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Is mech viable in TvP in higher leagues? - Page 2

Forum Index > StarCraft 2 Strategy
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JackONeill
Profile Joined September 2013
861 Posts
June 07 2016 22:54 GMT
#21
Well if your opponent is retarded of course he's gonna jump on mines all the time. Plus, mines have the advantage to cost less in minerals so you can expand faster. But if you don't want to bet too much on your opponent's stupidity, hellbats are much more reliable splash damage "area denial". Also they're much easier to use for runbies and drops.

Also, and i can't stress this enough, hellions protect your cyclones when you come to poke and lock. I dunno why, but cyclones tend to eat shots when they lock even though they're supposed to have 7 lock on range. So a couple hellions in front force the protoss to manually target the cyclones. Which he won't do most of the time.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-06-11 09:28:03
June 10 2016 21:07 GMT
#22
Ok I have played the cyclone/hellion/mine/viking for several games now.

The upside is that you survive longer then the typical mech game, you are in a better position to not die in the early game or in the early midgame.

The downside is that I find it very hard to do enough damage. Protoss just blink out of lockon range so I kill a few stalker but not enough to get a real advantage. Then they start to add disruptors and it become very hard to engage their army. So instead of using lock on on and sniping their units I have to run away from disruptor shots all the time.

Is there any solution to this? I was thinking of adding in tanks but then you lose all mobility.

Replay
Here are 2 replays of me playing this style. Any feedback would be much appreciated
TvP 1
TvP 2
raff100
Profile Joined April 2011
498 Posts
June 11 2016 00:49 GMT
#23
I'll see it Tomorrow morning,,thank you for the replay.
Hope to see a fix to the cyclone bug soon,my mech is suffering more because of the insane lockon cooldown
JackONeill
Profile Joined September 2013
861 Posts
June 11 2016 12:21 GMT
#24
I only saw the first game but you have macro issues, especially early game. And you can't make mines your main fighting unit. They're supposed to be support AoE, if you use it as your main unit it's not gonna work : at some point the guy is gonna build disruptors and colossi and you're gonna die.

You built no liberators, which are your saving grace in this matchup, and you never dropped once even though the unit you built the most is awesome at killing workers
guN-viCe
Profile Joined March 2010
United States687 Posts
June 12 2016 20:36 GMT
#25
Hey guys, please consider mass thors in the late game context.

Thors are resource inefficient, but supply efficient. Their size and power can be hard to overcome once they reach a critical mass. Their lack of mobility and high cost are their greatest weaknesses.

The basic idea is to defend, harass/attack, take 3 bases, mass thors+ counter composition. Once nearing 200/200, expand more, upgrades should complete, with ample resources, we go allin with most of our scv + thor + our other counter composition (ghosts + viking are great vs the counters to thor [broodlord, infestor; templars and tempest]).

Yes, this is a very old strategy with many flaws, but I've still used it with success against opponents in LotV(I attained diamond 1v1 last season as Random+stating race/terran with not much effort).
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
Ty2
Profile Blog Joined March 2013
United States1434 Posts
June 12 2016 22:11 GMT
#26
--- Nuked ---
Writer
scoo2r
Profile Joined December 2015
Canada91 Posts
June 12 2016 22:36 GMT
#27
Adding in a few reapers with hellion/cyclone really helps, the lock-on still stays attached as the enemy unit bounces away from the grenade, gives your army a chance to move away and not get surrounded.
Another day, another depot.
Womec
Profile Joined June 2014
7 Posts
June 20 2016 05:45 GMT
#28
Past low gm it gets very hard much harder than bio. Ruff makes it work in top 16 on NA but even past that probably not viable or at least way harder than bio.

I also think viability depends on the map and what you mean by 'mech'.
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2016-06-20 18:46:55
June 20 2016 18:46 GMT
#29
was just messing around, trying to hit a terran on ladder but instead got this protoss barcode (rank 133gm last season on EU, 6 time gm).

Decided to play around with mech....had an interesting game

http://lotv.spawningtool.com/18512/

I was pleasantly surprised when taking my 4th gas, that I saw I had almost 500 gas accumulated so I canceled it and took it later (the 50 gas nerf to cyclones makes them super affordable)!

To be fair though, I am at least mid gm level on EU, so I was definitly just a better player then my opponent still, so there is a lot that remains to be discovered
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
EJK
Profile Blog Joined September 2013
United States1302 Posts
June 30 2016 14:51 GMT
#30
I'm changing my answer to a no its not viable
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 30 2016 15:08 GMT
#31
On June 30 2016 23:51 EJK wrote:
I'm changing my answer to a no its not viable

how do you counter it so cleanly it's not viable ?
raff100
Profile Joined April 2011
498 Posts
July 01 2016 14:57 GMT
#32
Ruff gave the same answer in his stream.Unfortunately it's not mech time
Lexender
Profile Joined September 2013
Mexico2656 Posts
July 01 2016 22:35 GMT
#33
On June 30 2016 23:51 EJK wrote:
I'm changing my answer to a no its not viable


This is depressing :c
Lyyna
Profile Joined June 2011
France776 Posts
July 02 2016 10:48 GMT
#34
Depends how you define "viable"

Can you grind up there on the ladder ? sure

Can you have a ton of fun with it ? Maybe

Can you win the majority of your ladder games with it ? If you do it right

Can you win the majority of your games against someone who know what's coming ? Probably not

Is it viable in a competitive setting ? Nop



HotS added its fair share of problems for mech (the biggest being the f*cking tempest), and LotV did not improve it with the new units, maps, and economy...
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
[PkF] Wire
Profile Joined March 2013
France24238 Posts
July 02 2016 17:15 GMT
#35
On July 02 2016 19:48 Lyyna wrote:
Depends how you define "viable"

Can you grind up there on the ladder ? sure

Can you have a ton of fun with it ? Maybe

Can you win the majority of your ladder games with it ? If you do it right

Can you win the majority of your games against someone who know what's coming ? Probably not

Is it viable in a competitive setting ? Nop



HotS added its fair share of problems for mech (the biggest being the f*cking tempest), and LotV did not improve it with the new units, maps, and economy...

probably a fair summary
SHODAN
Profile Joined November 2011
United Kingdom1153 Posts
July 03 2016 14:56 GMT
#36
mech in TvP is the kind of thing you do to humiliate your opponent when you're at least a league higher... kind of like scouts in BW :p
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