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[NASL] Day 1-4 - Page 59

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 57 58 59 60 61 100 Next
Do not post TSL spoilers in this thread.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 17 2011 02:31 GMT
#1161
You notice how the biggest complement you can give a SC2 game is "That looked like a BW game"
crawlingchaos
Profile Joined March 2011
Canada2025 Posts
April 17 2011 02:31 GMT
#1162
Ace is great, such elegant and beautiful play.
They say that life's a carousel, spinning fast you've gotta ride it well, the world is full of kings and queens who blind your eyes and steal your dreams, it's heaven and hell, oh well.
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
April 17 2011 02:31 GMT
#1163
He's the kinda guy
watch the wall collide with my fist, mostly over problems that i know i should fix
Chicane
Profile Joined November 2010
United States7875 Posts
April 17 2011 02:31 GMT
#1164
Lmfao incontrol is on fire with the jokes.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45765 Posts
April 17 2011 02:31 GMT
#1165
Ace of Base, iNcontroL?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
April 17 2011 02:31 GMT
#1166
It's nice to see they can poke fun of eachother and that they're taking constructive criticism on board.
ihavetofartosis
Profile Joined January 2011
1277 Posts
April 17 2011 02:31 GMT
#1167
On April 17 2011 11:30 azarat wrote:
Can anyone tell me why the NASL has that weird version of Tal'darim? Is that the new GSL version? Just seems like they randomly decided to make the map harder for Zerg with mineral-only golds and rocks at every single expansion except the natural.

I'm pretty sure thats why Ret was so far behind economically; you can't expand anywhere without taking out rocks, it just really dampens your ability to expand when you want to.

It's the old first version of the map that was not approved for play by GSL. It has 4 gold no gas expands that benefit one race far more than the other, and has a small, easily forcefielded choke. Reason's why GSL changed it (and blizzard uses it) for use in a competitive tourney.
Aristodemus
Profile Joined January 2011
England2010 Posts
April 17 2011 02:31 GMT
#1168
damn you geoff! making me feel old
once more unto the breach, dear friends, once more
frucisky
Profile Joined September 2010
Singapore2170 Posts
April 17 2011 02:32 GMT
#1169
On April 17 2011 11:30 Yaotzin wrote:
Show nested quote +
On April 17 2011 11:29 AlBundy wrote:
I think that Zerg players should be more careful of their buildings' positioning. Oftentimes the most critical buildings such as Spawning pool and Spire seem really exposed.

Yeah I'm definitely going to steal that snipe. A warp prism of DTs or something could probably snipe a crucial tech building really easily.

They should probably start building evo chambers around them and stuff :D


LOL its stupid how fast DTs take down even a hive. That hive was so close to dying.
<3 DongRaeGu <3
Bear4188
Profile Joined March 2010
United States1797 Posts
April 17 2011 02:32 GMT
#1170
On April 17 2011 11:31 Irrelevant wrote:
You notice how the biggest complement you can give a SC2 game is "That looked like a BW game"


AKA that looks like the result of a decade of people working on figuring out how best to play the game.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
DarkPlasmaBall
Profile Blog Joined March 2010
United States45765 Posts
April 17 2011 02:32 GMT
#1171
Nice scouting by Ret, sees all three gates and the expo.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Everhate
Profile Joined September 2010
United States640 Posts
April 17 2011 02:32 GMT
#1172
On April 17 2011 11:30 Yaotzin wrote:
Show nested quote +
On April 17 2011 11:29 AlBundy wrote:
I think that Zerg players should be more careful of their buildings' positioning. Oftentimes the most critical buildings such as Spawning pool and Spire seem really exposed.

Yeah I'm definitely going to steal that snipe. A warp prism of DTs or something could probably snipe a crucial tech building really easily.

They should probably start building evo chambers around them and stuff :D


That's kinda what I've been thinking (and failing to execute, because i'm terrible) is that the later game drops I tend to prioritize tech structures > queens > drones (since each one you kill is a small % of the whole, and, at that point, they have to expand at a fast enough rate to make use of the tons of drones anyway)

Glad to see what can be done by a good player.
MaxField
Profile Blog Joined May 2010
United States2386 Posts
April 17 2011 02:33 GMT
#1173
That was impressive scouting by Ret, Sick job finding that probe!
"Zerg, so bad it loses to hydras" IdrA.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45765 Posts
April 17 2011 02:33 GMT
#1174
Ace scouts the fast third.

That's really fast... Ret loves his macro/powering...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
azarat
Profile Joined September 2010
Australia155 Posts
April 17 2011 02:33 GMT
#1175
On April 17 2011 11:31 ihavetofartosis wrote:
Show nested quote +
On April 17 2011 11:30 azarat wrote:
Can anyone tell me why the NASL has that weird version of Tal'darim? Is that the new GSL version? Just seems like they randomly decided to make the map harder for Zerg with mineral-only golds and rocks at every single expansion except the natural.

I'm pretty sure thats why Ret was so far behind economically; you can't expand anywhere without taking out rocks, it just really dampens your ability to expand when you want to.

It's the old first version of the map that was not approved for play by GSL. It has 4 gold no gas expands that benefit one race far more than the other, and has a small, easily forcefielded choke. Reason's why GSL changed it (and blizzard uses it) for use in a competitive tourney.


OK. NASL has a really weird map pool for such a big tournament. Old version Tal'darim and unmodified Metalopolis. Makes for horrible games, really.
Toastmold
Profile Joined April 2010
Canada207 Posts
April 17 2011 02:33 GMT
#1176
"Beautiful and elegant phoenix play" .. oh boy...
hi.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 17 2011 02:34 GMT
#1177
Ret's ovie scouts Ace's 2nd and 3rd gates, and his lings see Ace expanding to the nat.

Ret searches high and low, sleet and snow for Ace's scouting probe. After searching through many nooks and crannies, Ret finds and kills that probe.

Ace's nat is up and running, and a nice pylon simcity is up.
ㅇㅅㅌㅅ
henreiman
Profile Blog Joined December 2010
United States407 Posts
Last Edited: 2011-04-17 02:34:59
April 17 2011 02:34 GMT
#1178
On April 17 2011 11:31 Irrelevant wrote:
You notice how the biggest complement you can give a SC2 game is "That looked like a BW game"


Let me pull off a baller here.

Let's say there is a child. As the child grows, everyone compliments the child in terms of their parents. Oh, you're smart like your dad. Oh, you're so athletic like your mom. Oh, you're so handsome/attractive like both your parents. Etc. Then, as the child grows, people realize he/she is his/her own person. He/she may be smarter or less smart. He/she may be more attractive or less attractive. He/she has some good features of the parents, some bad, and some new ones (both bad and good). However, until the child has sufficiently aged and balanced out from "puberty" and "adolescence" it is tough to fully judge.

Now imagine that child is SC2. The parents are BW. The puberty and adolescence is the growth of the metagame. You're welcome.
Jman5
Profile Joined September 2010
United States745 Posts
April 17 2011 02:34 GMT
#1179
IM SMRT
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 17 2011 02:34 GMT
#1180
Lings run past 11 sentries....
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