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[GSL March] Code S Ro32 Day 4 - Page 57

Forum Index > StarCraft 2 Tournaments
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onedayclose
Profile Joined April 2010
United States1145 Posts
March 01 2011 10:46 GMT
#1121
Those ultras were actually doing quite well, until they got squeezed into that ramp. If he had been able to get those out maybe 10-15 seconds earlier he may have well defeated that army composition.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 01 2011 10:47 GMT
#1122
On March 01 2011 19:45 Drae wrote:
Show nested quote +
On March 01 2011 19:38 FarbrorAbavna wrote:
On March 01 2011 19:37 Unterweltler wrote:
so frustrating watching pro zergs play these days. so much for bigger maps favoring zerg lategame.

Fruitdealer made some bad drops practically giving away units and those ultras were caught in a bad place. Had those fungals gone off with the ultras being allowed greater area to work on it would have turned out differently.




So far in both code A and code S, it really doesnt seem that these larger maps are zerg favoured at all.


in zvt i think they equal the playing field and make for more interesting games.

in zvp .. well its the same story as on other maps nowadays just that the P can turtle easier and get to 200/200 faster.
life of lively to live to life of full life thx to shield battery
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 01 2011 10:47 GMT
#1123
On March 01 2011 19:43 onmach wrote:
I hate how zergs never early pool, and this allows protoss to go forge nexus. It is just like, wtf, that is such a bad thing to let a protoss expand so early so safely. Even if you drone and make zero combat units you are still just barely ahead, and your units can't stand up to his in a fair fight. Then they just take their third, throw up some cannons and what are you supposed to do? I've used banelings in my games to help bust cannons, but that's a pretty weak response.

I really wish some zergs would be more aggressive with their openings. Ten pool, eleven overpool. Even if you don't make lings, you force the opponent to open more safely, and it doesn't really hurt your econ all that much.


most forge first FE builds are timed to be able to stop 10pools, so doing it would just be giving up an guaranteed lead for a tiny chance that toss fucks up and you get some reg lings in then hope you do alot of damage
LeaD
Profile Joined September 2010
Canada464 Posts
March 01 2011 10:47 GMT
#1124
On March 01 2011 19:45 cyclone25 wrote:
Show nested quote +
On March 01 2011 19:40 Irrelevant wrote:
On March 01 2011 19:39 LeaD wrote:
On March 01 2011 19:38 Ribbon wrote:
On March 01 2011 19:36 Ayrie wrote:
did he just... lose twice to anypro... im... confused....


He deserved it. He kept dropping right next to Anypro's army. You need to wait until he moves out to counter.


True, those 12 lings and a few roaches really cost him, what?!


Was more that he ran up the ramp with his main force while doing that drop and lost so much doing nothing. Was terrible play by FD and he deserved to lose.


He was clearing some supply for ultras.
Anyway, if he didn't tried all these attacks you would have posted: FD was too passive and didn't tried to stop Anypro expanding.

Don't comment on FD play if you don't understand how this game is played please.


He did try to pressure his second expansion, maybe you shouldn't comment if you don't watch the games. What else can he do after the colossus come out? The Protoss just entrenched himself in his base and Fruitdealer tried to find ways to pressure him, but they all proved to be futile.
Erionn
Profile Joined January 2011
United States1015 Posts
March 01 2011 10:47 GMT
#1125
On March 01 2011 19:46 zivac wrote:
what happened to hq?


I dunno, mine just randomly crashed. Works now though.
ItsMeDomLee
Profile Joined November 2010
Canada2732 Posts
March 01 2011 10:48 GMT
#1126
The only thing FruitDealer did wrong with the infestors was actually getting them. They are completely worthless against Collosus, those pretending that 'better fungals' would've saved him are delusional; the infestors can't even get in range without being 1 shot. The new patch doesn't help either.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 01 2011 10:49 GMT
#1127
Its not the size of the map that favours zerg, its the possibility of flanking and surrounding that gives zerg the best possible chance to win.

Its pointless to expand 7 times if you still have to fight in a 2 forcefield choke all game. Doenst matter how many units you throw at a protoss or terran then, its not going to work.
KCCO!
Fa1nT
Profile Joined September 2010
United States3423 Posts
March 01 2011 10:49 GMT
#1128
On March 01 2011 19:48 ItsMeDomLee wrote:
The only thing FruitDealer did wrong with the infestors was actually getting them. They are completely worthless against Collosus, those pretending that 'better fungals' would've saved him are delusional; the infestors can't even get in range without being 1 shot. The new patch doesn't help either.


In a lot of cases, no.

In this one, it would of helped a little. The ultras didn't kill a single colossus because they were vlfif dancing, fungal would of held th-

Oh wait, they are removing 1/2 of the stun duration... why blizzard whyyyyyyyyyyyy

I guess 45~ damage is okay....
onedayclose
Profile Joined April 2010
United States1145 Posts
March 01 2011 10:49 GMT
#1129
free stream working fine! That's sad if the pay stream isnt. I blame GOM!
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 01 2011 10:49 GMT
#1130
As theWind showed, I think as the metagame of those new map for protoss (or terran) is very fast expand oriented, with one canon, a xRR could punish that severly.
VashTS
Profile Joined September 2010
United States1675 Posts
March 01 2011 10:49 GMT
#1131
On March 01 2011 19:48 ItsMeDomLee wrote:
The only thing FruitDealer did wrong with the infestors was actually getting them. They are completely worthless against Collosus, those pretending that 'better fungals' would've saved him are delusional; the infestors can't even get in range without being 1 shot. The new patch doesn't help either.

Infestors would have helped a great deal in forcing where the battle would have been fought, and likely given FD the win, I believe. But, as you saw what happened, that was not the case, though he didn't have much choice.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
March 01 2011 10:50 GMT
#1132
Balance aside, I personally find PvZ pretty boring. It's such a stark contrast with TvZ.
ItsMeDomLee
Profile Joined November 2010
Canada2732 Posts
March 01 2011 10:50 GMT
#1133
On March 01 2011 19:46 onedayclose wrote:
Those ultras were actually doing quite well, until they got squeezed into that ramp. If he had been able to get those out maybe 10-15 seconds earlier he may have well defeated that army composition.


The most he would've done is taken out the Collosi. This isn't challenge mode where you take 3 ultras and a click them into a group of 15 stalkers that just stand there.
Drae
Profile Joined December 2010
70 Posts
March 01 2011 10:50 GMT
#1134
Whats the current count on win rates for the various matchups in code S?
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
March 01 2011 10:50 GMT
#1135
On March 01 2011 19:48 ItsMeDomLee wrote:
The only thing FruitDealer did wrong with the infestors was actually getting them. They are completely worthless against Collosus, those pretending that 'better fungals' would've saved him are delusional; the infestors can't even get in range without being 1 shot. The new patch doesn't help either.


Yup, sending in infestors by itself will just get 1 shot, no surprise there.
Leenock the Punisher
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 01 2011 10:50 GMT
#1136
On March 01 2011 19:46 lachy89 wrote:
Show nested quote +
On March 01 2011 19:43 onmach wrote:
I hate how zergs never early pool, and this allows protoss to go forge nexus. It is just like, wtf, that is such a bad thing to let a protoss expand so early so safely. Even if you drone and make zero combat units you are still just barely ahead, and your units can't stand up to his in a fair fight. Then they just take their third, throw up some cannons and what are you supposed to do? I've used banelings in my games to help bust cannons, but that's a pretty weak response.

I really wish some zergs would be more aggressive with their openings. Ten pool, eleven overpool. Even if you don't make lings, you force the opponent to open more safely, and it doesn't really hurt your econ all that much.


On these maps you would still get scouted protoss walls and ur 10pool did literally nothing but put you way too far behind to do anything but gg out of the game.


I just don't like it. I think the hyper econ oriented zerg is dead. I killed a guy on ladder today who did the same opening, his cannon was halfway built when my lings got there. If he hadn't built the nexus I wouldn't have built the lings, and then I would have come out ahead on that exchange. I just don't like how they constantly let their opponents get so amazingly far ahead in econ just so that they can squeeze out what ends up being a 100-300 mineral advantage over an earlier pool.
Buff345
Profile Joined October 2010
United States323 Posts
March 01 2011 10:51 GMT
#1137
On March 01 2011 19:47 BeMannerDuPenner wrote:
Show nested quote +
On March 01 2011 19:45 Drae wrote:
On March 01 2011 19:38 FarbrorAbavna wrote:
On March 01 2011 19:37 Unterweltler wrote:
so frustrating watching pro zergs play these days. so much for bigger maps favoring zerg lategame.

Fruitdealer made some bad drops practically giving away units and those ultras were caught in a bad place. Had those fungals gone off with the ultras being allowed greater area to work on it would have turned out differently.




So far in both code A and code S, it really doesnt seem that these larger maps are zerg favoured at all.


in zvt i think they equal the playing field and make for more interesting games.

in zvp .. well its the same story as on other maps nowadays just that the P can turtle easier and get to 200/200 faster.

I agree partly with this as well. If I remember correctly, Bleach and JJun both knocked out zergs. But they were very exciting games, and the terran players really played very close to perfectly in my opinion. The first Jjun game vs Ret was some of the best multi tasking I ever remember seeing. He lost almost nothing to the muta harass and he did a TON of damage with his own drops. Very crisp micro.

I'm still thinking zerg could use something vs marines though.. its so irritating watching banelings do nothing against micro'd marines.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
March 01 2011 10:51 GMT
#1138
On March 01 2011 19:49 Fa1nT wrote:
Show nested quote +
On March 01 2011 19:48 ItsMeDomLee wrote:
The only thing FruitDealer did wrong with the infestors was actually getting them. They are completely worthless against Collosus, those pretending that 'better fungals' would've saved him are delusional; the infestors can't even get in range without being 1 shot. The new patch doesn't help either.


In a lot of cases, no.

In this one, it would of helped a little. The ultras didn't kill a single colossus because they were vlfif dancing, fungal would of held th-

Oh wait, they are removing 1/2 of the stun duration... why blizzard whyyyyyyyyyyyy

I guess 45~ damage is okay....

i thought collosi is massive,and wont be stunned?
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
March 01 2011 10:51 GMT
#1139
On March 01 2011 19:48 ItsMeDomLee wrote:
The only thing FruitDealer did wrong with the infestors was actually getting them. They are completely worthless against Collosus, those pretending that 'better fungals' would've saved him are delusional; the infestors can't even get in range without being 1 shot. The new patch doesn't help either.


I disagree. Better fungals might not have saved him, but they would've helped a lot. The main problem is that the ultras came out too late to take advantage of it, and anypro's timing was perfect.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
ZergForHire
Profile Joined February 2011
United States22 Posts
March 01 2011 10:51 GMT
#1140
I think force fields just break the zvp match up.
NOTICE how FD couldnt do anything againts Protoss army just becuz of Forcefields.
This is when zerg army shines, controlling the map with quick mobile units, but when forcefields are used actively as it was the case for anypro, its impossible to take out Expansions, or force a cancle.

I dont like the idea of forcefields, Im sure when blizzard designed sentries, they made forcefield for defensive purposes not using them to split army and funnel them into a meat grinder "colosuss"

Forcefields shud be targetable, and have hitpoint of 10 or something.
Dustin : "We dont know yet."
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