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Up/Down Match Groups GSL S5 - Page 7

Forum Index > StarCraft 2 Tournaments
451 CommentsPost a Reply
Prev 1 5 6 7 8 9 23 Next All
zyzq
Profile Joined February 2011
United States3123 Posts
March 11 2011 16:39 GMT
#121
On March 12 2011 01:37 Blueblister wrote:
Show nested quote +
On March 11 2011 22:07 Markwerf wrote:
This is so retarded. MKP, leenock and nestea in one group while an other group is supernova, polt & the best.

GSL tournament setup atm is just completely retarded. There should definately be some more seeding to avoid random knockouts of good players.
It is already stupid that both finalists of the previous GSL have to play up and down matches, who should play up and down from the code S players should really be determined by results in the previous two GSL's or even three. Ie. If you reach final your safe for the next 2 GSL's.

Even then if that is not used there should at least be a seeded placement for the up and down groups. Nestea and MKP, the 2 players with the best overall GSL results, in the same group? That is just retarded, the chance of one of them getting knocked out is fairly decent now as Leenock is quite a fine player who nearly beat MKP in previous GSLs already.
They should have just paired the best GSL players from code S to the worst in the up down matches, ie MVP with Polt, MKP with Hyperdub or something like that.


Say whaaat??? Do you even follow the GSL and its seedings?

Nestea and MKP preformed badly and have no one but themselves to blame. The same goes for MvP who even got to pick the opponent he then lost to. If any conclusions can be drawn from the current GSL (where 6 of the top 8 is from Up & Down matches), then it is that past achievements is greatly overrated in terms of future performance. This game is too young to have "bonjwas".

Up and coming players are already have a very hard time getting into the top tourneys because of the many invite slots to each event. Please don't encourage more MLG-like structures.

It's hardly possible to have more seeding than GSL already do. Stronger seedings fore Code S players would only be given because of sentimental attachment, not skill. If you are a good enough player, you should be able to qualify for a tournament by your on strength.


MVP and MKP beat the opponents that they picked. However, I do agree with you that they played badly.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2011-03-11 16:48:20
March 11 2011 16:47 GMT
#122
On March 12 2011 00:10 kash2k wrote:
Show nested quote +
On March 12 2011 00:06 Darkthorn wrote:
On March 11 2011 23:59 kash2k wrote:
Moving/staying in Code A:

oGsInca
IMNesTea
ST_Virus
TSL_Killer
IMMvp
oGsHyperdub
Polt.Prime
BanBansZenith

you are really funny =))


well....how did they end up in this situation?

I think their up/down matches are much harder than their Code S group they got knocked out from.

Everyone will definitely have to be on top of their game!!

<333 GSL

To get knocked down to Code-A, NesTea and MVP must lose TWO best of threes... I don't think so.

Poor Leenock
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
.kv
Profile Blog Joined August 2010
United States2332 Posts
March 11 2011 16:56 GMT
#123
idk why people are saying HuK has a hard group....yes it's PvP but 99% comes down to who has the better micro/control...and last time I remember, HuK has "top 3 control in the world."

InCa and HuK will advance IMO....choya has yet to impress me....who loses to a zerg player that only had ONE zergling when the push comes

LeenockfOu has the toughest group...it does suck how the system is being played though because we WILL see either TheBest or PoltPrime still in code S
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
March 11 2011 16:59 GMT
#124
On March 11 2011 21:16 ForTheDr3am wrote:
Unless Huk chokes he should make it into Code S easily. From what I have seen, his control is far superior to choya, and he can take on Inca as well.

Huk top 3 control in the world!
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
goneim
Profile Joined May 2010
China201 Posts
March 11 2011 16:59 GMT
#125
Oh no poor Leenock...
Day[9] Fan Club Member #516
Jampackedeon
Profile Joined November 2010
United States2053 Posts
March 11 2011 17:24 GMT
#126
Thanks for the post, this is going to be NUTS. So many good players will not be able to advance... because there are so many good players! Leenock looks like another season of Code A, FD might not make it out and Huk has a relatively easy group, but still no slouches in his up and down either.

Unbelievable how many S+ class players are going to be in the up and downs.
echO [W]
Profile Joined July 2010
United States1495 Posts
March 11 2011 17:24 GMT
#127
IIRC, isn't this season supposed to be the last for ST_Rainbow? At least for the time being since he has to join the armed forces for mandatory conscription?
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Xolo
Profile Joined December 2010
Canada107 Posts
March 11 2011 17:28 GMT
#128
It's so sad to see all these amazing players in up/down matches while we have players like July in top 4 of code S.

There's too much randomness and guessing in this game ><
Mr.Brightside
Profile Joined October 2009
Australia317 Posts
March 11 2011 17:33 GMT
#129
I think .kv has a point about how it's sort of retarded that we will see 2 of the worst players remain in code S since the winner and runner-up of code A can select who they want to be in their group and obviously they pick from the weakest players in code S. This means that even if the code A winner and runner-up qualify it still leaves a bad code S player still in code S. I think it's a shame that there will be code S players from group G and H remaining in code S when there are far tougher groups with 3 players more deserving of code S.

In other good news, since PvP is sort of a coinflip I think the odds bode well for Huk, especially since early game it can often be similar to BW ZvZ micro battles and I think Huk has great micro. I wouldn't say choya or Inca are top notch players either. Go Huk!
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
Drake
Profile Joined October 2010
Germany6146 Posts
March 11 2011 17:33 GMT
#130
it looks bad with clantag race name because @ prime its behind the name so perhaps change it

i really hope huk can make it out, i mean he have only pvp but it is one of the easier groups whithouth mvp mkp nestea boxer ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
March 11 2011 17:34 GMT
#131
OMG, why oh why does huk get a pvp crapshoot?

Almost everyone in the updown matches deserves code S and i think a few in code S currently probably got lucky in the group stages.
Developer for http://mtgfiddle.com
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
March 11 2011 17:39 GMT
#132
I feel bad for MVP. In a group with 2 protoss player. I guess he could likely play in code a next season.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 11 2011 17:49 GMT
#133
On March 12 2011 00:07 kash2k wrote:
Show nested quote +
On March 11 2011 22:07 Markwerf wrote:
This is so retarded. MKP, leenock and nestea in one group while an other group is supernova, polt & the best.

GSL tournament setup atm is just completely retarded. There should definately be some more seeding to avoid random knockouts of good players.
It is already stupid that both finalists of the previous GSL have to play up and down matches, who should play up and down from the code S players should really be determined by results in the previous two GSL's or even three. Ie. If you reach final your safe for the next 2 GSL's.

Even then if that is not used there should at least be a seeded placement for the up and down groups. Nestea and MKP, the 2 players with the best overall GSL results, in the same group? That is just retarded, the chance of one of them getting knocked out is fairly decent now as Leenock is quite a fine player who nearly beat MKP in previous GSLs already.
They should have just paired the best GSL players from code S to the worst in the up down matches, ie MVP with Polt, MKP with Hyperdub or something like that.



This is why you must play your best every match.

This is the best way to "force" players into improving their game play.

This is by far better system. Compare Western Tourneys where "better players" to hug it out and then blabering about their excuses.

You deliver or you dont, this is how it is in all competitive sport, as soon as you try to handicap "favorites" it all becomes artificial and fake.


Almost every game or sport has a system to protect higher level players. It is generally deemed more fun if high level players don't fall off straight away, if the best players meet eachother in the last stages of tournaments it provides the most fun, hence the reason for seeding.

A big reason for this is that the outcome of a game is not simply skill alone. Luck plays a big role if you like it or not. In GSL this can especially be seen in the first group phase, a great player (MVP) only has to face one player who is better then him that day (July) and he is already out of the tournament and has to play up/down matches after he dominated the previous system.
Comparing this to sports it's like saying Federer should play qualifiers for the next grand slam after losing the first round in one, it's completely rediculous.
On the other hand the system is too protective for players who have never been really good but just get by a little bit.
The guy who made the GSL system is simply completely oblivious to what makes a good system.
Everyone wants to be seeing the top players meet eachother in the last stages of the GSL, this system simply does not support that..
purecarnagge
Profile Joined August 2010
719 Posts
March 11 2011 17:51 GMT
#134
hyperdub gives us epic games in codeS. Problem is he never wins them. I like BansBans or w/e to win over rainbow. Rainbow has played quiet horribly lately.

I also expect FruitDealer to lose, his play has been really gimmicky lately, and not very creative unlike Season 1. I think people figured out how to deal with the mix of zerg units now, and Fruitdealer hasn't come up with anything new (he's been figured out to an extent).

I like Leenock to win, not sure against who though. Perhaps nestea just on the basis that zvz is the most violitale matchup there is in RTS games.
Odoakar
Profile Joined May 2010
Croatia1837 Posts
March 11 2011 17:58 GMT
#135
Didn't the last time Code A players play against the 3rd and 4th from the same GSL group?:/
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 11 2011 18:00 GMT
#136
lol ppl losing faith in mvp. In term of TvP,in the last 2 games he roflstomped MC and barely lost a long ass game to Squirtle (who played his 400% then). Alicia & Genius are no match for mvp, none of the remained 21 players are.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 11 2011 18:02 GMT
#137
On March 12 2011 01:37 Blueblister wrote:
Show nested quote +
On March 11 2011 22:07 Markwerf wrote:
This is so retarded. MKP, leenock and nestea in one group while an other group is supernova, polt & the best.

GSL tournament setup atm is just completely retarded. There should definately be some more seeding to avoid random knockouts of good players.
It is already stupid that both finalists of the previous GSL have to play up and down matches, who should play up and down from the code S players should really be determined by results in the previous two GSL's or even three. Ie. If you reach final your safe for the next 2 GSL's.

Even then if that is not used there should at least be a seeded placement for the up and down groups. Nestea and MKP, the 2 players with the best overall GSL results, in the same group? That is just retarded, the chance of one of them getting knocked out is fairly decent now as Leenock is quite a fine player who nearly beat MKP in previous GSLs already.
They should have just paired the best GSL players from code S to the worst in the up down matches, ie MVP with Polt, MKP with Hyperdub or something like that.


Say whaaat??? Do you even follow the GSL and its seedings?

Nestea and MKP preformed badly and have no one but themselves to blame. MvP had a pretty tough group, but because of the seedings. He still lost to a Code A Ro8 player! If any conclusions can be drawn from the current GSL (where 6 of the top 8 is from Up & Down matches), then it is that past achievements is greatly overrated in terms of future performance. This game is too young to have "bonjwas".

Up and coming players are already have a very hard time getting into the top tourneys because of the many invite slots to each event. Please don't encourage more MLG-like structures.

It's hardly possible to have more seeding than GSL already do. Stronger seedings fore Code S players would only be given because of sentimental attachment, not skill. If you are a good enough player, you should be able to qualify for a tournament by your on strength.


I'm just saying GSL has the wrong form of protection for their top players. The real top that have consistently done well in the last few GSLs (Nestea, MKP, MVP etc.) should be protected more while the rest of the code S players should get less protection, ie they shouldn't be safe just because they make it to ro16.
I do agree that getting into Code S is too hard or better said too random. Code A shouldn't be a knockout tournament but a league or a poul system. Getting a bad matchup or bad game in the code A tournament can mean you immediately have to wait at least 1 GSL to get a shot a code A again.
Also the fact that getting 3rd or 4th in your group matters so much is totally stupid. MKP got unlucky to get 4th with a 1-2 result and now he will only have 1 shot to retain his status. It is quite likely that MKP or Nestea will drop to code A as Leenock will have to lose 2 subsequent Bo3's to not make it. I definately give it at least 30% for Leenock to win one of potential 2 BO3s...

Just give more protection to the top and a lot less protection to the middle guys and let code A be a bit more fair.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
March 11 2011 18:04 GMT
#138
Code A predictions

Choya fOu
Leenock fOu
TSL FruitDealer
SlayerS BoxeR
Genius
oGs TOP
TheBest fOu
BanBans Zenith
Developer for http://mtgfiddle.com
HeroHenry
Profile Joined November 2010
United States1723 Posts
March 11 2011 18:09 GMT
#139
As long as MKP don't drop to code A I'm happy.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 11 2011 18:11 GMT
#140
Tbh I don't think Code S players need to be babysat. The current system is fine and it is more protective of Code S players than it is encouraging to Code A.
(╬ ಠ益ಠ)
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