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Pro Opinions: Swarm Hosts and Hellbats - Page 7

Forum Index > StarCraft 2 Strategy
154 CommentsPost a Reply
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CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
May 21 2014 20:06 GMT
#121
On May 22 2014 04:14 404AlphaSquad wrote:
Yay let us ask only Zerg players on the changes. Noone cares for the opinion of those players representing the rest of the playerbase ^^

It's a ZvZ issue. Should they interview terran players about ZvP issues, too?
Wuster
Profile Joined May 2011
1974 Posts
May 21 2014 21:30 GMT
#122
On May 21 2014 08:23 Psychobabas wrote:
Great idea to ask the opinion of only Zerg progamers. You know, the people who actually play the game with swarm hosts and their wins equal their salary.

wtf... this article... lol


On May 21 2014 16:36 Xiphias wrote:
- "Let's ask all the zerg players of what they think of a unit that helps them win the game!"

Zerg players: "It's OK!"

How about asking some protoss and terran players as well?


On May 22 2014 04:14 404AlphaSquad wrote:
Yay let us ask only Zerg players on the changes. Noone cares for the opinion of those players representing the rest of the playerbase ^^


Did you guys all attend the same smart alec conference call or something*?

Or is this just what happens when people run out of things to talk about in a thread.
ETisME
Profile Blog Joined April 2011
12911 Posts
May 22 2014 00:46 GMT
#123
On May 21 2014 16:36 Xiphias wrote:
- "Let's ask all the zerg players of what they think of a unit that helps them win the game!"

Zerg players: "It's OK!"

How about asking some protoss and terran players as well?

Just stick with your starbow thread.

This patch is to fix swarmhost zvz, of cause they interview zerg players about the proposed change which focus on changing it in the zvz matchup only.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 22 2014 08:51 GMT
#124
"Do you think there is a problem with Swarm Hosts in ZvT?"

Did you read this article?
aka KanBan85. Working on Starbow.
Deleted User 261926
Profile Joined April 2012
960 Posts
May 22 2014 10:32 GMT
#125
Not like they lied. You try playing vs mech without SH and see the opponent just not giving a fuck and camping hard with spread tanks. They aren't good looking but vs mech they are necessary (unless they put something new). Note that this isn't an opinion, it's a fact.
ETisME
Profile Blog Joined April 2011
12911 Posts
May 22 2014 10:56 GMT
#126
On May 22 2014 17:51 Xiphias wrote:
"Do you think there is a problem with Swarm Hosts in ZvT?"

Did you read this article?

...
Opinion on Hellbats and swarmhost, based on the suggested balance change.
It's to ask about what they think about the patch and the patch direction if it's correct or not.
Notice how everything is based on the suggested patch?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Dawg_Snow
Profile Joined September 2011
France425 Posts
May 22 2014 12:11 GMT
#127
Lol at nerchio biased opinion.

I also find it funny how all this discussion about nerfing swarmhost is ENTIRELY based on a few games by Stephano, man this boy has an impact on the game. If koreans don't see a problem with SH, i don't see any reason to nerf 'em, all i see is a bunch of frustrated players whining about it because they didn't know how to react.
Stephano, Sarens, Tarson, Mana, MMA, MVP -- Dawg EU Master Terran
Homeless666
Profile Joined March 2011
Czech Republic50 Posts
Last Edited: 2014-05-22 21:59:21
May 22 2014 21:56 GMT
#128
What about blinding cloud, regeneration ?

1st my option is

They can add ability to blinding cloud that slowly kills locusts (also it can have effect on infested terrans or even broodlings? :D ) a bit of plaguetechy thing = so that player with SHs must backup SH army with roaches hydras etc = not only mass SHs = more fun to watch

2nd option


Swarm hosts affected by blinding cloud cant spawn locusts ( because locusts dont like the smog while hatchin :-) ) = player using them must relocate them = more micro intensive thing = shorter games but funnier!

3rd option (more micro intensive thing in every matchup)

Add SHs degeneration while burrowed and regeneration while unburrowed

4th option

Ultras immune vs locusts - tech switch to ultras almost game ending vs mass SHs

5th option


Infestors Fungal growth insta kill locusts .. or add to them some ability to fight with locusts since they are less and less used in ZvZ because i like them :-)

6th option


Call chuck norris!

Have a nice day and pls comment my options :-)





FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-05-23 08:29:24
May 23 2014 08:29 GMT
#129
For option 1 i don't think there's a category of units that can be targeted since it's biological light, it would affect marines, lings, blings, hydras etc...

I like option 2. Make sense.

3rd option : I don't know about this. I don't like it but i have no argument to back this up.

4th option : Ultra immune vs locust ? So Massive biological units couldn't be targeted ? That's feasable. I don't think there is other bio massive unit.

5th : You would need locust to be a special type of unit to get killed like that.

6th option : Chuck Norris kills player with criters so there's no need for that, also overlords shoot locusts when Chuck norris plays
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Elendur
Profile Joined August 2012
Canada43 Posts
May 23 2014 14:30 GMT
#130
Nice write-up. I wish there would be an article like this to see the results/answers in TvP early game.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
May 23 2014 15:34 GMT
#131
From the GSL games I've watched recently I see no problem at all, I'd say relying on SH actually makes it harder to win than easier. IMO the reason we see them less in Korea and more in NA and EU is because it takes less multitasking skill to be good with SH than with a heavy tech switch style of play but the latter strat will be better if you have the multitask and apm to pull it off.
SinO[Ob]
Profile Joined October 2010
France898 Posts
May 23 2014 16:15 GMT
#132
For ZvZ, I think blinding clouds should stop loccust from spawning. In this case you can reach a timming when he moves his SH or not. And could become harder for positionning.
Stephano and Clem enjoyer
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-05-24 01:55:35
May 24 2014 01:54 GMT
#133
On May 24 2014 00:34 knOxStarcraft wrote:
From the GSL games I've watched recently I see no problem at all, I'd say relying on SH actually makes it harder to win than easier. IMO the reason we see them less in Korea and more in NA and EU is because it takes less multitasking skill to be good with SH than with a heavy tech switch style of play but the latter strat will be better if you have the multitask and apm to pull it off.

Haha, something rofled about when I read this - you know - that precious moment when a single person "gets" it ages after everyone else, and then describing a thing that's like forever there for ages as if it's a "new miracle" or something..

Where I live - we call "Columbus" those guys - they basically re-discovered America (reinventing the wheel, or - reinventing the steel - is the right phrase in English for that kind of a "doing" I guess)
Another world, another place, another universe, won the race.. :) ;) :P
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-05-24 12:12:10
May 24 2014 10:39 GMT
#134
On May 24 2014 00:34 knOxStarcraft wrote:
From the GSL games I've watched recently I see no problem at all, I'd say relying on SH actually makes it harder to win than easier. IMO the reason we see them less in Korea and more in NA and EU is because it takes less multitasking skill to be good with SH than with a heavy tech switch style of play but the latter strat will be better if you have the multitask and apm to pull it off.


There is no balance problem with them. Though I disagree with what you are saying. SHs are better. The reason why in the GSL they are not as popular is probably the same as when it took Terrans ages to develop Mech TvZ in WoL and HotS and ages until BL/Infeator took over Korea: Koreans play styles where you can slap an opponent around because as long as you build up momentum you cant die yourself. And defensive styles just require a much more fleshed out game plan to allow for that. Until the Koreans are absolutly certain that everything is defendable and their opponents have to take risks themselves against defensive play that the defensive player then can punish, they dont play defensive.

I think it's just a great way to emphasize on your own skill how they play, but ultimately worse if they play an equally strong opponent.
RyLai
Profile Joined May 2011
United States477 Posts
May 24 2014 11:09 GMT
#135
European tldr; Swarmhost too strong, but it's necessary.

Korean tldr; No problem, play with us on Korean server, we will show you how to play SC2 correctly.

And yeah, if pro players are saying that a matchup is slightly favored to one side, that means the matchup is more than just a little favored. Remember the days when everyone who got interviewed said their race was the weakest?
Dingodile
Profile Joined December 2011
4139 Posts
May 24 2014 11:27 GMT
#136
On May 24 2014 00:34 knOxStarcraft wrote:
From the GSL games I've watched recently I see no problem at all, I'd say relying on SH actually makes it harder to win than easier. IMO the reason we see them less in Korea and more in NA and EU is because it takes less multitasking skill to be good with SH than with a heavy tech switch style of play but the latter strat will be better if you have the multitask and apm to pull it off.

Koreans use mobility of units a lot better than foreigners, that is the only one reason.
Remember about Stephano era in WoL. He said that vs koreans is playing with Ultras alot easier to win than with Broodlords.
Grubby | ToD | Moon | Lyn | Sky
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
May 24 2014 12:06 GMT
#137
On May 24 2014 10:54 VArsovskiSC wrote:
Show nested quote +
On May 24 2014 00:34 knOxStarcraft wrote:
From the GSL games I've watched recently I see no problem at all, I'd say relying on SH actually makes it harder to win than easier. IMO the reason we see them less in Korea and more in NA and EU is because it takes less multitasking skill to be good with SH than with a heavy tech switch style of play but the latter strat will be better if you have the multitask and apm to pull it off.

Haha, something rofled about when I read this - you know - that precious moment when a single person "gets" it ages after everyone else, and then describing a thing that's like forever there for ages as if it's a "new miracle" or something..

Where I live - we call "Columbus" those guys - they basically re-discovered America (reinventing the wheel, or - reinventing the steel - is the right phrase in English for that kind of a "doing" I guess)

Something rofled about when I read this - why is everyone still bitching about it if everyone "gets it".
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 24 2014 14:14 GMT
#138
On May 22 2014 21:11 Dawg_Snow wrote:
Lol at nerchio biased opinion.

I also find it funny how all this discussion about nerfing swarmhost is ENTIRELY based on a few games by Stephano, man this boy has an impact on the game. If koreans don't see a problem with SH, i don't see any reason to nerf 'em, all i see is a bunch of frustrated players whining about it because they didn't know how to react.


I wouldn't be so sure that it's just "players not knowing what to do". Stephano has a knack for finding the most abuseable thing possible (AKA the thing that works the best) and he exploits it to its fullest potential. Stephano is single-handedly responsible for a lot of the meta changes in WoL. For instance, Stephano kind of invented the 4-queen opening into fast third (as we know it today), while Koreans were still stuck in the meta of early gas and 2-base tech plays; at the time, Koreans didn't think much of his play, but it ended up shining through as the standard because it was just A BETTER WAY TO PLAY.

Anyways, my point is: Obviously, there are ways to beat SHs in ZvZ. But don't just pretend that Stephano is just a silly gimmicky player that gets the occasional win; this guy sees the future, and has historically shown that he can change the meta by finding something that works better.
StrategyAllyssa Grey <3<3
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
May 24 2014 15:13 GMT
#139
Only ask zerg about SH?

Biased response.

My fix?

Remove enduring locusts upgrade from the game.
Big J
Profile Joined March 2011
Austria16289 Posts
May 24 2014 15:30 GMT
#140
On May 25 2014 00:13 MagnuMizer wrote:
Only ask zerg about SH?

Biased response.

My fix?

Remove enduring locusts upgrade from the game.


Yeah, what a clever idea. Ask Protoss players about how to fix Swarm Hosts in ZvZ...

True, since that patch is also directed towards TvP and TvT, they could have asked Ps and Ts what they think about the hellbat change.
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