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[GSL] Open S1 - Ro16 Day 1 - Page 85

Forum Index > StarCraft 2 Tournaments
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Prev 1 83 84 85
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 25 2010 05:02 GMT
#1681
ok only saw game 1 of Cool vs Top, here are my thoughts:

yes, Cool played very well, almost perfect. but i dont think people realize he was able to play like that because terran's banshee did absolutely nothing at all, he lost it cus he wasnt watching it. After the banshee if you watch what zerg did, he went for RIDICULOUS amount of tech, having to make almost no units at all because he felt safe. He got: zergling speed, roach warren, spire, baneling nest, baneling speed, overlord speed, overlord drop, carapace +1, infestor pit, at all around the same time period, while spamming drones. he had no army because he was safe after top lost that banshee, (and also he ran his banshee back earlier just cus of 3 roaches which imo was a mistake, he could have killed drones first and ran back), and also because top double expanded.

If zerg doesnt get ahead like that early on then the game would be totally different, if you tech that hard and power that hard youre too vulnerable to an attack
ModeratorBlame yourself or God
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
September 25 2010 05:16 GMT
#1682
cool played amazing. But i was dissapointed with g3 from top =/
Ocedic
Profile Joined April 2010
United States1808 Posts
September 25 2010 06:49 GMT
#1683
On September 25 2010 11:28 Chocobo wrote:
Show nested quote +
On September 25 2010 06:55 Ocedic wrote:
On September 25 2010 03:33 Fa1nT wrote:
On September 25 2010 02:58 Assirra wrote:
On September 25 2010 02:44 Fa1nT wrote:
On September 25 2010 02:34 Assirra wrote:
Again, the bug does NOT effect units ppl, so stop saying that the bug won the game for him...

Wouldn't be a problem if people stopped assuming the ultra splash on buildings is a bug, and not an oversight.

it IS a bug tough, it got confirmed by blizzard
http://us.battle.net/sc2/en/forum/topic/628240550
Ultralisk AoE cleave is inappropriately affecting structures.
It only saids structures so units are still as intended.

Can't really say I care what a costumer service representative says, lol.

Cleave is working the exact way it was coded to. 2.5 range splash damage from the circumference of the target unit or structure with 33% damage splashed.

Their problem for having an oversight and allowing it to be used on buildings, but it is not a bug.

For this to be fixed, an entirely new skill will have to be created, because if they make it work like siege tanks and the splash emanates from the center of the fortress, the ultra will never hit SCV due to bad AI and we are back to square 1.

Personally, I think they should leave it how it is, and terrans who want to repair can go screw themselves, or wait until the ultras are dead to start repairing.


You're wrong. Save face and just admit it instead of digging yourself into a deeper hole. Demeaning community managers as customer service reps doesn't help your case. It's an unintended bug and will be fixed. Moving on.

It's pointless to continue this discussion in a dead thread, but it bothers me to see such a rude condescending attitude by someone who doesn't know what they're talking about.

Fa1nT is absolutely right- there is no bug. There is no programming error- cleave is working exactly how it was programmed to work. Blizzard decided to give let this ability work on buildings, without considering the fact that the ability changes depending on the size of the target. This is an oversight, not a bug.

It is the same as if you handed a gun to soldier for him to use in self-defense, and he shot himself in the foot. There is not a flaw with the gun. Instead, a poor decision was made on how to utilize the gun.

Anyway, if you're going to accuse someone of being so outrageously wrong that they're "digging themselves into a hole" and accusing them of demeaning others in order to support their points... imo you need to be absolutely sure that the other person is actually incorrect.

BTW even Blizzard does not call it a bug.


Blizzard doesn't call it a bug, it just places it in the same list as every other known bug in the game. Are you for real? And stop trying to argue semantics. The point is faint was trying to argue that the behavior was NOT unintended and thus should be preserved, which clearly Blizzard disagrees with, whether you want to call it a bug or a glitch or unforeseen consequence or a donkey.
TTL
Profile Joined July 2010
65 Posts
September 25 2010 07:10 GMT
#1684
Someone please tell GSL crew to turn on game clock ! Its part of the game now and very usefull tool for viewers as well. Thanks !
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
September 25 2010 07:23 GMT
#1685
On September 25 2010 16:10 TTL wrote:
Someone please tell GSL crew to turn on game clock ! Its part of the game now and very usefull tool for viewers as well. Thanks !

Makes sense. After all, we are used to ticking up clocks in football, for instance.

+ Show Spoiler +
jk it's soccer
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
September 26 2010 02:36 GMT
#1686
I was pretty disappointed with the first two sets. Cools game was pretty good, but overall its hard to defeat a zerg that macros hard. Hopefully the next set will be better.
Developer for http://mtgfiddle.com
smegged
Profile Joined August 2010
Australia213 Posts
September 26 2010 02:46 GMT
#1687
Wow, what an incredible series of games from Cool. I really enjoy his style of play. Once he learns not to double up on buildings he'll be a beast .

And that final game between Inca and San was incredible. Easily the most exciting Protoss mirror I think I've ever watched (best mirror ever going to game 1 between TLO and Hyperdub).

This tournament is coming along really nicely, though I really do think that Cool and Check will not make it past the round of 8. I just don't see that Check really has a chance against Tester (if he can even beat Hyperdub). Cool vs Inca I would back Inca as well, especially after that final game against San.

Still, this has been an incredible tournament with upsets, mindgames and some really quality games. Really enjoying it.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
September 26 2010 05:10 GMT
#1688
I found it questionable why TOP did not research 250mm cannon.

Surely that would have been effective against Ultralisk.

Yeah, I know Ultra can not be stunned.
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
Last Edited: 2010-09-26 06:51:55
September 26 2010 06:50 GMT
#1689
On September 26 2010 14:10 dukethegold wrote:
I found it questionable why TOP did not research 250mm cannon.

Surely that would have been effective against Ultralisk.

Yeah, I know Ultra can not be stunned.

I think it came down to a few things. He didn't have much warning of Ultras. It went from "I HAVE THORS AND HE HAS NOTHING!" To "Oh shit, 15 ultras" in seconds. Also, the I haven't tested it but I expect that the animation time for the cannons may be far from ideal for fighting ultras in that quantity.

In other news. The Inca and Cool sets are some of the most nail bitingly good SCII play I've seen. I'm loving this tournament and Artosis and Tasteless are great!
hdkhang
Profile Joined August 2010
Australia183 Posts
September 26 2010 12:00 GMT
#1690
On September 26 2010 14:10 dukethegold wrote:
I found it questionable why TOP did not research 250mm cannon.

Surely that would have been effective against Ultralisk.

Yeah, I know Ultra can not be stunned.


Fully upgraded Thors can deal 39x2 damage over 1.28 seconds with range 7.
250mm strike cannons deal 500 damage in 6 seconds, but take 2 seconds to get into cannon mode and 2 seconds to get out of cannon mode.

Upgraded ultras will reduce the damage done by the normal ground attack of Thor, but the channelled strike cannons deal the full damage. I tested it out in the Unit tester and the Ultra will have 1HP remaining from the strike cannons as a result of health regen.

Assuming both are fully upgraded, the Thor can deal 500 damage in 10 seconds (2+6+2) and against Ultras with 6 armour, 33x2 damage over 1.28 seconds. That makes it 50DPS vs 51.5DPS.

Of course this all assumes that these things are perfectly aligned. If an Ultra is not at full health at the moment the strike cannons engage, then you no longer have to count the 2 seconds it takes to return to normal mode. But then the ultras could always run away once the strike cannons rain down thus wasting the energy required to cast them.

I think what I'm trying to say is that the strike cannons would not have altered the outcome.
Vernom
Profile Blog Joined October 2009
Spain374 Posts
Last Edited: 2010-09-26 14:14:36
September 26 2010 14:14 GMT
#1691
What do I have to do to see the GomTV stream?

I register at the site, that requests me to confirm my account but that keeps redirecting me to the main site instead of confirming my account when I press the link.

What can I do?
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 26 2010 14:21 GMT
#1692
On September 26 2010 21:00 hdkhang wrote:
Show nested quote +
On September 26 2010 14:10 dukethegold wrote:
I found it questionable why TOP did not research 250mm cannon.

Surely that would have been effective against Ultralisk.

Yeah, I know Ultra can not be stunned.


Fully upgraded Thors can deal 39x2 damage over 1.28 seconds with range 7.
250mm strike cannons deal 500 damage in 6 seconds, but take 2 seconds to get into cannon mode and 2 seconds to get out of cannon mode.

Upgraded ultras will reduce the damage done by the normal ground attack of Thor, but the channelled strike cannons deal the full damage. I tested it out in the Unit tester and the Ultra will have 1HP remaining from the strike cannons as a result of health regen.

Assuming both are fully upgraded, the Thor can deal 500 damage in 10 seconds (2+6+2) and against Ultras with 6 armour, 33x2 damage over 1.28 seconds. That makes it 50DPS vs 51.5DPS.

Of course this all assumes that these things are perfectly aligned. If an Ultra is not at full health at the moment the strike cannons engage, then you no longer have to count the 2 seconds it takes to return to normal mode. But then the ultras could always run away once the strike cannons rain down thus wasting the energy required to cast them.

I think what I'm trying to say is that the strike cannons would not have altered the outcome.

The damage of the Thor wasn't really the issue anyway, it was that they just died so very very fast.
Gotta bottleneck the Ultras better I guess.
Don't hate the player - Hate the game
throttled
Profile Joined August 2010
United States382 Posts
September 26 2010 14:50 GMT
#1693
On September 26 2010 23:21 Klive5ive wrote:
Show nested quote +
On September 26 2010 21:00 hdkhang wrote:
On September 26 2010 14:10 dukethegold wrote:
I found it questionable why TOP did not research 250mm cannon.

Surely that would have been effective against Ultralisk.

Yeah, I know Ultra can not be stunned.


Fully upgraded Thors can deal 39x2 damage over 1.28 seconds with range 7.
250mm strike cannons deal 500 damage in 6 seconds, but take 2 seconds to get into cannon mode and 2 seconds to get out of cannon mode.

Upgraded ultras will reduce the damage done by the normal ground attack of Thor, but the channelled strike cannons deal the full damage. I tested it out in the Unit tester and the Ultra will have 1HP remaining from the strike cannons as a result of health regen.

Assuming both are fully upgraded, the Thor can deal 500 damage in 10 seconds (2+6+2) and against Ultras with 6 armour, 33x2 damage over 1.28 seconds. That makes it 50DPS vs 51.5DPS.

Of course this all assumes that these things are perfectly aligned. If an Ultra is not at full health at the moment the strike cannons engage, then you no longer have to count the 2 seconds it takes to return to normal mode. But then the ultras could always run away once the strike cannons rain down thus wasting the energy required to cast them.

I think what I'm trying to say is that the strike cannons would not have altered the outcome.

The damage of the Thor wasn't really the issue anyway, it was that they just died so very very fast.
Gotta bottleneck the Ultras better I guess.


....he got surrounded by upgraded ultras. They should die fast. Cool won that because of positioning.
"Look to the river rushing. Unparalleled in its power. It carves away at the land, eroding the banks, consuming the sands and washes away to her majesty."
optical630
Profile Joined August 2010
United Kingdom768 Posts
September 26 2010 14:53 GMT
#1694
COME ON COOL YOU GOT THIS
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