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[GSL] July Code A Finals - Page 40

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 38 39 40 41 42 68 Next
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2011 10:09 GMT
#781
On July 18 2011 19:09 Drazerk wrote:
Show nested quote +
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:08 Drazerk wrote:
On July 18 2011 19:07 Drazerk wrote:
Game Five on terminus RE

In the right position is Tassadar

In the left position is Puzzle


6:00

Robos from both players


6:30

Immortal from Tassadar


7:00

Robo bay from tassadar


7:30

Twilight council from puzzle
lbmaian
Profile Joined December 2010
United States689 Posts
July 18 2011 10:09 GMT
#782
Next milestone: expansions.

Come on...
phyren
Profile Blog Joined October 2009
United States1067 Posts
July 18 2011 10:09 GMT
#783
On July 18 2011 19:03 FiWiFaKi wrote:
Show nested quote +
On July 18 2011 19:00 phyren wrote:
On July 18 2011 18:57 Plexa wrote:
On July 18 2011 18:53 Haydin wrote:
On July 18 2011 18:35 zerat00l wrote:
Korea called. The 4 gate is still broken.


Homestory Cup and Naniwa/MC/Huk called. The problem is not 4 gate.

I'd really like to see top 4 and finals get played on the same day. Less prep time for a single match seems like it makes a big difference concerning the quality of games. Just look at MLG, Homestory, Dreamhack, NASL, and even weekly tournaments (including the korean one). Great finals consistently, unlike the GSL.

I disagree with that. PvP is just a really really dumb matchup. You require absolute precision to defend a 4gate vs non-4gate at this level so why take the risk? Play it safe and 4gate back, it's the smart thing to do in a final like this. I think this final would look more or less the same regardless of preptime.


I think it's just Tassadar. Essentially suiciding those first units to get the pylon in the main seem very strong. However, it means that he basically auto-loses if puzzle also 4 gates. If he didn't go so aggressive and tried to save the initial 2 until warp ins, then a number of non 4 gate builds would be viable.


Indeed that suicidal attempt was really dumb in my opinion. A good way to play it off imo is just retreat if you see the 4 gate, get a second gas, add a couple probes, and go heavier stalker. The only problem there is, if they choose to play more greedy theyľl go for blink and youľl die.

I dont think he could retreat though because he assumed that Puzzle had a proxy pylon.



The thing is, that suicidal attempt makes all the builds designed to beat 4 gate with early sentry or 3 stalkers fail hard. This could be brilliant in a larger sense for Tassadar. Now puzzle is going 4 gate defensively, which leaves Tassadar free to get a few extra probes and tech fast. Usually you can't do both unless you see your opponent doing so.
Dommk
Profile Joined May 2010
Australia4865 Posts
July 18 2011 10:10 GMT
#784
On July 18 2011 19:07 unit wrote:
Show nested quote +
On July 18 2011 19:01 Plexa wrote:
On July 18 2011 19:00 Dommk wrote:
On July 18 2011 18:57 Dfgj wrote:
On July 18 2011 18:56 wolfy4033 wrote:
So, I haven't really seen much pro sc2. Is 4gate all you do in pvp or what?

It's significantly harder to defend 4gate than it is to execute, so yeah, 4gate is pretty common. Sometimes you both 4gate, and then go 4gate blink/4gate robo.

No it isn't.

People only 4gate non-stop if they feel they are the inferior player. There isn't much one person can do when the other side is dedicating to the 4gate, but it isn't significantly harder to defend.
Uh. That's just not true....

this explains why my game vs HwangSin in the TLOpen #19, he 4gated and I didn't because clearly I was the superior player.....(/endsarcasm) that said 4gating is a solid opening in PvP generally safe from tons of other builds and can give you essentially a free-win if your opponent messes up (i misplaced my ff by a pixel allowing him vision to warpin and cripple me lol)

God, stop taking it out of context. I said "non-stop". 4gate is great, but in a bo7, 4gating 4 times in a row is a dumb idea. Especially since when you know it is coming it is much easier to stop. Tassadar just keeps committing to the 4gate instead of falling back and teching to Blink like MC, Huk or XioaT does. There is no reason to keep committing like that, you could tell the end result as soon as he was down one Stalker
Animostas
Profile Blog Joined August 2009
United States568 Posts
July 18 2011 10:10 GMT
#785
Uhp, will we have a game that will last longer than 10 minutes?
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2011 10:10 GMT
#786
On July 18 2011 19:09 Drazerk wrote:
Show nested quote +
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:08 Drazerk wrote:
On July 18 2011 19:07 Drazerk wrote:
Game Five on terminus RE

In the right position is Tassadar

In the left position is Puzzle


6:00

Robos from both players


6:30

Immortal from Tassadar


7:00

Robo bay from tassadar


7:30

Twilight council from puzzle


8:30

Immortal and blink from puzzle

Puzzle loses his observer
Phyxx
Profile Joined April 2010
Denmark681 Posts
July 18 2011 10:10 GMT
#787
So, how does puzzle win this?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 18 2011 10:10 GMT
#788
On July 18 2011 19:09 Haydin wrote:
BUT I THOUGHT PvP WAS BROKEN AND YOU COULD ONLY 4 GATE!


Tassadar did a build that would most likely to a 4gate. PvP has soooo many mindgames, often being luck-based in terms of tech choices.
Porouscloud - NA LoL
Daralii
Profile Joined March 2010
United States16991 Posts
July 18 2011 10:10 GMT
#789
On July 18 2011 19:09 doffe wrote:
Show nested quote +
On July 18 2011 19:08 DonaldLee wrote:
On July 18 2011 19:06 Spicy Pepper wrote:
I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes.


All these years and people are still adamantly advocating shield batteries XD


how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p

You can't warp in using an opponent's pylon. >_>
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Tantaburs
Profile Joined August 2010
Canada1825 Posts
July 18 2011 10:11 GMT
#790
On July 18 2011 19:10 Phyxx wrote:
So, how does puzzle win this?


Expand and hold tasadar im his base with blink
"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 18 2011 10:11 GMT
#791
On July 18 2011 19:10 Animostas wrote:
Uhp, will we have a game that will last longer than 10 minutes?

I'm sure the timing of the attack will conclude shortly after 600 game seconds.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
July 18 2011 10:11 GMT
#792
On July 18 2011 19:10 Phyxx wrote:
So, how does puzzle win this?


With his micro
How devious | http://anartisticanswer.blogspot.com.au/
Kiyo.
Profile Joined November 2010
United States2284 Posts
July 18 2011 10:11 GMT
#793
I think people who appreciate/enjoy watching Competitive FPS's(counter-strike, etc) can appreciate 4gate games more. Yes it's the same strat over and over, but you have to be able to appreciate what the players are actually doing and how well they're doing it.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2011 10:11 GMT
#794
On July 18 2011 19:10 Drazerk wrote:
Show nested quote +
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:09 Drazerk wrote:
On July 18 2011 19:08 Drazerk wrote:
On July 18 2011 19:07 Drazerk wrote:
Game Five on terminus RE

In the right position is Tassadar

In the left position is Puzzle


6:00

Robos from both players


6:30

Immortal from Tassadar


7:00

Robo bay from tassadar


7:30

Twilight council from puzzle


8:30

Immortal and blink from puzzle

Puzzle loses his observer


9:30

Forward pylon from Puzzle, Making a second OBS

Tassadar is getting thermal lance
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
July 18 2011 10:11 GMT
#795
We crossed the ten minute mark!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 18 2011 10:11 GMT
#796
On July 18 2011 19:10 Phyxx wrote:
So, how does puzzle win this?

Expand and hope tassadar doesn't push
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
July 18 2011 10:11 GMT
#797
On July 18 2011 19:09 Beyonder wrote:
Lets be happy that theres a robotics now, he cant leave his base for 10 minutes, it will be extremely exciting.

hahahaha

yeah, it's bad to worse. 4 gate, predictable but at least yields some interesting micro.

alternatively, robos to colos, which probably yields the most boring of all possible game outcomes -- boring macro, boring micro.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
doffe
Profile Joined June 2010
Sweden636 Posts
July 18 2011 10:11 GMT
#798
On July 18 2011 19:10 Daralii wrote:
Show nested quote +
On July 18 2011 19:09 doffe wrote:
On July 18 2011 19:08 DonaldLee wrote:
On July 18 2011 19:06 Spicy Pepper wrote:
I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes.


All these years and people are still adamantly advocating shield batteries XD


how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p

You can't warp in using an opponent's pylon. >_>


that wasnt exactly what I meant, think about it one more time
Lorizean
Profile Blog Joined March 2011
Germany1330 Posts
July 18 2011 10:11 GMT
#799
On July 18 2011 19:10 Daralii wrote:
Show nested quote +
On July 18 2011 19:09 doffe wrote:
On July 18 2011 19:08 DonaldLee wrote:
On July 18 2011 19:06 Spicy Pepper wrote:
I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes.


All these years and people are still adamantly advocating shield batteries XD


how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p

You can't warp in using an opponent's pylon. >_>

that's not what he's saying. He wants your pylon radius to block opponents pylon.
lxanderl
Profile Joined April 2011
United States629 Posts
July 18 2011 10:12 GMT
#800
puzzle you are not huk!
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