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[NASL] Playoffs Day 2 - Page 71

Forum Index > StarCraft 2 Tournaments
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dragoonier
Profile Joined January 2011
Germany154 Posts
June 17 2011 03:42 GMT
#1401
Nerchio destroyed Morrow now two times in a final. The one with Morrow as a Terran was a bit closer of course. So I wouldn't say he is the best foreign zerg. There is no clear best foreign zerg at the moment.
Nada as expected didn't play anywhere near his normal level and also has a tendency to play way to passive against zerg. I definatly think that Morrow could crumble if you harrass him to death.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
June 17 2011 03:42 GMT
#1402
On June 17 2011 12:40 CEPEHDREI wrote:
now i rly would love to see a MMA vs MorroW series. should be pretty epic

MMA would roll Morrow. His multitasking and harass would keep Morrow from droning so heavily. To me MMA wins just by being better at multitasking than his opponents. I don't think Morrow is better than Losira and we all saw what happened at MLG.
www.superbeerbrothers.com
akalarry
Profile Joined January 2011
United States1978 Posts
June 17 2011 03:42 GMT
#1403
at the end of the day, the main reason nada lost was cuz he let morrow drone too hard. morrow could have done anything and won that game.

he could've made more use of his blue flame hellions but he gave up way too early. if he just makes 10 hellions he can go on a rampage and have a good chance of killing a ridiculous amount of drones, lings + map control until mutas come out. also he needed to obviously drop way more to strain morrow's multitasking. one of the best times to drop is when you are on the offensive or defensive, which nada didn't do. also his first medivac drop was really really bad, so he might have just given up on it.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
June 17 2011 03:43 GMT
#1404
The way ZvT works now, Terran has to rely on its early game pressure. Unlike in BW, you just need to apply pressure till Zerg makes a few more zergling instead on drone and Terran can sit back on 2 bases wait for vessle than push.
Because of the larva inject mechanic, Terran in SC2 needs to kill or do something to let Zerg makes less than 10+ drones in early game if Terran wants to have a fair chance in mid-late game.

In most ZvT nowadays, I can tell whos gonna win in the first 10 mins and almost always right about it. If you are 40 scvs- 70drones than its kind of over unless Zerg screw up badly or Terran pull off some incredible timing push that can kill Zerg's 3rd.
Terran
Chainfire99
Profile Joined August 2010
Canada474 Posts
June 17 2011 03:43 GMT
#1405
On June 17 2011 12:42 dragoonier wrote:
I definatly think that Morrow could crumble if you harrass him to death.



oh hai, MMA!
Vincere Vel Mori
DoomsVille
Profile Joined August 2010
Canada4885 Posts
June 17 2011 03:43 GMT
#1406
I really think Terrans are going to keep getting rolled against BL/Infestor/corruptor unless more ghost play is used. A few good EMPs and the composition gets rolled over.

Without fungal the composition isn't very strong.

Very similar to TvP where a colossus/HT/gateway army rolls over T unless they can get some good EMPs on the HTs (or snipe them). Once the storms are out of the way colossus/gateway balls are completely manageable.
Azarkon
Profile Joined January 2010
United States21060 Posts
June 17 2011 03:44 GMT
#1407
I just realized that I had forgotten about Ret for some reason

Just because he isn't in the playoffs - because he's in the FINALS - doesn't mean he's disappeared. Ret is also a top Zerg, and probably the Liquid player posting the most results as of late. I think we'll be seeing more of Ret in the upcoming LANs, which will determine where he stands in relation to the other top Zergs mentioned.

Ret's performance in NASL has been quite excellent so far, and he did relatively well in MLG as well.
akalarry
Profile Joined January 2011
United States1978 Posts
June 17 2011 03:44 GMT
#1408
what's the point of having 400 apm if you're just going to play defense. if you have better mechanics and multitasking, then you can have a great advantage on that alone because the opponent's multitask won't be able to keep up.
Batch
Profile Joined May 2010
Sweden692 Posts
Last Edited: 2011-06-17 03:45:33
June 17 2011 03:44 GMT
#1409
"Why did NaDa lose? Terran UP, Zerg OP! QQ"

This is why NaDa lost:
1) MorroW got a fast expansion and build almost only drones.
2) NaDa failed to harass MorroW with his hellions because he let 8 zerglings and a queen take down his three blue flame hellions.
3) MorroW expanded again and was up one base.
4) NaDa stays in his base.
5) MorroW techs like crazy and expands to a fourth base.
6) NaDa stays in his base.
7) MorroW does some minor harass and is now up two bases.
8) NaDa stays in his base.
9) MorroW does a slow push, kills of NaDas army, and move back to regen health and energy.
10) NaDa rebuild his army and stays in his base.
11) MorroW kills NaDas army a few times before NaDa gg:s.

Zerg OP?
wzzit
Profile Joined February 2011
United States201 Posts
June 17 2011 03:45 GMT
#1410
On June 17 2011 12:42 Mailing wrote:
I don't understand how terrans are not making 3-4 ghosts vs Infestors, but have no fucking problem making 3-4 ghosts vs high templar.

Korean terrans are completely dominating in every MU and you still complain about the super end game zerg army that is 100% reliant on fungals that can be negated with an AoE spell?


Because terrans don't make tanks against Protosses. The money you spend on tanks in TvZ leaves little room for ghosts.

That said, I don't think TvZ is imbalanced just because Nada lost. Slayers MMA has shown the world that terrans can beat zergs on macro maps if they multitask and effectively utilize dropships.
dde
Profile Joined November 2010
Canada796 Posts
June 17 2011 03:45 GMT
#1411
you guys are like get ghosts and get ghosts to counter infestors. getting ghosts means less number of marines and less number of tanks and medivacs. The whole army of terran will just get eaten by pure zerglings with good upgrades.
yes
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
June 17 2011 03:45 GMT
#1412
On June 17 2011 12:34 NickelStarCraft wrote:
The BL/Infestor combination is going to be changed. Wouldn't have mattered that game, but if you have a bunch of ghosts, maybe you survive, if you cloak, and zerg has no detection, and you EMP perfectley, and you micro your marines really well, and unsiege your tanks, and have enough Vikings, ...... Then maybe you win. Otherwise your dead.


And if Zerg goes up against marine thor seige tank with banelings zergling muta. If they magic box perfectly, micro their banelings perfectly, get their lings into good position, the terran doesn't have units in too good of a position and uses terrain to his advantage, you might kill off the Terran. Otherwise you're dead.

That's just how the game is, you've got to play and micro your things correctly if you want to win. That's how broodwar was and that was a pretty balanced game. If you made one bad move your entire army was dead. But that's what separated the best from the rest. That's what makes the game difficult. Without it, it would be too easy. Seriously...

The amount of whining in LR threads these days...
-Frog-
Profile Joined February 2009
United States514 Posts
June 17 2011 03:46 GMT
#1413
Nice job Morrow you are a beast.
powered by coffee, driven by hate.
Chainfire99
Profile Joined August 2010
Canada474 Posts
Last Edited: 2011-06-17 03:47:24
June 17 2011 03:46 GMT
#1414
" terrans can beat zergs on macro maps if they multitask and effectively utilize dropships."
Easier said then done! My multitasking isn't at that level yet

Anyways...solid games...Terrans can't win it all (this isn't the GSL)!
Vincere Vel Mori
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
June 17 2011 03:46 GMT
#1415
On June 17 2011 12:43 Caphe wrote:
The way ZvT works now, Terran has to rely on its early game pressure. Unlike in BW, you just need to apply pressure till Zerg makes a few more zergling instead on drone and Terran can sit back on 2 bases wait for vessle than push.
Because of the larva inject mechanic, Terran in SC2 needs to kill or do something to let Zerg makes less than 10+ drones in early game if Terran wants to have a fair chance in mid-late game.

In most ZvT nowadays, I can tell whos gonna win in the first 10 mins and almost always right about it. If you are 40 scvs- 70drones than its kind of over unless Zerg screw up badly or Terran pull off some incredible timing push that can kill Zerg's 3rd.


It's balanced by the fact that there are so many ways terran can be aggressive early and do lots of damage. Seriously do you want terran to have a better late game than zerg as well as a better early game? How will that make the game balanced? If you're going to nerf zerg late game you would also have to nerf terran early game or it would just become a joke.
drox22
Profile Joined April 2011
129 Posts
June 17 2011 03:46 GMT
#1416
On June 17 2011 12:38 Spectorials wrote:
Show nested quote +
On June 17 2011 12:33 Cryhavoc wrote:
On June 17 2011 12:31 drox22 wrote:
On June 17 2011 12:27 Spectorials wrote:
Cannot believe that people think that ghosts are NOT good vs that composition..

Ghosts are fantastic units and can completely nullify infestors


Why is it so hard to understand that if you go for mass ghosts you will just get rolled by ling baneling later on?

he just needed 2 ghosts to emp whole infestors what mass ghost are you talking about


+1

never said mass ghosts. 3-4 with cloak is sufficient to shutdown the majority of fungals.

gotta be a bit more open minded drox n co



Ok real talk here. I'm not complaining about terran as a race, I think up until midgame the matchups are all perfectly balanced. BUT, terran always has to be scared of lategame.

3-4ghosts emping all the infestors, fine. But then you need like 20 vikings to kill all the corrupter and mass broodlords and that only works if you really hit every single infestor, if there is just one fungal left and hits your vikings... its game over.

And vikings don't kill broodlords and corrupters fast enough, you need alot of ghosts to snipe some broordlords aswell otherwise the zerg will just remake some infestors and fungal your vikings again. The problem here is fungal, 1 fungal can kill the entire terran army. terran and not even protoss do have anything in their army that can just end the game with 1 single spell. And that is the problem. You would have to be really naive if you think it's possible to emp every single infestor on the map before they get at least one fungal off. and that is the problem, I as a terran player am really scared of lategame and when you look at this thread or even pro replays it's pretty much every terran that is scared of specifically zerg lategame.

But I'm not complaining because terran can win with good harrassement and nice attacks in the early or midgame. The problem is lategame and how bad the terran units are vs zerg lategame and it annoys alot of viewers simply because once zerg gets maxed and has their broodlord infestor combo you can most definitely call it GG from there on.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
June 17 2011 03:46 GMT
#1417
On June 17 2011 12:43 DoomsVille wrote:
I really think Terrans are going to keep getting rolled against BL/Infestor/corruptor unless more ghost play is used. A few good EMPs and the composition gets rolled over.

Without fungal the composition isn't very strong.

Very similar to TvP where a colossus/HT/gateway army rolls over T unless they can get some good EMPs on the HTs (or snipe them). Once the storms are out of the way colossus/gateway balls are completely manageable.

Actually if you let zerg gets that much of a econ advantage like this game just now, no matter what Nada did, he would still lose.
Morrow didn't even ultilize every tricks that Zerg has. Lets say Nada make a few clocked ghost, well Morrow just 1-a everything and instand remax with his endless mineral supply.
Or he just drop Nada 3rds or his mainbase with ease and Nada just can't do anything about it.
Nada was dead 10 mins before he typed out.
Terran
DoomsVille
Profile Joined August 2010
Canada4885 Posts
June 17 2011 03:47 GMT
#1418
On June 17 2011 12:45 dde wrote:
you guys are like get ghosts and get ghosts to counter infestors. getting ghosts means less number of marines and less number of tanks and medivacs. The whole army of terran will just get eaten by pure zerglings with good upgrades.

4 ghosts is going to significantly lower your tank/marine numbers?

What's better... being rolled by broodlord/infestor/corruptor or atleast putting up some sort of fight with ghosts?

Clearly marines/tanks/vikings does very little to BL/Infestor/corruptor...
dragoonier
Profile Joined January 2011
Germany154 Posts
June 17 2011 03:48 GMT
#1419
I forgot if you want to see good terran late game play, watch the first game Nerchio vs. Marrow from the shoutcraft invitational. Morrow went 6-7 ghosts with marine tanks, almost no vikings.
He emped all the infestor, sniped a few broodlords and then stimped marines in to kill the rest.
Seditary
Profile Joined March 2011
Australia7033 Posts
June 17 2011 03:48 GMT
#1420
I had a good laugh at the thread.

Loads of people with Zerg icons saying to get ghosts to own.

Loads of people with Terran icons saying that sucks and also fungal is too awesome.

Its almost like they think the advice is poisoned.
Love is more fun than hate.
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