Ctrl click your medis -> d-click where you want to drop
You can either do an alt click somewhere or, like me, box your bio again and remake the control group
This can be done in very little time.
also, check this out
Forum Index > StarCraft 2 Strategy |
Bojas
Netherlands2397 Posts
Ctrl click your medis -> d-click where you want to drop You can either do an alt click somewhere or, like me, box your bio again and remake the control group This can be done in very little time. also, check this out | ||
KirA_TheGreaT
France204 Posts
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Sajaki
Canada1135 Posts
On November 27 2015 17:30 KirA_TheGreaT wrote: Have you guys changed your hotkeys for lib and cyclone ? I find N to be a bit far away on my keyboard. I changed both to "A" since its easy and common (marines). | ||
Toudeleski
United States66 Posts
On November 26 2015 18:07 Golgotha wrote: Okay I have specific scenario: I have a bunch of MMM in one control group (1) all massed in front of my base. I want to load up some MM into the Medvac so that I can harass. I'm not really picky, I want to pick up whatever asap and quickly. So I press 1 for ctrlgroup 1 and load up 4 dropships and then move the dropships to the landing zone. the problem is that my entire army follows. What's the best way to do this? Ive seen polt and he seems to have no trouble and it's quite beautiful. im no polt but I want to learn something if there is a better way. At the moment, what i do I just load up, then as dropships fire away, I Alt-2 them to remove them from ctrl 1 and have group 1 just back off. any better way? faster is better for me. thanks! One thing u can do is select your bio, shift+right click each medivac and then right click away from the medivacs (still holding shift). Another way is if you load up your medivacs and if you only want send some of them off (meaning you load 2-3 out of 4 or 5 medivacs). Load up the medivacs, box everything and move somewhere (click the ground) or just tell them to stop (press S) give them a command after right clicking the medivacs so they don't follow it. Ctrl+click the medivacs and give them the drop command where you want. That way only the medivacs with units in them will move to go and drop. You can apply the hotkey as they are flying out or whenever you choose. | ||
Golgotha
Korea (South)8418 Posts
On November 27 2015 21:20 Toudeleski wrote: Show nested quote + On November 26 2015 18:07 Golgotha wrote: Okay I have specific scenario: I have a bunch of MMM in one control group (1) all massed in front of my base. I want to load up some MM into the Medvac so that I can harass. I'm not really picky, I want to pick up whatever asap and quickly. So I press 1 for ctrlgroup 1 and load up 4 dropships and then move the dropships to the landing zone. the problem is that my entire army follows. What's the best way to do this? Ive seen polt and he seems to have no trouble and it's quite beautiful. im no polt but I want to learn something if there is a better way. At the moment, what i do I just load up, then as dropships fire away, I Alt-2 them to remove them from ctrl 1 and have group 1 just back off. any better way? faster is better for me. thanks! One thing u can do is select your bio, shift+right click each medivac and then right click away from the medivacs (still holding shift). Another way is if you load up your medivacs and if you only want send some of them off (meaning you load 2-3 out of 4 or 5 medivacs). Load up the medivacs, box everything and move somewhere (click the ground) or just tell them to stop (press S) give them a command after right clicking the medivacs so they don't follow it. Ctrl+click the medivacs and give them the drop command where you want. That way only the medivacs with units in them will move to go and drop. You can apply the hotkey as they are flying out or whenever you choose. Oh wow this is very helpful. so I load up the medvacs I want and then tell them to stop. then i ctrl click the medvacs and give a drop order, only the ones with marines move and walla! thanks! | ||
MockHamill
Sweden1793 Posts
If I go rax-factory-starport-CC I can hold baneling busts while taking some worker losses and then counter attack with marines, banshees and tank/hellions. But if I instead go rax-factory-CC-starport I have never been able to hold a fast baneling bust. Basically when my banshee is out all my workers are already gone. | ||
Thaniri
1264 Posts
The banshee will be quite a bit late, 1min+, but so long as the hellions are alive you can hold infinite amounts of zerglings and then when the banshee finally finishes the attack is probably over. edit: It's even easier with mech because there are no qualms about making more than 6 hellions. | ||
Pursuit_
United States1329 Posts
On November 28 2015 05:24 MockHamill wrote: If you mech is there any way to hold a fast 2-base baneling bust if you start your CC in base before your starport? If I go rax-factory-starport-CC I can hold baneling busts while taking some worker losses and then counter attack with marines, banshees and tank/hellions. But if I instead go rax-factory-CC-starport I have never been able to hold a fast baneling bust. Basically when my banshee is out all my workers are already gone. Are you talking about a second or third CC? If you mean second cc, rax-fact should be able to hold with decent Hellion control no problem. For third cc, I still think you could hold with rax-fact cc by placing your third cc in a way that adds a second layer to your ramp and finishing the second layer on the other side with the rax + eng bay. As a side note, I think 1 base baneling bust is simply an auto win against CC first. If you want to cc first you have to accept this unfortunately. | ||
rauk
United States2228 Posts
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Elentos
55454 Posts
On November 28 2015 07:17 rauk wrote: correct way to drop tankivacs? i've been individually d-clicking on each medivac but it feels pretty slow and its lost me many fights in tvt. is there a way to drop all your tankivacs at once? Well if you don't care about them clumping up you can always d-click all of them to a location at the same time. (though I don't think this is recommended) | ||
rauk
United States2228 Posts
On November 28 2015 07:29 Elentos wrote: Show nested quote + On November 28 2015 07:17 rauk wrote: correct way to drop tankivacs? i've been individually d-clicking on each medivac but it feels pretty slow and its lost me many fights in tvt. is there a way to drop all your tankivacs at once? Well if you don't care about them clumping up you can always d-click all of them to a location at the same time. (though I don't think this is recommended) they get stuck and half my tanks dont unload that way | ||
Kimchison
1 Post
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PinheadXXXXXX
United States897 Posts
On November 30 2015 07:21 Kimchison wrote: Im still having such a hard time dealing with ultralisks. I feel im so far ahead until they get ultralisks then my army size doesnt really matter. My libs get easily countered by 4-6 corrupters so they dont really help out anyways. You can fight ultras the same way terrans have always dealt with armies that we cannot beat straight up. You should be putting on hard pressure until chitonous plating is finished, at at that point, and then begin a lot of dropping with marine/marauder/medivac (maybe even ghosts to pick off stray ultralisks or liberators to aid your multiprong pressure) while expanding a lot and fortifying for the inevitable attack. Ultras are good, but if you create a minefield with a lot of liberators (if they send corruptors in first, then morph to air mode, kill the corruptors, then siege again), perhaps a PF, a concave, and some ghosts where they won't be touched, you will win the battle. Note that everything but the PF is mobile and can be used as part of an attack if you secure a good enough position with your harass. | ||
Pursuit_
United States1329 Posts
On November 30 2015 09:40 PinheadXXXXXX wrote: Show nested quote + On November 30 2015 07:21 Kimchison wrote: Im still having such a hard time dealing with ultralisks. I feel im so far ahead until they get ultralisks then my army size doesnt really matter. My libs get easily countered by 4-6 corrupters so they dont really help out anyways. You can fight ultras the same way terrans have always dealt with armies that we cannot beat straight up. You should be putting on hard pressure until chitonous plating is finished, at at that point, and then begin a lot of dropping with marine/marauder/medivac (maybe even ghosts to pick off stray ultralisks or liberators to aid your multiprong pressure) while expanding a lot and fortifying for the inevitable attack. Ultras are good, but if you create a minefield with a lot of liberators (if they send corruptors in first, then morph to air mode, kill the corruptors, then siege again), perhaps a PF, a concave, and some ghosts where they won't be touched, you will win the battle. Note that everything but the PF is mobile and can be used as part of an attack if you secure a good enough position with your harass. Pretty much this. Here's a really sloppy game of mine where I go up against an ultra / ling / bling / lurker / viper / corruptor army with MMM + Viking Liberator. http://replays.sc/294 I really wish I had more time to devote to SC atm, my mechanics are so bad | ||
KOtical
Germany451 Posts
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Elentos
55454 Posts
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KOtical
Germany451 Posts
On November 30 2015 20:40 Elentos wrote: Best way is probably a bunker next to the CC that covers the mineral line. so no bunker in front, but a bunker next to mineral line near mainbase entrance? ill try that | ||
klup
France612 Posts
Can you link a replay or twitch of a pro doing early aggression with decent success against P? | ||
Aquila-
516 Posts
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Pursuit_
United States1329 Posts
On December 01 2015 02:38 Aquila- wrote: Anyone found a good way of dealing with warpprisms TvP? They often upgrade speed, I try to make vikings or liberators but can never catch the prism. The moment I move out of my base I have adepts running around killing workers. Do I really need to make bunkers and leave units behind? Maybe 1 cyclone per base? It really seems stupid that there is no reliable way of dealing with it. Leave your rally point in your base and build turrets once you're on 3+ bases. Early game a cyclone works pretty well, personally I dont think it's worth the investment but lots of pros are doing it so I'm probably wrong. | ||
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