2 rax Reaper does it's 2 rax thing. The goal is to try to score damage but try not to throw away the Reapers...you need them.
Rally the rax and factories to your 1st made Reaper, don;t get supply blocked and cut SCVs at 22 since this is an allin.
Once your have 6 Hellions, ball up and do a frontal assault with your Reapers. Never stop making Reapers or Hellions.
I've encountered Roach Ravager, Roach heavy Queen, Pool 1st, Fast Speedlings, Fast banelings, Mass speedlings and even a super fast spire.
None of it has held.
Now I think this is because of a few variables, because Hellions and Reapers shouldn't be able to handle Roach Queen.
1. Roaches, while tanky, are slow to attack.
2. When you pump out 4 Hellions and 2 Reapers at a time that reinforce extremely fast, you will almost always massively out number the Zerg player's army that early.
3. Reaper Grenades "stun" and can somewhat stack when cast fast enough. They can also knock Roaches into Hellion AoE.
4. Reaper Grenades and Hellions are AoE, making balled up Roaches take a lot of extra damage, even if you shift click attack command the Roaches down.
When all of these variables line up, I've found that Zerg have an extremely difficult time holding Reaper Hellion at Dia 1 because their counters are so out numbered that it's near impossible to take a good trade, let alone protect your drones, larva and queens.
Not claiming this works in masters or higher. I haven't had the chance to try this at that level just yet.
Anyone else seen this done before, have any tips or have any thoughts they'd like to share?
I have a few replays but with a build this weird, I don't think I've seen a proper counter yet. To that end I had a plat 2 player last longer than dia 1 players vs this build.