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On March 01 2011 19:40 Fa1nT wrote:Show nested quote +On March 01 2011 19:38 Ribbon wrote:On March 01 2011 19:36 Ayrie wrote: did he just... lose twice to anypro... im... confused.... He deserved it. He kept dropping right next to Anypro's army. You need to wait until he moves out to counter. His 4 overlords full of units? There was no army. There was 2 stalkers, and a colossus protected by buildings that just popped. Then he warped in 4 more stalkers. 6 stalkers + 1 un-hittable colossus ended that drop.
Don't forget the cannons where he dropped and he didn't do a mass moving drop it was just a stop and slow unload, so they were all clustered and coming out 1 by 1 towards a colossus while also getting hit by 2 cannons and 6 stalkers, what the hell did you want some lings to do there, kill toss' whole base?
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I hate how zergs never early pool, and this allows protoss to go forge nexus. It is just like, wtf, that is such a bad thing to let a protoss expand so early so safely. Even if you drone and make zero combat units you are still just barely ahead, and your units can't stand up to his in a fair fight. Then they just take their third, throw up some cannons and what are you supposed to do? I've used banelings in my games to help bust cannons, but that's a pretty weak response.
I really wish some zergs would be more aggressive with their openings. Ten pool, eleven overpool. Even if you don't make lings, you force the opponent to open more safely, and it doesn't really hurt your econ all that much.
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If he got off good fungals before the P ball went up the ramp there was a chance but colussus9range pew pew.
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On March 01 2011 19:42 whatdoido wrote: Interesting Artosis said ultras actually "own" stalkers and collosi. Stalkers with blink vs ultras off creep?
I don't think I've ever seen ultras "own" that composition, but i'd love to be proven wrong.
If fruitdealer were to wait to engage he'd have to lose that base first, and then anyproprime would have to walk into the ultras instead of simply poking back and forth from that choke.
oh well, nice try Fruitdealer. I think heavier ling drops, and more focus on sniping tech buildings and pylons is better than trying to kill probes. Maybe even trying to time out drops right when you think colossi pop out, sniping that would definitely be worth it.
Well it works if you get a surround on the army in an open area. Ultra with ling support will rip through Collosus/Stalker. Problem is that a smart Protoss will never let you engage in a situation like that.
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On March 01 2011 19:42 whatdoido wrote: Interesting Artosis said ultras actually "own" stalkers and collosi. Stalkers with blink vs ultras off creep?
I don't think I've ever seen ultras "own" that composition, but i'd love to be proven wrong.
If fruitdealer were to wait to engage he'd have to lose that base first, and then anyproprime would have to walk into the ultras instead of simply poking back and forth from that choke.
oh well, nice try Fruitdealer. I think heavier ling drops, and more focus on sniping tech buildings and pylons is better than trying to kill probes. Maybe even trying to time out drops right when you think colossi pop out, sniping that would definitely be worth it. Fungal from the infestors is key and saving some more units to flank with instead of sacking them over and over.
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On March 01 2011 19:41 Ezekyle wrote:Show nested quote +On March 01 2011 19:40 Torumfroll wrote:On March 01 2011 19:39 Ezekyle wrote:On March 01 2011 19:37 xza wrote: anyone kinda bugged about how 5 colo just killed those ultras in like 3 zaps? Sufficient numbers of collosus are the counter to every ground unit, even the ones designed to kill them. Colossi sure are great against Corruptors and Vikings Nice reading there.
Torumfroll...
=( sad that fruitdealer is out. Hope he can win another tourney again soon!
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FD played really well, and those drops were minimal and changed nothing, FD definately didn't loose because of those drops. Ultras just suck, even if he would have perfect suround he wouldn't won that battle with ultras.
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i feel like no matter what army FD had besides pure t3 he would lost. he just let toss get eco rolling 3+ base at which point its almost impossible to win :$
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On March 01 2011 19:42 Ribbon wrote:Show nested quote +On March 01 2011 19:40 cyclone25 wrote:On March 01 2011 19:38 Ribbon wrote:On March 01 2011 19:36 Ayrie wrote: did he just... lose twice to anypro... im... confused.... He deserved it. He kept dropping right next to Anypro's army. You need to wait until he moves out to counter. He was maxed out and only dropped a few lings/roaches. Don't try to find stupid excuses for FD loss. Complete waste of minerals/gas, with no chance of success. Friggen spines in his choke would have done way better for him.
9 range something something...
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On March 01 2011 19:42 ShyRamen wrote:Show nested quote +On March 01 2011 19:40 ItsMeDomLee wrote:On March 01 2011 19:39 Nerfed wrote: IMO FD played far from perfectly. And anypro played really nice. If by really nice you mean stay at base until 200/200 and then move across the map then yes. lol agree anyway the colossus is way too powerful... ff here and there, *ziiiing* zerg dead PvZ is SO broken, people that deny have got some mental issues
But man, Zerg has the most GSL wins.... (I'm being sarcastic BTW XD) I agree completely, and it blows my mind that people still insist that Zerg is on par with the other 2 races after this GSL season. So many Zerg powerhouses have lost games where they were clearly outplaying their opponent.
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On March 01 2011 19:38 FarbrorAbavna wrote:Show nested quote +On March 01 2011 19:37 Unterweltler wrote: so frustrating watching pro zergs play these days. so much for bigger maps favoring zerg lategame. Fruitdealer made some bad drops practically giving away units and those ultras were caught in a bad place. Had those fungals gone off with the ultras being allowed greater area to work on it would have turned out differently.
The units FD threw away were worthless. He was either heading towards max or was maxed, and he only used mineral heavy units, which he had an excess of. Drops + attacking was the front was correct move in the situation. Anypro was obviously just going to sit in his base and max out a deathball, and then move out. FD had to do something to try to prevent that. It wasnt effective, but it certainly did not cost him the game.
I am doubtful that getting a proper surround with Ultras would have stopped that deathball. There was 6-7 Collossi in it.
So far in both code A and code S, it really doesnt seem that these larger maps are zerg favoured at all.
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On March 01 2011 19:40 Irrelevant wrote:Show nested quote +On March 01 2011 19:39 LeaD wrote:On March 01 2011 19:38 Ribbon wrote:On March 01 2011 19:36 Ayrie wrote: did he just... lose twice to anypro... im... confused.... He deserved it. He kept dropping right next to Anypro's army. You need to wait until he moves out to counter. True, those 12 lings and a few roaches really cost him, what?! Was more that he ran up the ramp with his main force while doing that drop and lost so much doing nothing. Was terrible play by FD and he deserved to lose.
He was clearing some supply for ultras. Anyway, if he didn't tried all these attacks you would have posted: FD was too passive and didn't tried to stop Anypro expanding.
Don't comment on FD play if you don't understand how this game is played please.
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On March 01 2011 19:43 ShyRamen wrote:Show nested quote +On March 01 2011 19:41 TheRPGAddict wrote:On March 01 2011 19:40 Binky1842 wrote:On March 01 2011 19:39 Teael wrote: is tasteless seriously translating? or just making things up? he's been in korea casting for GOM for 3-4 years now. he knows the language by now Not necessarily. Its not a language you can just pick up. Its a category V for english speakers. he does not speak korean J was whispering in his ear read something that tasteless knew enough now. i could be totally wrong and be thinking about someone else o.o apologies
gonna try and look for that interview
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On March 01 2011 19:43 CaptainTwig wrote:Show nested quote +On March 01 2011 19:41 TheRPGAddict wrote:On March 01 2011 19:40 Binky1842 wrote:On March 01 2011 19:39 Teael wrote: is tasteless seriously translating? or just making things up? he's been in korea casting for GOM for 3-4 years now. he knows the language by now Not necessarily. Its not a language you can just pick up. Its a category V for english speakers. "category V" ?? Nevermind there is no cat 5 lol. Its a cat III which basically means its in the group of the hardest languages for native english speakers to learn. My bad on the mis information.
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On March 01 2011 19:35 onmach wrote: I just hate how zergs play today. And let that be a lesson to those people who claim that drop is some solution.
drop is a solution, it just wasn't executed right, FD really needs hydras or banelings to make the drop effective, you can't just use zerglings and besides there were stalkers waiting in the base for the drop both times it happened. Also as Tasteless said, you have to wait for the toss to fully move out and commit before you do a drop, otherwise it just doesn't work.
Also what zergs are you talking about? only FD played, so you hate how FD plays? At least he keeps it interesting and I feel bad for the guy he is really talented just bad luck and perfect playing opponents.
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Anypro's timing couldn't have been any better. He moved out before Ultras finished and was able to stomp the 7 or so that spawned. If he'd waited a little bit longer I don't see him winning that fight since FD would have had fungals + his roaches + ultra + corruptor. Also moving ultras to fight on that ramp was a horrible idea, there were 3 that weren't even able to engage until the front 3 died.
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The chances of protoss winning when they sit on 2 base getting 5+ colosuss with spamming chrono on upgrades with stalker blink againts zerg is too large. What can zerg do? even when zerg is at max, the only think we can hope for is protoss army to move out, otherwise we are stuck with doing little drops and being cautious not to lose too many units and overlords without killing any of their army at all.
I feel like the late meta game is completely screwed up, and less appealing to the audience as well. As soon as i saw 5 colosuss march towards FD's base i knew it was over.
And yes i agree with most of you that this whole match up is less appealing as an audience stand point. No potential for zerg to micro to win vs an Attack command moved protoss army.
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On March 01 2011 19:44 KimJongChill wrote: i feel like no matter what army FD had besides pure t3 he would lost. he just let toss get eco rolling 3+ base at which point its almost impossible to win :$
And how exactly is a zerg supposed to do that when the toss masses sentries. Really, sentries just make it so hard to attack a toss. Its been a common strat for toss to take 3+ bases on these GSL maps and only move out with a deathball. I'm not sure how one can deal with this as zerg
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On March 01 2011 19:43 onmach wrote: I hate how zergs never early pool, and this allows protoss to go forge nexus. It is just like, wtf, that is such a bad thing to let a protoss expand so early so safely. Even if you drone and make zero combat units you are still just barely ahead, and your units can't stand up to his in a fair fight. Then they just take their third, throw up some cannons and what are you supposed to do? I've used banelings in my games to help bust cannons, but that's a pretty weak response.
I really wish some zergs would be more aggressive with their openings. Ten pool, eleven overpool. Even if you don't make lings, you force the opponent to open more safely, and it doesn't really hurt your econ all that much.
On these maps you would still get scouted protoss walls and ur 10pool did literally nothing but put you way too far behind to do anything but gg out of the game.
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