzle Puzzle loses his observer 9:30Forward pylon from Puzzle, Making a second OBS Tassadar is getting thermal lance 11:00Puzzle trying to attack the base of tassadar 12:00Base on the way for puzzle as he blinks into the main sniping a pylon unpowering the robo
12:45
A lot of stalkers goes down for puzzle
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holy fuck this game is long, will it ever end?
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On July 18 2011 19:13 Failsafe wrote: whatever happened to the obvious 2 stargate chrono'd phoenix counter. i thought that was generally acknowledged to be the sickest and wisest move against robo
twilight is too potent. they rolled the dice.
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Ouch Tassadar's Nexus is waaaay to late he should've just all-inned.
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Love seeing colo beams drag after something blinks away
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