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[NASL] Playoffs Day 2 - Page 72

Forum Index > StarCraft 2 Tournaments
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jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
June 17 2011 03:49 GMT
#1421
Seriously fellow Terran players, get a grip. Remember when we told Zerg players to use infestors more when they were QQ'ing? Now as Terran struggles and they say build Ghosts, there is just QQ.. Come on now.

Ghosts are the answer.
www.superbeerbrothers.com
DoomsVille
Profile Joined August 2010
Canada4885 Posts
June 17 2011 03:49 GMT
#1422
On June 17 2011 12:46 Caphe wrote:
Show nested quote +
On June 17 2011 12:43 DoomsVille wrote:
I really think Terrans are going to keep getting rolled against BL/Infestor/corruptor unless more ghost play is used. A few good EMPs and the composition gets rolled over.

Without fungal the composition isn't very strong.

Very similar to TvP where a colossus/HT/gateway army rolls over T unless they can get some good EMPs on the HTs (or snipe them). Once the storms are out of the way colossus/gateway balls are completely manageable.

Actually if you let zerg gets that much of a econ advantage like this game just now, no matter what Nada did, he would still lose.
Morrow didn't even ultilize every tricks that Zerg has. Lets say Nada make a few clocked ghost, well Morrow just 1-a everything and instand remax with his endless mineral supply.
Or he just drop Nada 3rds or his mainbase with ease and Nada just can't do anything about it.
Nada was dead 10 mins before he typed out.

Oh I don't mean in this game specifically. Nada lost because he let Morrow expand endlessly and drone up to over 100 drones and creep the entire map all while not putting on any aggression whatsoever.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
June 17 2011 03:50 GMT
#1423
On June 17 2011 12:46 tomatriedes wrote:
Show nested quote +
On June 17 2011 12:43 Caphe wrote:
The way ZvT works now, Terran has to rely on its early game pressure. Unlike in BW, you just need to apply pressure till Zerg makes a few more zergling instead on drone and Terran can sit back on 2 bases wait for vessle than push.
Because of the larva inject mechanic, Terran in SC2 needs to kill or do something to let Zerg makes less than 10+ drones in early game if Terran wants to have a fair chance in mid-late game.

In most ZvT nowadays, I can tell whos gonna win in the first 10 mins and almost always right about it. If you are 40 scvs- 70drones than its kind of over unless Zerg screw up badly or Terran pull off some incredible timing push that can kill Zerg's 3rd.


It's balanced by the fact that there are so many ways terran can be aggressive early and do lots of damage. Seriously do you want terran to have a better late game than zerg as well as a better early game? How will that make the game balanced? If you're going to nerf zerg late game you would also have to nerf terran early game or it would just become a joke.

My post wasn't a balance QQ, what I meant is the game is too linear now. Either you get early game or late game advantage due to what race you are playing. I wish, if some how they give Z and T more option for their gameplay that would be great.
The game is just too predictable now. Like me when I laddering, if I can't do any damage to the Zerg opponent in the first 10mins, I just lost my will to play, lol. And if I kill like 15 of his drones, I just know that I would roll over him later on.
O_O I don't like that predictable feel at all.
Terran
Misoza
Profile Joined June 2010
Australia571 Posts
June 17 2011 03:50 GMT
#1424
On June 17 2011 12:42 Mailing wrote:
I don't understand how terrans are not making 3-4 ghosts vs Infestors, but have no fucking problem making 3-4 ghosts vs high templar.



Because you don't make/need (as many) tanks vs Protoss.
Cryhavoc
Profile Joined April 2010
372 Posts
Last Edited: 2011-06-17 03:51:51
June 17 2011 03:51 GMT
#1425
On June 17 2011 12:45 dde wrote:
you guys are like get ghosts and get ghosts to counter infestors. getting ghosts means less number of marines and less number of tanks and medivacs. The whole army of terran will just get eaten by pure zerglings with good upgrades.

so you are saying 2 ghosts (400 min 200gas) > loosing whole marines to fungal
En Taro Adun!
figq
Profile Blog Joined May 2010
12519 Posts
June 17 2011 03:51 GMT
#1426
indeed, korean lag seems to be the best explanation for what happened; nada seemed way too low action on the map - i wonder whether his apm confirms that

i think he would have wanted to drop a lot more often and on multiple fronts
If you stand next to my head, you can hear the ocean. - Day[9]
tdt
Profile Joined October 2010
United States3179 Posts
June 17 2011 03:51 GMT
#1427
On June 17 2011 12:38 tomatriedes wrote:
Oh yes poor terrans, their race is so UP, they can't even win a major tournament anymore. Oh, wait a minute I forgot about MLG and GSL.

Everyone is talking late game here. Terran has to harass or make major mid game pushes or its over.
MC for president
DoomsVille
Profile Joined August 2010
Canada4885 Posts
Last Edited: 2011-06-17 03:52:18
June 17 2011 03:51 GMT
#1428
On June 17 2011 12:50 Misoza wrote:
Show nested quote +
On June 17 2011 12:42 Mailing wrote:
I don't understand how terrans are not making 3-4 ghosts vs Infestors, but have no fucking problem making 3-4 ghosts vs high templar.



Because you don't make/need (as many) tanks vs Protoss.

And you make 0 marauders vs. zerg. The gas is there. The only thing you're lacking is the production (rax + tech lab).

Hell even fi it cuts into your tank count... isn't that better than just outright losing the second BL/infestors/corruptors come out?
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
June 17 2011 03:52 GMT
#1429
On June 17 2011 12:51 Cryhavoc wrote:
Show nested quote +
On June 17 2011 12:45 dde wrote:
you guys are like get ghosts and get ghosts to counter infestors. getting ghosts means less number of marines and less number of tanks and medivacs. The whole army of terran will just get eaten by pure zerglings with good upgrades.

so you are saying 2 ghosts (400 min 80 gas) > loosing whole marines to fungal


You think ghosts cost 200/40? Its 200/100
www.superbeerbrothers.com
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
June 17 2011 03:53 GMT
#1430
On June 17 2011 12:49 jmbthirteen wrote:
Seriously fellow Terran players, get a grip. Remember when we told Zerg players to use infestors more when they were QQ'ing? Now as Terran struggles and they say build Ghosts, there is just QQ.. Come on now.

Ghosts are the answer.

I agree Ghosts are the answer for infestor but not in this game. Morrow got this no matter what Nada did. I think thats what some people in thread is trying to say.
Terran
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
June 17 2011 03:54 GMT
#1431
On June 17 2011 12:51 tdt wrote:
Show nested quote +
On June 17 2011 12:38 tomatriedes wrote:
Oh yes poor terrans, their race is so UP, they can't even win a major tournament anymore. Oh, wait a minute I forgot about MLG and GSL.

Everyone is talking late game here. Terran has to harass or make major mid game pushes or its over.


Zerg has to harass the Protoss too. It's part of the game... Do drops, baneling bombs, nydus, small armys to spread them out etc...

That's why Zergs are doing okay against Protoss now instead of getting steamrolled. They've learnt to add new things into their play.

Terran need to learn now. MMA is perfectly capable of taking macro games off Zerg so it obviously can be done...
Misoza
Profile Joined June 2010
Australia571 Posts
June 17 2011 03:55 GMT
#1432
On June 17 2011 12:51 DoomsVille wrote:
Show nested quote +
On June 17 2011 12:50 Misoza wrote:
On June 17 2011 12:42 Mailing wrote:
I don't understand how terrans are not making 3-4 ghosts vs Infestors, but have no fucking problem making 3-4 ghosts vs high templar.



Because you don't make/need (as many) tanks vs Protoss.

And you make 0 marauders vs. zerg. The gas is there. The only thing you're lacking is the production (rax + tech lab).

Hell even fi it cuts into your tank count... isn't that better than just outright losing the second BL/infestors/corruptors come out?




It's really the speed that Zerg's can re-max while also switching tech's that make you need the tank count.
GwSC
Profile Joined December 2010
United States1997 Posts
Last Edited: 2011-06-17 03:58:03
June 17 2011 03:55 GMT
#1433
On June 17 2011 12:53 Caphe wrote:
Show nested quote +
On June 17 2011 12:49 jmbthirteen wrote:
Seriously fellow Terran players, get a grip. Remember when we told Zerg players to use infestors more when they were QQ'ing? Now as Terran struggles and they say build Ghosts, there is just QQ.. Come on now.

Ghosts are the answer.

I agree Ghosts are the answer for infestor but not in this game. Morrow got this no matter what Nada did. I think thats what some people in thread is trying to say.


Exactly..Morrow could have went exclusively ling/baneling and still won.
People in here need to stop trying to use this game as an example of Infestor/Brood being OP when Morrow was so massively ahead for most of the game.
tdt
Profile Joined October 2010
United States3179 Posts
June 17 2011 03:55 GMT
#1434
If Morrow thinks he can drone up to 80-100 vs July he's dead already.
MC for president
Cryhavoc
Profile Joined April 2010
372 Posts
June 17 2011 03:56 GMT
#1435
On June 17 2011 12:52 jmbthirteen wrote:
Show nested quote +
On June 17 2011 12:51 Cryhavoc wrote:
On June 17 2011 12:45 dde wrote:
you guys are like get ghosts and get ghosts to counter infestors. getting ghosts means less number of marines and less number of tanks and medivacs. The whole army of terran will just get eaten by pure zerglings with good upgrades.

so you are saying 2 ghosts (400 min 80 gas) > loosing whole marines to fungal


You think ghosts cost 200/40? Its 200/100

yea i saw too edited before your post :D
En Taro Adun!
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
June 17 2011 03:57 GMT
#1436
On June 17 2011 12:53 Caphe wrote:
Show nested quote +
On June 17 2011 12:49 jmbthirteen wrote:
Seriously fellow Terran players, get a grip. Remember when we told Zerg players to use infestors more when they were QQ'ing? Now as Terran struggles and they say build Ghosts, there is just QQ.. Come on now.

Ghosts are the answer.

I agree Ghosts are the answer for infestor but not in this game. Morrow got this no matter what Nada did. I think thats what some people in thread is trying to say.

By the time infestors got out in this game, it was over. Nada didn't play well at all. If you want to complain about BL/infestor/corruptor, you cannot actually use this game as evidence why it may be OP. Nada was just so far behind.
www.superbeerbrothers.com
dde
Profile Joined November 2010
Canada796 Posts
June 17 2011 03:57 GMT
#1437
On June 17 2011 12:47 DoomsVille wrote:
Show nested quote +
On June 17 2011 12:45 dde wrote:
you guys are like get ghosts and get ghosts to counter infestors. getting ghosts means less number of marines and less number of tanks and medivacs. The whole army of terran will just get eaten by pure zerglings with good upgrades.

4 ghosts is going to significantly lower your tank/marine numbers?

What's better... being rolled by broodlord/infestor/corruptor or atleast putting up some sort of fight with ghosts?

Clearly marines/tanks/vikings does very little to BL/Infestor/corruptor...


tell me exactly how can ghost counter broodlords? emp infestors? thats it? and snipe broodlords? you know broodlord will outrange everything right and corruptors pretty much 5 shot vikings. usually between progamers if u make ghosts and try to emp infestors or snipe broodlords they get killed b4 what they can actually do.
yes
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
June 17 2011 03:58 GMT
#1438
On June 17 2011 12:57 jmbthirteen wrote:
Show nested quote +
On June 17 2011 12:53 Caphe wrote:
On June 17 2011 12:49 jmbthirteen wrote:
Seriously fellow Terran players, get a grip. Remember when we told Zerg players to use infestors more when they were QQ'ing? Now as Terran struggles and they say build Ghosts, there is just QQ.. Come on now.

Ghosts are the answer.

I agree Ghosts are the answer for infestor but not in this game. Morrow got this no matter what Nada did. I think thats what some people in thread is trying to say.

By the time infestors got out in this game, it was over. Nada didn't play well at all. If you want to complain about BL/infestor/corruptor, you cannot actually use this game as evidence why it may be OP. Nada was just so far behind.


Exactly, and i completely agree with your previous post too. A sensible Terran (Y).
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
June 17 2011 03:58 GMT
#1439
On June 17 2011 12:51 tdt wrote:
Show nested quote +
On June 17 2011 12:38 tomatriedes wrote:
Oh yes poor terrans, their race is so UP, they can't even win a major tournament anymore. Oh, wait a minute I forgot about MLG and GSL.

Everyone is talking late game here. Terran has to harass or make major mid game pushes or its over.


So what do you want to do about it? You want to take away zerg's (unharassed) late game advantage and then expect them to still be competitive?

GwSC
Profile Joined December 2010
United States1997 Posts
June 17 2011 03:59 GMT
#1440
On June 17 2011 12:57 dde wrote:
Show nested quote +
On June 17 2011 12:47 DoomsVille wrote:
On June 17 2011 12:45 dde wrote:
you guys are like get ghosts and get ghosts to counter infestors. getting ghosts means less number of marines and less number of tanks and medivacs. The whole army of terran will just get eaten by pure zerglings with good upgrades.

4 ghosts is going to significantly lower your tank/marine numbers?

What's better... being rolled by broodlord/infestor/corruptor or atleast putting up some sort of fight with ghosts?

Clearly marines/tanks/vikings does very little to BL/Infestor/corruptor...


tell me exactly how can ghost counter broodlords? emp infestors? thats it? and snipe broodlords? you know broodlord will outrange everything right and corruptors pretty much 5 shot vikings. usually between progamers if u make ghosts and try to emp infestors or snipe broodlords they get killed b4 what they can actually do.


Not getting a few ghosts to take out Infestors that negate the superior range of your 800 Vikings is pretty stupid no?
The Vikings would have been much more effective without all the fungals, as I have said before in this thread.
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