• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:48
CEST 06:48
KST 13:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?20Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5014 users

The LotV Terran Help Me Thread - Page 37

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 35 36 37 38 39 110 Next
Jakamakala
Profile Joined July 2011
United States115 Posts
May 09 2016 17:42 GMT
#721
On May 08 2016 18:45 AleXusher wrote:
Show nested quote +
just mass ghosts. the LBM army will give you enough defensive capabilities to effectively build up a high enough ghost count. Then when ghost are out they will shred any ultralisks and any other high tech units the zerg has


and how do i engage? Fungal or fast lings will interrupt the snipe, or bile will do that or the mutalisks...

also:
how do i defend proxy ravager? Zerg contains me hard and expands 3 base behind into GG

and also:
how do i defend proxy robo?
http://ggtracker.com/matches/6632256



EJK didn't give a wrong answer, just not quite a complete one. Ghosts do work, but you generally need good vision and for them to engage on your terms. No matter how you go about dealing with Ultralisks, you always want some sort of front line zoning. If you're an insane person you won't have any Liberators, but most cases I would suggest you go for Liberators BEFORE adding in the ghosts for extra. You'll want to siege the Libs up in a spread formation and slowly push forward. On some maps this may mean leaping turrets and even a PF (Dusk Towers) in a prime location. You'll always want to try to scan before an engagement so you can target the ultras before hand and have a really good pre spread so the LBM + Ultra always has something eating even a second of their time if there's ghosts in the back.

Personally, I go for mass Libs + a few Thors + Marine Medivac for the general clean up. Thors soak up damage really well while Libs shoot from above. The more time Ultras spend in the Liberator Zone the better. Ideally I'd do the same thing but with some Ghosts sniping from the back as well. Ghosts don't suffer from being killed easily by corruptors or Vipers (Something I combat with mediocre success using the Thors AA and a few unsieged libs and marines)
AleXusher
Profile Joined September 2014
280 Posts
Last Edited: 2016-05-09 18:58:39
May 09 2016 18:58 GMT
#722
ok, thank you all for your help already had some success vs ultras now
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
gh0st
Profile Joined January 2010
United States98 Posts
May 10 2016 03:11 GMT
#723
Is the idea that your bio buffers the ultras/Zerg until the snipes land and then you retreat the bio?
Jakamakala
Profile Joined July 2011
United States115 Posts
May 10 2016 08:40 GMT
#724
On May 10 2016 12:11 gh0st wrote:
Is the idea that your bio buffers the ultras/Zerg until the snipes land and then you retreat the bio?



Absolutely. And if you're playing with Libs you just stutter and split within the zones to keep the Ultras in the circles as long as possible.
AleXusher
Profile Joined September 2014
280 Posts
Last Edited: 2016-05-10 13:54:20
May 10 2016 13:52 GMT
#725
How do i deal with early tempest? It seems i just cant deal with it. All i know is: "get 2nd sp and get vikings" but that isnt rly enough knowledge to deal with tempest, esp if P hides them until he got like 2-3
http://ggtracker.com/matches/6634700
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Maitsfive
Profile Joined March 2016
3 Posts
May 10 2016 15:05 GMT
#726
On May 10 2016 22:52 AleXusher wrote:
How do i deal with early tempest? It seems i just cant deal with it. All i know is: "get 2nd sp and get vikings" but that isnt rly enough knowledge to deal with tempest, esp if P hides them until he got like 2-3
http://ggtracker.com/matches/6634700


I have recently played vs this and I pressured his 3rd while dropping all over the place. Continued to siege up liberators and try to keep his gateway units down while expanding and teching to ghosts/vikings. I ended up with 5 bases when he had 3 and when he went for his fourth base I used my vikings/ghosts and cleaned him up. You have to out expand since they will be lacking gateway units and mobility if they go early tempests, try to target the tempests as well as best as you can to try and lower the count and slow him down but thats not always the case. Just drop all over his mineral line then pick up and run, keep doing that and hitting his front with libs/bio until you get vikings/ghosts.
rafter
Profile Joined November 2015
16 Posts
Last Edited: 2016-05-10 21:01:34
May 10 2016 21:01 GMT
#727
What the fuck do you do against protoss mass air in the mid-late game? Can someone help me out? Could I perhaps have killed him with a marine/tank/viking around ~8 minutes?

http://www.ggtracker.com/matches/6635084
EJK
Profile Blog Joined September 2013
United States1302 Posts
May 11 2016 03:34 GMT
#728
On May 10 2016 02:42 Jakamakala wrote:
Show nested quote +
On May 08 2016 18:45 AleXusher wrote:
just mass ghosts. the LBM army will give you enough defensive capabilities to effectively build up a high enough ghost count. Then when ghost are out they will shred any ultralisks and any other high tech units the zerg has


and how do i engage? Fungal or fast lings will interrupt the snipe, or bile will do that or the mutalisks...

also:
how do i defend proxy ravager? Zerg contains me hard and expands 3 base behind into GG

and also:
how do i defend proxy robo?
http://ggtracker.com/matches/6632256



EJK didn't give a wrong answer, just not quite a complete one. Ghosts do work, but you generally need good vision and for them to engage on your terms. No matter how you go about dealing with Ultralisks, you always want some sort of front line zoning. If you're an insane person you won't have any Liberators, but most cases I would suggest you go for Liberators BEFORE adding in the ghosts for extra. You'll want to siege the Libs up in a spread formation and slowly push forward. On some maps this may mean leaping turrets and even a PF (Dusk Towers) in a prime location. You'll always want to try to scan before an engagement so you can target the ultras before hand and have a really good pre spread so the LBM + Ultra always has something eating even a second of their time if there's ghosts in the back.

Personally, I go for mass Libs + a few Thors + Marine Medivac for the general clean up. Thors soak up damage really well while Libs shoot from above. The more time Ultras spend in the Liberator Zone the better. Ideally I'd do the same thing but with some Ghosts sniping from the back as well. Ghosts don't suffer from being killed easily by corruptors or Vipers (Something I combat with mediocre success using the Thors AA and a few unsieged libs and marines)

well said. Ghosts definitely are not stand alone units and need a lot of support from other units to be able to safely get their snipes off
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
May 11 2016 08:11 GMT
#729
ghosts in TvZ? is this a gumiho WoL appreciation thread? I have not seen ghosts used in TvZ by the pros during LotV. can anyone link me to an example? the trend in Korea is that if you go bio, you need to kill zerg before ultras pop.
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
Last Edited: 2016-05-11 09:04:10
May 11 2016 08:58 GMT
#730
On May 04 2016 23:27 EJK wrote:
Show nested quote +
On April 30 2016 17:11 KonanTenshi wrote:
On April 30 2016 16:11 shimmering119 wrote:
thanks guys, one more q, so people use mm tank as a generic bio comp, what would a generic mech comp look like? like what units would you tell a noob to build if they wanted to play mech


Which match up are we speaking about?
in LotV mech isn't very strong/viable but I've had various success with hellbat/liberator in TvZ and various success with medivac/hellbat/tank/viking in TvT.

Unless you are trying to be a professional player that competes against the best of other regions, mech is viable up to grandmaster level, and starts to decrease in competency past the mid gm point

tvp - widow mine, hellbat, tank, lib

tvt - hellbat/tank/vik/lib/raven

tvz - ghost lib cyclone hellion


I think mech just takes longer to figure out. very few pros were using mech at the beginning of WoL and HotS. but by the end of those eras, mech was the dominant style vZ / vT.

hellion/hellbat/banshee remains the strongest way to open vs zerg. it the best way to pressure zerg's third, the best way to scout what zerg is doing, and the best defense against all-ins (with the help of a bunker + 4 marines for ravager pushes). hellion/skymech mid-game is very promising vZ. TY and GuMiho are destroying zergs with this style. it is also a good on prion terraces, thanks to the easy 4th and short push distance.

I think that a lot of the difficulties mech had in HotS are gone. in HotS, you had to halt all aggression once the hellion/banshee was deflected. you would have to sit back, build more factories, build thors in time to defend against mutas, or build tanks to defend against roaches or swarm hosts. this was the phase where terran was locked in and trying to defend until 2/2 or battlecruiser/raven...

but now you have liberators, which can be pumped out 2 or 3 at a time very quickly to easily defend against mutas. once mutas are pushed back, liberators have so much utility out on the map... chasing mutas, sniping units, seizing map control, locking down bases and counter pushing with hellbat/banshee. zerg can do some serious pushes vs midgame skymech. for example, it takes a long time for banshee/liberator to clean up a roach/ravager push. by that time, you have probably lost a minute mining at your third/fourth. but roach/ravager can't kill your sky units, so you always have the army to launch a strong counter attack. long-term, all zerg can do is make corruptors and try to tech to vipers. but by that time the damage is already done. if it does come down to vipers, you can always teleport around the map with battlecruisers or EMP drop with 2-3 ghosts. my infrastructure vZ is 2 factories (x3 hellions, then x4 after blue flame finishes) and 4 starports (1 reactor, 3 tech labs) and add a 2nd armory around the time +2 sky weapons finishes.

in TvT, ground mech is a lot harder. if you lose air control even for a moment in the midgame, liberators will ruin your day. plus the maps are really terrible for tank-based mech at the moment.
EJK
Profile Blog Joined September 2013
United States1302 Posts
May 11 2016 18:03 GMT
#731
I will be doing my MECH to masters stream 5 hours from now, or at 7PM EST.

stream link is www.twitch.tv/evandekim

Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
raff100
Profile Joined April 2011
498 Posts
May 11 2016 19:52 GMT
#732
Any good yt channel of a pro terran??
I found this,plenty of good stuff from Polt's ladder
https://www.youtube.com/user/poltsc2/videos
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-05-12 12:18:31
May 12 2016 12:17 GMT
#733
How often do you scan Protoss in TvP?

I find myself dying a lot to Protoss various 1-base and 2-base attacks (if not then I die in the late game anyway).

So how often do you scan the Protoss base? I find that that I need every mule I can get early game just to keep up with the Protoss economy, but at the same time I have died numerous time for not spotting their tech in time.

Do you use every 3rd energy for a scan instead of mule, or is there any general principle for this?

The problem is also that Protoss can hide their tech at any place on the map so scanning their main may not give you anything useful.

Is there any article on how to scout and read Protoss in TvP for Lotv?
EJK
Profile Blog Joined September 2013
United States1302 Posts
May 12 2016 13:20 GMT
#734
On May 12 2016 21:17 MockHamill wrote:
How often do you scan Protoss in TvP?

I find myself dying a lot to Protoss various 1-base and 2-base attacks (if not then I die in the late game anyway).

So how often do you scan the Protoss base? I find that that I need every mule I can get early game just to keep up with the Protoss economy, but at the same time I have died numerous time for not spotting their tech in time.

Do you use every 3rd energy for a scan instead of mule, or is there any general principle for this?

The problem is also that Protoss can hide their tech at any place on the map so scanning their main may not give you anything useful.

Is there any article on how to scout and read Protoss in TvP for Lotv?

yes it is true protoss can proxy buildings and tech, sometimes a scan that tells you nothing can tell you everything by what you DON'T see
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
May 13 2016 09:43 GMT
#735
how are you guys playing mech vs bio in TvT? I'm having fair success on frozen, but the other maps are very difficult. dusk towers is especially difficult. how do you spot drops coming on a large map? or get enough anti-air out to defend bio/tank/viking/liberator pushes?
ihatevideogames
Profile Joined August 2015
570 Posts
May 13 2016 11:46 GMT
#736
On May 13 2016 18:43 SHODAN wrote:
how are you guys playing mech vs bio in TvT? I'm having fair success on frozen, but the other maps are very difficult. dusk towers is especially difficult. how do you spot drops coming on a large map? or get enough anti-air out to defend bio/tank/viking/liberator pushes?


I'm a low dia scrub, so not sure how much of this is useful for you.

I tend to turtle on with a million turrets and tanks in Dusk, making only tanks+vikings and a few mines. I really go crazy on the turrets, I even get the range upgrade. Even if they try to contain with early bio and tanks, I tend to gain air superirority and higher tank count soon enough. Then I double expand after that, having the CCs ready beforehand.
Getting a 5th base is hard for mech on this map, but mines work wonders.
On other maps, I make alot of mines. Works especially well on Frozen and Prion. Most bio terrans at my level don't make Ravens, so I can easily shut one attack path with mines and a couple of tanks and push from another side, while my bases are safe from drops because I spent half a map's worth of minerals making turrets.
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
May 13 2016 14:20 GMT
#737
On May 13 2016 20:46 ihatevideogames wrote:
Show nested quote +
On May 13 2016 18:43 SHODAN wrote:
how are you guys playing mech vs bio in TvT? I'm having fair success on frozen, but the other maps are very difficult. dusk towers is especially difficult. how do you spot drops coming on a large map? or get enough anti-air out to defend bio/tank/viking/liberator pushes?


I'm a low dia scrub, so not sure how much of this is useful for you.

I tend to turtle on with a million turrets and tanks in Dusk, making only tanks+vikings and a few mines. I really go crazy on the turrets, I even get the range upgrade. Even if they try to contain with early bio and tanks, I tend to gain air superirority and higher tank count soon enough. Then I double expand after that, having the CCs ready beforehand.
Getting a 5th base is hard for mech on this map, but mines work wonders.
On other maps, I make alot of mines. Works especially well on Frozen and Prion. Most bio terrans at my level don't make Ravens, so I can easily shut one attack path with mines and a couple of tanks and push from another side, while my bases are safe from drops because I spent half a map's worth of minerals making turrets.



are you on EU? If so I think I've played you xD

On the other hand, I've noticed mech TvT is the mech player just sitting there and getting the better hand in trades and what not, I tend to call it I bore my opponent out instead of beating them

If you for some weird reason lose air superiority, Don't worry you'll have like 15+ CCs and 90+ turrets/sensor turrets to keep map awareness on top at all time :p
Curious
AleXusher
Profile Joined September 2014
280 Posts
May 13 2016 16:43 GMT
#738
can someone watch pls this replay and tell me how i should have played?

it is TvP
http://ggtracker.com/matches/6638855
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Elentos
Profile Blog Joined February 2015
55593 Posts
May 13 2016 17:10 GMT
#739
On May 14 2016 01:43 AleXusher wrote:
can someone watch pls this replay and tell me how i should have played?

it is TvP
http://ggtracker.com/matches/6638855

Can't download it
Every 60 seconds in Africa, a minute passes.
ihatevideogames
Profile Joined August 2015
570 Posts
May 13 2016 17:41 GMT
#740
On May 13 2016 23:20 KonanTenshi wrote:
Show nested quote +
On May 13 2016 20:46 ihatevideogames wrote:
On May 13 2016 18:43 SHODAN wrote:
how are you guys playing mech vs bio in TvT? I'm having fair success on frozen, but the other maps are very difficult. dusk towers is especially difficult. how do you spot drops coming on a large map? or get enough anti-air out to defend bio/tank/viking/liberator pushes?


I'm a low dia scrub, so not sure how much of this is useful for you.

I tend to turtle on with a million turrets and tanks in Dusk, making only tanks+vikings and a few mines. I really go crazy on the turrets, I even get the range upgrade. Even if they try to contain with early bio and tanks, I tend to gain air superirority and higher tank count soon enough. Then I double expand after that, having the CCs ready beforehand.
Getting a 5th base is hard for mech on this map, but mines work wonders.
On other maps, I make alot of mines. Works especially well on Frozen and Prion. Most bio terrans at my level don't make Ravens, so I can easily shut one attack path with mines and a couple of tanks and push from another side, while my bases are safe from drops because I spent half a map's worth of minerals making turrets.



are you on EU? If so I think I've played you xD

On the other hand, I've noticed mech TvT is the mech player just sitting there and getting the better hand in trades and what not, I tend to call it I bore my opponent out instead of beating them

If you for some weird reason lose air superiority, Don't worry you'll have like 15+ CCs and 90+ turrets/sensor turrets to keep map awareness on top at all time :p


I'm normally on EU but I recently started playing more on NA to try out Toss/Zerg.

And yeah, there's not much reason to move out with mech in tvt untill you're confident the opponent can't egange into you or threaten another side.
I've had games where I won on my first push without a major army fight because the bio terran didn't know how to engage me.
Prev 1 35 36 37 38 39 110 Next
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 227
StarCraft: Brood War
Rain 2641
GuemChi 1618
actioN 554
Aegong 61
Noble 33
Icarus 8
Dota 2
NeuroSwarm174
Counter-Strike
taco 303
minikerr85
Super Smash Bros
Mew2King305
Other Games
summit1g5718
Coldzera 910
XaKoH 275
C9.Mang0257
ViBE88
Livibee84
Organizations
Other Games
BasetradeTV32
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21905
League of Legends
• Lourlo816
• Stunt268
• Rush238
Other Games
• Scarra806
Upcoming Events
IntoTheTV X SOOP
6h 12m
CranKy Ducklings
1d 5h
Big Brain Bouts
1d 5h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.