On May 13 2015 06:27 SBGamer wrote:
I do not think there is any version with delaying 8th rax for 2nd factory. There is a version where you get a fast 2nd factory after the 1st factory with techlab for blueflame (Bomber vs Revival) and you will have lots of hellions for gaining map control and getting damage done, but this will have delayed upgrades and less bio at 13:30.
Also, getting such early 2nd factory will make you gas starved, delaying everything which costs gas (later medevacs, 2/2, marauders). I think the only time where you get your second factory would be after the 13:30 timing. Thors are worth building later on, but before the timing, it is just killing your gas, ESPECIALLY with blueflame. I would rather stick to this version without a second/third factory before 13:30.
I do not think there is any version with delaying 8th rax for 2nd factory. There is a version where you get a fast 2nd factory after the 1st factory with techlab for blueflame (Bomber vs Revival) and you will have lots of hellions for gaining map control and getting damage done, but this will have delayed upgrades and less bio at 13:30.
Also, getting such early 2nd factory will make you gas starved, delaying everything which costs gas (later medevacs, 2/2, marauders). I think the only time where you get your second factory would be after the 13:30 timing. Thors are worth building later on, but before the timing, it is just killing your gas, ESPECIALLY with blueflame. I would rather stick to this version without a second/third factory before 13:30.
What I find often works is to throw bio/hellbat at zerg and then once you have an advantage (you kill a base but zerg still has an army, you kill all the creep, you are trading very cost-efficiently), consolidate it with a fourth and an extra factory or two to transition into a composition with more long-term sustainability. This is especially good if you are prone to overextending with an advantage and losing the game.