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MLG DC Day 2 - Page 326
Forum Index > StarCraft 2 Tournaments |
Toxiferous
United States388 Posts
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Shatter
United States1401 Posts
On October 17 2010 09:31 setzer wrote: CS was the first esport I ever was into and I probably would've never been interested in esports without it. Generally if people are a fan of one esport, they get into others, so other communities do help each other. BW and Korea is the reason most of us are here, SC2 is an extension of that. CS and CPL has nothing to do with the development of RTS games as an esport. | ||
thesighter
United States347 Posts
On October 17 2010 09:26 Fake)Plants wrote: Huk vs Select game 2: Might not have been the greatest showcase of amazing strategy, but damn, it sure does speak volumes about SC2 as a spectator sport. Next up, GSL. Do you guys think Idra will take a lot of momentum in? idra's likely order of opponents in first 4 rounds: chickencombo, gon, mvp, maka. All terran. I think he's going down in round of 16 against mvp. Don't really see him getting past mvp or maka. | ||
SweetNJoshSauce
United States468 Posts
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bigjenk
United States1543 Posts
On October 17 2010 09:15 Roggay wrote: Clearly you haven't followed the same for enough time, you didnt saw some epic games I saw where people weren't supposed to win and did it anyway. I will never forget when I saw live OrangeMarmelade take that 1v2 with no health and no mana when his team was one game away from losing the final. This and stuff like when col red switched to rmp to mirror bb in the finals and then played one of the most exciting series i have seen. | ||
Biochemist
United States1008 Posts
I dunno, I never knew anyone who played quake but almost every PC gamer I knew played CS. I was never really an avid follower of FPS esports, though. Quake (one) is certainly several years older than CS, so perhaps I just started playing games online too late. | ||
Ganondorf
Italy600 Posts
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Duravi
United States1205 Posts
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awesomoecalypse
United States2235 Posts
FPS have too many player doing different things, so it becomes impossible for observers to follow in a way that provides meaningful context--you're just watching a highlight reel of killshots and a bunch of numbers in one corner of the screen. WoW arena also suffers from the "too many players" issue. Fighting games require an incredibly in-depth understanding of stuff that isn't obvious to the viewer (e.g. framerates), and they're too fast paced for announcers to provide context in game. So if you've played them on a high level they can be fun, but if not they're boring as hell. Other RTS games are either too one-dimensional (DoW, SupCom), or involve a lot of time spent on important stuff that, too the uneducated observer or casual player, looks like nothing (e.g. killing creeps in WC3). Now, I'm not saying all these games aren't legitimately competitive, because they clearly are. They can also be fun if you yourself play them at a high enough level to grasp them in an in-depth way. But BW or SC2 are the only games that are actually fun to spectate even if you've never played the game in your life. This is for a number of reasons. Its 1v1, and the top-down view inherently gives far more perspective on the match as a whole than you get in a fps. They are action-packed throughout (much moreso than WC3, which can easily lapse into "one big battle" syndrome), but aren't so fast paced that the commentators can't explain whats happening and why. They featured varied play, so that each match can feel different, but they aren't so full of units, spells, classes or characters that uneducated spectators can't keep up. I played a lot of WoW, and am better at it than I am at SC2. I also used to play a ton of CS. I don't enjoy watching either of them half as much as SC2 or BW. Hell, a great SC2 or BW match can be more fun to watch than playing itself is. | ||
MrCon
France29748 Posts
http://sc2ranks.com/us/789884/SeleCT He's the only one with more than 600 games AND a winrate > 70%. | ||
Sm0othAsBen
United States14 Posts
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Black Gun
Germany4482 Posts
On October 17 2010 09:34 Toxiferous wrote: Can someone point me to the vods? Specifically the finals if possible, or any Idra games ![]() by tomorrow, the replays of the games will be available for download from the "match info" button in the tournament bracket: http://www.mlgpro.com/ci/brackets/procircuit/10/dc/sc2/open/losers http://www.mlgpro.com/ci/brackets/procircuit/10/dc/sc2/open/winners i think the later stages of the tournament have really shown quite a leap forward for sc2 in terms of level of play and in terms of balance. all races seem to be on somewhat decent groundings now. zerg can win against terran and protoss, but these can also win against zerg. pvt is the most stable matchup of all so far, and plz never forget how perfect selects micro and macro were in all those games. anybody without these perfect mechanics would get completely wrecked while attempting to pull off the same crazy aggression as select. the matchup im most worried about at the moment is tvz. we terran players need to find an answer to zerg fast expand.... i mean, something like a proxied 3rax should work, but in the long run we are gonna need a more stable answer that is able to transition into a solid longer macro game if needed. | ||
hugman
Sweden4644 Posts
On October 17 2010 09:25 Brad wrote: CS was the backbone of eSports in the West since it's inception. Without it, we wouldn't be here today. It's naive to say that. Dude, I followed competitive CS since beta 6, I know all about it and it's still (comparatively) a fucking terrible game to spectate and there's way too much randomness in the game, on many levels. Lots of games are decided by one player being on fire that match, not because the team executed what they practiced really well. Pug teams can win games against 'well prepared' teams at big events. The practice regiments of CS players are a joke compared to (western) SC players. Sure you need lots of practice to be good at CS but it comes down to intangible things, peeking a corner at the right time, getting deagle oneshots, stacking bombsites. The distinction between the best is not practice, but in SC it is. If you're good you will consistently win, and you can always get better. | ||
awesomoecalypse
United States2235 Posts
the matchup im most worried about at the moment is tvz. we terran players need to find an answer to zerg fast expand.... i mean, something like a proxied 3rax should work, but in the long run we are gonna need a more stable answer that is able to transition into a solid longer macro game if needed. Honestly, because T harassment has been so brutally effective until now, I don't think their macro play is as developed as the other races. Terrans have sort of taken it as a given that the way they should play is constant harassment, and so we haven't seen many who focus heavily on macro play. SeleCT is a good example actually. Sick micro, amazing drops, good harassment...but if those don't work, he gets rolled by a macro machine like IdrA. Now, that may partially be racial, but I think for sure Terran could play better macro games than they have so far. | ||
Fulgrim
United States560 Posts
On October 17 2010 09:52 Sm0othAsBen wrote: ![]() Hahaha, omg this was my favorite part of the whole event. The Halo fans were pretty loud though lol | ||
Xax
475 Posts
It's just so much more interesting if I can see who is playing, what he looks like, what he says after the match, before the match. I almost entirely stopped watching online tournaments for that exact reason, watching the GSL or this MLG was so much better than for example IEM NYC which felt like an online cast. How great is it to watch the GSL and having somebody do a signature winning pose after winning an intense game in a team uniform? Imagine the day9 daily with just a starcraft 2 screen and day 9 talking about it, it just wouldn't be the same. | ||
Kaal
Djibouti2466 Posts
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vyyye
Sweden3917 Posts
On October 17 2010 10:00 Xax wrote: Imagine the day9 daily with just a starcraft 2 screen and day 9 talking about it, it just wouldn't be the same. I'd be fine with it, Day9 has so much personality in his voice anyway. | ||
Fulgrim
United States560 Posts
On October 17 2010 09:03 Turing wrote: The crowd was chanting for a mothership. Huk made one, and the crowd went wild, obviously alerting his opponent that something was up. Huk typed in the chat, "Don't worry, thats halo" as a joke indicating that everyone was cheering for halo, and not because he just made a mothership. Actually, on the big screen they were just showing feed from the cameras on the players themselves instead of the actual game. The game and commentary had been going on for 5 minutes and NOONE could see the game, so people started chanting: "Start the game! Start the game!" but HuK thought that we were saying "Mothership" and proceeded to mothership rush, that's why it was so hilarious lol. | ||
Obscure
United States272 Posts
On October 17 2010 09:50 awesomoecalypse wrote: FPS have too many player doing different things, so it becomes impossible for observers to follow in a way that provides meaningful context--you're just watching a highlight reel of killshots and a bunch of numbers in one corner of the screen. WoW arena also suffers from the "too many players" issue. Not all FPS games are team based. 1v1 shooters are easy to watch and follow, and on top of that very exciting (even if you don't know much about the game). | ||
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