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On July 18 2011 18:42 branflakes14 wrote: Immortals are a terrible idea. That first Immortal has cost you 450/200 and it can't kite Zealots.
Zealots arent very good against invisible walls though.
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On July 18 2011 18:43 Tosho wrote: Fast warp gate tech is too strong in pvp imo. They need to make it so units warping in via warp gate take longer to materialise, even just a few seconds would really go a long way to making a dent in this kind of play. I'm not suggesting the unit times get increased, im saying the warp in should take a few more seconds.
To re-balance it a bit into the later game there could be an upgrade say on the robo support bay to decrease the warp in time on gateways and warp prisms. If they did this then players on the defensive could leave their gates shut down to increase their chances at holding attacks in the early game. Warp gates would still be extremely powerful too, fractionally less like having a 4 gates of your own directly in the other guys base. The problem with this is that we rely so very heavily on being able to quickly warp in units, or we basically lose outright to any early push vZ or T. You would have to significantly buff gateway units to compensate, and then things like proxy 2-gate become that much harder to stop.
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Draz needs a minute so I"m picking up the Live Report. 3:15 Zealot Stalker for both players with identical builds with a 5 second or less advantage to Tassadar
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On July 18 2011 18:45 Probe1 wrote: Draz needs a minute so I"m picking up the Live Report. 3:15 Zealot Stalker for both players with identical builds with a 5 second or less advantage to Tassadar 4:30 4 gate for both players, Tassadar with a probe lead
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There is one build i do on Tal'Darim thats not 4gate might be considered cheese cause it will only work once.. but i think its actually a great thing to throw into a bo5/7 series
10 gate and chrono outs units from 1 gate put on some pressure and make it look like a four gate. but instead i throw down a forge and cannon expand behind it.
Im mid masters so it does work at a decent level...
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If we're lucky we should get every game this series be a 4gate.
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The luckiest probe of all time.
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Dear casters it's a mirror match stop using unclear pronouns
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Woohoo! Going further than the 4 gate stage this time!
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On July 18 2011 18:45 Probe1 wrote:Show nested quote +On July 18 2011 18:45 Probe1 wrote: Draz needs a minute so I"m picking up the Live Report. 3:15 Zealot Stalker for both players with identical builds with a 5 second or less advantage to Tassadar 4:304 gate for both players, Tassadar with a probe lead 6:00 A second gas is taken by both players and all their warpgates are engaged
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Love both of players twitching their armies at the Tassadars ramp
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Sneaky pylon by Tassadar! :D
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On July 18 2011 18:45 Ribbon wrote: Tassader making more probes, but moving out anyway because he didn't watch the PvP daily last week.
PvP is horrible because of the blind countering. Making probes but looking like you're going to 4 gate is part of the mind games.
Blind countering is why PvP is a horrible matchup. Theres a reason why its a dice roll match up.
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I love that the Code A finals are people from ZeNEX annd NSH, even though it's PvP and it looks pretty boring atm
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On July 18 2011 18:46 Probe1 wrote:Show nested quote +On July 18 2011 18:45 Probe1 wrote:On July 18 2011 18:45 Probe1 wrote: Draz needs a minute so I"m picking up the Live Report. 3:15 Zealot Stalker for both players with identical builds with a 5 second or less advantage to Tassadar 4:304 gate for both players, Tassadar with a probe lead 6:00A second gas is taken by both players and all their warpgates are engaged 6:30 Twilight council for Puzzle and 7:00 Blink being researched for Puzzle.
No advanced buildings for Tassadar yet.
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Some pretty sick blink micro
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