• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:04
CEST 12:04
KST 19:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)5Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Which box art did your first copy of StarCraft 1 have? New 3v3 BGH Ladder (and more) on ShieldBattery! XUN appreciation thread ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6088 users

The LotV Terran Help Me Thread - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 108 109 110 Next
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
November 23 2015 23:53 GMT
#41
Is stimpack enough to get away from a disruptor energy ball ? This thing is surprisingly fast

Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 23 2015 23:57 GMT
#42
On November 24 2015 08:02 EvilContrarian wrote:
I haven't encountered a lot of High Templar on ladder and I am not sure how to deal with them late game. Are ghosts the only option or is there an alternative available to a mainly bio composition?

What is the best sim city/ unit comp to use to secure your bases in a late game scenario where your expands are spread out and you are attempting to drop around the map to deny the opponent expands in tvp?

Should you try to force a big engagement with a specific late game composition, or focus on starving out the protoss?

In the late game, they have enough high templars to force the issue against bio comps. You need ghosts. Midgame they might not commit heavily enough to them that splits and lib backup are fine. Considering that ghosts still do terrific AoE shield damage regardless, it shouldn't be a terrible option in your mind.

For your second question, beyond the standard Planetary (with building armor) and turrets, not much. Powerful mobile army ready to defend if he commits in, 1/3 of force committed to dropping to disrupt production and kill expansions. Bio lib ghost for me as a general standard. You pick the most favorable late-game engagement area you can.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Kashll
Profile Blog Joined May 2008
United States1117 Posts
November 24 2015 00:26 GMT
#43
On November 24 2015 08:53 KirA_TheGreaT wrote:
Is stimpack enough to get away from a disruptor energy ball ? This thing is surprisingly fast



Yes
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
November 24 2015 03:21 GMT
#44
On November 24 2015 09:26 Kashll wrote:
Show nested quote +
On November 24 2015 08:53 KirA_TheGreaT wrote:
Is stimpack enough to get away from a disruptor energy ball ? This thing is surprisingly fast



Yes


The disruptor's attack actually moves faster than stimmed bio, but not by much and with the limited time you should be able to get away.
In Somnis Veritas
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
November 24 2015 08:54 GMT
#45
On November 24 2015 12:21 Pursuit_ wrote:
Show nested quote +
On November 24 2015 09:26 Kashll wrote:
On November 24 2015 08:53 KirA_TheGreaT wrote:
Is stimpack enough to get away from a disruptor energy ball ? This thing is surprisingly fast



Yes


The disruptor's attack actually moves faster than stimmed bio, but not by much and with the limited time you should be able to get away.


Retreating is not the way to go against disruptor IMHO. If you ball it all up and move command back, not only you'll lose DPS (while still taking stalker and collo shots), but you risk grouping up and taking massive damage against the disruptor if you reacted too late (i.e. the disruptor ball caught up to your bio).

I think it is better to accept that your are going to take a few losses due to disruptors and just split instead of retreating. Kinda like against banelings: you know you're going to lose marines, but as long as you don't lose too many, it is still perfectly acceptable. And you can then hit't'attack into the protoss and focus fire the disruptor/stalkers/most expensive units down.

Then again, this is only my own experience so far (diamond level) and I haven't played against that many protosses. Any high level player around to confirm/infirm ?
TimeSpiral
Profile Joined January 2011
United States1010 Posts
November 24 2015 15:20 GMT
#46
On November 24 2015 17:54 LoneYoShi wrote:
Show nested quote +
On November 24 2015 12:21 Pursuit_ wrote:
On November 24 2015 09:26 Kashll wrote:
On November 24 2015 08:53 KirA_TheGreaT wrote:
Is stimpack enough to get away from a disruptor energy ball ? This thing is surprisingly fast



Yes


The disruptor's attack actually moves faster than stimmed bio, but not by much and with the limited time you should be able to get away.


Retreating is not the way to go against disruptor IMHO. If you ball it all up and move command back, not only you'll lose DPS (while still taking stalker and collo shots), but you risk grouping up and taking massive damage against the disruptor if you reacted too late (i.e. the disruptor ball caught up to your bio).

I think it is better to accept that your are going to take a few losses due to disruptors and just split instead of retreating. Kinda like against banelings: you know you're going to lose marines, but as long as you don't lose too many, it is still perfectly acceptable. And you can then hit't'attack into the protoss and focus fire the disruptor/stalkers/most expensive units down.

Then again, this is only my own experience so far (diamond level) and I haven't played against that many protosses. Any high level player around to confirm/infirm ?


I strongly disagree. I like that you're discussing this though.

(1) The comparison: you trade marines against banelings so Zerg has to spend more gas building banes and not mutas. It's not really "okay" to lose marines, there is just literally no way to dodge them.

(2) The Disruptor is capable of ending the game in one shot. This is obviously very circumstantial, but in TvP if an engagement is too one-sided, the counter attack usually ends the game, or causes game-ending damage (for either side). You simply cannot accept a hit from the Disruptor unless you're way ahead--or at least decently ahead. (Maybe there is an exception for a super-wide open engagement where you're pre-split in a near full-surround)

(3) By retreating you lose DPS, of course, because you're move commanding, but you're also moving out of range of many of the Protoss units, so their army loses DPS too.

(4) Splitting works in small engagement versus Disruptors, but I'm seeing most Protoss open with at least one Colossus (usually two) before switching into Disruptors (this is after the Warp Prism attack, mind you). So, when you actually face the Disruptor, it's a primary engagement, and if your tactic is "splitting" you're playing with fire, because if burst damage instantly takes down 2-3 marauders and 3-4 marines, you're going to lose the fight badly.

(5) In Archon Mode, a critical mass of Disruptors (about four, I'd say) can permanently stalemate an engagement. There is simply no way to engage the Protoss deathball without getting utterly land-slided. This is because with single-minded focus on the army, there can always be one Nova ball flying at your army (forces move commands, or causes brutal damage--either way, damage is done).

(5.a) This is similar to once Terran gets the Liberator count to 4+. If Terran deploys the Libs into Defender mode, the Protoss is strongly discouraged from attacking into that space, unless they've a plan to focus down the Libs quickly. (Libs are single-target burst damage -- very different than AOE burst damage, like the Disruptor).

I've yet to find a weakness in the Protoss deathball once the Disruptor count gets to four. It's mobile, has a big range, and can cause terrible, terrible damage. At least the Libs can't move and have a few counters. Since the Disruptor is on the ground, there just doesn't seem to be a way to focus it down when it is inside a death ball. The weakness is to not fight the deathball (which is maybe the point, from a design perspective? I don't know). Basically, because it's difficult to control, the weakness is that Protoss might make a micro mistake : /

[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Wein
Profile Joined March 2011
Brazil452 Posts
November 25 2015 01:50 GMT
#47
Im struggling as well against Disruptor, in gerenal im getting stomped in TvP.

I feel protoss has as lot of tolls in early game now to harass and im seeing a lot of Oracles/Adept allins in 2 base, its pretty strong if you dont scout properly.

And i cant drop because the new MSC Photon Overcharge just destroy my poor marines.

I should be using more Liberators?

MMM doesn't work anymore like used to work in HotS?

Im coming back to LotV and im feeling a bit lost lol
Kashll
Profile Blog Joined May 2008
United States1117 Posts
November 25 2015 02:27 GMT
#48
On November 24 2015 17:54 LoneYoShi wrote:
Show nested quote +
On November 24 2015 12:21 Pursuit_ wrote:
On November 24 2015 09:26 Kashll wrote:
On November 24 2015 08:53 KirA_TheGreaT wrote:
Is stimpack enough to get away from a disruptor energy ball ? This thing is surprisingly fast



Yes


The disruptor's attack actually moves faster than stimmed bio, but not by much and with the limited time you should be able to get away.


Retreating is not the way to go against disruptor IMHO. If you ball it all up and move command back, not only you'll lose DPS (while still taking stalker and collo shots), but you risk grouping up and taking massive damage against the disruptor if you reacted too late (i.e. the disruptor ball caught up to your bio).

I think it is better to accept that your are going to take a few losses due to disruptors and just split instead of retreating. Kinda like against banelings: you know you're going to lose marines, but as long as you don't lose too many, it is still perfectly acceptable. And you can then hit't'attack into the protoss and focus fire the disruptor/stalkers/most expensive units down.

Then again, this is only my own experience so far (diamond level) and I haven't played against that many protosses. Any high level player around to confirm/infirm ?


I'm masters and in my experience it is better to just run away and then re-engage after. (Unless they just have 1 and you're clearly going to win the fight anyways, then just attempt to split). And it goes without saying that if you can snipe the disruptor in time that's always the best option.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Kashll
Profile Blog Joined May 2008
United States1117 Posts
November 25 2015 02:29 GMT
#49
On November 25 2015 10:50 Wein wrote:
Im struggling as well against Disruptor, in gerenal im getting stomped in TvP.

I feel protoss has as lot of tolls in early game now to harass and im seeing a lot of Oracles/Adept allins in 2 base, its pretty strong if you dont scout properly.

And i cant drop because the new MSC Photon Overcharge just destroy my poor marines.

I should be using more Liberators?

MMM doesn't work anymore like used to work in HotS?

Im coming back to LotV and im feeling a bit lost lol


In my experience if I survive the early game in TvP i feel pretty confident that I can win. A 2-3 base MMM + liberator ball is incredibly powerful. Just make sure you cross your i's and dot your t's (wall-off against adepts, turret in time against oracles, and don't take too much damage to warp-prism/adept harass) and you should be in a great position.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Wein
Profile Joined March 2011
Brazil452 Posts
Last Edited: 2015-11-25 02:40:44
November 25 2015 02:40 GMT
#50
On November 25 2015 11:29 Kashll wrote:
Show nested quote +
On November 25 2015 10:50 Wein wrote:
Im struggling as well against Disruptor, in gerenal im getting stomped in TvP.

I feel protoss has as lot of tolls in early game now to harass and im seeing a lot of Oracles/Adept allins in 2 base, its pretty strong if you dont scout properly.

And i cant drop because the new MSC Photon Overcharge just destroy my poor marines.

I should be using more Liberators?

MMM doesn't work anymore like used to work in HotS?

Im coming back to LotV and im feeling a bit lost lol


In my experience if I survive the early game in TvP i feel pretty confident that I can win. A 2-3 base MMM + liberator ball is incredibly powerful. Just make sure you cross your i's and dot your t's (wall-off against adepts, turret in time against oracles, and don't take too much damage to warp-prism/adept harass) and you should be in a great position.


Its viable to use Liberator for harass purposes in TvP?

Because of the new WP a lot of protoss open early robo so mine drops dont work well anymore.

I like a drop/harass oriented style of play and like i said i feel right now the protoss has the advantage on the harass department.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 25 2015 02:50 GMT
#51
On November 25 2015 10:50 Wein wrote:
Im struggling as well against Disruptor, in gerenal im getting stomped in TvP.

I feel protoss has as lot of tolls in early game now to harass and im seeing a lot of Oracles/Adept allins in 2 base, its pretty strong if you dont scout properly.

And i cant drop because the new MSC Photon Overcharge just destroy my poor marines.

I should be using more Liberators?

MMM doesn't work anymore like used to work in HotS?

Im coming back to LotV and im feeling a bit lost lol

You can actually play a very MMM heavy style if you want to, as long as you are on top of your army control and dont' take disruptor hits when you aren't looking. The weakness of disruptors is that their shots are quite likely to miss, and they aren't that great in straight up-fights because not all of them will have a shot, and if you target them well (which protoss can't micro away from, because they are immobile when shooting) then you can avoid damage because the ball cancels. Although more Polt, less Maru, as pylon overcharge is pretty good, and a map-control focused style is stronger with larger base counts.
Taeja the one true Byunjwa~
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
November 25 2015 09:16 GMT
#52
On November 25 2015 00:20 TimeSpiral wrote:
Show nested quote +
On November 24 2015 17:54 LoneYoShi wrote:
On November 24 2015 12:21 Pursuit_ wrote:
On November 24 2015 09:26 Kashll wrote:
On November 24 2015 08:53 KirA_TheGreaT wrote:
Is stimpack enough to get away from a disruptor energy ball ? This thing is surprisingly fast



Yes


The disruptor's attack actually moves faster than stimmed bio, but not by much and with the limited time you should be able to get away.


Retreating is not the way to go against disruptor IMHO. If you ball it all up and move command back, not only you'll lose DPS (while still taking stalker and collo shots), but you risk grouping up and taking massive damage against the disruptor if you reacted too late (i.e. the disruptor ball caught up to your bio).

I think it is better to accept that your are going to take a few losses due to disruptors and just split instead of retreating. Kinda like against banelings: you know you're going to lose marines, but as long as you don't lose too many, it is still perfectly acceptable. And you can then hit't'attack into the protoss and focus fire the disruptor/stalkers/most expensive units down.

Then again, this is only my own experience so far (diamond level) and I haven't played against that many protosses. Any high level player around to confirm/infirm ?


I strongly disagree. I like that you're discussing this though.

(1) The comparison: you trade marines against banelings so Zerg has to spend more gas building banes and not mutas. It's not really "okay" to lose marines, there is just literally no way to dodge them.

(2) The Disruptor is capable of ending the game in one shot. This is obviously very circumstantial, but in TvP if an engagement is too one-sided, the counter attack usually ends the game, or causes game-ending damage (for either side). You simply cannot accept a hit from the Disruptor unless you're way ahead--or at least decently ahead. (Maybe there is an exception for a super-wide open engagement where you're pre-split in a near full-surround)

(3) By retreating you lose DPS, of course, because you're move commanding, but you're also moving out of range of many of the Protoss units, so their army loses DPS too.

(4) Splitting works in small engagement versus Disruptors, but I'm seeing most Protoss open with at least one Colossus (usually two) before switching into Disruptors (this is after the Warp Prism attack, mind you). So, when you actually face the Disruptor, it's a primary engagement, and if your tactic is "splitting" you're playing with fire, because if burst damage instantly takes down 2-3 marauders and 3-4 marines, you're going to lose the fight badly.

(5) In Archon Mode, a critical mass of Disruptors (about four, I'd say) can permanently stalemate an engagement. There is simply no way to engage the Protoss deathball without getting utterly land-slided. This is because with single-minded focus on the army, there can always be one Nova ball flying at your army (forces move commands, or causes brutal damage--either way, damage is done).

(5.a) This is similar to once Terran gets the Liberator count to 4+. If Terran deploys the Libs into Defender mode, the Protoss is strongly discouraged from attacking into that space, unless they've a plan to focus down the Libs quickly. (Libs are single-target burst damage -- very different than AOE burst damage, like the Disruptor).

I've yet to find a weakness in the Protoss deathball once the Disruptor count gets to four. It's mobile, has a big range, and can cause terrible, terrible damage. At least the Libs can't move and have a few counters. Since the Disruptor is on the ground, there just doesn't seem to be a way to focus it down when it is inside a death ball. The weakness is to not fight the deathball (which is maybe the point, from a design perspective? I don't know). Basically, because it's difficult to control, the weakness is that Protoss might make a micro mistake : /



On November 25 2015 11:27 Kashll wrote:
Show nested quote +
On November 24 2015 17:54 LoneYoShi wrote:
On November 24 2015 12:21 Pursuit_ wrote:
On November 24 2015 09:26 Kashll wrote:
On November 24 2015 08:53 KirA_TheGreaT wrote:
Is stimpack enough to get away from a disruptor energy ball ? This thing is surprisingly fast



Yes


The disruptor's attack actually moves faster than stimmed bio, but not by much and with the limited time you should be able to get away.


Retreating is not the way to go against disruptor IMHO. If you ball it all up and move command back, not only you'll lose DPS (while still taking stalker and collo shots), but you risk grouping up and taking massive damage against the disruptor if you reacted too late (i.e. the disruptor ball caught up to your bio).

I think it is better to accept that your are going to take a few losses due to disruptors and just split instead of retreating. Kinda like against banelings: you know you're going to lose marines, but as long as you don't lose too many, it is still perfectly acceptable. And you can then hit't'attack into the protoss and focus fire the disruptor/stalkers/most expensive units down.

Then again, this is only my own experience so far (diamond level) and I haven't played against that many protosses. Any high level player around to confirm/infirm ?


I'm masters and in my experience it is better to just run away and then re-engage after. (Unless they just have 1 and you're clearly going to win the fight anyways, then just attempt to split). And it goes without saying that if you can snipe the disruptor in time that's always the best option.



Hmm, interesting answers. I'll have to take a better look into that then and try the "retretating" strat again. My problem was that often when I try retreating, the Nova catches up to my bio and does its terrible, terrible damage (costing me the game). While with splitting, I generally manage to mitigate the damage from a few disruptors (up to ~3), and once the disruptors are on cool down, my bio has a field day against the remaining gateball.

Then again, I generally play a very drop/multitask heavy style and rarely fight head-on except when I have a big army advantage, so there's also that to consider (why splitting seems effective to me). I'll try it out again and let you know.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 25 2015 10:59 GMT
#53
Sometimes I feel like I am going All in when I want to play standard. So I'm going to try and 3 base all the time from now on. Can someone tell me when I should get my third as Terran? Like what things cue you guys to say: "I need to expand right now". I am new to Terran so I don't know when it's the right time in my builds. As Z, it's fucking easy to expand but for terran it seems a lot different.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 25 2015 17:57 GMT
#54
On November 25 2015 19:59 Golgotha wrote:
Sometimes I feel like I am going All in when I want to play standard. So I'm going to try and 3 base all the time from now on. Can someone tell me when I should get my third as Terran? Like what things cue you guys to say: "I need to expand right now". I am new to Terran so I don't know when it's the right time in my builds. As Z, it's fucking easy to expand but for terran it seems a lot different.

There are three possible times that you can build your third. A) In TvZ and TvT you often build it after you have your 1-1-1 infrastructure set up but before you add 2nd and 3rd barracks. B) When you are on 3 barracks infrastructure with medivacs and stim near done or almost done but haven't yet built your 4th and 5th barracks. C) Almost immediately after you build your 4th and 5th barracks.

Cases B and C are most relevant for TvT and TvP. Note that for case C, if you don't build your 3rd CC immediately, then you won't really be able to afford it. Building your third a significant amount of time after you finish rax 4 and 5 is not worth it because you will have to cut units for it, and your main will run out soon anyway so it's better to just wait and float that over.
Taeja the one true Byunjwa~
TimeSpiral
Profile Joined January 2011
United States1010 Posts
November 25 2015 22:12 GMT
#55
On November 25 2015 18:16 LoneYoShi wrote:
Show nested quote +
On November 25 2015 00:20 TimeSpiral wrote:
On November 24 2015 17:54 LoneYoShi wrote:
On November 24 2015 12:21 Pursuit_ wrote:
On November 24 2015 09:26 Kashll wrote:
On November 24 2015 08:53 KirA_TheGreaT wrote:
Is stimpack enough to get away from a disruptor energy ball ? This thing is surprisingly fast



Yes


The disruptor's attack actually moves faster than stimmed bio, but not by much and with the limited time you should be able to get away.


Retreating is not the way to go against disruptor IMHO. If you ball it all up and move command back, not only you'll lose DPS (while still taking stalker and collo shots), but you risk grouping up and taking massive damage against the disruptor if you reacted too late (i.e. the disruptor ball caught up to your bio).

I think it is better to accept that your are going to take a few losses due to disruptors and just split instead of retreating. Kinda like against banelings: you know you're going to lose marines, but as long as you don't lose too many, it is still perfectly acceptable. And you can then hit't'attack into the protoss and focus fire the disruptor/stalkers/most expensive units down.

Then again, this is only my own experience so far (diamond level) and I haven't played against that many protosses. Any high level player around to confirm/infirm ?


I strongly disagree. I like that you're discussing this though.

(1) The comparison: you trade marines against banelings so Zerg has to spend more gas building banes and not mutas. It's not really "okay" to lose marines, there is just literally no way to dodge them.

(2) The Disruptor is capable of ending the game in one shot. This is obviously very circumstantial, but in TvP if an engagement is too one-sided, the counter attack usually ends the game, or causes game-ending damage (for either side). You simply cannot accept a hit from the Disruptor unless you're way ahead--or at least decently ahead. (Maybe there is an exception for a super-wide open engagement where you're pre-split in a near full-surround)

(3) By retreating you lose DPS, of course, because you're move commanding, but you're also moving out of range of many of the Protoss units, so their army loses DPS too.

(4) Splitting works in small engagement versus Disruptors, but I'm seeing most Protoss open with at least one Colossus (usually two) before switching into Disruptors (this is after the Warp Prism attack, mind you). So, when you actually face the Disruptor, it's a primary engagement, and if your tactic is "splitting" you're playing with fire, because if burst damage instantly takes down 2-3 marauders and 3-4 marines, you're going to lose the fight badly.

(5) In Archon Mode, a critical mass of Disruptors (about four, I'd say) can permanently stalemate an engagement. There is simply no way to engage the Protoss deathball without getting utterly land-slided. This is because with single-minded focus on the army, there can always be one Nova ball flying at your army (forces move commands, or causes brutal damage--either way, damage is done).

(5.a) This is similar to once Terran gets the Liberator count to 4+. If Terran deploys the Libs into Defender mode, the Protoss is strongly discouraged from attacking into that space, unless they've a plan to focus down the Libs quickly. (Libs are single-target burst damage -- very different than AOE burst damage, like the Disruptor).

I've yet to find a weakness in the Protoss deathball once the Disruptor count gets to four. It's mobile, has a big range, and can cause terrible, terrible damage. At least the Libs can't move and have a few counters. Since the Disruptor is on the ground, there just doesn't seem to be a way to focus it down when it is inside a death ball. The weakness is to not fight the deathball (which is maybe the point, from a design perspective? I don't know). Basically, because it's difficult to control, the weakness is that Protoss might make a micro mistake : /



Show nested quote +
On November 25 2015 11:27 Kashll wrote:
On November 24 2015 17:54 LoneYoShi wrote:
On November 24 2015 12:21 Pursuit_ wrote:
On November 24 2015 09:26 Kashll wrote:
On November 24 2015 08:53 KirA_TheGreaT wrote:
Is stimpack enough to get away from a disruptor energy ball ? This thing is surprisingly fast



Yes


The disruptor's attack actually moves faster than stimmed bio, but not by much and with the limited time you should be able to get away.


Retreating is not the way to go against disruptor IMHO. If you ball it all up and move command back, not only you'll lose DPS (while still taking stalker and collo shots), but you risk grouping up and taking massive damage against the disruptor if you reacted too late (i.e. the disruptor ball caught up to your bio).

I think it is better to accept that your are going to take a few losses due to disruptors and just split instead of retreating. Kinda like against banelings: you know you're going to lose marines, but as long as you don't lose too many, it is still perfectly acceptable. And you can then hit't'attack into the protoss and focus fire the disruptor/stalkers/most expensive units down.

Then again, this is only my own experience so far (diamond level) and I haven't played against that many protosses. Any high level player around to confirm/infirm ?


I'm masters and in my experience it is better to just run away and then re-engage after. (Unless they just have 1 and you're clearly going to win the fight anyways, then just attempt to split). And it goes without saying that if you can snipe the disruptor in time that's always the best option.



Hmm, interesting answers. I'll have to take a better look into that then and try the "retretating" strat again. My problem was that often when I try retreating, the Nova catches up to my bio and does its terrible, terrible damage (costing me the game). While with splitting, I generally manage to mitigate the damage from a few disruptors (up to ~3), and once the disruptors are on cool down, my bio has a field day against the remaining gateball.

Then again, I generally play a very drop/multitask heavy style and rarely fight head-on except when I have a big army advantage, so there's also that to consider (why splitting seems effective to me). I'll try it out again and let you know.


Cool! Just keep in mind, you have to start retreating instantly when you see the nova ball come out. Don't dilly-dally around, and try to get in that extra volley, otherwise it will catch you, and do terrible, terrible damage. Good luck!
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Lemartes
Profile Joined June 2015
Austria57 Posts
November 25 2015 22:14 GMT
#56
Been playing around with different openings vs Zerg right now (gold league)
I never really played HotS, only WoL, so I don´t really have any clue about alot of openings that have been around. So I´ve been trying ReaperHellion harass but I just get fucked by speedlings, even offcreep. It´s so silly if you watch the pros its just move back, shot and repeat. Atleast it looks like that to me. Is there anything I am missing? When I try to do it I loose so much hp every shot and before I kill enough lings to force him back I either micro in a corner (:, or have to retreat home.
Do I have to micro reapers and hellions seperatly? Is this opening even viable in LotV? I guess my best bet is just trying long enough till I get the shottiming right and stuff?
NaDa | IMMVP | ByuN?
MirG.HeaT
Profile Joined November 2015
4 Posts
November 25 2015 22:26 GMT
#57
When should you take 2nd refinery? 3rd? 4th?
DrDevice
Profile Joined December 2010
Canada132 Posts
Last Edited: 2015-11-26 01:44:25
November 26 2015 01:43 GMT
#58
On November 26 2015 07:26 MirG.HeaT wrote:
When should you take 2nd refinery? 3rd? 4th?
What matchup? What opening build did you do? What is your strategy and your opponents strategy?

These details are needed to give you a meaningful answer. Watching pro games and watching high level player streams can be a good way to see how they are doing their gas timings.
ColtonDaTerran
Profile Joined June 2015
United States5 Posts
Last Edited: 2015-11-26 05:25:29
November 26 2015 05:24 GMT
#59
Some timings I wrote down for you guys.

TvP Twilight > Robo
1:24 Nexus
3:09 Twilight
4:09 Robo

TvP 1 Gate Expo > Oracle
1:22 Nexus
2:14-2:37 Stargate

TvP Warp Prism drop
3:00 Robo (will have two gas before expo)

TvP General: 5:00 3rd base if not doing 2 base all in/push

TvZ 3 Hatch
3:07 Hatch
3:42 Roach

TvZ
5:30-6:00 Lair starts
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 26 2015 09:07 GMT
#60
Okay I have specific scenario:

I have a bunch of MMM in one control group (1) all massed in front of my base. I want to load up some MM into the Medvac so that I can harass. I'm not really picky, I want to pick up whatever asap and quickly. So I press 1 for ctrlgroup 1 and load up 4 dropships and then move the dropships to the landing zone. the problem is that my entire army follows. What's the best way to do this? Ive seen polt and he seems to have no trouble and it's quite beautiful. im no polt but I want to learn something if there is a better way.

At the moment, what i do I just load up, then as dropships fire away, I Alt-2 them to remove them from ctrl 1 and have group 1 just back off. any better way? faster is better for me. thanks!
Prev 1 2 3 4 5 108 109 110 Next
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech101
EnDerr 27
StarCraft: Brood War
Horang2 736
Bisu 668
Mong 414
Mini 311
Larva 290
EffOrt 246
Hyuk 243
Jaedong 237
Rush 184
Killer 141
[ Show more ]
Pusan 99
ZerO 70
Leta 66
Dewaltoss 59
BeSt 56
Light 55
Mind 37
ToSsGirL 36
Bale 23
Yoon 22
Hm[arnc] 22
sorry 19
ajuk12(nOOB) 13
NotJumperer 8
soO 3
Dota 2
Fuzer 124
League of Legends
JimRising 461
Counter-Strike
shoxiejesuss1672
pashabiceps947
olofmeister798
markeloff0
Super Smash Bros
Mew2King72
Other Games
singsing1168
ceh9749
Sick105
ZerO(Twitch)10
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 47
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1095
Upcoming Events
GSL
56m
OSC
2h 56m
PiGosaur Cup
13h 56m
Kung Fu Cup
1d
Replay Cast
1d 13h
The PondCast
1d 23h
IntoTheTV X SOOP
3 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
5 days
[ Show More ]
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
6 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.