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Forum Index > StarCraft 2 Tournaments
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NukemDukem
Profile Joined April 2010
United States133 Posts
May 09 2010 01:44 GMT
#481
is or will replays be posted somewhere?
Always strive for last place. its in the Bible. The last show be first
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
May 09 2010 01:56 GMT
#482
Slush was entitled to a rematch by tourney rules (ie: admins make the call). However, it's not like Slush has no role in the entire decision. Slush gets to make the final call on whether to accept or decline the rematch. I hope 300$ was worth his integrity. I'm sure all the other SC2 tops are not going to have a favorable impression of him after this debacle.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 09 2010 02:07 GMT
#483
On May 09 2010 09:44 TaKemE wrote:
There is not much the judges can do when Slush wants a rematch when Artosis was the one who DCed.

You can tell from the chat between Artosis and SLush, that Slush knew he lost but he still wanted to rematch.

The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 09 2010 02:07 GMT
#484
On May 09 2010 09:46 blabber wrote:
Show nested quote +
On May 09 2010 09:44 TaKemE wrote:
There is not much the judges can do when Slush wants a rematch when Artosis was the one who DCed.

You can tell from their chat that Slush knew he lost but he still wanted to rematch.

The judges can say "no regame" and give Artosis the win. MSL did it.

not a comparable situation because there was no blame ona nyone player
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
May 09 2010 02:22 GMT
#485
On May 09 2010 11:07 PanzerDragoon wrote:
Show nested quote +
On May 09 2010 09:44 TaKemE wrote:
There is not much the judges can do when Slush wants a rematch when Artosis was the one who DCed.

You can tell from the chat between Artosis and SLush, that Slush knew he lost but he still wanted to rematch.

The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set.

Exactly.
epik151
Profile Joined February 2008
312 Posts
May 09 2010 02:30 GMT
#486
I don't think Artosis is arguing that he was in the lead. I believe his argument is that Slush was in a position to say GG and leave but hadn't yet.

So if you're afraid of people playing to the point where the other person is about to say gg but they purposely disconnect...
UbiNax
Profile Joined February 2010
Denmark381 Posts
May 09 2010 02:31 GMT
#487
+ Show Spoiler +
On May 09 2010 11:22 Kennigit wrote:
Show nested quote +
On May 09 2010 11:07 PanzerDragoon wrote:
On May 09 2010 09:44 TaKemE wrote:
There is not much the judges can do when Slush wants a rematch when Artosis was the one who DCed.

You can tell from the chat between Artosis and SLush, that Slush knew he lost but he still wanted to rematch.

The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set.

Exactly.



you cant put it like that, and i really dont think people would start doing that.

On the note " even though they will make a new thread for this at some point "

Artosis had that game 100% there was no way AT all that slush could come back from that, none what so ever.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
Last Edited: 2010-05-09 02:33:18
May 09 2010 02:32 GMT
#488
On May 09 2010 11:07 PanzerDragoon wrote:
Show nested quote +
On May 09 2010 09:44 TaKemE wrote:
There is not much the judges can do when Slush wants a rematch when Artosis was the one who DCed.

You can tell from the chat between Artosis and SLush, that Slush knew he lost but he still wanted to rematch.

The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set.


Only if judges/admins are gullible. Seriously, if you have a huge, gigantic lead required to be awarded a win if YOU dc, then you're going to lock up the win regardless of the disc.

Having 2 sets of discing rules whether the person who is ahead or behind discs isn't a terrible idea. Like, if there is a legitimate chance of a small comeback, then by all means do a regame. I think most people agree on this if slush had ANY shot.

But in this case, there simply wasn't any shot. Not just a large advantage. The game was over.

edit: Other thread was closed about it so I wont respond on this topic again. My b.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 09 2010 02:34 GMT
#489
Don't participate in a tournament knowing you have problems that could cause disconnects and knowing full well this is a situation that could have happened any time in any game.
EnderW
Profile Joined March 2010
United States170 Posts
May 09 2010 02:35 GMT
#490
On May 09 2010 11:07 PanzerDragoon wrote:
Show nested quote +
On May 09 2010 09:44 TaKemE wrote:
There is not much the judges can do when Slush wants a rematch when Artosis was the one who DCed.

You can tell from the chat between Artosis and SLush, that Slush knew he lost but he still wanted to rematch.

The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set.


This is why the TOURNEY ADMINS did not necessarily make the worst decision.

It was Slush who should have taken the honorable route and conceded his loss.
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
May 09 2010 02:36 GMT
#491
On May 09 2010 11:30 epik151 wrote:
I don't think Artosis is arguing that he was in the lead. I believe his argument is that Slush was in a position to say GG and leave but hadn't yet.

So if you're afraid of people playing to the point where the other person is about to say gg but they purposely disconnect...


My thoughts exactly. People arguing this are attacking a strawman rather than what actually happened.
Be versatile, know when to retreat, and carry a big gun.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 09 2010 02:37 GMT
#492
Would it be so hard for Blizzard to implement some method for players to reconnect to games they've disconnected from? IIRC you could do it in HoN.

Or alternatively, develop a smooth way to autosave or be able to play from a replay game-state.

Developing these sort of features would be much more welcome than this integrating Facebook crap they're doing.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
May 09 2010 02:39 GMT
#493
On May 09 2010 11:37 Jyvblamo wrote:
Would it be so hard for Blizzard to implement some method for players to reconnect to games they've disconnected from? IIRC you could do it in HoN.

Or alternatively, develop a smooth way to autosave or be able to play from a replay game-state.

Developing these sort of features would be much more welcome than this integrating Facebook crap they're doing.


I believe their technology makes it impossible to reconnect. The server structure is different than HoNs. However they have had the ability to save a game previously so that isn't too far stretched.
Be versatile, know when to retreat, and carry a big gun.
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2010-05-09 02:43:33
May 09 2010 02:42 GMT
#494
^ It would not be hard but they just don't have a reason to do it. If the opposing player disconnects, it registers as a win. If they allow reconnecting, what happens if the players never connects back? You have to wait 5 minute before they get dropped before taking the win? No thanks. It just delays things to much. It also has to do with the fact that Battle.net2.0 is P2P while HoN is a server based game.
eSports Prodigy & Illuminati member.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 09 2010 02:54 GMT
#495
On May 09 2010 11:35 EnderW wrote:
Show nested quote +
On May 09 2010 11:07 PanzerDragoon wrote:
On May 09 2010 09:44 TaKemE wrote:
There is not much the judges can do when Slush wants a rematch when Artosis was the one who DCed.

You can tell from the chat between Artosis and SLush, that Slush knew he lost but he still wanted to rematch.

The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set.


This is why the TOURNEY ADMINS did not necessarily make the worst decision.

It was Slush who should have taken the honorable route and conceded his loss.


Is it possible he still THOUGHT he had a chance? That's really all that matters. If he did, then it is clearly up to the admins.
Banelings are too cute to blow up
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
May 09 2010 02:59 GMT
#496
On May 09 2010 11:54 nihlon wrote:
Show nested quote +
On May 09 2010 11:35 EnderW wrote:
On May 09 2010 11:07 PanzerDragoon wrote:
On May 09 2010 09:44 TaKemE wrote:
There is not much the judges can do when Slush wants a rematch when Artosis was the one who DCed.

You can tell from the chat between Artosis and SLush, that Slush knew he lost but he still wanted to rematch.

The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set.


This is why the TOURNEY ADMINS did not necessarily make the worst decision.

It was Slush who should have taken the honorable route and conceded his loss.


Is it possible he still THOUGHT he had a chance? That's really all that matters. If he did, then it is clearly up to the admins.


I spoke to slush immediately after the D/C (before Artosis even logged back on), and he clearly felt as if he had a chance. Obviously he was biased and lacking complete information at the time, but I don't necessarily think that's a reason to demonize the guy.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
May 09 2010 02:59 GMT
#497
On May 09 2010 11:37 Jyvblamo wrote:
Would it be so hard for Blizzard to implement some method for players to reconnect to games they've disconnected from? IIRC you could do it in HoN.

Or alternatively, develop a smooth way to autosave or be able to play from a replay game-state.

Developing these sort of features would be much more welcome than this integrating Facebook crap they're doing.


Yeah, I can't believe that entering a replay would be so difficult to do. Although it's possible the part of the engine that handles replays is just fundamentally badly coded, since they can't even get multiple people watching a replay.
No I'm never serious.
UbiNax
Profile Joined February 2010
Denmark381 Posts
Last Edited: 2010-05-09 03:01:48
May 09 2010 03:00 GMT
#498
On May 09 2010 11:54 nihlon wrote:
Show nested quote +
On May 09 2010 11:35 EnderW wrote:
On May 09 2010 11:07 PanzerDragoon wrote:
On May 09 2010 09:44 TaKemE wrote:
There is not much the judges can do when Slush wants a rematch when Artosis was the one who DCed.

You can tell from the chat between Artosis and SLush, that Slush knew he lost but he still wanted to rematch.

The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set.


This is why the TOURNEY ADMINS did not necessarily make the worst decision.

It was Slush who should have taken the honorable route and conceded his loss.


Is it possible he still THOUGHT he had a chance? That's really all that matters. If he did, then it is clearly up to the admins.


Who knows ^^ i doubt slush will come on the forums and state that he 100% thought that he could still win and if he did, he could still have watched the replay and then im sure he could see that there was no chance in hell.
Half
Profile Joined March 2010
United States2554 Posts
May 09 2010 03:01 GMT
#499
On May 09 2010 11:42 GenoZStriker wrote:
^ It would not be hard but they just don't have a reason to do it. If the opposing player disconnects, it registers as a win. If they allow reconnecting, what happens if the players never connects back? You have to wait 5 minute before they get dropped before taking the win? No thanks. It just delays things to much. It also has to do with the fact that Battle.net2.0 is P2P while HoN is a server based game.


B-net 2.0 isn't p2p, HoN's server structure isn't viable in games with large amounts of actors going on in game, there's too much going on for it to be stored server side and pulled up on demand.

imo, I agree with the admin decision. Almost all high level games DQ you if you DC, so a rematch if you're winning, yes, winning with a very big advantage, a RM is fair.
Too Busy to Troll!
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 09 2010 03:02 GMT
#500
On May 09 2010 11:42 GenoZStriker wrote:
^ It would not be hard but they just don't have a reason to do it. If the opposing player disconnects, it registers as a win. If they allow reconnecting, what happens if the players never connects back? You have to wait 5 minute before they get dropped before taking the win? No thanks. It just delays things to much. It also has to do with the fact that Battle.net2.0 is P2P while HoN is a server based game.

IIRC, Battle.net 2.0 isn't P2P.
And my suggestions were more directed towards custom games or 2v2/3v3/4v4 games where they would be more practical.
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