• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:48
CEST 18:48
KST 01:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2StarCraft II 5.0.15 PTR Patch Notes211BSL 2025 Warsaw LAN + Legends Showmatch3Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
Question about resolution & DPI settings SC2 StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 15-21): herO Goes For Four Why Storm Should NOT Be Nerfed – A Core Part of Pr Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Old rep packs of BW legends BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO
Tourneys
[ASL20] Ro8 Day 1 [Megathread] Daily Proleagues [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2469 users

The LotV Terran Help Me Thread - Page 22

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 20 21 22 23 24 110 Next
Matte
Profile Joined January 2016
Sweden6 Posts
January 23 2016 01:00 GMT
#421
I'm feeling lost in TvZ. Against Roach/Ravager I find I can trade quite well with Marine/Tank/Medivac and sometimes end the game with a push as he is taking his 4th. However if I'm facing Ling/Bane I just can't keep up with all the splits and focus firing at the same time. So I would like to know what everyone is doing currently, when do you attack and with what kind of composition? I feel like I'm missing a part of the puzzle over here.
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
January 23 2016 01:17 GMT
#422
You have to play with widow mine against glingbanneling and marine tank vs roach ravager.
If your opponent is of choleric temper, irritate him.
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
Last Edited: 2016-01-23 01:23:19
January 23 2016 01:20 GMT
#423
On January 22 2016 08:34 Tenks wrote:
I'm starting to favor widow mines instead of tanks TvP. What are your guys' thoughts?

Some quick advantages that come to mind for me:

-No flying tanks means my medivac count can stay low freeing up my Port to make Liberators more freely
-WM require no Armory upgrades so you can freely research ship upgrades for Libs
-Universally good against compositions where I feel tanks fall off if they go Phoenix or Templar
-Force disruptors which Protoss will get anyways but forces their hand a bit more. This makes Liberators a bit stronger since much of the gas will be pumped into Disruptors to clear mines.


I spent a lot of time during the beta trying to use WM vs protoss and I was a big fan of WM composition during hots era but now, it's total garbage against a decent opponent, adept destroy them before they can even target fire something.

It can only be used against chargelot-zealot comp, but nobody uses this against T.
If your opponent is of choleric temper, irritate him.
Grizvok
Profile Joined August 2014
United States711 Posts
January 23 2016 15:16 GMT
#424
On January 23 2016 10:00 Matte wrote:
I'm feeling lost in TvZ. Against Roach/Ravager I find I can trade quite well with Marine/Tank/Medivac and sometimes end the game with a push as he is taking his 4th. However if I'm facing Ling/Bane I just can't keep up with all the splits and focus firing at the same time. So I would like to know what everyone is doing currently, when do you attack and with what kind of composition? I feel like I'm missing a part of the puzzle over here.


I think widow mines are still the better option to be honest against ling/bling/muta. Obviously you should then be adding Liberators to deal with mutas and then for the inevitable Ultra switch.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 23 2016 16:56 GMT
#425
Someone explain to me why Liberators are considered good against Ultras? Of course they're good defensively or when you can set up their zones in places where you know the ultras will have to fight to attack you. But if you want to actually push against the Zerg, the ultras just go through the zones, take a few shots, and wipe out your bio. Or if you concentrate your zones so the liberators actually kill the ultras, they can just go around them. Plus since you have to run away from the ultras with your marines the liberators are defenseless against corruptors.

Bojas
Profile Joined December 2010
Netherlands2397 Posts
January 23 2016 17:13 GMT
#426
They can cover your bio/tank army, making it harder for the Zerg to attack into you. Basically, the Zerg can attack you, but not without taking 77 damage every second or so from the liberator + bio. This is especially good in combination with Ghosts, because Ghosts can snipe while being covered by a liberator.

Attacking with them is as simple as sieging the liberator when the zerg comes, that gives him two options:
- Attack into you, which probably isn't a Zerg favored fight
- Move back quite a bit, because Ghosts can shoot an Ultralisk in no time if you're too close

If the Zerg moves back, you can move forward with plenty of time to siege again.
Mertzaskertz
Profile Joined January 2016
1 Post
January 25 2016 12:58 GMT
#427
I am a fairly new Terran player. I have been using the staircase and mostly working on my Macro by going pure marines and only getting 1 gas for stimpack and combat shields. This has gotten my up into Platinum, but I am really wanting to start using Medivacs and Engineer bay upgrades. I always end up getting either too much gas or not having enough gas. I do not know if I am getting gas too early, too late, or taking too many geysers or not enough. Maybe I have too much gas because I haven't added siege tanks yet.

What is the general rule for when to take gas as terran?

Thanks.
EatingBomber
Profile Joined August 2015
1017 Posts
January 25 2016 17:29 GMT
#428
On January 25 2016 21:58 Mertzaskertz wrote:
I am a fairly new Terran player. I have been using the staircase and mostly working on my Macro by going pure marines and only getting 1 gas for stimpack and combat shields. This has gotten my up into Platinum, but I am really wanting to start using Medivacs and Engineer bay upgrades. I always end up getting either too much gas or not having enough gas. I do not know if I am getting gas too early, too late, or taking too many geysers or not enough. Maybe I have too much gas because I haven't added siege tanks yet.

What is the general rule for when to take gas as terran?

Thanks.

It depends first on the match-up and what build you are aiming for. Also, which geyser is it - the first? The second? You need to give more details.
ninjA`
Profile Joined November 2015
1 Post
January 26 2016 12:27 GMT
#429
I am gold terran EU but I mainly play for improving micro and macro and I usually lose because of build orders used by my opponents. I quit sc2 in WoL and started playing again so my question is what are the basic info when scouting TVZ and TVP?
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
Last Edited: 2016-01-26 12:38:06
January 26 2016 12:37 GMT
#430
There's information littered around here.


In general:

TvP: scout expansion, tech and early gas timings. They can have an expansion go down as early as 1:10 which usually means no aggression until way later, or they can completely forego an expansion and just one base you. Stay ahead in expansions if they play greedy, bunker your main if its a 1 base.

TvZ: almost everything will revolve around a hatch first. Keep scouting to see if they drop a tech structure, or go into three bases with drones. Keep vision around your entire base to see if a nydus is coming
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
EZR-Aeron
Profile Joined June 2010
New Zealand64 Posts
January 27 2016 04:38 GMT
#431
So having not touched LotV yet are the matchup unit combos "roughly":

TvT: reaper opening into hellion/banshee. (late game??)
TvZ: bio/liberator or hellion/ghost/liberator push??
TvP: no idea what opening options do I have?

Its been a while since I even played hots.
Grizvok
Profile Joined August 2014
United States711 Posts
January 27 2016 14:16 GMT
#432
There are a lot of viable openers.

TvT: Reaper FE into 1/1/1. Also a popular build is a two reaper two hellion aggression into banshee then expand. Most TvT is still marine/tank vs marine/tank.

TvZ: Liberators are best used later IMO coupled with bio (and ghosts) for dealing with Ultra switches. Unless you are using them for harass early on in which case they are an invaluable tool. Or you scout an all in and think a Liberator would benefit you more than a medivac. Against Roach/ravager most people like marines, some marauders, tanks, and medivacs. And against ling/bling/muta people are liking MMMM with liberator support to help deal with a rising number of mutas.

TvP: The meta is about to change a good bit with the adept nerf and pylon overcharge change so you should be safe practicing a Reaper FE into two more rax which was common in hots. I'm also going to play around with a Reaper FE into widow mine drop because of the pylon overcharge change. General unit comp is marine, some marauders, tanks, medivacs, and Liberators/ghosts late game.

Marauders got nerfed so in general we build less than we did in HotS. Many high level players aren't even making any at all.
Liox
Profile Joined December 2013
Germany47 Posts
January 27 2016 15:01 GMT
#433
Hello guys,
I'd like to ask around how you approach the different Match ups currently. What I mean specifically is how your game plan looks, that means, "What are your general goals?"

Example:
A defensive zerg in ZvT may just defend against harassment from the Terran and will try to do either a 1-1 maxed push with roach ravager or the transition to +3+3 and Broodlords or Ultralisks. So the goal or approach is what has been described in the last sentence.

From my point of view there are a few things that need to be considered in terms of bio play (I have no experience with mech play so I stick to what I "know"):
**I emphasize that this is how I feel it works at the moment, I actually struggle a lot and I hope for some feedback**
-- You cannot defend the whole game vs Zerg or Protoss:
If you just try to macro up and do a push at around 08:00 - 10:00 you have to be extremely careful and it is mostly too late at that time since the important tech/upgrades have already been done by the opponent
-- You have to take an "early" 3rd base:
What I mean is literally that you cannot wait for a 2 Rax, Factory, Starport Setup before you start building your 3rd (except your opponent goes for a aggressive push I guess)

So here is my "simple" game plan I try to follow currently:
- Open with a Reaper-Expand/Rax-Reactor(TvP) Expand and keep your scout (SCV/Reaper) alive as long as possible
- Go for 1-1-1 and start building your 3rd
- Do some harass with your first units (whatever it is, Liberators, Medvac+Units, Banshee, Helions...)
- Get Stim, CS and +1+1
- If your opponent plays passively:
--> Push out with 4 Medvacs, Tanks/WMs and Marines, try to expand more
- If your opponent plays aggressively:
--> get the wts and send out drops to spot starting expansions and try to snipe them while expanding yourself if possible
- Try to get something done or get killed

This is not very successful the way I play it and I feel like I miss a lot of important points of the different match ups. So, to all the guys hanging around here, what is your approach to the different match ups?
"Put mind in gear before open mouth"
PureMetal
Profile Joined December 2010
United States83 Posts
January 27 2016 18:35 GMT
#434
Well I gave in and started playing bio because it is way easier to expand and be able to apply pressure. I have a question though: What timing do you look for to start adding on rax with tech labs for ghosts and what # of ghosts should you have? TvP&Z. Ghosts have always felt awkward to me being such a high cost and fragile unit.
EatingBomber
Profile Joined August 2015
1017 Posts
January 27 2016 18:43 GMT
#435
On January 28 2016 03:35 PureMetal wrote:
Well I gave in and started playing bio because it is way easier to expand and be able to apply pressure. I have a question though: What timing do you look for to start adding on rax with tech labs for ghosts and what # of ghosts should you have? TvP&Z. Ghosts have always felt awkward to me being such a high cost and fragile unit.


What are your openings?
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-01-29 15:07:05
January 29 2016 15:03 GMT
#436
How do you stop a fast 2-base Nydus worm in your main? I had 3 tanks 7 marines and 16+ workers surrounding the Nydus but could still not kill it due to queens healing it. Then 6 queens and 11 Roaches comes out and kill everything within seconds.

Is it better to ignore the Nydus and try to kill the units instead? Is there any consistent way to stopping this before you get air units out and can chase away Overlords/Overseers?
Bojas
Profile Joined December 2010
Netherlands2397 Posts
January 29 2016 15:40 GMT
#437
post replay
PureMetal
Profile Joined December 2010
United States83 Posts
January 29 2016 16:14 GMT
#438
On January 30 2016 00:03 MockHamill wrote:
How do you stop a fast 2-base Nydus worm in your main? I had 3 tanks 7 marines and 16+ workers surrounding the Nydus but could still not kill it due to queens healing it. Then 6 queens and 11 Roaches comes out and kill everything within seconds.

Is it better to ignore the Nydus and try to kill the units instead? Is there any consistent way to stopping this before you get air units out and can chase away Overlords/Overseers?


Once it pops in your base you're pretty done. I've seen a lot of people place depots strategically around their 2 bases so you have vision everywhere a worm could spawn. You could pop out a Lib/Viking first thing out of your Starport to chase Overseers away / set on patrol.
Toudeleski
Profile Joined August 2011
United States66 Posts
January 29 2016 16:20 GMT
#439
For TvZ in general you will probably have a 1-1-1 setup. If you're playing defensively (which if you have 3 tanks when it hits then you definitely are), then supplemental air units should be all you need to hold a nydus. Preferably NOT banshees since the zerg should be have an overseer ready for that (so if you suspect or scout nydus and you're already teching to banshees, stop and switch to liberator or medivac then liberator afterwards). But if you have dropship, you can micro the tanks if they get rushed down, and liberators setup before the nydus pops will lay down a lot of dps.

One of the best things you can do is wall off the section of the nydus with ebays and depots or bunkers. This contains the units and funnels them when they try to break through a section which will maximize your tanks' damage and if you have pulled scvs, they can completely wall off the units when they attack keeping them grouped tightly for even longer. This should give you enough time to dps their units down, but it also important to make sure you are not getting supply blocked and continually making units. Transition to macro as soon as you realize he doesn't have enough units in your base to kill you and keep vision at edges of your base in case he tries to go super allin with a second nydus.
glhf
Bojas
Profile Joined December 2010
Netherlands2397 Posts
January 29 2016 16:56 GMT
#440
On January 30 2016 01:14 PureMetal wrote:
Show nested quote +
On January 30 2016 00:03 MockHamill wrote:
How do you stop a fast 2-base Nydus worm in your main? I had 3 tanks 7 marines and 16+ workers surrounding the Nydus but could still not kill it due to queens healing it. Then 6 queens and 11 Roaches comes out and kill everything within seconds.

Is it better to ignore the Nydus and try to kill the units instead? Is there any consistent way to stopping this before you get air units out and can chase away Overlords/Overseers?


Once it pops in your base you're pretty done.

Well that sucks because it's going to pop 100%. RIP the Terran race I guess
Prev 1 20 21 22 23 24 110 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#24 PTR Edition
RotterdaM632
Harstem478
TKL 173
IndyStarCraft 150
SteadfastSC72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 632
Harstem 478
mouzHeroMarine 279
TKL 173
IndyStarCraft 150
SteadfastSC 72
JuggernautJason68
MindelVK 32
StarCraft: Brood War
Britney 36833
Calm 4233
Rain 3986
Flash 2619
GuemChi 2187
Bisu 2075
Horang2 1647
BeSt 473
Soma 297
firebathero 276
[ Show more ]
ggaemo 272
Hyuk 235
hero 227
actioN 201
Soulkey 194
Leta 189
Light 140
Mong 71
Movie 63
soO 46
sorry 44
Sharp 42
Backho 39
Aegong 31
Terrorterran 23
scan(afreeca) 23
Shine 15
Rock 15
IntoTheRainbow 10
Hm[arnc] 7
Dota 2
Gorgc8115
qojqva4127
Dendi1387
420jenkins434
Fuzer 272
Counter-Strike
oskar172
FunKaTv 47
PGG 1
Heroes of the Storm
Khaldor216
Other Games
gofns24292
tarik_tv21786
FrodaN1433
Beastyqt529
Hui .337
XaKoH 92
KnowMe83
QueenE79
Trikslyr63
NeuroSwarm40
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 3
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• FirePhoenix0
• BSLYoutube
Dota 2
• C_a_k_e 4168
• masondota2623
• WagamamaTV306
League of Legends
• Nemesis4951
• Jankos1355
• TFBlade644
Other Games
• Shiphtur251
Upcoming Events
Sparkling Tuna Cup
17h 12m
Afreeca Starleague
17h 12m
Snow vs EffOrt
Wardi Open
18h 12m
PiGosaur Monday
1d 7h
LiuLi Cup
1d 18h
OSC
1d 22h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
5 days
[ Show More ]
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.