[SC2B] Team Liquid SC2 Invitational #1 - Page 37
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Lordpen
Sweden21 Posts
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HyTemplar
Germany265 Posts
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Loooui
Sweden348 Posts
On March 28 2010 03:19 Antisocialmunky wrote: I hope you will do a D9D cast on TLO. +1 It would be a awesome idea. I talked to tlo and some friends and found out that apparantly his 3rd game vs demuslim PvT was almost as good as this ^^ | ||
Thegilaboy
United States2018 Posts
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flamewheel
FREEAGLELAND26780 Posts
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zurg
1923 Posts
awesome thank u! | ||
Antisocialmunky
United States5912 Posts
On March 28 2010 03:27 Loooui wrote: +1 It would be a awesome idea. I talked to tlo and some friends and found out that apparantly his 3rd game vs demuslim PvT was almost as good as this ^^ That was the 25 minute one everyone was waiting on right? | ||
Jarvs
Australia639 Posts
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Loooui
Sweden348 Posts
On March 28 2010 03:31 Antisocialmunky wrote: That was the 25 minute one everyone was waiting on right? yes it was. brb gonna get some pizza, cant make food and risk to miss some bit of the finals. | ||
wintergt
Belgium1335 Posts
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IPS.Mardow.
Germany713 Posts
He played SC1 for a relative long time, he was a Protoss Player and had his own creative protoss strategies. He was around A- rank / skill. Now in SC2 he's raping the pros with random ![]() <3 radio GL in finals!!!! | ||
zionman
Belgium149 Posts
makes my loss a bit bether. | ||
Jyvblamo
Canada13788 Posts
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Ziel
Malaysia241 Posts
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HolydaKing
21253 Posts
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Kaper
Canada3 Posts
On March 28 2010 03:32 wintergt wrote: Voidray cheese, meh.. not cheese at all, heypro got punished for being greedy and not getting the lair up earlier | ||
StormsInJuly
Sweden165 Posts
![]() All these games just seem so plain after that | ||
beetlelisk
Poland2276 Posts
On March 28 2010 03:15 Jyvblamo wrote: I actually agree with that Zelniq said, the T's ability to turtle added a lot to the excitement of that game. On March 28 2010 03:18 Zelniq wrote: and just to expand on my point.. this creates such a good dynamic in the gameplay. 1 player is on the defensive and just macroing and possibly harassing if he can. the other has map control and is able to freely move around and expo. it also makes positioning of armies/units, controlling key locations, map control in general much more important. i just want defensive/turtle play to become more of an option, and i strongly feel it would not make for boring games but in general more epic ones like the one we just witnessed. I don't have a problem with building walls, I liked those but I don't think I can say the same thing about games with no action at all until 10-15 minute mark. I also don't like concept of removing scarabs/mines and this is what banelings are. edit: What's more if you want defenses stronger then you don't want any sort of harassment as possible as it can be now. I'd like to see more harassment. | ||
Mastermind
Canada7096 Posts
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Antisocialmunky
United States5912 Posts
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