Ghosts are the answer.
[NASL] Playoffs Day 2 - Page 72
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jmbthirteen
United States10734 Posts
Ghosts are the answer. | ||
DoomsVille
Canada4885 Posts
On June 17 2011 12:46 Caphe wrote: Actually if you let zerg gets that much of a econ advantage like this game just now, no matter what Nada did, he would still lose. Morrow didn't even ultilize every tricks that Zerg has. Lets say Nada make a few clocked ghost, well Morrow just 1-a everything and instand remax with his endless mineral supply. Or he just drop Nada 3rds or his mainbase with ease and Nada just can't do anything about it. Nada was dead 10 mins before he typed out. Oh I don't mean in this game specifically. Nada lost because he let Morrow expand endlessly and drone up to over 100 drones and creep the entire map all while not putting on any aggression whatsoever. | ||
Caphe
Vietnam10817 Posts
On June 17 2011 12:46 tomatriedes wrote: It's balanced by the fact that there are so many ways terran can be aggressive early and do lots of damage. Seriously do you want terran to have a better late game than zerg as well as a better early game? How will that make the game balanced? If you're going to nerf zerg late game you would also have to nerf terran early game or it would just become a joke. My post wasn't a balance QQ, what I meant is the game is too linear now. Either you get early game or late game advantage due to what race you are playing. I wish, if some how they give Z and T more option for their gameplay that would be great. The game is just too predictable now. Like me when I laddering, if I can't do any damage to the Zerg opponent in the first 10mins, I just lost my will to play, lol. And if I kill like 15 of his drones, I just know that I would roll over him later on. O_O I don't like that predictable feel at all. | ||
Misoza
Australia571 Posts
On June 17 2011 12:42 Mailing wrote: I don't understand how terrans are not making 3-4 ghosts vs Infestors, but have no fucking problem making 3-4 ghosts vs high templar. Because you don't make/need (as many) tanks vs Protoss. | ||
Cryhavoc
372 Posts
On June 17 2011 12:45 dde wrote: you guys are like get ghosts and get ghosts to counter infestors. getting ghosts means less number of marines and less number of tanks and medivacs. The whole army of terran will just get eaten by pure zerglings with good upgrades. so you are saying 2 ghosts (400 min 200gas) > loosing whole marines to fungal | ||
figq
12519 Posts
i think he would have wanted to drop a lot more often and on multiple fronts | ||
tdt
United States3179 Posts
On June 17 2011 12:38 tomatriedes wrote: Oh yes poor terrans, their race is so UP, they can't even win a major tournament anymore. Oh, wait a minute I forgot about MLG and GSL. Everyone is talking late game here. Terran has to harass or make major mid game pushes or its over. | ||
DoomsVille
Canada4885 Posts
On June 17 2011 12:50 Misoza wrote: Because you don't make/need (as many) tanks vs Protoss. And you make 0 marauders vs. zerg. The gas is there. The only thing you're lacking is the production (rax + tech lab). Hell even fi it cuts into your tank count... isn't that better than just outright losing the second BL/infestors/corruptors come out? | ||
jmbthirteen
United States10734 Posts
On June 17 2011 12:51 Cryhavoc wrote: so you are saying 2 ghosts (400 min 80 gas) > loosing whole marines to fungal You think ghosts cost 200/40? Its 200/100 | ||
Caphe
Vietnam10817 Posts
On June 17 2011 12:49 jmbthirteen wrote: Seriously fellow Terran players, get a grip. Remember when we told Zerg players to use infestors more when they were QQ'ing? Now as Terran struggles and they say build Ghosts, there is just QQ.. Come on now. Ghosts are the answer. I agree Ghosts are the answer for infestor but not in this game. Morrow got this no matter what Nada did. I think thats what some people in thread is trying to say. | ||
TheHova
United Kingdom2612 Posts
On June 17 2011 12:51 tdt wrote: Everyone is talking late game here. Terran has to harass or make major mid game pushes or its over. Zerg has to harass the Protoss too. It's part of the game... Do drops, baneling bombs, nydus, small armys to spread them out etc... That's why Zergs are doing okay against Protoss now instead of getting steamrolled. They've learnt to add new things into their play. Terran need to learn now. MMA is perfectly capable of taking macro games off Zerg so it obviously can be done... | ||
Misoza
Australia571 Posts
On June 17 2011 12:51 DoomsVille wrote: And you make 0 marauders vs. zerg. The gas is there. The only thing you're lacking is the production (rax + tech lab). Hell even fi it cuts into your tank count... isn't that better than just outright losing the second BL/infestors/corruptors come out? It's really the speed that Zerg's can re-max while also switching tech's that make you need the tank count. | ||
GwSC
United States1997 Posts
On June 17 2011 12:53 Caphe wrote: I agree Ghosts are the answer for infestor but not in this game. Morrow got this no matter what Nada did. I think thats what some people in thread is trying to say. Exactly..Morrow could have went exclusively ling/baneling and still won. People in here need to stop trying to use this game as an example of Infestor/Brood being OP when Morrow was so massively ahead for most of the game. | ||
tdt
United States3179 Posts
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Cryhavoc
372 Posts
On June 17 2011 12:52 jmbthirteen wrote: You think ghosts cost 200/40? Its 200/100 yea i saw too edited before your post :D | ||
jmbthirteen
United States10734 Posts
On June 17 2011 12:53 Caphe wrote: I agree Ghosts are the answer for infestor but not in this game. Morrow got this no matter what Nada did. I think thats what some people in thread is trying to say. By the time infestors got out in this game, it was over. Nada didn't play well at all. If you want to complain about BL/infestor/corruptor, you cannot actually use this game as evidence why it may be OP. Nada was just so far behind. | ||
dde
Canada796 Posts
On June 17 2011 12:47 DoomsVille wrote: 4 ghosts is going to significantly lower your tank/marine numbers? What's better... being rolled by broodlord/infestor/corruptor or atleast putting up some sort of fight with ghosts? Clearly marines/tanks/vikings does very little to BL/Infestor/corruptor... tell me exactly how can ghost counter broodlords? emp infestors? thats it? and snipe broodlords? you know broodlord will outrange everything right and corruptors pretty much 5 shot vikings. usually between progamers if u make ghosts and try to emp infestors or snipe broodlords they get killed b4 what they can actually do. | ||
TheHova
United Kingdom2612 Posts
On June 17 2011 12:57 jmbthirteen wrote: By the time infestors got out in this game, it was over. Nada didn't play well at all. If you want to complain about BL/infestor/corruptor, you cannot actually use this game as evidence why it may be OP. Nada was just so far behind. Exactly, and i completely agree with your previous post too. A sensible Terran (Y). | ||
tomatriedes
New Zealand5356 Posts
On June 17 2011 12:51 tdt wrote: Everyone is talking late game here. Terran has to harass or make major mid game pushes or its over. So what do you want to do about it? You want to take away zerg's (unharassed) late game advantage and then expect them to still be competitive? | ||
GwSC
United States1997 Posts
On June 17 2011 12:57 dde wrote: tell me exactly how can ghost counter broodlords? emp infestors? thats it? and snipe broodlords? you know broodlord will outrange everything right and corruptors pretty much 5 shot vikings. usually between progamers if u make ghosts and try to emp infestors or snipe broodlords they get killed b4 what they can actually do. Not getting a few ghosts to take out Infestors that negate the superior range of your 800 Vikings is pretty stupid no? The Vikings would have been much more effective without all the fungals, as I have said before in this thread. | ||
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