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The LotV Protoss Help Me Thread - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 73 74 75 Next
NoisyNinja
Profile Joined February 2011
United States991 Posts
December 23 2015 13:16 GMT
#81
Could I get a basic layout of a safe PvT build (and what it should turn into) and the same for PvP?
mentalmath
Profile Joined August 2015
United States38 Posts
December 23 2015 18:16 GMT
#82
On December 23 2015 18:05 Daimai wrote:
Show nested quote +
On December 23 2015 05:15 mentalmath wrote:
is there a midgame comp that can defeat enemy protoss before they reach a critical mass of stalker/disruptor? im thinking that since a lot of protoss skip (or delay) upgrades in pvp since it comes down to disruptor shots, there might be room for an upgraded style of beefy ground units that can sustain shots and then roll over the army, especially if the enemy toss is gunning for the disruptor tech



I've been doing ok with zealot/immortal/archon, as long as you are on top of your micro vs the disruptors, you should do fine. Someone correct me if I'm wrong, but you cant really use the disruptors on the zealots in battle since they have a high potential of blowing up your own units as well, and you can split your immo/archon vs the disruptors. This comp basically rips through stalkers so you only need to worry about the disruptors.



nice thanks for the help! this might be something worth trying out. never thought about how dangerous it is trying to disruptor shoot an opposing line of zealots, especially with charge. im going to try and construct a build off this idea
breakin down backwoods rollin gasolina
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
December 23 2015 19:06 GMT
#83
So PvZ on Ulrena is an automatic loss right?
Hier
Profile Blog Joined November 2009
2391 Posts
Last Edited: 2015-12-24 04:20:26
December 24 2015 04:20 GMT
#84
So I'm looking at Colossus; I don't understand why it's out of style?

Cost - same
Build time - faster in LotV
Speed - faster in LotV
Range - same
Life - same
DPS - more in LotV with level 0 upgrade (same as HotS with level 3 upgrade)

Is it that Disruptors are just much better? Didn't get a chance to play a lot of games with them so I'm probably underestimating them.
"But on a more serious note..." -everyone on this forum at some point.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 24 2015 04:39 GMT
#85
On December 24 2015 13:20 Hier wrote:
So I'm looking at Colossus; I don't understand why it's out of style?

Cost - same
Build time - faster in LotV
Speed - faster in LotV
Range - same
Life - same
DPS - more in LotV with level 0 upgrade (same as HotS with level 3 upgrade)

Is it that Disruptors are just much better? Didn't get a chance to play a lot of games with them so I'm probably underestimating them.

Colossus damage got super nerfed in LotV.
Moderatorshe/her
TL+ Member
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2015-12-24 05:17:25
December 24 2015 05:16 GMT
#86
On December 24 2015 13:20 Hier wrote:
So I'm looking at Colossus; I don't understand why it's out of style?

Cost - same
Build time - faster in LotV
Speed - faster in LotV
Range - same
Life - same
DPS - more in LotV with level 0 upgrade (same as HotS with level 3 upgrade)

Is it that Disruptors are just much better? Didn't get a chance to play a lot of games with them so I'm probably underestimating them.


Their DPS actually went down, not up. Make sure to adjust for the changes in game clocks between HOTS and LOTV.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
AkashSky
Profile Joined May 2014
United States257 Posts
December 25 2015 08:31 GMT
#87
On December 24 2015 13:20 Hier wrote:
So I'm looking at Colossus; I don't understand why it's out of style?

Cost - same
Build time - faster in LotV
Speed - faster in LotV
Range - same
Life - same
DPS - more in LotV with level 0 upgrade (same as HotS with level 3 upgrade)

Is it that Disruptors are just much better? Didn't get a chance to play a lot of games with them so I'm probably underestimating them.


Cost- same
Build time -*same*
Speed - *same*
Range - same
life- same
DPS- significantly less.

Gotta remember 1 hots second is not the same as a real second.

As for PvT, I think that if you are going against bio, you should get a mix of disruptor collosus. The disruptor stops them from going hail mary on your collosus.
Icekin
Profile Joined December 2014
88 Posts
Last Edited: 2015-12-25 10:53:42
December 25 2015 10:50 GMT
#88
The only way I can beat a zerg at 50% atm is doing a 7g all-in.

If I try other strategies and I won, it's because zerg played really bad and not because i played well.

I tried chargelot/immo/archon strategy, but i got killed before I can pop up enough units or i just got stomped by sick lukers ultras camping with mutas killing my eco.

There is no way to damage zerg in early phases: adepts got killed by 20 lings, oracles are denied by spores, proxy warpins doens't exists anymore. The more you invest in harass tools, like phoenixs, the more you are behind.

If zergs is not good, then u damage him with first adepts, then with phoenix, then you win. But if he good and defends good from ealy harass, you are just dead.

We need some good guide here guys!
iLovePartinG
Profile Joined December 2015
20 Posts
Last Edited: 2015-12-25 13:44:28
December 25 2015 13:41 GMT
#89
On December 25 2015 19:50 Icekin wrote:
We need some good guide here guys!

Check this one out. It's very well written and specific, supplied with a bunch of replays, great job by Probe.
edit: So much for my reading comprehension =) Still you should give it another go, it seems to be adjusted to deal with the lair-based shit you mentioned.
The tournament will see the 32 best StarCraft II players in the world compete
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 25 2015 13:54 GMT
#90
On December 25 2015 19:50 Icekin wrote:
The only way I can beat a zerg at 50% atm is doing a 7g all-in.

If I try other strategies and I won, it's because zerg played really bad and not because i played well.

I tried chargelot/immo/archon strategy, but i got killed before I can pop up enough units or i just got stomped by sick lukers ultras camping with mutas killing my eco.

There is no way to damage zerg in early phases: adepts got killed by 20 lings, oracles are denied by spores, proxy warpins doens't exists anymore. The more you invest in harass tools, like phoenixs, the more you are behind.

If zergs is not good, then u damage him with first adepts, then with phoenix, then you win. But if he good and defends good from ealy harass, you are just dead.

We need some good guide here guys!


Watch today GSL game. Myungisk versus Armani. Very convincing win and protoss total domination. Zerg no chance
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Weltall
Profile Joined December 2015
Italy83 Posts
December 25 2015 16:37 GMT
#91
The double stargate opening seems pretty cool
b_unnies
Profile Blog Joined March 2006
3579 Posts
December 25 2015 18:52 GMT
#92
On December 24 2015 13:20 Hier wrote:
So I'm looking at Colossus; I don't understand why it's out of style?

Cost - same
Build time - faster in LotV
Speed - faster in LotV
Range - same
Life - same
DPS - more in LotV with level 0 upgrade (same as HotS with level 3 upgrade)

Is it that Disruptors are just much better? Didn't get a chance to play a lot of games with them so I'm probably underestimating them.


Both range and DPS got nerfed
Hier
Profile Blog Joined November 2009
2391 Posts
December 25 2015 20:49 GMT
#93
On December 26 2015 03:52 b_unnies wrote:
Show nested quote +
On December 24 2015 13:20 Hier wrote:
So I'm looking at Colossus; I don't understand why it's out of style?

Cost - same
Build time - faster in LotV
Speed - faster in LotV
Range - same
Life - same
DPS - more in LotV with level 0 upgrade (same as HotS with level 3 upgrade)

Is it that Disruptors are just much better? Didn't get a chance to play a lot of games with them so I'm probably underestimating them.


Both range and DPS got nerfed

Everything is the same except for the damage. I have forgotten about the clock speed change, thanks everyone for pointing it out.
"But on a more serious note..." -everyone on this forum at some point.
Weltall
Profile Joined December 2015
Italy83 Posts
December 25 2015 21:19 GMT
#94
Just to know if I'm correct: can liberators put themselves in siege mode behind minerals lines in spots where you can't kill them with ground units?
b_unnies
Profile Blog Joined March 2006
3579 Posts
December 25 2015 22:35 GMT
#95
On December 26 2015 05:49 Hier wrote:
Show nested quote +
On December 26 2015 03:52 b_unnies wrote:
On December 24 2015 13:20 Hier wrote:
So I'm looking at Colossus; I don't understand why it's out of style?

Cost - same
Build time - faster in LotV
Speed - faster in LotV
Range - same
Life - same
DPS - more in LotV with level 0 upgrade (same as HotS with level 3 upgrade)

Is it that Disruptors are just much better? Didn't get a chance to play a lot of games with them so I'm probably underestimating them.


Both range and DPS got nerfed

Everything is the same except for the damage. I have forgotten about the clock speed change, thanks everyone for pointing it out.


Range got nerfed, however I wasn't being accurate when I said DPS got nerfed, more accurately it's the flat dmg that decreased
Hier
Profile Blog Joined November 2009
2391 Posts
December 25 2015 22:51 GMT
#96
On December 26 2015 07:35 b_unnies wrote:
Show nested quote +
On December 26 2015 05:49 Hier wrote:
On December 26 2015 03:52 b_unnies wrote:
On December 24 2015 13:20 Hier wrote:
So I'm looking at Colossus; I don't understand why it's out of style?

Cost - same
Build time - faster in LotV
Speed - faster in LotV
Range - same
Life - same
DPS - more in LotV with level 0 upgrade (same as HotS with level 3 upgrade)

Is it that Disruptors are just much better? Didn't get a chance to play a lot of games with them so I'm probably underestimating them.


Both range and DPS got nerfed

Everything is the same except for the damage. I have forgotten about the clock speed change, thanks everyone for pointing it out.


Range got nerfed, however I wasn't being accurate when I said DPS got nerfed, more accurately it's the flat dmg that decreased

Well, by extension so did DPS.
Liquipedia says range is the same, how did it get nerfed?
"But on a more serious note..." -everyone on this forum at some point.
halomonian
Profile Joined January 2012
Brazil255 Posts
December 26 2015 01:29 GMT
#97
On December 26 2015 06:19 Weltall wrote:
Just to know if I'm correct: can liberators put themselves in siege mode behind minerals lines in spots where you can't kill them with ground units?


With the range upgrade, yes. On orbital shipyard there are some deadspace spots where you can park a Lib and siege the mineral line
thoughts in chaos | enjOy[dream]
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
December 27 2015 04:25 GMT
#98
so what stop a Zerg from just massing lings from the start to prevent you from ever expanding???
Sweetness.751
Profile Joined April 2011
United States225 Posts
December 27 2015 05:21 GMT
#99
On December 24 2015 04:06 HelpMeGetBetter wrote:
So PvZ on Ulrena is an automatic loss right?


PvZ on Ulrena is not an automatic loss. Like everything PvZ, it comes down to abusing the map and choke points. And with Ulrena specifically, there is plenty to abuse.

Close air positions...go 2 base double Stargate

Ling/Ravager or ling/roach rush....get Sentries and a pylon to guard the choke coming from the watch tower.

Super early 11-14 pool.....build and cancel pylons up and down the choke between the natural and the watchtower you can do it up to 4 or 6 times and will super delay his push, allowing you to easily cannon up a nexus first.

Everything else is standard PvZ knowledge. Abuse it.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Sweetness.751
Profile Joined April 2011
United States225 Posts
Last Edited: 2015-12-27 05:48:10
December 27 2015 05:47 GMT
#100
On December 27 2015 13:25 HelpMeGetBetter wrote:
so what stop a Zerg from just massing lings from the start to prevent you from ever expanding???


They could do that. And they did do that back in Wings of Liberty. We used Sentries and good building placement to break out of our main and expand. It was an art form back then.

In HOTS we got the Nexus cannon. It was helpful if the Nexus finished, but before that we had to rely on the same things from WoL. Sentries and building placement.

In Legacy of the Void, we were given even more tools. The DPS of Adepts toward light units is an obvious choice to combat early lings. It requires simple tech, is very affordable, relative to Protoss units, and even when surrounded can phase to safety.

If that's not enough. We also got an improvement to the Nexus cannon. THE PYLON CANNON! They build faster, cost less energy, and can be concentrated in a specific area to maximize DPS. But tread carefully, as the cannon does not last forever.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
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