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On January 05 2015 22:21 liduof wrote:Show nested quote +On December 30 2014 05:10 Gamegene wrote:some pretty eloquent explanations on the nature of various TvZ scenarios excellent guide  i hope you can continue share more knowledge. your english is more than great too! trying tvp builds now will share when i finalize them btw i'm in 2015 WCS China round of 64 now thanks for the support of my English lv 
Hi Liduof, I'm looking forward to your guide on your TvP builds as I really enjoyed the depth and detail you provided in this one.
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On January 13 2015 06:40 alpenrahm wrote:Show nested quote +On January 12 2015 07:21 liduof wrote:On January 11 2015 16:08 PinheadXXXXXX wrote:On January 10 2015 03:08 liduof wrote:On January 10 2015 01:03 Bojas wrote: I want to thank you again for this amazing build. It's such fun to see the zerg spreading creep thinking "LOL that terran is way too passive" and then shove a big ass army in his face. :D
Also, MKP did a similar build today on GSL right? only slightly greedier as long as you put down gas and 2nd barracks on time, you can open with CC first into 3CC. If you watched Snute's practice games against uThermal a couple weeks ago (from uThermal's perspective) you can see CC first into gasless 3CC into pure bio style. The build is very close to the same--it has early 2nd rax before factory, 2 hellions, 2 widow mines, a 10 minute drop, and all infrastructure added before 10 minutes. I've also adapted it myself by doing a build identical to Bomber's after the gas comes down (rax fact ebay ebay starport) but skipping the widow mines because the factory is slightly later. dude that 2 widow mines is all you can count on to defend all-in for whatever reason if you did not finish them b4 8 min mark, place starport next to factory, switch after starport finish. Bomber builds the starport on the reactor that he used to make the Hellions / mines. Yup, as long as you have 2 mines pop out b4 8:00, you may build starport on that reactor. But if you don't , you have to choose between skipping mines or put starport next to that reactor. In this case, I suggest the latter alternative. Skipping mines is too dangerous because by the time you have to start mines(hellions just pop), you have 0 scouting . 10s late on medivac(time need for switching addon) is not that big.
Above all, if you are playing in a league where 10 sec on medivac timing is THAT IMPORTANT(Korean GM 100ish), then you would have mines ready at 8:00 every game.
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On January 14 2015 03:10 joshie0808 wrote:Show nested quote +On January 05 2015 22:21 liduof wrote:On December 30 2014 05:10 Gamegene wrote:some pretty eloquent explanations on the nature of various TvZ scenarios excellent guide  i hope you can continue share more knowledge. your english is more than great too! trying tvp builds now will share when i finalize them btw i'm in 2015 WCS China round of 64 now thanks for the support of my English lv  Hi Liduof, I'm looking forward to your guide on your TvP builds as I really enjoyed the depth and detail you provided in this one. personally, I like 15gas build widow mine drop build Bbyong used against Zest and Parting On maps like Nimbus I'd use MKP's CC first than 3 addons before stim build. On overgrowth i pretty much use fast +1 into 13:30 all in. The matter is that in TvP you have to play reactionary. There's too much a protoss can do than zerg.
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Does actually 3rd CC - 2 Rax (3 total) - 2 Gas work? I feel like it is safer to hold all ins
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On February 17 2015 06:04 SBGamer wrote: Does actually 3rd CC - 2 Rax (3 total) - 2 Gas work? I feel like it is safer to hold all ins The whole point of this build is to get freewins in the lategame by giving up your chances of defending a decent allin. From the OP:
WARNING: DO NOT RELY ON THIS BUILD IN LOWER LEVEL, where your opponent may 1/2 base baneling bust/ roach ling all in w/o knowing you have a third.
8:00 baneling roach all in you are dead Without hellions/tanks/mines you are simply going to have problems against good baneling allins at that time. If you start comprimising this build however you should just play a normal 3CC with hellions instead which really can hold anything (but doesn't have a game winning midgame advantage over the zerg).
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On February 17 2015 21:27 Big J wrote:Show nested quote +On February 17 2015 06:04 SBGamer wrote: Does actually 3rd CC - 2 Rax (3 total) - 2 Gas work? I feel like it is safer to hold all ins The whole point of this build is to get freewins in the lategame by giving up your chances of defending a decent allin. From the OP: Show nested quote +WARNING: DO NOT RELY ON THIS BUILD IN LOWER LEVEL, where your opponent may 1/2 base baneling bust/ roach ling all in w/o knowing you have a third. Without hellions/tanks/mines you are simply going to have problems against good baneling allins at that time. If you start comprimising this build however you should just play a normal 3CC with hellions instead which really can hold anything (but doesn't have a game winning midgame advantage over the zerg).
not exactly. Rax 3cc can defend any major all-ins, as I listed in the latter part of the guide.
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On February 17 2015 06:04 SBGamer wrote: Does actually 3rd CC - 2 Rax (3 total) - 2 Gas work? I feel like it is safer to hold all ins
nope. any seconds you are late in gas will lead to late hellion/mines timing and medivac timing
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Could the opener work in TvP as well?
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On March 15 2015 14:41 AMove wrote: Could the opener work in TvP as well?
Very unlikely. Scv scout, early 3rd, almost no units in the early game. You will probably lose to most all ins and tech rushes. Unless the toss is very greedy, there is no reason to go gasless 3 base. You even need to prepare for all ins when you are building 3 rax instead of 3rd, imagine that with going earlier 3rd instead of 3 rax. I would only use gasless rax fe into 3rd when you know that your opponent is doing a greedy build (nexus first)
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On March 15 2015 14:41 AMove wrote: Could the opener work in TvP as well?
I've had it work at Diamond level if the stars align correctly. If it is a rather large map like Frost or Deadwing and I have already commited at least to 1rax FE (or 14cc depending) and I can get a wall up so the Toss can't see what I'm doing behind it and I also scouted he went either Nexus first or Nexus after Gate. That is the only time I consider it. I wouldn't consider this a staple TvP but it can work as long as you can confirm many builds are not coming.
It may be a tad more powerful now (last time I did it was in the Frost map pool era) now that Blink is nerfed. That was always what I'd lose to in general with this build.
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I vote that we name every strategy in a similar way - this is just too awesome : Head-on Fight a Dragon with Regret(亢龙有悔). That alone makes me want to try this build.
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On March 15 2015 14:41 AMove wrote: Could the opener work in TvP as well?
not at all. you lose to any 1-base all in. any stargate build, or twilight build due to lack of scouting. and if toss scout your 3rd at 1st observer, you are facing a 2 colossi all-in(w/o any viking to defend) or a free 3rd for toss.
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On March 15 2015 23:03 DeadByDawn wrote: I vote that we name every strategy in a similar way - this is just too awesome : Head-on Fight a Dragon with Regret(亢龙有悔). That alone makes me want to try this build.
The power of Chinese language.
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On March 15 2015 22:20 Tenks wrote:I've had it work at Diamond level if the stars align correctly. If it is a rather large map like Frost or Deadwing and I have already commited at least to 1rax FE (or 14cc depending) and I can get a wall up so the Toss can't see what I'm doing behind it and I also scouted he went either Nexus first or Nexus after Gate. That is the only time I consider it. I wouldn't consider this a staple TvP but it can work as long as you can confirm many builds are not coming. It may be a tad more powerful now (last time I did it was in the Frost map pool era) now that Blink is nerfed. That was always what I'd lose to in general with this build.
if you really wanna be greedy, try cc first into 3rax. its safer and also give you an edge in economy, but less behind in tech than this build.
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On March 15 2015 21:44 SBGamer wrote:Very unlikely. Scv scout, early 3rd, almost no units in the early game. You will probably lose to most all ins and tech rushes. Unless the toss is very greedy, there is no reason to go gasless 3 base. You even need to prepare for all ins when you are building 3 rax instead of 3rd, imagine that with going earlier 3rd instead of 3 rax. I would only use gasless rax fe into 3rd when you know that your opponent is doing a greedy build (nexus first)
if you know your opponent is doing nexus first, why not proxy 2 rax or rax expand and build a bunker at his 2nd? Toss have to wait a million years for its first nexus cannon.
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On March 15 2015 14:41 AMove wrote: Could the opener work in TvP as well?
skrong vs nexus first cuz you can't do shit to protoss anyways, theoretically seems even skronger vs gateway expand cuz he can't do shit to you and expo even later. neither build from p customarily probe scouts and by the time they identify the rapid 3rd cc they can't do shit about it.
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or you can just do cc rax rax cc anyways and just hope for a gas core expand, the position is ok with scv cutting in certain spots.
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On March 22 2015 15:17 IMR wrote:skrong vs nexus first cuz you can't do shit to protoss anyways, theoretically seems even skronger vs gateway expand cuz he can't do shit to you and expo even later. neither build from p customarily probe scouts and by the time they identify the rapid 3rd cc they can't do shit about it.
nexus first protoss in the same bracet = dead unless terran goes on cc first. either reaper or gas first or 1-1-1 mine drop will punish toss if microed properly.
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Do you think the version where you delay your 8th rax in favor of a second factory (tech-labed, building blue flame and thors later on) is better? And if so is it worth building any thors to the 13:00-13:30 push?
Feels like the 200/200 will be quite much stronger but not sure if it's worth it :S
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On May 13 2015 06:09 NotTrulyEvil wrote: Do you think the version where you delay your 8th rax in favor of a second factory (tech-labed, building blue flame and thors later on) is better? And if so is it worth building any thors to the 13:00-13:30 push?
Feels like the 200/200 will be quite much stronger but not sure if it's worth it :S
I do not think there is any version with delaying 8th rax for 2nd factory. There is a version where you get a fast 2nd factory after the 1st factory with techlab for blueflame (Bomber vs Revival) and you will have lots of hellions for gaining map control and getting damage done, but this will have delayed upgrades and less bio at 13:30.
Also, getting such early 2nd factory will make you gas starved, delaying everything which costs gas (later medevacs, 2/2, marauders). I think the only time where you get your second factory would be after the 13:30 timing. Thors are worth building later on, but before the timing, it is just killing your gas, ESPECIALLY with blueflame. I would rather stick to this version without a second/third factory before 13:30.
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