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The LotV Terran Help Me Thread - Page 25

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 23 24 25 26 27 110 Next
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2016-02-04 19:37:33
February 04 2016 19:35 GMT
#481
what is a good comp vs roach ravager im 27% vs Z atm getting rekt every single time by this.

Honestly im going through every recent TvZ and it seems either you are a god or just die to this.
Tenks
Profile Joined April 2010
United States3104 Posts
February 04 2016 20:04 GMT
#482
Marine/tank/medivac is probably the best. You have to make sure to dance around the Ravager bile or you'll get wrecked. If you can manage to avoid most of it the composition gets eaten really badly. The tanks will destroy the front line roaches and your marines will shred through the fairly squishy Ravager.
Wat
coolprogrammingstuff
Profile Joined December 2015
906 Posts
February 05 2016 06:42 GMT
#483
On February 05 2016 04:35 klup wrote:
what is a good comp vs roach ravager im 27% vs Z atm getting rekt every single time by this.

Honestly im going through every recent TvZ and it seems either you are a god or just die to this.


I use widow mines vs ling/bane/muta and tankivacs vs roach/ravager.
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2016-02-05 16:14:44
February 05 2016 16:14 GMT
#484
Hi guys just passing by if you want a fun cheese TvP I recently did a lot of proxy factory lift off in their base to produce mines into proxy starport liberators. They usually dont know what to do between a robo to detect wm and a starport to deal with the very fast liberator following.
AleXusher
Profile Joined September 2014
280 Posts
February 05 2016 18:43 GMT
#485
Normally i dont have trouble with Zerg, esp when they play ling bling muta vs me, as marine, wm, medivac still wins if you have even macro and know how to split. But now with LotV zerg seems to be unstoppable to go to hive tech, and i die vs ultralisks. Marauder are weak, liberators are only good, if you have like 12+ but still Zerg can just move out of the lib zones, and ghosts... you need 3 snipes to kill an ultra. 2 snipes and the ultra is 160/500 which is still a lot of health. And Zerg isn't just producing 2-4 no, they can pump out 10-20, depending on how the game went for you. Thor are ok, but they seem to target lings > ultralisks? How on earth, are Terrans nowadays winning vs ultra?
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
xongnox
Profile Joined November 2011
540 Posts
February 05 2016 19:20 GMT
#486
>How on earth, are Terrans nowadays winning vs ultra?

Win before they pop out. That's how good the game is designed.
Or get so ahead he can't make more than 5 ultra and then drop his last bases when he try his last chance attack. ( go for some simcity + tanks + libs in this case )
Charoisaur
Profile Joined August 2014
Germany16021 Posts
Last Edited: 2016-02-05 19:27:32
February 05 2016 19:26 GMT
#487
deleted
Many of the coolest moments in sc2 happen due to worker harassment
Grizvok
Profile Joined August 2014
United States711 Posts
February 05 2016 20:31 GMT
#488
You basically have to get ghosts.
Grizvok
Profile Joined August 2014
United States711 Posts
February 06 2016 02:01 GMT
#489
Liberators in higher numbers are pretty good too.
xongnox
Profile Joined November 2011
540 Posts
February 06 2016 02:14 GMT
#490
Pretty good if the zerg is wiling to go under liberators. If he is not all-in, zerg can just go play around (by that time you have a 4th and even desire a 5th base) or wait for enough corruptors.

Ghosts can be awesome in defense, already propositioned behind your line. But good luck attaching with them on creep, or being mobile enough to defend all your bases.

Gwavajuice
Profile Joined June 2014
France1810 Posts
February 06 2016 14:56 GMT
#491
On February 06 2016 04:20 xongnox wrote:
>How on earth, are Terrans nowadays winning vs ultra?

Win before they pop out. That's how good the game is designed.
Or get so ahead he can't make more than 5 ultra and then drop his last bases when he try his last chance attack. ( go for some simcity + tanks + libs in this case )


friendly reminder :



[image loading]
  • Anyone is allowed to answer. Try to backup your statements with pro game examples whenever possible. However, if you assert something wildly wrong, especially without enough support, you will be warned/banned. If you are unsure of the validity of an idea, just ask a question instead.
  • In general this thread is here to help bridge the gap between proven pro level strategies/ideas and the average player, not for you to give your opinion (unless it has very sufficient grounding from pro game evidence).


let's try to make the quality of this thread as high as possible, keep your opinion away, only post facts backed up with solid analysis of pro games.


Dear INno and all the former STX boys.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
February 06 2016 15:48 GMT
#492
Is it worth it to go reaper first vs Protoss? It seems getting a reactor faster or 2 extra marines is more useful?

Or is is that scouting information more important than a couple of extra marines? I always SCV scout but sometimes you cannot find hidden tech or proxies in time.

Gwavajuice
Profile Joined June 2014
France1810 Posts
February 06 2016 17:41 GMT
#493
On February 07 2016 00:48 MockHamill wrote:
Is it worth it to go reaper first vs Protoss? It seems getting a reactor faster or 2 extra marines is more useful?

Or is is that scouting information more important than a couple of extra marines? I always SCV scout but sometimes you cannot find hidden tech or proxies in time.




You may want to check TY vs Patience (GSL code A) basically he gets reactor marines, and then, on 3rd round, he goes for one marine and one reaper. This late reaper is going for a late scout, along with the initial scouting scv who stayed hidden after his initial scout.

That way you can identify protoss tech and also the timing for the 3rd (your reaper is supposed to stay alive). With the intial scout and that second one you should be able to identify the possible proxy (number of pylons and gazes)

(Note : these replays are pre-patch, TY is ultra defensive in early game, you probably can adapt the builds a bit to fit the new patch...)
Dear INno and all the former STX boys.
Sissors
Profile Joined March 2012
1395 Posts
February 07 2016 08:09 GMT
#494
On February 07 2016 00:48 MockHamill wrote:
Is it worth it to go reaper first vs Protoss? It seems getting a reactor faster or 2 extra marines is more useful?

Or is is that scouting information more important than a couple of extra marines? I always SCV scout but sometimes you cannot find hidden tech or proxies in time.



Personally I have stopped doing it in LotV because reapers die so extremely fast vs toss. Maybe with new overcharge where they might consider it to much an energy investment to overcharge for a single reaper kill it is possible again.

Reaper from third set after als a reactor seems quite late to find proxies, by the time you found them they are attacking you already with it.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
February 07 2016 08:50 GMT
#495
On February 06 2016 23:56 Gwavajuice wrote:
Show nested quote +
On February 06 2016 04:20 xongnox wrote:
>How on earth, are Terrans nowadays winning vs ultra?

Win before they pop out. That's how good the game is designed.
Or get so ahead he can't make more than 5 ultra and then drop his last bases when he try his last chance attack. ( go for some simcity + tanks + libs in this case )


friendly reminder :

Show nested quote +


[image loading]
  • Anyone is allowed to answer. Try to backup your statements with pro game examples whenever possible. However, if you assert something wildly wrong, especially without enough support, you will be warned/banned. If you are unsure of the validity of an idea, just ask a question instead.
  • In general this thread is here to help bridge the gap between proven pro level strategies/ideas and the average player, not for you to give your opinion (unless it has very sufficient grounding from pro game evidence).


let's try to make the quality of this thread as high as possible, keep your opinion away, only post facts backed up with solid analysis of pro games.




where is he wrong?
Link me a pro game where a terran beats ultras without being massively ahead.
I could link tons of progames where the terran loses after ultras pop out.
Many of the coolest moments in sc2 happen due to worker harassment
forsakeNXE
Profile Joined October 2011
Germany539 Posts
February 07 2016 18:38 GMT
#496
Hello!

I am looking for korean progamer-vods where the terran is going up against tempest / ht with oracle revelation. Wins or losses does not matter, I want to learn how to approach this situation.

It FEELS (!) like i cannot do much: I get tagged by the oracle and then the tempest start poking my stuff and generate value for free or an oracle. Behind that are a lot of templars and stuff like that so i can never really fully commit to an attack without getting stormed, Any ideas?
Let's learn together!
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 08 2016 00:32 GMT
#497
On February 07 2016 17:50 Charoisaur wrote:
Show nested quote +
On February 06 2016 23:56 Gwavajuice wrote:
On February 06 2016 04:20 xongnox wrote:
>How on earth, are Terrans nowadays winning vs ultra?

Win before they pop out. That's how good the game is designed.
Or get so ahead he can't make more than 5 ultra and then drop his last bases when he try his last chance attack. ( go for some simcity + tanks + libs in this case )


friendly reminder :



[image loading]
  • Anyone is allowed to answer. Try to backup your statements with pro game examples whenever possible. However, if you assert something wildly wrong, especially without enough support, you will be warned/banned. If you are unsure of the validity of an idea, just ask a question instead.
  • In general this thread is here to help bridge the gap between proven pro level strategies/ideas and the average player, not for you to give your opinion (unless it has very sufficient grounding from pro game evidence).


let's try to make the quality of this thread as high as possible, keep your opinion away, only post facts backed up with solid analysis of pro games.




where is he wrong?
Link me a pro game where a terran beats ultras without being massively ahead.
I could link tons of progames where the terran loses after ultras pop out.



When did I say he was wrong?

You totally missed the point of my post, and of this thread too I'm afraid.

That said, is you have educational pro replays were T and Z enter the very late game on equal foot and the ultras roflstomp whatever the T tried to counter them with, please share them so we can discuss and analyse them and become better gamers.

Dear INno and all the former STX boys.
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 08 2016 00:36 GMT
#498
On February 08 2016 03:38 forsakeNXE wrote:
Hello!

I am looking for korean progamer-vods where the terran is going up against tempest / ht with oracle revelation. Wins or losses does not matter, I want to learn how to approach this situation.

It FEELS (!) like i cannot do much: I get tagged by the oracle and then the tempest start poking my stuff and generate value for free or an oracle. Behind that are a lot of templars and stuff like that so i can never really fully commit to an attack without getting stormed, Any ideas?



Did you watch Zest vs Maru in code S game 1? Pretty good game, Maru looses, but it's interesting to see, he uses mass liberators + ghosts (and nukes!) and it comes down to just a few bad engagements that cost him the game (and Zest doens't seem to make any mystake...)
Dear INno and all the former STX boys.
forsakeNXE
Profile Joined October 2011
Germany539 Posts
February 08 2016 15:41 GMT
#499
On February 08 2016 09:36 Gwavajuice wrote:
Show nested quote +
On February 08 2016 03:38 forsakeNXE wrote:
Hello!

I am looking for korean progamer-vods where the terran is going up against tempest / ht with oracle revelation. Wins or losses does not matter, I want to learn how to approach this situation.

It FEELS (!) like i cannot do much: I get tagged by the oracle and then the tempest start poking my stuff and generate value for free or an oracle. Behind that are a lot of templars and stuff like that so i can never really fully commit to an attack without getting stormed, Any ideas?



Did you watch Zest vs Maru in code S game 1? Pretty good game, Maru looses, but it's interesting to see, he uses mass liberators + ghosts (and nukes!) and it comes down to just a few bad engagements that cost him the game (and Zest doens't seem to make any mystake...)


Yeah I did, also INnoVatioN vs. Stork but I wanted to keep an ey open for more if possible
Let's learn together!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-02-08 17:23:09
February 08 2016 17:21 GMT
#500
When going mech is it worth it to try to punish a Zerg from taking a greedy third?

Intuitively the answer should be yes since if Zerg build drones uncontested his economy grows too strong.

But my win rate is actually much higher if I do not attack at all and instead try to match his greed by building a third immediately inside my main and then go up to 4 gases as fast as possible.

This is only Diamond level though so I am not sure if it will work higher up.

So which of these responses is actually correct one, pressure Zergs third or match greed with greed?
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