[SC2B] Team Liquid SC2 Invitational #1 - Page 36
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oolon
United States27 Posts
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Myles
United States5162 Posts
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zurg
1923 Posts
On March 28 2010 03:18 Day[9] wrote: sorry about webcam glitch up. it's all fixed and should be fine and dandy now! great...ah and can u tell us the name of the song u played after the game | ||
Osmoses
Sweden5302 Posts
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Alou
United States3748 Posts
On March 28 2010 03:18 Day[9] wrote: sorry about webcam glitch up. it's all fixed and should be fine and dandy now! No problem. You're doing awesome. | ||
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Zelniq
United States7166 Posts
On March 28 2010 03:18 onmach wrote: I agree with the turtle comments. Without the terran being a bit defensive, one of the armies would have rolled over the other and ended it quickly. Maybe that is the element that zvp is missing right now. yeah exactly. often times you are just forced to make an army that can beat the other player's. like in pvz, of course there are several tactics you can try to use but really w/o being able to turtle, that really limits the amount of gameplay that can occur and limits the significance of map control/positioning | ||
cyllu2
Sweden74 Posts
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ColorsOfRainbow
Germany354 Posts
up the reps ! | ||
teamsolid
Canada3668 Posts
On March 28 2010 03:18 Zelniq wrote: and just to expand on my point.. this creates such a good dynamic in the gameplay. 1 player is on the defensive and just macroing and possibly harassing if he can. the other has map control and is able to freely move around and expo. it also makes positioning of armies/units, controlling key locations, map control in general much more important. i just want defensive/turtle play to become more of an option, and i strongly feel it would not make for boring games but in general more epic ones like the one we just witnessed. I agree, as long as they don't go overboard with the defensive/turtling and matches turn out like TvT in SC1. I think you're right... just make all units do normal damage to structures, they go down too fast right now. | ||
sashkata
Bulgaria3241 Posts
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Jyvblamo
Canada13788 Posts
On March 28 2010 03:22 cyllu2 wrote: It worked fine until the semi-finals, but now it's too laggy to watch. ![]() Might have something to do with the 5k viewers. | ||
wintergt
Belgium1335 Posts
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raga4ka
Bulgaria5679 Posts
On March 28 2010 03:22 Zelniq wrote: yeah exactly. often times you are just forced to make an army that can beat the other player's. like in pvz, of course there are several tactics you can try to use but really w/o being able to turtle, that really limits the amount of gameplay that can occur and limits the significance of map control/positioning Bring back the lurker ;( . | ||
cyllu2
Sweden74 Posts
On March 28 2010 03:22 Jyvblamo wrote: Might have something to do with the 5k viewers. Kill the latercomers! | ||
Nerchio
Poland2633 Posts
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flamewheel
FREEAGLELAND26780 Posts
Another 90 minutes to kill before some TMA :O Hoping for an epic 3rd/4th gogogo | ||
mdb
Bulgaria4059 Posts
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Osmoses
Sweden5302 Posts
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Daavee
Germany11 Posts
On March 28 2010 03:20 zurg wrote: great...ah and can u tell us the name of the song u played after the game Toe Jam and Earl Full Original funk Theme | ||
Woija
Denmark61 Posts
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