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The LotV Terran Help Me Thread - Page 21

Forum Index > StarCraft 2 Strategy
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Prev 1 19 20 21 22 23 110 Next
Damien
Profile Joined January 2009
Brazil131 Posts
January 15 2016 19:38 GMT
#401
How to counter reaper rush as Terran?
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2016-01-15 19:54:36
January 15 2016 19:46 GMT
#402
On January 16 2016 04:38 Damien wrote:
How to counter reaper rush as Terran?


3rax? If you can figure out it is coming you should not reactor your rax and instead just rush to factory to get hellions. Then I've found success going to Port from there and getting a Banshee out. Once you've stabilized chances are the opponent doesn't have a ton of marines and won't have to appropriate tech to properly handle the cloak banshee in their base.

If it comes as a surprise that is a different story. Chances are you went reactor so your marine count will be somewhat low to deal with it. Try and bully around with SCVs while microing your marines to not get blasted by granades. Consider making a bunker near your mineral line while you try and tech to hellions.

Also the build is stronger on some maps more than others. Like it is very strong on Orbital and Prion. But it is fairly weak on others due to the only reaper jump-spots being next to your main ramp.
Wat
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 15 2016 19:55 GMT
#403
What are the timings for the following attacks in LotV ?

One base baneling bust
Two base baneling bust
Two base Nydus
One base Roach/Ravager
Two base Roach/Ravager
Two base Muta
Three base Muta
Banshee without cloak
Banshee with cloak
One base warp prism
Two base warp prism
Two base blink
One base DT
Two base DT
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
January 15 2016 19:55 GMT
#404
How do you micro against 3/4 rax proxy reapers all in when opening 1/1/1? I've been watching ForGG's stream, and he usually holds with very few units, 1-2 reapers + factory pumping hellions, while losing only a moderate amount of SCVs. I try to emulate what he does, by spreading scvs and pulling back injured units but still lose way too many scvs initially and die to the reaper snowball.

Tips would be appreciated.
Damien
Profile Joined January 2009
Brazil131 Posts
January 16 2016 07:25 GMT
#405
Tenks, I am talking about Legacy
Poopi
Profile Blog Joined November 2010
France13023 Posts
January 16 2016 10:18 GMT
#406
He is talking about it too but you should be more specific, what do you mean by reaper rush? Reaper expand? 3rax reapers à la TvZ? Proxy 2 rax reapers? 2-3 reapers 2-3 hellions timings?
WriterMaru
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-01-16 18:03:34
January 16 2016 18:02 GMT
#407
I TvT how do you know when to build your first CC if you both open 1-1-1?

If you build your CC first and he attacks you lose since you have to pause your military production for a while.
If you defend until you can see his CC already being finished you are extremely behind so you lose.

Is there any solution to this? On several maps reaper scouting is not possible after he gets some units out. Scaning is hit and miss, if you scan his main and he is building the CC at the natural you do not see anything. If you scan his natural and he is building the CC at his main it is the same thing.

So how do you know when to expand?

I prefer to not attack early myself since I typically win more the longer the game goes on.
GreenHealing
Profile Joined December 2015
82 Posts
Last Edited: 2016-01-16 18:06:53
January 16 2016 18:05 GMT
#408
On January 17 2016 03:02 MockHamill wrote:
I TvT how do you know when to build your first CC if you both open 1-1-1?

If you build your CC first and he attacks you lose since you have to pause your military production for a while.
If you defend until you can see his CC already being finished you are extremely behind so you lose.

Is there any solution to this? On several maps reaper scouting is not possible after he gets some units out. Scaning is hit and miss, if you scan his main and he is building the CC at the natural you do not see anything. If you scan his natural and he is building the CC at his main it is the same thing.

So how do you know when to expand?

I prefer to not attack early myself since I typically win more the longer the game goes on.

You can afford 400 for CC after banshee, and still make hellions and marines.

Also, i suggest you to scan area between hes main and natural, so you can see if he has CC at natural or building inside base and other stuff. Or just poke his front.

You land your expansion when you can defend it.
coolprogrammingstuff
Profile Joined December 2015
906 Posts
January 17 2016 02:34 GMT
#409
On January 14 2016 18:43 Jakamakala wrote:
Show nested quote +
On January 14 2016 17:02 Sissors wrote:
On January 14 2016 13:14 Jakamakala wrote:
On January 14 2016 07:42 GreenHealing wrote:
On January 14 2016 07:32 Bojas wrote:
On January 14 2016 07:10 GreenHealing wrote:
How to defend 3rax reaper in tvt with 1rax reaper expand?

you can't

Then what is go-to build in tvt


If reaper FE was your "go to" build in TvT then you have a ton of work to do. Wasn't even that great in HoTS, and far worse in Legacy.

Double Gas Double Reaper Double Hellion into cloaked banshee is the most normal build, and is safe vs proxy reaper, and does okay vs proxy marine, though an SCV scout will seal the deal.

I know you are alot higher ranked than me, but as Master I really see that build rarely. I generally do a (double) reaper FE myself, and I see quite some of my opponents doing it too. Besides that I see fast cloakshees (but without the hellions generally), although more generally some kind of 1-1-1 tank medivac push. Where if I hold it, I am ahead. (Okay granted, TvT is not my best matchup, but also not my worst).

Against reapers i simply do SCV scout, if he is going 3-rax reapers, I add more raxes and do it myself too.


1/1/1 tank medivac can just die to a banshee unless the guy is banking mad scans. Getting a Raven would delay the push beyond any significant timing.

The reaper hellion is nice because in LoTV the reapers and hells dont delay your banshee at all, and against someone who just has 2 reapers the 2 reaper 1 hellion timing will win, and then proceed to munch on SCVs or kill the front depots (KD8 grenades damage buildings for faster work). It'll also deny the natural. For references, check my games vs DarkIce that i posted above.


Soo, if it's a tank medivac push do you recommend sitting bank as a tank will rek your composition, bunkering at your natural and taking your natural while your banshee stalls the push?
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
January 17 2016 02:41 GMT
#410
On January 17 2016 03:02 MockHamill wrote:
I TvT how do you know when to build your first CC if you both open 1-1-1?

If you build your CC first and he attacks you lose since you have to pause your military production for a while.
If you defend until you can see his CC already being finished you are extremely behind so you lose.

Is there any solution to this? On several maps reaper scouting is not possible after he gets some units out. Scaning is hit and miss, if you scan his main and he is building the CC at the natural you do not see anything. If you scan his natural and he is building the CC at his main it is the same thing.

So how do you know when to expand?

I prefer to not attack early myself since I typically win more the longer the game goes on.

Any good 1-1-1 build will have a spare 400 minerals after you build your first starport unit, usually because you are building more addons at this point, so you don't have to cut army production for it. You don't need addons early on to build enough units to play defensive; usually, it's only the aggressive 1-1-1s that have a reactored rax and techlabbed starport and factory before the 4 minute mark. The standard one, reaper-hellion into banshee, has your barracks and factory getting TL/reactor while you are building your CC, and can defend any 1-base push from terran.
Taeja the one true Byunjwa~
Poopi
Profile Blog Joined November 2010
France13023 Posts
January 18 2016 01:16 GMT
#411
What should you build vs tempest phoenix HT and some ground on 4 bases?
Especially tempest I don't think this existed in WoL
WriterMaru
AleXusher
Profile Joined September 2014
280 Posts
Last Edited: 2016-01-18 16:24:25
January 18 2016 16:20 GMT
#412
How do i scout and defend 13 pool speedling drop in TvZ, when going for the Bunny Liberator build? I got a reaper and see the evo in his main, but at this time, his overlord is almost at my base, going for a SCV scout every game? Do i need to do this? Would slow down the build quite a bit i think. So what is the best solution?
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2016-01-19 18:16:40
January 19 2016 18:13 GMT
#413
Has anyone experimented with ebay blocking the "natural" gold in TvZ on Prion? I'm not sure if the timing is there to get it out. I'm thinking like rax, gas, ebay, reaper, cc, reactor.
Wat
AbouSV
Profile Joined October 2014
Germany1278 Posts
January 20 2016 09:42 GMT
#414
On January 20 2016 03:13 Tenks wrote:
Has anyone experimented with ebay blocking the "natural" gold in TvZ on Prion? I'm not sure if the timing is there to get it out. I'm thinking like rax, gas, ebay, reaper, cc, reactor.


I don't think this is a good idea, unless the zerg is going for first hatch on it, because you will lose at least as much time as him. He can send the queens or lings to kill it and expend not so late while defending the reaper, or he can even take the other gold.
Tenks
Profile Joined April 2010
United States3104 Posts
January 20 2016 17:21 GMT
#415
On January 20 2016 18:42 AbouSV wrote:
Show nested quote +
On January 20 2016 03:13 Tenks wrote:
Has anyone experimented with ebay blocking the "natural" gold in TvZ on Prion? I'm not sure if the timing is there to get it out. I'm thinking like rax, gas, ebay, reaper, cc, reactor.


I don't think this is a good idea, unless the zerg is going for first hatch on it, because you will lose at least as much time as him. He can send the queens or lings to kill it and expend not so late while defending the reaper, or he can even take the other gold.


Almost every TvZ I play on Prion they expand to the gold first. Even if they see the ebay and decide to expand to the natural I'd consider that a worthwhile investment. And the other gold is far more difficult to hold than the third base gold. I feel I could drop the hell out of him.
Wat
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
January 21 2016 09:17 GMT
#416
how do i punish a 2 base fast muta play? detailed answer please with timings - not just 'lol liberators and turrets'.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
January 21 2016 11:27 GMT
#417
On January 21 2016 18:17 QzYSc2 wrote:
how do i punish a 2 base fast muta play? detailed answer please with timings - not just 'lol liberators and turrets'.


reaper expand into cloaked banshee vs Zerg
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Tenks
Profile Joined April 2010
United States3104 Posts
January 21 2016 23:34 GMT
#418
I'm starting to favor widow mines instead of tanks TvP. What are your guys' thoughts?

Some quick advantages that come to mind for me:

-No flying tanks means my medivac count can stay low freeing up my Port to make Liberators more freely
-WM require no Armory upgrades so you can freely research ship upgrades for Libs
-Universally good against compositions where I feel tanks fall off if they go Phoenix or Templar
-Force disruptors which Protoss will get anyways but forces their hand a bit more. This makes Liberators a bit stronger since much of the gas will be pumped into Disruptors to clear mines.
Wat
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
January 21 2016 23:40 GMT
#419
I think tanks are still better when facing stalker/disruptor. If you see an adept heavy composition, I think widow mines are the way to go
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Mattitude905
Profile Joined November 2015
35 Posts
January 22 2016 04:55 GMT
#420
LOL youre suggesting an answer to adepts??

Not even air units work because they cant deal damage fast enough or keep up with them. The only way to beat protoss is to proxy 3 rax and hope that they fuck up.

This is the reality of starcraft2 that nobody is willing to acknowledge.
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