[NASL] Day 1-4 - Page 58
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Irrelevant
United States2364 Posts
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henreiman
United States407 Posts
On April 17 2011 11:26 Irrelevant wrote: that stalker sneak attack taking out the greater spire was so critical People keep pointing this out. And yes, it was important. But Ret could've come back from that. IMO what sealed the game was Ret's inability to stop the harass at the 4th, inability to stay ahead in bases, and inability to maintain an economy period really. | ||
mprs
Canada2933 Posts
Its a fragile style, that pylon on the cliff of his 4th needed to go down. 600 worth of resources taking down a whole base is unacceptable | ||
Parsistamon
United States390 Posts
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ihavetofartosis
1277 Posts
On April 17 2011 11:27 Ribbon wrote: He came pretty close to beating it, which is a big deal. Had he not lost the fourth, he'd have been able to remake an army. No he didn't. Protoss had over 3k banked up, ready to instantly warp in more units. | ||
fredre
13 Posts
On April 17 2011 11:26 benjammin wrote: mid game ads make me ![]() NASL needs to fix this. I want to keep ad-block off, so they can make money, but I'm forced to keep it on to prevent mid game ads. | ||
Icekommander
Canada483 Posts
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frucisky
Singapore2170 Posts
More infestors, more nydus, more baneling bombs. And send ultras through those nydus worms. And more tech switching. | ||
brentsen
1252 Posts
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Chicane
United States7875 Posts
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Isaac
United States810 Posts
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Ribbon
United States5278 Posts
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ComTrav
United States1093 Posts
On April 17 2011 11:27 Ribbon wrote: He came pretty close to beating it, which is a big deal. Had he not lost the fourth, he'd have been able to remake an army. Yeah, Ace actually played really well. I think Ret would've won if Ace has been less mobile and more turtle-y, like lots of Protoss's play. | ||
Al Bundy
7257 Posts
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Irave
United States9965 Posts
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cameronkrazie86
United States296 Posts
On April 17 2011 11:28 fredre wrote: NASL needs to fix this. I want to keep ad-block off, so they can make money, but I'm forced to keep it on to prevent mid game ads. Does the stream still work with ad-block on? Earlier it wasn't working with the ad-block on so I had to turn it off but if it's working now with it on, I'm going to have to use it. I've only watched about 20+ ads in an hour. | ||
azarat
Australia155 Posts
I'm pretty sure thats why Ret was so far behind economically; you can't expand anywhere without taking out rocks, it just really dampens your ability to expand when you want to. | ||
eviltomahawk
United States11133 Posts
That's like pure heaven for me. Orange Chicken FTW. That stuff is like crack in food form. It's SOOOO GOOD. Anyways, Metalopolis. Ace at the 8, Ret at the 2. | ||
frucisky
Singapore2170 Posts
On April 17 2011 11:29 AlBundy wrote: I think that Zerg players should be more careful of their buildings' positioning. Oftentimes the most critical buildings such as Spawning pool and Spire seem really exposed. That greater spire was at the back of his main. Where do you want him to put it O.O Its just blink stalkers are ridiculously unpunishable without infestors. If infestors were there, Ret could've just owned those stalkers with fungal + speedlings. OR he should have just run into the toss main when he saw that snipe. | ||
Yaotzin
South Africa4280 Posts
On April 17 2011 11:29 AlBundy wrote: I think that Zerg players should be more careful of their buildings' positioning. Oftentimes the most critical buildings such as Spawning pool and Spire seem really exposed. Yeah I'm definitely going to steal that snipe. A warp prism of DTs or something could probably snipe a crucial tech building really easily. They should probably start building evo chambers around them and stuff :D | ||
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