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[GSL] July Code A Finals - Page 23

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 21 22 23 24 25 68 Next
ragealot
Profile Joined July 2011
432 Posts
July 18 2011 09:42 GMT
#441
I came back late and it's 2-0 already. Typical PvP matches I am guessing.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 18 2011 09:42 GMT
#442
hope to see some wacky FE on this map.

*flash back to SocceR*

NONONONONONO
https://twitter.com/#!/IrisAnother
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
July 18 2011 09:42 GMT
#443
Cross spots Crevasse. That actually does help a little.
Tppz!
Profile Joined October 2010
Germany1449 Posts
July 18 2011 09:42 GMT
#444
I was gone after the end of Game 2. Is it over yet?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 18 2011 09:42 GMT
#445
Just tuned in! Tassadar hwaiting!
Administrator~ Spirit will set you free ~
branflakes14
Profile Joined July 2010
2082 Posts
July 18 2011 09:42 GMT
#446
Immortals are a terrible idea. That first Immortal has cost you 450/200 and it can't kite Zealots.
iamthedave
Profile Joined February 2011
England2814 Posts
July 18 2011 09:42 GMT
#447
On July 18 2011 18:40 Medrea wrote:
Show nested quote +
On July 18 2011 18:37 Serpico wrote:
On July 18 2011 18:35 Medrea wrote:
On July 18 2011 18:34 425kid wrote:
how do people downvote that game? sick micro wars


Lot of TL folks dont like to see attacking unless 3 bases are had by both sides.


Most of SC 2 so far has been early aggression, dont really care to see more.


As I stated earlier. Lots of people dont care to see players play the game Base Builder 2: Now it Gets Real, for 10 minutes before doing somethign.


I'd like to see some variety. PvP is nothing but early game aggression. Other matchups have the potential to end in 7 minutes or 45. When was the last time we saw a genuine macro PvP? It comes down to about two builds in 90% of games: 3 gate robo or 4 gate.

What's interesting about this? It's the same thing over and over and over and over.

You've seen one PvP you've seen them all.
I'm not bad at Starcraft; I just think winning's rude.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 18 2011 09:43 GMT
#448
On July 18 2011 18:42 ragealot wrote:
I came back late and it's 2-0 already. Typical PvP matches I am guessing.

both games were 4gate wars, game 2 was pretty epic
https://twitter.com/#!/IrisAnother
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 18 2011 09:43 GMT
#449
On July 18 2011 18:42 Failsafe wrote:
among other solution, i propose 25% chance of diablo spawning in your base if 4 gates are produced before the 6 minute mark. probably the only way to solve the matchup.


I wish you were Dustin Browder.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Tosho
Profile Joined August 2010
Australia498 Posts
July 18 2011 09:43 GMT
#450
Fast warp gate tech is too strong in pvp imo. They need to make it so units warping in via warp gate take longer to materialise, even just a few seconds would really go a long way to making a dent in this kind of play. I'm not suggesting the unit times get increased, im saying the warp in should take a few more seconds.

To re-balance it a bit into the later game there could be an upgrade say on the robo support bay to decrease the warp in time on gateways and warp prisms. If they did this then players on the defensive could leave their gates shut down to increase their chances at holding attacks in the early game. Warp gates would still be extremely powerful too, fractionally less like having a 4 gates of your own directly in the other guys base.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
July 18 2011 09:43 GMT
#451
On July 18 2011 18:42 ragealot wrote:
I came back late and it's 2-0 already. Typical PvP matches I am guessing.


Puzzle derped the first game, and the second his defensive 4gate was too slow but me nearly won anyway through some really intense micro, and was one of the better 4gate games
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2011 09:44 GMT
#452
Something has come up which I can't help

Very sorry for no live reports.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2011-07-18 09:46:09
July 18 2011 09:44 GMT
#453
On July 18 2011 18:42 iamthedave wrote:
Show nested quote +
On July 18 2011 18:40 Medrea wrote:
On July 18 2011 18:37 Serpico wrote:
On July 18 2011 18:35 Medrea wrote:
On July 18 2011 18:34 425kid wrote:
how do people downvote that game? sick micro wars


Lot of TL folks dont like to see attacking unless 3 bases are had by both sides.


Most of SC 2 so far has been early aggression, dont really care to see more.


As I stated earlier. Lots of people dont care to see players play the game Base Builder 2: Now it Gets Real, for 10 minutes before doing somethign.


I'd like to see some variety. PvP is nothing but early game aggression. Other matchups have the potential to end in 7 minutes or 45. When was the last time we saw a genuine macro PvP? It comes down to about two builds in 90% of games: 3 gate robo or 4 gate.

What's interesting about this? It's the same thing over and over and over and over.

You've seen one PvP you've seen them all.

It really comes down to the individual toss players. We've seen wonderful 4 gate games between huk/mc that lasted 20+ minutes, macro wars from hasuobs, etc. I kind of blame this map pool, even before the games are played the commentators were pointing out that this map and the last map almost necessitate 4 gating.

Also I think puzzle lost the last game because he warped in units in tassadars main and they did no damage and made his army smaller (we only got a brief shot of it)
Pyre
Profile Joined July 2010
United States1940 Posts
July 18 2011 09:44 GMT
#454
4 gate
zex66
Profile Joined May 2010
Canada651 Posts
July 18 2011 09:44 GMT
#455
On July 18 2011 18:42 Failsafe wrote:
among other solution, i propose 25% chance of diablo spawning in your base if 4 gates are produced before the 6 minute mark. probably the only way to solve the matchup.


DIABLO WALKS THE EARTH! *screen shakes like crazy*
Fenrir-Vice
Profile Joined May 2010
United States123 Posts
July 18 2011 09:44 GMT
#456
4gate vs 4gate, i'm 3 for 3 so far on prediction!
Biscut Status: Buttered
OsC
Profile Joined October 2010
Canada542 Posts
July 18 2011 09:44 GMT
#457
more 4gate please

strong pathetic matchup
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
July 18 2011 09:44 GMT
#458
On July 18 2011 18:43 Tosho wrote:
Fast warp gate tech is too strong in pvp imo. They need to make it so units warping in via warp gate take longer to materialise, even just a few seconds would really go a long way to making a dent in this kind of play. I'm not suggesting the unit times get increased, im saying the warp in should take a few more seconds.

To re-balance it a bit into the later game there could be an upgrade say on the robo support bay to decrease the warp in time on gateways and warp prisms. If they did this then players on the defensive could leave their gates shut down to increase their chances at holding attacks in the early game. Warp gates would still be extremely powerful too, fractionally less like having a 4 gates of your own directly in the other guys base.


4 gate isnt actually as powerful as you think it is on maps where you can forcefield your ramp with one ff. But sadly these maps you have to 4 gate as there is no way to cut their army.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
hawthwang
Profile Joined June 2011
United States107 Posts
July 18 2011 09:45 GMT
#459
Puzzzzle
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
July 18 2011 09:45 GMT
#460
Tassader making more probes, but moving out anyway because he didn't watch the PvP daily last week.
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