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[GSL] Open S1 - Ro16 Day 1 - Page 84

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SlothOnPCP
Profile Joined August 2010
193 Posts
September 24 2010 18:31 GMT
#1661
On September 25 2010 01:24 DminusTerran wrote:
Show nested quote +
On September 25 2010 01:18 SlothOnPCP wrote:
On September 25 2010 01:16 DminusTerran wrote:
On September 24 2010 20:04 Cynry wrote:
Cool had 2 roach warren and 2 banelings nest in the first game. Just sayin'


Helps when you're getting both roach ups at the same time and don't want lose your baneling production capability to 1 dropship.

he just panicked. artosis asked about in the interview.


Hmm thought that was about the third game.

in the korean interview , he stated he didn't even realize he build two of them heheh
"I think SlothOnPCP is a pretty cool guy. eh kills noobs and doesn’t afraid of anything…"
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 24 2010 18:33 GMT
#1662
On September 25 2010 02:58 Assirra wrote:
Show nested quote +
On September 25 2010 02:44 Fa1nT wrote:
On September 25 2010 02:34 Assirra wrote:
Again, the bug does NOT effect units ppl, so stop saying that the bug won the game for him...

Wouldn't be a problem if people stopped assuming the ultra splash on buildings is a bug, and not an oversight.

it IS a bug tough, it got confirmed by blizzard
http://us.battle.net/sc2/en/forum/topic/628240550
Ultralisk AoE cleave is inappropriately affecting structures.
It only saids structures so units are still as intended.

Can't really say I care what a costumer service representative says, lol.

Cleave is working the exact way it was coded to. 2.5 range splash damage from the circumference of the target unit or structure with 33% damage splashed.

Their problem for having an oversight and allowing it to be used on buildings, but it is not a bug.

For this to be fixed, an entirely new skill will have to be created, because if they make it work like siege tanks and the splash emanates from the center of the fortress, the ultra will never hit SCV due to bad AI and we are back to square 1.

Personally, I think they should leave it how it is, and terrans who want to repair can go screw themselves, or wait until the ultras are dead to start repairing.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 24 2010 18:33 GMT
#1663
People are confusing what the bug is, that's all. They think that the ultras splash is a bug, regardless of what it hits. Blizzard only calls the splash on the CC a bug because it's so freaking huge, and Ultras could literally wreck a sim-city.

However, the splash effect has been the same on units for a long time now. It was always a given that ultras raped groups of units. It's been the same before, it's the same now.
Yargh
positron.
Profile Joined May 2010
634 Posts
September 24 2010 19:28 GMT
#1664
On September 25 2010 03:33 Fa1nT wrote:
Show nested quote +
On September 25 2010 02:58 Assirra wrote:
On September 25 2010 02:44 Fa1nT wrote:
On September 25 2010 02:34 Assirra wrote:
Again, the bug does NOT effect units ppl, so stop saying that the bug won the game for him...

Wouldn't be a problem if people stopped assuming the ultra splash on buildings is a bug, and not an oversight.

it IS a bug tough, it got confirmed by blizzard
http://us.battle.net/sc2/en/forum/topic/628240550
Ultralisk AoE cleave is inappropriately affecting structures.
It only saids structures so units are still as intended.

Can't really say I care what a costumer service representative says, lol.

Cleave is working the exact way it was coded to. 2.5 range splash damage from the circumference of the target unit or structure with 33% damage splashed.

Their problem for having an oversight and allowing it to be used on buildings, but it is not a bug.

For this to be fixed, an entirely new skill will have to be created, because if they make it work like siege tanks and the splash emanates from the center of the fortress, the ultra will never hit SCV due to bad AI and we are back to square 1.

Personally, I think they should leave it how it is, and terrans who want to repair can go screw themselves, or wait until the ultras are dead to start repairing.


Why are you such an angry person? The splash damage radius should be smaller on buildings. Repairing is always an ability of Terran. They should not have to wait until the ultras die to repair.
SKtheAnathema
Profile Joined September 2010
United States885 Posts
September 24 2010 19:32 GMT
#1665
lol because a couple of marauders can tear down a hatchery/nexus in seconds. it's only fair that a tier 3.5 unit that you let get near your main base destroy it because you don't have units there to protect it aside from workers.
TorNis
Profile Joined September 2010
Latvia25 Posts
September 24 2010 21:01 GMT
#1666
Where can I find VOD(recording) of final game with InCa besides gom.tv?
Splinter
Profile Joined July 2003
United States188 Posts
September 24 2010 21:27 GMT
#1667
A 150/150 tier 1 upgrade to the CC should go down that easily against much more expensive top tier units that are designed to bust through defenses.
Dosey
Profile Joined September 2010
United States4505 Posts
September 24 2010 21:27 GMT
#1668
On September 24 2010 20:30 NeoLearner wrote:
Show nested quote +
On September 24 2010 20:28 Assirra wrote:
Ok, for the ppl who still think cool won because of a bug
http://us.battle.net/sc2/en/forum/topic/628240550
• Ultralisk AoE cleave is inappropriately affecting structures.
STRUCTURES.
so the thor crush was not the bug.


Ok, thanks for that. I thought the ultralisk splash damage was increased by the size of the unit it was attacking, but it seems to only be the case for buildings. Sorry for the wrong info.

EDIT:
Show nested quote +
On September 24 2010 20:29 Shikyo wrote:
On September 24 2010 20:28 Assirra wrote:
Ok, for the ppl who still think cool won because of a bug
http://us.battle.net/sc2/en/forum/topic/628240550
• Ultralisk AoE cleave is inappropriately affecting structures.
STRUCTURES.
so the thor crush was not the bug.

It affects Thors, Zerglings, and Command Centers in the exact same way.


You know what, the second I come home from work I'm going to test this. It seems everybody is pretty confused


Ok hopefully I can help. In the patch NOTHING about the ultra was changed, except the "Ram" ability being removed. Ultras have ALWAYS had that splash when attacking normal units but when attacking buildings, they didn't splash due to "ram". Now with ram being removed, they do what they have always been coded to do... except now it works to great effect on CC's. Like someone else said... it is an OVERSIGHT, not a bug.

So in other words, Cool did not win just because of a bug. There is no bug. Ultras did what they were coded to do vs a large clumped up army.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 24 2010 21:33 GMT
#1669
On September 25 2010 06:27 Dosey wrote:
Show nested quote +
On September 24 2010 20:30 NeoLearner wrote:
On September 24 2010 20:28 Assirra wrote:
Ok, for the ppl who still think cool won because of a bug
http://us.battle.net/sc2/en/forum/topic/628240550
• Ultralisk AoE cleave is inappropriately affecting structures.
STRUCTURES.
so the thor crush was not the bug.


Ok, thanks for that. I thought the ultralisk splash damage was increased by the size of the unit it was attacking, but it seems to only be the case for buildings. Sorry for the wrong info.

EDIT:
On September 24 2010 20:29 Shikyo wrote:
On September 24 2010 20:28 Assirra wrote:
Ok, for the ppl who still think cool won because of a bug
http://us.battle.net/sc2/en/forum/topic/628240550
• Ultralisk AoE cleave is inappropriately affecting structures.
STRUCTURES.
so the thor crush was not the bug.

It affects Thors, Zerglings, and Command Centers in the exact same way.


You know what, the second I come home from work I'm going to test this. It seems everybody is pretty confused


Ok hopefully I can help. In the patch NOTHING about the ultra was changed, except the "Ram" ability being removed. Ultras have ALWAYS had that splash when attacking normal units but when attacking buildings, they didn't splash due to "ram". Now with ram being removed, they do what they have always been coded to do... except now it works to great effect on CC's. Like someone else said... it is an OVERSIGHT, not a bug.

So in other words, Cool did not win just because of a bug. There is no bug. Ultras did what they were coded to do vs a large clumped up army.


Especially because honestly, the change to ultras does practically nothing against protoss. I think a lot of people are overlooking that.
Yargh
Ocedic
Profile Joined April 2010
United States1808 Posts
September 24 2010 21:55 GMT
#1670
On September 25 2010 03:33 Fa1nT wrote:
Show nested quote +
On September 25 2010 02:58 Assirra wrote:
On September 25 2010 02:44 Fa1nT wrote:
On September 25 2010 02:34 Assirra wrote:
Again, the bug does NOT effect units ppl, so stop saying that the bug won the game for him...

Wouldn't be a problem if people stopped assuming the ultra splash on buildings is a bug, and not an oversight.

it IS a bug tough, it got confirmed by blizzard
http://us.battle.net/sc2/en/forum/topic/628240550
Ultralisk AoE cleave is inappropriately affecting structures.
It only saids structures so units are still as intended.

Can't really say I care what a costumer service representative says, lol.

Cleave is working the exact way it was coded to. 2.5 range splash damage from the circumference of the target unit or structure with 33% damage splashed.

Their problem for having an oversight and allowing it to be used on buildings, but it is not a bug.

For this to be fixed, an entirely new skill will have to be created, because if they make it work like siege tanks and the splash emanates from the center of the fortress, the ultra will never hit SCV due to bad AI and we are back to square 1.

Personally, I think they should leave it how it is, and terrans who want to repair can go screw themselves, or wait until the ultras are dead to start repairing.


You're wrong. Save face and just admit it instead of digging yourself into a deeper hole. Demeaning community managers as customer service reps doesn't help your case. It's an unintended bug and will be fixed. Moving on.
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 24 2010 21:57 GMT
#1671
Wooo everyone i wanted to win won except lotze
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 24 2010 22:13 GMT
#1672
Man the void ray juggling was just insane.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
ktffang
Profile Joined July 2009
United States120 Posts
September 25 2010 01:13 GMT
#1673
Sick sick games but wth is the point of making the games spoiler free if you're going to post the interviews so they appear before the games. We all know only the winners get interviews. It's very hard to avoid when you're scrolling down.
7 times dowm, 8 times up
ccdnl
Profile Joined April 2010
United States611 Posts
September 25 2010 01:56 GMT
#1674
DIE LOTZE U DAM CHEESING DOUCHEBAG. U KNOW U WOULDNT HAVE WON IDRA IF U DIDNT CHEESE LIKE A SMELLY NUTSACK!!! with that said...go maka!! xD

User was temp banned for this post.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
UnholyRai
Profile Joined September 2010
720 Posts
September 25 2010 02:19 GMT
#1675
Hello all, first post here. I am extremely new to the whole Starcraft scene but I'm immensely enjoying spectating these pros. I started off spectating random matches on channels like HDStarcraft on Youtube, but when I discovered GOMTV and the VODs/Live coverage of the GSL it took it to another level.

Like most people here I think TLO is awesome and hope he progresses further in the next GSL. Idra is incredibly talented but he needs to work on his game attitude if he wants to succeed against these rapidly improving Koreans.

Moving onto the R16... Fantastic performance by Cool, I was SO excited when he won with those ultras I was shouting in my room haha. Inca is another of my favourites in this side of the draw, I love his wacky tactics and fantastic micro abilities.

The 2nd half of the R16's I will be cheering for Checkprime (I'm supporting the two zergs over anyone else for obvious underdog reasons). Check has shown some wonderful play in the clips I've seen of him playing, I believe it was Check who I saw use two nidus networks, one for delivering zergs into the enemy base and one for pulling them out - absolutely genius play.

I could write all day but I think I'll shut up for now.
Gogo Grubby.
Chocobo
Profile Joined November 2006
United States1108 Posts
September 25 2010 02:28 GMT
#1676
On September 25 2010 06:55 Ocedic wrote:
Show nested quote +
On September 25 2010 03:33 Fa1nT wrote:
On September 25 2010 02:58 Assirra wrote:
On September 25 2010 02:44 Fa1nT wrote:
On September 25 2010 02:34 Assirra wrote:
Again, the bug does NOT effect units ppl, so stop saying that the bug won the game for him...

Wouldn't be a problem if people stopped assuming the ultra splash on buildings is a bug, and not an oversight.

it IS a bug tough, it got confirmed by blizzard
http://us.battle.net/sc2/en/forum/topic/628240550
Ultralisk AoE cleave is inappropriately affecting structures.
It only saids structures so units are still as intended.

Can't really say I care what a costumer service representative says, lol.

Cleave is working the exact way it was coded to. 2.5 range splash damage from the circumference of the target unit or structure with 33% damage splashed.

Their problem for having an oversight and allowing it to be used on buildings, but it is not a bug.

For this to be fixed, an entirely new skill will have to be created, because if they make it work like siege tanks and the splash emanates from the center of the fortress, the ultra will never hit SCV due to bad AI and we are back to square 1.

Personally, I think they should leave it how it is, and terrans who want to repair can go screw themselves, or wait until the ultras are dead to start repairing.


You're wrong. Save face and just admit it instead of digging yourself into a deeper hole. Demeaning community managers as customer service reps doesn't help your case. It's an unintended bug and will be fixed. Moving on.

It's pointless to continue this discussion in a dead thread, but it bothers me to see such a rude condescending attitude by someone who doesn't know what they're talking about.

Fa1nT is absolutely right- there is no bug. There is no programming error- cleave is working exactly how it was programmed to work. Blizzard decided to give let this ability work on buildings, without considering the fact that the ability changes depending on the size of the target. This is an oversight, not a bug.

It is the same as if you handed a gun to soldier for him to use in self-defense, and he shot himself in the foot. There is not a flaw with the gun. Instead, a poor decision was made on how to utilize the gun.

Anyway, if you're going to accuse someone of being so outrageously wrong that they're "digging themselves into a hole" and accusing them of demeaning others in order to support their points... imo you need to be absolutely sure that the other person is actually incorrect.

BTW even Blizzard does not call it a bug.
rlagksquf
Profile Joined May 2010
New Zealand153 Posts
September 25 2010 02:44 GMT
#1677
On September 25 2010 10:56 ccdnl wrote:
DIE LOTZE U DAM CHEESING DOUCHEBAG. U KNOW U WOULDNT HAVE WON IDRA IF U DIDNT CHEESE LIKE A SMELLY NUTSACK!!! with that said...go maka!! xD


wtf is wrong with this guy? ban him mod?
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 25 2010 02:55 GMT
#1678
lotze has phenomenal pvz for sure. Not so muh pvt;x
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Robonord
Profile Blog Joined April 2010
United States311 Posts
September 25 2010 04:16 GMT
#1679
Does anyone what song is playing when they showed the results from Ro16 Day 1's games and the preview of Ro16 Day 2? Its sounds like it from an RPG or something... it sounds so cool. ^_^
IMLosirA | ST_Bomber | SlayerS_Puzzle
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 25 2010 04:31 GMT
#1680
Gj Cool. Now I wait for Check. :D
"Infestors are the suck" - LzGamer
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