• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:23
CET 12:23
KST 20:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)6Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread Ask and answer stupid questions here! YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2835 users

The LotV Terran Help Me Thread - Page 108

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 106 107 108 109 110 Next
Ryu3600
Profile Joined January 2016
Canada469 Posts
September 16 2019 15:50 GMT
#2141
On September 16 2019 22:31 Shuffleblade wrote:
Show nested quote +
On September 16 2019 22:17 Ryu3600 wrote:
On September 16 2019 20:09 MockHamill wrote:
On September 16 2019 19:49 Shuffleblade wrote:
Yo! I'm mid dia terran player and I feel kind of helpless against proxy tempest rushes. I usually go reaper 2-1-1 opening into stim timing with two medivacs and marines. I would like some advice about what to do when I'm facing that horrendous shield battery tempest crap, it usually just destroys me with their range. Marines are useless, vikings gets kited and I don't like cyclones (is that the only answer? ). Last time I tried to counter attack and make it a base trade but I realized the tempest always win that anyway. What should I do if I manage to scout it in time?

Edit: Wrote my build just to communicate where I am build wise, usually have the second rax building when I scout it. Obviously I don't keep on my build path after scouting it


You need to do the following to beat it.
1. Scout it as early as possible.
2. Reactor vikings.
3. Stall with turrets so that he can not pick off your vikings with superior range.
4. Make marines and a single tank for added protection.
5. Once you have enough vikings to 1-shot the Tempest kill his army, then go and kill him.

I never got cyclones to work vs this, getting a tank too early is also a mistake in my opinion. The key is getting as many vikings as possible, as fast as possible.

If you get a low ground bunker right after your rax it is even better, then you can prevent him from having shield batteries at your natural, can get more gas since you are on 2 bases, and have 2 starports for even faster viking production.



I just go 1-1-1 into 3-1-1 and make 4x marine 1x mine (then 1x cyclone) and reactor Viking - and then I try to go for stim +1 and cs together cause once you have stim and a bunch of marines and Vikings it is really easy to just out DPS the shield battery. - Also not to be that guy but I strongly recommend you learn a different build for TvP. The 2-1-1 is neat and fun but its actually a really bad build for numerous reasons (especially in TvP) mostly being that it is too slow, cuts too much eco and marine only isn't that great vs toss. I find 1-1-1 to not only be the most versatile but also the most consistent as it can reliably go into anything.

Thank you for the advice, sounds like a killer army.

Regarding my build I actually think it is the best choice for me to improve, I have played maybe 30 games since july and before that I've been on hiatus for over a year. I want to play that style in TvZ, it is when I have the most fun in the game and for me to split my focus on too many openings when I'm still not used to play the game is not good. Doing similar builds over and over really helps me improve bit by bit, both the build but also micro/macro management.

To be frank I'm only in dia and here it is more important to be comfortable with what you do and get decent at micro/macro than playing the meta. I suck in TvP (no matter my opening), I hate the matchup and this is pretty much the only time I have fun in the matchup. I rather lose with this build and have fun than play the meta and win (probably wouldn't win either way tough xD) and not have fun.


Playing for fun is very fair I just wanted to give my opinion as I usually find most people who do play the 2-1-1 usually get stuck with it as it puts you very far behind just due to the fact its meant to cut economy. The other thing I notice is most people who do it usually haven't actually tried some of the fun 1-1-1 variants. (This is coming from someone who did used to do the 2-1-1) Personally I enjoy hellions in TvZ because they are safer early game and more economical. So rather than using 2 medivacs with 16 marines I do multiple drops of 16 marines, except with more stuff behind it and better upgrades and its just a minute later. But it depends as well I guess on - do you like playing macro games or do you want games to end quickly off of something aggressive. I personally like timings that have strong macro-followups so while I cannot justify the 2-1-1 I can justify builds like 3rax in TvP (Which if you like 2-1-1 you would probably love this build more!)
Maru is the best Terran ever.
jojamon
Profile Joined December 2012
133 Posts
September 16 2019 16:47 GMT
#2142
On September 16 2019 19:49 Shuffleblade wrote:
Yo! I'm mid dia terran player and I feel kind of helpless against proxy tempest rushes. I usually go reaper 2-1-1 opening into stim timing with two medivacs and marines. I would like some advice about what to do when I'm facing that horrendous shield battery tempest crap, it usually just destroys me with their range. Marines are useless, vikings gets kited and I don't like cyclones (is that the only answer? ). Last time I tried to counter attack and make it a base trade but I realized the tempest always win that anyway. What should I do if I manage to scout it in time?

Edit: Wrote my build just to communicate where I am build wise, usually have the second rax building when I scout it. Obviously I don't keep on my build path after scouting it


If you can, you can also try to maybe drop 6-8 marines in a medivac into his main and wreck his economy. Then he can't support the tempest production anymore.
Since tempests have such low DPS, it'll take him a long time to break your defenses.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
September 16 2019 20:09 GMT
#2143
On September 17 2019 00:50 Ryu3600 wrote:
Show nested quote +
On September 16 2019 22:31 Shuffleblade wrote:
On September 16 2019 22:17 Ryu3600 wrote:
On September 16 2019 20:09 MockHamill wrote:
On September 16 2019 19:49 Shuffleblade wrote:
Yo! I'm mid dia terran player and I feel kind of helpless against proxy tempest rushes. I usually go reaper 2-1-1 opening into stim timing with two medivacs and marines. I would like some advice about what to do when I'm facing that horrendous shield battery tempest crap, it usually just destroys me with their range. Marines are useless, vikings gets kited and I don't like cyclones (is that the only answer? ). Last time I tried to counter attack and make it a base trade but I realized the tempest always win that anyway. What should I do if I manage to scout it in time?

Edit: Wrote my build just to communicate where I am build wise, usually have the second rax building when I scout it. Obviously I don't keep on my build path after scouting it


You need to do the following to beat it.
1. Scout it as early as possible.
2. Reactor vikings.
3. Stall with turrets so that he can not pick off your vikings with superior range.
4. Make marines and a single tank for added protection.
5. Once you have enough vikings to 1-shot the Tempest kill his army, then go and kill him.

I never got cyclones to work vs this, getting a tank too early is also a mistake in my opinion. The key is getting as many vikings as possible, as fast as possible.

If you get a low ground bunker right after your rax it is even better, then you can prevent him from having shield batteries at your natural, can get more gas since you are on 2 bases, and have 2 starports for even faster viking production.



I just go 1-1-1 into 3-1-1 and make 4x marine 1x mine (then 1x cyclone) and reactor Viking - and then I try to go for stim +1 and cs together cause once you have stim and a bunch of marines and Vikings it is really easy to just out DPS the shield battery. - Also not to be that guy but I strongly recommend you learn a different build for TvP. The 2-1-1 is neat and fun but its actually a really bad build for numerous reasons (especially in TvP) mostly being that it is too slow, cuts too much eco and marine only isn't that great vs toss. I find 1-1-1 to not only be the most versatile but also the most consistent as it can reliably go into anything.

Thank you for the advice, sounds like a killer army.

Regarding my build I actually think it is the best choice for me to improve, I have played maybe 30 games since july and before that I've been on hiatus for over a year. I want to play that style in TvZ, it is when I have the most fun in the game and for me to split my focus on too many openings when I'm still not used to play the game is not good. Doing similar builds over and over really helps me improve bit by bit, both the build but also micro/macro management.

To be frank I'm only in dia and here it is more important to be comfortable with what you do and get decent at micro/macro than playing the meta. I suck in TvP (no matter my opening), I hate the matchup and this is pretty much the only time I have fun in the matchup. I rather lose with this build and have fun than play the meta and win (probably wouldn't win either way tough xD) and not have fun.


Playing for fun is very fair I just wanted to give my opinion as I usually find most people who do play the 2-1-1 usually get stuck with it as it puts you very far behind just due to the fact its meant to cut economy. The other thing I notice is most people who do it usually haven't actually tried some of the fun 1-1-1 variants. (This is coming from someone who did used to do the 2-1-1) Personally I enjoy hellions in TvZ because they are safer early game and more economical. So rather than using 2 medivacs with 16 marines I do multiple drops of 16 marines, except with more stuff behind it and better upgrades and its just a minute later. But it depends as well I guess on - do you like playing macro games or do you want games to end quickly off of something aggressive. I personally like timings that have strong macro-followups so while I cannot justify the 2-1-1 I can justify builds like 3rax in TvP (Which if you like 2-1-1 you would probably love this build more!)

Good advice, I don't intend to play like this forever its just the right way for me right now.

I can't do macro at the moment because I'm too inexperienced and bad, if my aggression gets decisively defended I usually end up building my army and tech up sitting in my base not knowing what to do until he attacks and kills me. So what I'm doing right now is trying to do the aggression, tech and get third behind it and hope I do some damage so that my follow up with added marauders +1+1 and liberators can keep doing damage. As I'm doing this my macro is steadily improving and hopefully there will come a point where I feel I can play for the longer game and not be so desperate to end it before three base. I don't think that will ever happen in TvP since I refuse mech and bio play would need for me to master ghosts and thats just a long looong way off right now.

Yeah 3 rax is probably pretty good for me, but it is decidedly different from my usual builds and will probably slow down my progress of getting better at the game. I will keep you tips in mind and I'm sure it will be useful in a while when I've gotten into the groove of things
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
-IAEVAI-KolosS
Profile Joined October 2016
Canada60 Posts
September 19 2019 14:31 GMT
#2144
Hi all mech players out there,

What are you favorite unit compositions vs Carriers + Distruptors late game TvP ? I had decent success with Hellbat (low count - to tank damage), Vikings (High count - Target fire carriers), Tanks (Makes it harder for distruptors) and lots of mines but there must be another way.

Thanks for your tips.
Masters Terran Mech Player
Ryu3600
Profile Joined January 2016
Canada469 Posts
September 19 2019 17:10 GMT
#2145
On September 19 2019 23:31 -IAEVAI-KolosS wrote:
Hi all mech players out there,

What are you favorite unit compositions vs Carriers + Distruptors late game TvP ? I had decent success with Hellbat (low count - to tank damage), Vikings (High count - Target fire carriers), Tanks (Makes it harder for distruptors) and lots of mines but there must be another way.

Thanks for your tips.


Mass bc
Maru is the best Terran ever.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2019-09-19 18:41:14
September 19 2019 18:38 GMT
#2146
On September 19 2019 23:31 -IAEVAI-KolosS wrote:
Hi all mech players out there,

What are you favorite unit compositions vs Carriers + Distruptors late game TvP ? I had decent success with Hellbat (low count - to tank damage), Vikings (High count - Target fire carriers), Tanks (Makes it harder for distruptors) and lots of mines but there must be another way.

Thanks for your tips.


In my experience if you let Protoss get a high Carrier count the game is already lost. I think a better solution is to
1) Damage the protoss economy as much as possible with mine or hellion drops.
2) Do a tank/hellbat/thor/mine push as soon as they start to transition to air, and try to end the game there.

In theory you can go BC but in practice Protoss just switches to tempest and kite you to death. Even if you teleport on top of the tempest you typically lose every BC in the process.

So killing as many probes as possible and do a kill-push before they can get their late game army is more reliable.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2019-09-20 01:02:56
September 20 2019 01:01 GMT
#2147
every pro game where terran has gotten mass BC (as in pure lategame mass air with 15-20+ BC) has been a one sided slaughter in favor of the BCs, tempests get absolutely dumpstered. it's in fact protoss that needs to push before terran gets BC.
TL+ Member
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2019-09-20 04:48:28
September 20 2019 04:27 GMT
#2148
On September 20 2019 10:01 brickrd wrote:
every pro game where terran has gotten mass BC (as in pure lategame mass air with 15-20+ BC) has been a one sided slaughter in favor of the BCs, tempests get absolutely dumpstered. it's in fact protoss that needs to push before terran gets BC.


But what percentage of pro games where Terran goes mech ever reaches that stage? If you do not enter the late game with a massive lead managing to get enough BCs is very rare.
-IAEVAI-KolosS
Profile Joined October 2016
Canada60 Posts
September 20 2019 18:33 GMT
#2149
On September 20 2019 03:38 MockHamill wrote:
Show nested quote +
On September 19 2019 23:31 -IAEVAI-KolosS wrote:
Hi all mech players out there,

What are you favorite unit compositions vs Carriers + Distruptors late game TvP ? I had decent success with Hellbat (low count - to tank damage), Vikings (High count - Target fire carriers), Tanks (Makes it harder for distruptors) and lots of mines but there must be another way.

Thanks for your tips.


In my experience if you let Protoss get a high Carrier count the game is already lost. I think a better solution is to
1) Damage the protoss economy as much as possible with mine or hellion drops.
2) Do a tank/hellbat/thor/mine push as soon as they start to transition to air, and try to end the game there.

In theory you can go BC but in practice Protoss just switches to tempest and kite you to death. Even if you teleport on top of the tempest you typically lose every BC in the process.

So killing as many probes as possible and do a kill-push before they can get their late game army is more reliable.


I always try to end the game before that point of course, but sometimes it just doesn't pan out that way haha
Masters Terran Mech Player
Conut
Profile Joined April 2012
Canada1026 Posts
September 22 2019 23:53 GMT
#2150
On September 21 2019 03:33 -IAEVAI-KolosS wrote:
Show nested quote +
On September 20 2019 03:38 MockHamill wrote:
On September 19 2019 23:31 -IAEVAI-KolosS wrote:
Hi all mech players out there,

What are you favorite unit compositions vs Carriers + Distruptors late game TvP ? I had decent success with Hellbat (low count - to tank damage), Vikings (High count - Target fire carriers), Tanks (Makes it harder for distruptors) and lots of mines but there must be another way.

Thanks for your tips.


In my experience if you let Protoss get a high Carrier count the game is already lost. I think a better solution is to
1) Damage the protoss economy as much as possible with mine or hellion drops.
2) Do a tank/hellbat/thor/mine push as soon as they start to transition to air, and try to end the game there.

In theory you can go BC but in practice Protoss just switches to tempest and kite you to death. Even if you teleport on top of the tempest you typically lose every BC in the process.

So killing as many probes as possible and do a kill-push before they can get their late game army is more reliable.


I always try to end the game before that point of course, but sometimes it just doesn't pan out that way haha


Just go mass thor hellbat and whatever siege tanks you had before, when you do your final 200/200 push bring scvs and make turrets and slow push them.

I make command centers and push with PF's at the final 200 push but it's pretty bad I just do it because it's fun, gl homie
Sc2 always got your back
Conut
Profile Joined April 2012
Canada1026 Posts
Last Edited: 2019-09-22 23:58:25
September 22 2019 23:58 GMT
#2151
On September 23 2019 08:53 Conut wrote:
Show nested quote +
On September 21 2019 03:33 -IAEVAI-KolosS wrote:
On September 20 2019 03:38 MockHamill wrote:
On September 19 2019 23:31 -IAEVAI-KolosS wrote:
Hi all mech players out there,

What are you favorite unit compositions vs Carriers + Distruptors late game TvP ? I had decent success with Hellbat (low count - to tank damage), Vikings (High count - Target fire carriers), Tanks (Makes it harder for distruptors) and lots of mines but there must be another way.

Thanks for your tips.


In my experience if you let Protoss get a high Carrier count the game is already lost. I think a better solution is to
1) Damage the protoss economy as much as possible with mine or hellion drops.
2) Do a tank/hellbat/thor/mine push as soon as they start to transition to air, and try to end the game there.

In theory you can go BC but in practice Protoss just switches to tempest and kite you to death. Even if you teleport on top of the tempest you typically lose every BC in the process.

So killing as many probes as possible and do a kill-push before they can get their late game army is more reliable.


I always try to end the game before that point of course, but sometimes it just doesn't pan out that way haha


Just go mass thor hellbat and whatever siege tanks you had before, when you do your final 200/200 push bring scvs and make turrets and slow push them.

I make command centers and push with PF's at the final 200 push but it's pretty bad I just do it because it's fun, gl homie


Also it's important to aim your thors to shoot the carriers and shiftque the carriers.

If you have enough thors take two groups and shiftque different Carrie's and the fight changes drastically, once shift que'd control the tanks and focus on disruptors, fuck the hellbats they will do whatever lmao assuming its most a air army they aren't important, they are just there in case they have a mass zealot rewarp
Sc2 always got your back
KT_Elwood
Profile Joined July 2015
Germany1112 Posts
September 27 2019 06:06 GMT
#2152
I am basicly struggeling with Bio vs Zerg since HotS made the tanks worse (slow weapon cycle).

Mostly It's the fights vs. higher Baneling counts (=20+) that require micro with no time to macro cycle in between. In best case I trade evenly, in worst case I trade all my groundarmy for the banes and some lings.
In every case I start to float X000minerals after every larger engagement.

Big Gabe now said multiple times on his stream, that even an "AFK" Zerg army of ling-bling will trade decently against MMM, while Terran at least needs to stim split, kite, all while using Medevacs on hold- while doing macro to maybe achieve a better than even trade. "On the same level Zerg has more tools to defeat terran (bio) than the other way around....and on the new maps you can not counter attack because of the distance" - BigGabe


Simple Question: Mechin it happen and shut up, or "git gud" on the macro side of things and overwhelm ?
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2019-09-27 06:52:33
September 27 2019 06:26 GMT
#2153
NT.
-IAEVAI-KolosS
Profile Joined October 2016
Canada60 Posts
September 27 2019 11:58 GMT
#2154
On September 27 2019 15:06 KT_Elwood wrote:
I am basicly struggeling with Bio vs Zerg since HotS made the tanks worse (slow weapon cycle).

Mostly It's the fights vs. higher Baneling counts (=20+) that require micro with no time to macro cycle in between. In best case I trade evenly, in worst case I trade all my groundarmy for the banes and some lings.
In every case I start to float X000minerals after every larger engagement.

Big Gabe now said multiple times on his stream, that even an "AFK" Zerg army of ling-bling will trade decently against MMM, while Terran at least needs to stim split, kite, all while using Medevacs on hold- while doing macro to maybe achieve a better than even trade. "On the same level Zerg has more tools to defeat terran (bio) than the other way around....and on the new maps you can not counter attack because of the distance" - BigGabe


Simple Question: Mechin it happen and shut up, or "git gud" on the macro side of things and overwhelm ?


Thanks for your post :-) ! I'd say my answer is actually both your suggestions. I actually started playing mech because I just couldn't micro decently in exactly these situations in TvZ. If you want/can invest the time to develop your macro whilst improving your micro it's probably a more rewarding playstyle.

But if you're like me who plays the game to cool off and don't care about not being Grandmaster, mech could be an alternative and it's rewarding in it's own rights. You can develop your macro skills (mech units costs more supply so more frequent potentiel supply block) and not have to micro your heart out at the same time on the battlefield.

TL:DR: Do one or the other or both and just have fun.
Masters Terran Mech Player
KT_Elwood
Profile Joined July 2015
Germany1112 Posts
October 01 2019 19:57 GMT
#2155
Mech works better, still Protoss to beat. Mass Tempests without PDD seems very overpowered

Thors work though, but you need pure thor, because any other unit will block their pathing, and thors facing zealots or immortals just MELT.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
brickrd
Profile Blog Joined March 2014
United States4894 Posts
October 06 2019 20:52 GMT
#2156
TY incorporated thors into his bio tank army in GSL Super Tournament against hero's tempest army and easily dismantled him, it was absurdly one sided in favor of terran
TL+ Member
MockHamill
Profile Joined March 2010
Sweden1798 Posts
October 07 2019 12:59 GMT
#2157
On October 07 2019 05:52 brickrd wrote:
TY incorporated thors into his bio tank army in GSL Super Tournament against hero's tempest army and easily dismantled him, it was absurdly one sided in favor of terran


Thors works until Protoss start adding in disruptors. Bio can dodge Disruptor shots, Thors not so much.
Conut
Profile Joined April 2012
Canada1026 Posts
October 07 2019 21:47 GMT
#2158
On October 07 2019 21:59 MockHamill wrote:
Show nested quote +
On October 07 2019 05:52 brickrd wrote:
TY incorporated thors into his bio tank army in GSL Super Tournament against hero's tempest army and easily dismantled him, it was absurdly one sided in favor of terran


Thors works until Protoss start adding in disruptors. Bio can dodge Disruptor shots, Thors not so much.


Once the disruptor comes out you need tanks or it's actually not possible to fight with the thors unless you have a good position or lead, then you have this clunky army of thor tanks marines marauders, it still works just gotta find a good balance for antiair, micro the marines, make sure the thors hit the right things and micro the tanks to shoot disruptors, usually it's a bit to much for me and I just lose the fight but if my micro is on point it's a good fight for terran.
Sc2 always got your back
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2019-10-08 17:00:44
October 08 2019 16:59 GMT
#2159
Hi terrans of TL, I'm looking for help regarding my TvP. Right now, I'm at ~35% while playing "standard macro bio", and this is a typical example of how most of my games go:
https://drop.sc/replay/11999229

To be honest, I don't know what to think of it and I'm looking for outside opinions.
    My analysis:
  • I open with a greedy 3rd CC before racks 2 & 3, which goes unpunished. My 2-mine drops kills somewhere between 5 and 10 probes. I lose the mines but not the medivac. The pressure he tries on my 3rd with pure gateway units gets deflected easily, and he loses a decent amount of zealots for no gain.
  • At this point, I'm up by 20-30 supply. SCV count is equal to his probe count (and I have mules). So I'm ahead in army, ahead in economy, and I don't think my tech is behind either (2nd starport with reactor, ghost academy building). The only aspect in which I am behind is upgrades.
  • I figure that I have the advantage, and try to push it by attacking his 3rd. My army gets walked over. We're now equal in supply. He crosses the map, takes a fight moments before his 3-3 finishes (so we're both 2-2 at this point), he walks through me. Game over.
  • I probably should have backed of the engagement by his 3rd seeing he had 2 collo and I had no vikings yet. My focus fire with the vikings was also lacking severely.
  • My 4th should have been up sooner. A standing PF instead of a building CC would have given me help in holding his attack.

Any tips, ideas, anything ?
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2019-10-08 19:13:39
October 08 2019 19:10 GMT
#2160
On October 09 2019 01:59 LoneYoShi wrote:
I open with a greedy 3rd CC before racks 2 & 3, which goes unpunished. My 2-mine drops kills somewhere between 5 and 10 probes. I lose the mines but not the medivac. The pressure he tries on my 3rd with pure gateway units gets deflected easily, and he loses a decent amount of zealots for no gain.

You kill exactly 5 probes, which is about what's to be expected, but you actually lost the medivac even before the mines.

On October 09 2019 01:59 LoneYoShi wrote:At this point, I'm up by 20-30 supply. SCV count is equal to his probe count (and I have mules). So I'm ahead in army, ahead in economy, and I don't think my tech is behind either (2nd starport with reactor, ghost academy building). The only aspect in which I am behind is upgrades.

You start teching up as you move out, in itself that's not terrible. But you haven't seen his tech yet. You haven't seen his main, nor harassed him since the mine drop at the 5 minute mark. He could have been doing anything but you didn't even scan ahead before stimming into his 3rd. That's such a risky play to make. You also probably inadvertently delayed your own push by having stim be the last tech lab upgrade you start.

On October 09 2019 01:59 LoneYoShi wrote:[*] I figure that I have the advantage, and try to push it by attacking his 3rd. My army gets walked over. We're now equal in supply. He crosses the map, takes a fight moments before his 3-3 finishes (so we're both 2-2 at this point), he walks through me. Game over.

Your army doesn't get walked over at his 3rd. You trade nearly evenly even though you're down an upgrade for the majority of the fight, but you do lose a few extra units on the retreat and from rallying them across the map into his army.

However, the main crux of the game happens during this phase because your macro starts falling apart. While you move across the map, you are supply blocked for almost 2 minutes. The supply block only ends once you take the engagement and start losing units. You build up a bank of over 2k/1k in this time and during the fight. Considering the amount of resources at your disposal and the amount of production cycles you missed because of getting supply blocked, you should have still been up a lot in supply, and your 4th should have been close to finished (as you correctly identify yourself, it should have been a planetary well before the Protoss attacked). And because all of that went wrong in the macro department, at the end the Protoss pushes into you with a bigger, more powerful army (even though the upgrades are still even), and that time he does indeed walk through you. And all you can do is watch as you die with a bank that could afford you 6 BCs and 2 orbitals.
Every 60 seconds in Africa, a minute passes.
Prev 1 106 107 108 109 110 Next
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Group C
Scarlett vs TriGGeR
ByuN vs herO
RotterdaM384
TKL 117
IndyStarCraft 88
Rex73
BRAT_OK 62
Liquipedia
KCM Race Survival
10:00
Regular season
Kim Chul Min (afreeca) 1267
LiquipediaDiscussion
The PondCast
10:00
Episode 81
CranKy Ducklings28
LiquipediaDiscussion
PiG Sty Festival
22:20
PiG Sty Final Qualifier
ShoWTimE vs KrystianerLIVE!
PiGStarcraft452
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft452
RotterdaM 384
SortOf 160
ProTech132
TKL 117
IndyStarCraft 88
Rex 73
BRAT_OK 62
Livibee 51
StarCraft: Brood War
Britney 45173
Calm 7548
Sea 2198
Flash 2192
Bisu 1151
Jaedong 540
actioN 405
Hyuk 365
Leta 335
Soulkey 265
[ Show more ]
Mini 240
Snow 223
Stork 197
Soma 183
ZerO 176
Light 157
Last 138
Mong 136
Larva 134
Pusan 102
Sharp 101
Barracks 72
Rush 61
Free 57
Sacsri 54
GoRush 43
Killer 40
Yoon 36
sorry 30
ToSsGirL 30
Terrorterran 24
Backho 21
Hm[arnc] 19
scan(afreeca) 17
Movie 16
ajuk12(nOOB) 15
Icarus 3
Dota 2
NeuroSwarm120
XcaliburYe102
League of Legends
JimRising 315
Counter-Strike
shoxiejesuss1730
byalli782
x6flipin323
zeus216
allub115
kRYSTAL_55
Super Smash Bros
Mew2King95
Other Games
Liquid`RaSZi986
ceh9532
B2W.Neo365
XaKoH 165
Fuzer 153
crisheroes55
Organizations
Other Games
gamesdonequick766
StarCraft: Brood War
UltimateBattle 30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1429
• Stunt516
Upcoming Events
Replay Cast
12h 37m
Online Event
22h 37m
LiuLi Cup
23h 37m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 5h
Serral vs TBD
RSL Revival
1d 15h
RSL Revival
1d 22h
LiuLi Cup
1d 23h
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.