The LotV Terran Help Me Thread - Page 21
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Damien
Brazil131 Posts
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Tenks
United States3104 Posts
On January 16 2016 04:38 Damien wrote: How to counter reaper rush as Terran? 3rax? If you can figure out it is coming you should not reactor your rax and instead just rush to factory to get hellions. Then I've found success going to Port from there and getting a Banshee out. Once you've stabilized chances are the opponent doesn't have a ton of marines and won't have to appropriate tech to properly handle the cloak banshee in their base. If it comes as a surprise that is a different story. Chances are you went reactor so your marine count will be somewhat low to deal with it. Try and bully around with SCVs while microing your marines to not get blasted by granades. Consider making a bunker near your mineral line while you try and tech to hellions. Also the build is stronger on some maps more than others. Like it is very strong on Orbital and Prion. But it is fairly weak on others due to the only reaper jump-spots being next to your main ramp. | ||
MockHamill
Sweden1798 Posts
One base baneling bust Two base baneling bust Two base Nydus One base Roach/Ravager Two base Roach/Ravager Two base Muta Three base Muta Banshee without cloak Banshee with cloak One base warp prism Two base warp prism Two base blink One base DT Two base DT | ||
EngrishTeacher
Canada1109 Posts
Tips would be appreciated. | ||
Damien
Brazil131 Posts
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Poopi
France12901 Posts
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MockHamill
Sweden1798 Posts
If you build your CC first and he attacks you lose since you have to pause your military production for a while. If you defend until you can see his CC already being finished you are extremely behind so you lose. Is there any solution to this? On several maps reaper scouting is not possible after he gets some units out. Scaning is hit and miss, if you scan his main and he is building the CC at the natural you do not see anything. If you scan his natural and he is building the CC at his main it is the same thing. So how do you know when to expand? I prefer to not attack early myself since I typically win more the longer the game goes on. | ||
GreenHealing
82 Posts
On January 17 2016 03:02 MockHamill wrote: I TvT how do you know when to build your first CC if you both open 1-1-1? If you build your CC first and he attacks you lose since you have to pause your military production for a while. If you defend until you can see his CC already being finished you are extremely behind so you lose. Is there any solution to this? On several maps reaper scouting is not possible after he gets some units out. Scaning is hit and miss, if you scan his main and he is building the CC at the natural you do not see anything. If you scan his natural and he is building the CC at his main it is the same thing. So how do you know when to expand? I prefer to not attack early myself since I typically win more the longer the game goes on. You can afford 400 for CC after banshee, and still make hellions and marines. Also, i suggest you to scan area between hes main and natural, so you can see if he has CC at natural or building inside base and other stuff. Or just poke his front. You land your expansion when you can defend it. | ||
coolprogrammingstuff
906 Posts
On January 14 2016 18:43 Jakamakala wrote: 1/1/1 tank medivac can just die to a banshee unless the guy is banking mad scans. Getting a Raven would delay the push beyond any significant timing. The reaper hellion is nice because in LoTV the reapers and hells dont delay your banshee at all, and against someone who just has 2 reapers the 2 reaper 1 hellion timing will win, and then proceed to munch on SCVs or kill the front depots (KD8 grenades damage buildings for faster work). It'll also deny the natural. For references, check my games vs DarkIce that i posted above. Soo, if it's a tank medivac push do you recommend sitting bank as a tank will rek your composition, bunkering at your natural and taking your natural while your banshee stalls the push? | ||
PinheadXXXXXX
United States897 Posts
On January 17 2016 03:02 MockHamill wrote: I TvT how do you know when to build your first CC if you both open 1-1-1? If you build your CC first and he attacks you lose since you have to pause your military production for a while. If you defend until you can see his CC already being finished you are extremely behind so you lose. Is there any solution to this? On several maps reaper scouting is not possible after he gets some units out. Scaning is hit and miss, if you scan his main and he is building the CC at the natural you do not see anything. If you scan his natural and he is building the CC at his main it is the same thing. So how do you know when to expand? I prefer to not attack early myself since I typically win more the longer the game goes on. Any good 1-1-1 build will have a spare 400 minerals after you build your first starport unit, usually because you are building more addons at this point, so you don't have to cut army production for it. You don't need addons early on to build enough units to play defensive; usually, it's only the aggressive 1-1-1s that have a reactored rax and techlabbed starport and factory before the 4 minute mark. The standard one, reaper-hellion into banshee, has your barracks and factory getting TL/reactor while you are building your CC, and can defend any 1-base push from terran. | ||
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Poopi
France12901 Posts
Especially tempest I don't think this existed in WoL | ||
AleXusher
280 Posts
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Tenks
United States3104 Posts
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AbouSV
Germany1278 Posts
On January 20 2016 03:13 Tenks wrote: Has anyone experimented with ebay blocking the "natural" gold in TvZ on Prion? I'm not sure if the timing is there to get it out. I'm thinking like rax, gas, ebay, reaper, cc, reactor. I don't think this is a good idea, unless the zerg is going for first hatch on it, because you will lose at least as much time as him. He can send the queens or lings to kill it and expend not so late while defending the reaper, or he can even take the other gold. | ||
Tenks
United States3104 Posts
On January 20 2016 18:42 AbouSV wrote: I don't think this is a good idea, unless the zerg is going for first hatch on it, because you will lose at least as much time as him. He can send the queens or lings to kill it and expend not so late while defending the reaper, or he can even take the other gold. Almost every TvZ I play on Prion they expand to the gold first. Even if they see the ebay and decide to expand to the natural I'd consider that a worthwhile investment. And the other gold is far more difficult to hold than the third base gold. I feel I could drop the hell out of him. | ||
QzYSc2
Netherlands281 Posts
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Jer99
Canada8157 Posts
On January 21 2016 18:17 QzYSc2 wrote: how do i punish a 2 base fast muta play? detailed answer please with timings - not just 'lol liberators and turrets'. reaper expand into cloaked banshee vs Zerg | ||
Tenks
United States3104 Posts
Some quick advantages that come to mind for me: -No flying tanks means my medivac count can stay low freeing up my Port to make Liberators more freely -WM require no Armory upgrades so you can freely research ship upgrades for Libs -Universally good against compositions where I feel tanks fall off if they go Phoenix or Templar -Force disruptors which Protoss will get anyways but forces their hand a bit more. This makes Liberators a bit stronger since much of the gas will be pumped into Disruptors to clear mines. | ||
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Jer99
Canada8157 Posts
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Mattitude905
35 Posts
Not even air units work because they cant deal damage fast enough or keep up with them. The only way to beat protoss is to proxy 3 rax and hope that they fuck up. This is the reality of starcraft2 that nobody is willing to acknowledge. | ||
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