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The LotV Terran Help Me Thread - Page 106

Forum Index > StarCraft 2 Strategy
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Ryu3600
Profile Joined January 2016
Canada469 Posts
June 30 2019 02:19 GMT
#2101
On June 30 2019 05:40 the p00n wrote:
Show nested quote +
On June 30 2019 04:38 Ryu3600 wrote:
snip.


I'm not necessarily against advertising but if you do you should include your MMR.


5400+ MMR Grandmasters T

Maru is the best Terran ever.
JyB
Profile Joined January 2012
France466 Posts
Last Edited: 2019-07-03 18:56:46
July 03 2019 18:55 GMT
#2102
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)
the p00n
Profile Joined September 2010
Netherlands615 Posts
Last Edited: 2019-07-05 01:19:53
July 05 2019 01:19 GMT
#2103
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


I encounter it sometimes, not that often. Early hellions (either dropped by medivac or runby with reaper bouncing the unit out of their wall) or mine drops kinda kill the build as you can't have too many units defending, or will at least get a scout off as they runby. Depending on how they decide to execute the dt drop, a 2-base dt drop hits between 4:20 - 5:00.

A fast raven into a 2-base push (with anti armor missile and interference matrixes on their archons) is an auto-win from my experience, although any early harass (i.e. aforementioned hellions or mine drop, or even an early lib) will usually kill the build as well which is why I don't see it much I suppose.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
July 05 2019 08:03 GMT
#2104
I almost never face a DT rush (dia1 - m3 level on EU for the record).I don't really know why I don't see it, but I'm sure glad that protoss don't do it anymore as I was always quite bad at defending it ^^

When I see a fast twilight and no robo/a robo not working, I bank a scan just in case, at least until I have my E-bays up. And when I push out, I build a turret on the entrance to my base (either the entrance to the nat, or between bat and third depending on map geography), where I rally my units. So DTs cannot backstab me by running into my base.

Regarding hard counters, I guess ravens as p00n said ?
Ryu3600
Profile Joined January 2016
Canada469 Posts
July 05 2019 18:04 GMT
#2105
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


your mistake is that you play vs archons and probably think its time to make biomine lib. Just go 7rax vs Archons and make ghosts - only exception is when they go for colossi too. In which case you turtle and accept its late game.
Maru is the best Terran ever.
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2019-07-09 13:43:17
July 09 2019 13:43 GMT
#2106
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


Dts are really just a gotcha build vs Terran. If Terran has 2 scans or a raven finishing when the Dts hit they can hold with ease after which they are prepared for Dts where as the DT player has awful tech and has delayed that tech to go DTs. Dts are a decent cheese that can surprise your opponent and win games but they are not a solid opening thier is a reason you prity much only see sos go Dts in the matchup at the pro level.
"when life gives Hero lemons he makes carriers" -Artosis
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9616 Posts
July 09 2019 13:48 GMT
#2107
On July 09 2019 22:43 washikie wrote:
Show nested quote +
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


Dts are really just a gotcha build vs Terran. If Terran has 2 scans or a raven finishing when the Dts hit they can hold with ease after which they are prepared for Dts where as the DT player has awful tech and has delayed that tech to go DTs. Dts are a decent cheese that can surprise your opponent and win games but they are not a solid opening thier is a reason you prity much only see sos go Dts in the matchup at the pro level.


DTs with warp prism are an autoloss for me.
I do the vibe thor hellion build to practice macro most of the time so if some dts drop in the back of my base i am fucked. I just quit immediately cos i have no starport for a raven and you cant cover everything with turrets that early without sacrificing your whole army.
RIP Meatloaf <3
General_Winter
Profile Joined February 2011
United States719 Posts
July 10 2019 14:25 GMT
#2108
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)



Not sure what level you are at, but at mid plat I see DTs in most games vs Toss playing as both Terran or playing as Zerg. When I play as Toss I go for Dts. At least at my level, a lot of people are sloppy / late on their detection timing so DTs lead to a lot of free wins. If you are much higher level then I have no idea why you are seeing more DTs.
Conut
Profile Joined April 2012
Canada1026 Posts
Last Edited: 2019-07-10 15:00:39
July 10 2019 15:00 GMT
#2109
On July 09 2019 22:48 Jockmcplop wrote:
Show nested quote +
On July 09 2019 22:43 washikie wrote:
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


Dts are really just a gotcha build vs Terran. If Terran has 2 scans or a raven finishing when the Dts hit they can hold with ease after which they are prepared for Dts where as the DT player has awful tech and has delayed that tech to go DTs. Dts are a decent cheese that can surprise your opponent and win games but they are not a solid opening thier is a reason you prity much only see sos go Dts in the matchup at the pro level.


DTs with warp prism are an autoloss for me.
I do the vibe thor hellion build to practice macro most of the time so if some dts drop in the back of my base i am fucked. I just quit immediately cos i have no starport for a raven and you cant cover everything with turrets that early without sacrificing your whole army.


Might just be a weakness in your build, I almost always send a marine around the nap to scout for proxies and I have widowmines covering warpprisms so I never lose to that lol, I cant even remember the last time dts worked against me
Sc2 always got your back
Conut
Profile Joined April 2012
Canada1026 Posts
July 10 2019 15:03 GMT
#2110
I pretty much do a 200 200 2-2 mech build every game trying to end it, any tips on how to get comfortable in the late game, if I dont go for the push against zerg and protoss I usually lose, it works fine but i think late game would be a fun area to explore.

Basically i go into tank, thor, hellbat. What is an ideal late game from there? Ghost, raven?
Sc2 always got your back
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9616 Posts
Last Edited: 2019-07-10 15:09:17
July 10 2019 15:07 GMT
#2111
On July 11 2019 00:00 Conut wrote:
Show nested quote +
On July 09 2019 22:48 Jockmcplop wrote:
On July 09 2019 22:43 washikie wrote:
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


Dts are really just a gotcha build vs Terran. If Terran has 2 scans or a raven finishing when the Dts hit they can hold with ease after which they are prepared for Dts where as the DT player has awful tech and has delayed that tech to go DTs. Dts are a decent cheese that can surprise your opponent and win games but they are not a solid opening thier is a reason you prity much only see sos go Dts in the matchup at the pro level.


DTs with warp prism are an autoloss for me.
I do the vibe thor hellion build to practice macro most of the time so if some dts drop in the back of my base i am fucked. I just quit immediately cos i have no starport for a raven and you cant cover everything with turrets that early without sacrificing your whole army.


Might just be a weakness in your build, I almost always send a marine around the nap to scout for proxies and I have widowmines covering warpprisms so I never lose to that lol, I cant even remember the last time dts worked against me


I think it might be weakness in my defensive ability rather than in the build. I think I need to scout better so I can see it coming or find a way to sneak a widow mine or two into my build. I'm only a platinum player and don't have micro at all really so covering my whole base with detection without access to ravens is kinda difficult.


On July 11 2019 00:03 Conut wrote:
I pretty much do a 200 200 2-2 mech build every game trying to end it, any tips on how to get comfortable in the late game, if I dont go for the push against zerg and protoss I usually lose, it works fine but i think late game would be a fun area to explore.

Basically i go into tank, thor, hellbat. What is an ideal late game from there? Ghost, raven?


I'm only plat so if you're higher level ignore me.

Mass battlecruisers work for me. I tend to continue with thor hellbat until I'm on about 5-6 bases with a whole shitton of CCs and then mass starports for BCs if 2-3 thor hellbat pushes don't kill em.
RIP Meatloaf <3
Conut
Profile Joined April 2012
Canada1026 Posts
July 10 2019 15:13 GMT
#2112
On July 11 2019 00:07 Jockmcplop wrote:
Show nested quote +
On July 11 2019 00:00 Conut wrote:
On July 09 2019 22:48 Jockmcplop wrote:
On July 09 2019 22:43 washikie wrote:
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


Dts are really just a gotcha build vs Terran. If Terran has 2 scans or a raven finishing when the Dts hit they can hold with ease after which they are prepared for Dts where as the DT player has awful tech and has delayed that tech to go DTs. Dts are a decent cheese that can surprise your opponent and win games but they are not a solid opening thier is a reason you prity much only see sos go Dts in the matchup at the pro level.


DTs with warp prism are an autoloss for me.
I do the vibe thor hellion build to practice macro most of the time so if some dts drop in the back of my base i am fucked. I just quit immediately cos i have no starport for a raven and you cant cover everything with turrets that early without sacrificing your whole army.


Might just be a weakness in your build, I almost always send a marine around the nap to scout for proxies and I have widowmines covering warpprisms so I never lose to that lol, I cant even remember the last time dts worked against me


I think it might be weakness in my defensive ability rather than in the build. I think I need to scout better so I can see it coming or find a way to sneak a widow mine or two into my build. I'm only a platinum player and don't have micro at all really so covering my whole base with detection without access to ravens is kinda difficult.


Show nested quote +
On July 11 2019 00:03 Conut wrote:
I pretty much do a 200 200 2-2 mech build every game trying to end it, any tips on how to get comfortable in the late game, if I dont go for the push against zerg and protoss I usually lose, it works fine but i think late game would be a fun area to explore.

Basically i go into tank, thor, hellbat. What is an ideal late game from there? Ghost, raven?


I'm only plat so if you're higher level ignore me.

Mass battlecruisers work for me. I tend to continue with thor hellbat until I'm on about 5-6 bases with a whole shitton of CCs and then mass starports for BCs if 2-3 thor hellbat pushes don't kill em.


Cool sounds good! And rank dont matter just because I can press more buttons then you doesnt mean your strategies aren't worth checking out, do you upgrade weapons for ships all game or just on transition, and so your final army is bc thor? How do you deal with corruptors? And how to deal with the tempests zoning(I assume thors stay in the mix for protoss?)
Sc2 always got your back
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9616 Posts
July 10 2019 15:17 GMT
#2113
On July 11 2019 00:13 Conut wrote:
Show nested quote +
On July 11 2019 00:07 Jockmcplop wrote:
On July 11 2019 00:00 Conut wrote:
On July 09 2019 22:48 Jockmcplop wrote:
On July 09 2019 22:43 washikie wrote:
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


Dts are really just a gotcha build vs Terran. If Terran has 2 scans or a raven finishing when the Dts hit they can hold with ease after which they are prepared for Dts where as the DT player has awful tech and has delayed that tech to go DTs. Dts are a decent cheese that can surprise your opponent and win games but they are not a solid opening thier is a reason you prity much only see sos go Dts in the matchup at the pro level.


DTs with warp prism are an autoloss for me.
I do the vibe thor hellion build to practice macro most of the time so if some dts drop in the back of my base i am fucked. I just quit immediately cos i have no starport for a raven and you cant cover everything with turrets that early without sacrificing your whole army.


Might just be a weakness in your build, I almost always send a marine around the nap to scout for proxies and I have widowmines covering warpprisms so I never lose to that lol, I cant even remember the last time dts worked against me


I think it might be weakness in my defensive ability rather than in the build. I think I need to scout better so I can see it coming or find a way to sneak a widow mine or two into my build. I'm only a platinum player and don't have micro at all really so covering my whole base with detection without access to ravens is kinda difficult.


On July 11 2019 00:03 Conut wrote:
I pretty much do a 200 200 2-2 mech build every game trying to end it, any tips on how to get comfortable in the late game, if I dont go for the push against zerg and protoss I usually lose, it works fine but i think late game would be a fun area to explore.

Basically i go into tank, thor, hellbat. What is an ideal late game from there? Ghost, raven?


I'm only plat so if you're higher level ignore me.

Mass battlecruisers work for me. I tend to continue with thor hellbat until I'm on about 5-6 bases with a whole shitton of CCs and then mass starports for BCs if 2-3 thor hellbat pushes don't kill em.


Cool sounds good! And rank dont matter just because I can press more buttons then you doesnt mean your strategies aren't worth checking out, do you upgrade weapons for ships all game or just on transition, and so your final army is bc thor? How do you deal with corruptors? And how to deal with the tempests zoning(I assume thors stay in the mix for protoss?)



I tend to keep throwing hellbat thor at them just to get an idea where there composition is at and then there's a couple of choices like building extra starports for vikings if needed. Yamato cannon is good for corruptors, especially if you keep some thor hellbat in the mix. Also if you're mostly building thors and BCs just turret the fuck out of the entire map.
I don't know if any of that is technically sound but it seems to work.
RIP Meatloaf <3
Conut
Profile Joined April 2012
Canada1026 Posts
July 10 2019 17:50 GMT
#2114
On July 11 2019 00:17 Jockmcplop wrote:
Show nested quote +
On July 11 2019 00:13 Conut wrote:
On July 11 2019 00:07 Jockmcplop wrote:
On July 11 2019 00:00 Conut wrote:
On July 09 2019 22:48 Jockmcplop wrote:
On July 09 2019 22:43 washikie wrote:
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


Dts are really just a gotcha build vs Terran. If Terran has 2 scans or a raven finishing when the Dts hit they can hold with ease after which they are prepared for Dts where as the DT player has awful tech and has delayed that tech to go DTs. Dts are a decent cheese that can surprise your opponent and win games but they are not a solid opening thier is a reason you prity much only see sos go Dts in the matchup at the pro level.


DTs with warp prism are an autoloss for me.
I do the vibe thor hellion build to practice macro most of the time so if some dts drop in the back of my base i am fucked. I just quit immediately cos i have no starport for a raven and you cant cover everything with turrets that early without sacrificing your whole army.


Might just be a weakness in your build, I almost always send a marine around the nap to scout for proxies and I have widowmines covering warpprisms so I never lose to that lol, I cant even remember the last time dts worked against me


I think it might be weakness in my defensive ability rather than in the build. I think I need to scout better so I can see it coming or find a way to sneak a widow mine or two into my build. I'm only a platinum player and don't have micro at all really so covering my whole base with detection without access to ravens is kinda difficult.


On July 11 2019 00:03 Conut wrote:
I pretty much do a 200 200 2-2 mech build every game trying to end it, any tips on how to get comfortable in the late game, if I dont go for the push against zerg and protoss I usually lose, it works fine but i think late game would be a fun area to explore.

Basically i go into tank, thor, hellbat. What is an ideal late game from there? Ghost, raven?


I'm only plat so if you're higher level ignore me.

Mass battlecruisers work for me. I tend to continue with thor hellbat until I'm on about 5-6 bases with a whole shitton of CCs and then mass starports for BCs if 2-3 thor hellbat pushes don't kill em.


Cool sounds good! And rank dont matter just because I can press more buttons then you doesnt mean your strategies aren't worth checking out, do you upgrade weapons for ships all game or just on transition, and so your final army is bc thor? How do you deal with corruptors? And how to deal with the tempests zoning(I assume thors stay in the mix for protoss?)



I tend to keep throwing hellbat thor at them just to get an idea where there composition is at and then there's a couple of choices like building extra starports for vikings if needed. Yamato cannon is good for corruptors, especially if you keep some thor hellbat in the mix. Also if you're mostly building thors and BCs just turret the fuck out of the entire map.
I don't know if any of that is technically sound but it seems to work.



Thanks next ladder night I'm giving it a go!
Sc2 always got your back
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2019-07-11 11:13:00
July 11 2019 11:12 GMT
#2115
I never thought I'd say that again after those years, but assuming you played bio - tank in the midgame and didn't manage to kill a Z before he got to Hive, what do composition do you go for against infestor - BL ? I've tried adding thors + vikings and camping with my tanks while going for drops with my bio, without much success. And don't know if it's because I'm not good enough with that approach/style or because it's terrible and I should do something else...

Thoughts ?

(yes, it's 2019 and I'm asking for help against BL + Infestors)
Conut
Profile Joined April 2012
Canada1026 Posts
July 11 2019 14:20 GMT
#2116
On July 11 2019 20:12 LoneYoShi wrote:
I never thought I'd say that again after those years, but assuming you played bio - tank in the midgame and didn't manage to kill a Z before he got to Hive, what do composition do you go for against infestor - BL ? I've tried adding thors + vikings and camping with my tanks while going for drops with my bio, without much success. And don't know if it's because I'm not good enough with that approach/style or because it's terrible and I should do something else...

Thoughts ?

(yes, it's 2019 and I'm asking for help against BL + Infestors)


Check out polts youtube and see his "50 minute agressive late game" it's a pretty good game and it showcases how to work against a zerg with that unit comp.

Sadly tho sometimes when you dont tech up and do enough damage you just lose.

Good luck!
Sc2 always got your back
Conut
Profile Joined April 2012
Canada1026 Posts
July 12 2019 05:29 GMT
#2117
On July 11 2019 00:17 Jockmcplop wrote:
Show nested quote +
On July 11 2019 00:13 Conut wrote:
On July 11 2019 00:07 Jockmcplop wrote:
On July 11 2019 00:00 Conut wrote:
On July 09 2019 22:48 Jockmcplop wrote:
On July 09 2019 22:43 washikie wrote:
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


Dts are really just a gotcha build vs Terran. If Terran has 2 scans or a raven finishing when the Dts hit they can hold with ease after which they are prepared for Dts where as the DT player has awful tech and has delayed that tech to go DTs. Dts are a decent cheese that can surprise your opponent and win games but they are not a solid opening thier is a reason you prity much only see sos go Dts in the matchup at the pro level.


DTs with warp prism are an autoloss for me.
I do the vibe thor hellion build to practice macro most of the time so if some dts drop in the back of my base i am fucked. I just quit immediately cos i have no starport for a raven and you cant cover everything with turrets that early without sacrificing your whole army.


Might just be a weakness in your build, I almost always send a marine around the nap to scout for proxies and I have widowmines covering warpprisms so I never lose to that lol, I cant even remember the last time dts worked against me


I think it might be weakness in my defensive ability rather than in the build. I think I need to scout better so I can see it coming or find a way to sneak a widow mine or two into my build. I'm only a platinum player and don't have micro at all really so covering my whole base with detection without access to ravens is kinda difficult.


On July 11 2019 00:03 Conut wrote:
I pretty much do a 200 200 2-2 mech build every game trying to end it, any tips on how to get comfortable in the late game, if I dont go for the push against zerg and protoss I usually lose, it works fine but i think late game would be a fun area to explore.

Basically i go into tank, thor, hellbat. What is an ideal late game from there? Ghost, raven?


I'm only plat so if you're higher level ignore me.

Mass battlecruisers work for me. I tend to continue with thor hellbat until I'm on about 5-6 bases with a whole shitton of CCs and then mass starports for BCs if 2-3 thor hellbat pushes don't kill em.


Cool sounds good! And rank dont matter just because I can press more buttons then you doesnt mean your strategies aren't worth checking out, do you upgrade weapons for ships all game or just on transition, and so your final army is bc thor? How do you deal with corruptors? And how to deal with the tempests zoning(I assume thors stay in the mix for protoss?)



I tend to keep throwing hellbat thor at them just to get an idea where there composition is at and then there's a couple of choices like building extra starports for vikings if needed. Yamato cannon is good for corruptors, especially if you keep some thor hellbat in the mix. Also if you're mostly building thors and BCs just turret the fuck out of the entire map.
I don't know if any of that is technically sound but it seems to work.


i went for bc's transition and kept up the thor production and people have literally been raging at me, i havent played against alot of infestors yet so im not sure if i will need to learn to get ghosts also, but so far its been great! thanks
Sc2 always got your back
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9616 Posts
July 12 2019 07:44 GMT
#2118
On July 12 2019 14:29 Conut wrote:
Show nested quote +
On July 11 2019 00:17 Jockmcplop wrote:
On July 11 2019 00:13 Conut wrote:
On July 11 2019 00:07 Jockmcplop wrote:
On July 11 2019 00:00 Conut wrote:
On July 09 2019 22:48 Jockmcplop wrote:
On July 09 2019 22:43 washikie wrote:
On July 04 2019 03:55 JyB wrote:
3/4 of the TvP end up with the toss dong some kind of dt opening. And it's always worth it, even when they don't accomplish much, they transition nicely to archon play and then whatever. It feels like a no brainer for PvT.

Have I missed something? Any reason why it's the most popular opening atm? Any balance changed I missed?
Do hard counters even exist? (and by hard I mean auto-win)


Dts are really just a gotcha build vs Terran. If Terran has 2 scans or a raven finishing when the Dts hit they can hold with ease after which they are prepared for Dts where as the DT player has awful tech and has delayed that tech to go DTs. Dts are a decent cheese that can surprise your opponent and win games but they are not a solid opening thier is a reason you prity much only see sos go Dts in the matchup at the pro level.


DTs with warp prism are an autoloss for me.
I do the vibe thor hellion build to practice macro most of the time so if some dts drop in the back of my base i am fucked. I just quit immediately cos i have no starport for a raven and you cant cover everything with turrets that early without sacrificing your whole army.


Might just be a weakness in your build, I almost always send a marine around the nap to scout for proxies and I have widowmines covering warpprisms so I never lose to that lol, I cant even remember the last time dts worked against me


I think it might be weakness in my defensive ability rather than in the build. I think I need to scout better so I can see it coming or find a way to sneak a widow mine or two into my build. I'm only a platinum player and don't have micro at all really so covering my whole base with detection without access to ravens is kinda difficult.


On July 11 2019 00:03 Conut wrote:
I pretty much do a 200 200 2-2 mech build every game trying to end it, any tips on how to get comfortable in the late game, if I dont go for the push against zerg and protoss I usually lose, it works fine but i think late game would be a fun area to explore.

Basically i go into tank, thor, hellbat. What is an ideal late game from there? Ghost, raven?


I'm only plat so if you're higher level ignore me.

Mass battlecruisers work for me. I tend to continue with thor hellbat until I'm on about 5-6 bases with a whole shitton of CCs and then mass starports for BCs if 2-3 thor hellbat pushes don't kill em.


Cool sounds good! And rank dont matter just because I can press more buttons then you doesnt mean your strategies aren't worth checking out, do you upgrade weapons for ships all game or just on transition, and so your final army is bc thor? How do you deal with corruptors? And how to deal with the tempests zoning(I assume thors stay in the mix for protoss?)



I tend to keep throwing hellbat thor at them just to get an idea where there composition is at and then there's a couple of choices like building extra starports for vikings if needed. Yamato cannon is good for corruptors, especially if you keep some thor hellbat in the mix. Also if you're mostly building thors and BCs just turret the fuck out of the entire map.
I don't know if any of that is technically sound but it seems to work.


i went for bc's transition and kept up the thor production and people have literally been raging at me, i havent played against alot of infestors yet so im not sure if i will need to learn to get ghosts also, but so far its been great! thanks


Oh yeah I forgot to mention infestors they really kinda kick ass against this lol.
Glad you're having fun with it tho
RIP Meatloaf <3
rfoster
Profile Joined December 2010
United States1005 Posts
Last Edited: 2019-07-14 13:22:14
July 14 2019 09:03 GMT
#2119
I'm looking for the most standard builds in each matchup right now that I can drill into my brain every game while I get my macro right.

Does anyone have a good recommendation for a resource that provides replays? I'm coming back to the scene after a while and would love some replays to iron out my builds.
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2019-07-18 06:46:50
July 17 2019 15:07 GMT
#2120
On July 11 2019 20:12 LoneYoShi wrote:
I never thought I'd say that again after those years, but assuming you played bio - tank in the midgame and didn't manage to kill a Z before he got to Hive, what do composition do you go for against infestor - BL ? I've tried adding thors + vikings and camping with my tanks while going for drops with my bio, without much success. And don't know if it's because I'm not good enough with that approach/style or because it's terrible and I should do something else...

Thoughts ?

(yes, it's 2019 and I'm asking for help against BL + Infestors)


Im not 100% sure for mech for bio lategame I go for mass nukes and turtle at home with ghost lib+ planetarys. If you play a 45 minute + game and chip away with nukes it’s prity strong. As long as you repuls attacks on your bases with the ghosts and are able to claim new bases as your old ones mine out you can win through attrition.

The infestor broodlord ball is prity much unbeatable in the open with bio but it can be worn down with snipes launched from behind a wall of PFs and turrets. If you identify that your 2-2 upgrades push won’t win you the game you can transition to this style as a backup plan. Give up on taking fights outside of your bases and just chip away with nukes drops and lib harass while turtling, if they push you snipe high value units to make them pay for it if zerg has no bank and no workers you can chip away at the deathball and eventually win the game. Beware of Zerg going for more aggressive plays though like a viper ultra baneling bust on your 4th if you lose your 4th to this kind of play you won’t be able to pursue this gameplan

Works for me in masters at least
"when life gives Hero lemons he makes carriers" -Artosis
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