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Pro Opinions: Swarm Hosts and Hellbats

Forum Index > StarCraft 2 Strategy
154 CommentsPost a Reply
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Pro Opinions: Swarm Hosts and Hellbats

Text byTL Strategy
Graphics byshiroiusagi
May 19th, 2014 23:27 GMT

Pro Opinions: The Swarm Host Problem
(Or Lack Thereof?)


Thanks to Stephano and a few highly visible Swarm Host stalemates, Blizzard is considering acting upon Heart of the Swarm's most controversial unit. At the same time, ZvT at the competitive level appears to be trending in Zerg's favor, which has caught Blizzard's attention as well. After putting forth some ideas, Blizzard finally released a balance test map on May 14th with the following changes:


Zerg
  • Spore Crawler damage decreased from 15 + 30 vs biological to 15 + 10 vs biological
  • Hydralisk damage against air increased from 12 to 12 + 4 vs biological


Terran
  • Removed Transformation Servos upgrade
  • Changed Hellion/Hellbat transform requirement to Armory


TeamLiquid asked Zerg pros from across all three WCS regions their thoughts on Blizzard's proposed changes.

Note: We talked to the players before the release of the test map, but after Blizzard had released their proposed changes.

Note 2: Maybe there's a Terran questionnaire coming soon.

Do you think there is a problem with Swarm Hosts in ZvZ?



[image loading] Liquid`Snute: Yes, players can turtle up on one base to force a draw like we've seen in a few broadcasted matches now. The games last for 2 hours and it doesn't weigh heavily enough if a player is far ahead in economy. The Spore/Viper/SH/Infestor combination is too strong for its cost. Swarm Hosts are not overpowered in the midgame, but in the endgame they're way too strong compared to more expensive-per-supply units such as Brood Lords, Corruptors, Banelings and Infestors.


[image loading] Liquid`TLO: I haven't played any game yet where it became a problem, usually whenever someone went for Swarm Host he was either so far ahead that he would have won with another strategy as well or died in the transition.


[image loading] Acer.Nerchio: There is definitely a problem with Swarm Host in ZvZ because there is no counter play to it right now. It's not that hard to get to that composition and it's almost unbeatable because air switch takes too long for the player that is in the economic lead versus the Swarm Host player and he can easily prepare for that (just look at how long it takes to make Brood Lords) with spore+viper. You can try attacking in multiple places but higher amount of queens or spores that kill drops will easily negate that, so if there is a Swarm Host player with experience the games will drag on forever every time.

There should be also a better way to detect burrowed units since overseers die so fast to spores and then there is no way to kill Swarm Hosts. Adding the fact that Swarm Hosts players always make a lot of spores and queens to transfuse makes breaking the camping player almost impossible.


[image loading] coL.Hendralisk: On NA ladder, which is where I play the vast majority of my games, it's not really an issue. But watching streams, I have noticed people going for a SH style on EU server where the game drags out to a stalemate with obscene numbers of locusts everywhere. Some suggested changes like viper/brood/spore changes will help alleviate this.


[image loading] Roccat_HyuN: I think they're fine.

[We asked HyuN about the ZvZ stalemates in some foreign tournaments]

Those kind of games don't happen for me. I played Stephano on ladder; when I have the advantage, all I have to do is match his Swarm Hosts with my own Swarm Hosts and overwhelm him with my resource/numbers advantage to win. You can't go Swarm Hosts in an even situation -- without going for mutas first, you can't go for Swarm Hosts. Also, it's possible to just counter them with one big roach-bane attack. I don't understand the problem.


[image loading] CJ_Hydra: I don't think there is a problem.


[image loading] SKT_soO: No problem.


[image loading] AX.Impact: Not in particular.


What do you think of Blizzard's proposed change to hydralisks and spore crawlers? Are there any other changes that you would like to see?



[image loading] Liquid`Snute: This will only change the ZvZ midgame and do nothing to prevent SH stalemates. I don't know why they proposed this change, it's not good for anything related to SH. At best, a game here and there that would've been a 2-hour SH game will be averted because of the more volatile midgame. But that's not a fix to the actual problem. The current Hydralisks and Spores are fine as they are. Attention should be directed towards granting Zerg a way to defeat Spore/Viper/SH/Infestor with a more expensive army. Making the Brood Lord immune to abduct would solve the problem without messing with the other match-ups. I hope the developers will give this option a chance.


[image loading] Liquid`TLO: I don't like those changes that much, they don't seem that necessary. I'm pretty okay with how ZvZ is at the moment so I can't think of any good changes to be honest. The turtle style we've seen a bunch of time hasn't happened to me yet, so maybe that's why!


[image loading] Acer.Nerchio: It's a very small change which would probably leave Swarm Hosts in ZvZ close to unaffected. Brood Lords would be more viable but in the late game I still think they would not work against mass spores and vipers + queens for transfuse. You need to push with your Brood Lords so you will get abducted every time anyway and you can't really break the Swarm Host line in a reasonable amount of time with Brood Lords. I think mutas could work much better in ZvZ from this point so we would see Swarm Hosts less but I am not sure it would fix the problem since you can start from infestors or something else and then transition to Swarm Hosts. Mass muta play would be viable but it would be still risky and that's not what you aim for in competitive play. You want to have a consistent way to beat a strategy.


[image loading] coL.Hendralisk: I think with the changes, mutas might become popular in ZvZ again, since roaches are superior right now and reign supreme. It could be worth testing out to see the effects, seems like an interesting idea.


[image loading] Roccat_HyuN: Rather than looking at Swarm Hosts, I think it would be better if they tweaked Infestors. Right now the range on fungal growth is 10, but I think it would be okay to decrease the range a little and give back its bonus damage vs. armor. Fungal becoming weak is the reason that all we're seeing in ZvZ nowadays is all-roach fights.


[image loading] CJ_Hydra: In the end, I don't think Blizzard's suggested fixes can change Swarm Host vs Swarm Host. If one player goes SH's and the other player goes SH's in response, having a long, stalemated game is inevitable. It's just like in Brood War TvT, where if one player hunkers down with the intent of going for a long game, then you have no choice in following him along. I don't think a change is needed.

It seems like the fix is aimed at Stephano's recent games. But if you look at Korean leagues where the highest level of competition is at, it's hard to find those kind of SH games because Zerg players play a very tight game and are quick to notice tech switches. If Stephano played Korean players, I don't think he'd be able to play that type of game. I don't think ZvZ needs any kind of patch.


[image loading] SKT_soO: If you make mutas easier to use, you'll see more Swarm Host use. It seems like where would be less roach vs roach games , and more muta vs muta ,or muta vs Swarm Host games.


[image loading] AX.Impact: There are barely any games where you see Swarm Host vs. Swarm Host. There's nothing I want changed in particular.


Do you think there is a problem with Swarm Hosts in ZvT?



[image loading] Liquid`Snute: They are strong but they have to be, to fight Mech. I don't think I can answer this well.


[image loading] Liquid`TLO: I don't think so, they're necessary vs mech and not really great vs bio. They can be useful vs bio-mech but I don't see any game breaking problem with them.


[image loading] Acer.Nerchio: ZvT is probably match up that is affected the least by Swarm Hosts since they are primarily used in situations to fight mech and even then it's usually only a few Swarm Hosts not the amounts you see in other match ups. If you want to balance Swarm Hosts you should probably almost ignore ZvT since it has very little play and any changes will not matter that much here since Terran will always have superior army in the late game with mass air.


[image loading] coL.Hendralisk: SH are only viable vs mech, and without SH it seems mech is way too tough to handle. It causes for long games but without another change, SH is an effective way to deal with mech.


[image loading] Roccat_HyuN: I think they're fine.


[image loading] CJ_Hydra: I don't think there is a problem.


[image loading] SKT_soO: No problem.


[image loading] AX.Impact: Not in particular.


Do you think there is a problem with Swarm Hosts in ZvP?



[image loading] Liquid`Snute: The locusts' range/movement speed off creep might be a bit too strong. But again, the Swarm Host is a necessity.


[image loading] Liquid`TLO: There aren't really any other viable late game compositions for Zerg that can fight cost efficient in any way, especially off creep. High level Protoss players are very good at dealing damage and mass expanding vs Swarm Host, so I don't think there's a problem here necessarily. If Swarm Host were weakened you'd need to address a lot of other units at the same time though.


[image loading] Acer.Nerchio: There is a problem with Swarm Hosts in ZvP but there is definitely a counter play to it, so the approach should be different than in ZvZ. Very much the same as ZvT, Protoss has stronger late game army than Zerg with mass air (usually Tempest) and Templars but there is no reason why Protoss player should attack a Swarm Host Zerg that is simply sitting in his base. That doesn't work in his favour and he will gain more by sitting in his base himself which leads to terrible stalemates (Mana vs Firecake come up to mind, Mana tried attacking here and there so he lost eventually but he didn't have to).


[image loading] coL.Hendralisk: Similarly, long drawn out games where seemingly both sides aren't hard pressed to attack. Sort of like vs mech, I feel vs airtoss going SH is a solid response and it would be hard to deal with it otherwise. I don't really go SH enough myself to comment more on SHs.


[image loading] Roccat_HyuN: I think they're fine.


[image loading] CJ_Hydra: I don't think there is a problem.


[image loading] SKT_soO: It's so hard to use Swarm Hosts in ZvP.


[image loading] AX.Impact: Not really.


Do you think that Zerg currently have an advantage in ZvT?



[image loading] Liquid`Snute: Yes, on big maps. ZvT is very map dependant and the new maps are quite big and slightly Zerg favored.


[image loading] Liquid`TLO: The maps are currently very good for Zerg, we went from extremely small maps with many chokes like Yeonsu and Heavy rain to mostly very big open wide maps, so naturally balance shifted towards Zerg. I'd like to see a bit more of a mixed map pool with small medium and big maps.


[image loading] Acer.Nerchio: I don't think there is a problem in ZvT and even if there is, the advantage for Z is really small. I don't quite understand why Terrans don't use the typical bio mine composition that often anymore because it was really good in the past. I believe people follow patterns a little bit too much so if there is a Korean player in a big tournament that shows something else like bio mech then he changes the meta game for the next few months.


[image loading] coL.Hendralisk: It feels that way on certain maps, when Zergs defend early harass without much problem and race up to a really high drone count and go into muta ling bane. With a critical mass of mutas, Terran have a hard time dealing with that. But Zerg needs a lot of mechanics to pull that off smoothly, so it's not like camping with infestor Brood Lord or something along those lines.


[image loading] Roccat_HyuN: It feels like Zerg is a little bit better, but because Terrans keep trying a lot of new things it seems like things are evening out. For instance, starting mech and going into bio-mech, or opening bio and adding in mech units late. I think it would be alright to leave it as is for now and keep and eye on it.


[image loading] CJ_Hydra: I think Zerg have a slight advantage.


[image loading] SKT_soO: Zerg have a slight advantage.


[image loading] AX.Impact: Most Terrans think that it's good for Zerg, but if you understand the game well there's actually nothing that's especially good for Zerg.


What do you think of Blizzard's proposed change to hellion/hellbats? Are there any other changes that you would like to see?



[image loading] Liquid`Snute: It's okay don't have too many comments on this one.


[image loading] Liquid`TLO: I think that could be fun, I'm a bit concerned there could be some too strong hellbat marine medivac timings, especially if Terran does only the slightest early game dmg and retains his hellions but so far the servos are completely useless so it's a good thing to try out in my opinion.


[image loading] Acer.Nerchio: I think it won't affect almost anything in the game. There might be a few timings in ZvT that might be a little bit stronger like standard hellion opening followed up with 2 medivacs with marines but instead of 6 hellions you will have 6 hellbats.

I would like mothership core to be less relevant in the game because now it is main offensive and defensive unit for Protoss in all match ups along with the sentry and allows for too quick change between defensive and offensive stance. Especially in PvZ you can pressure with very small army that should be defending your base and not attacking and yet you cannot be punished for that.


[image loading] coL.Hendralisk: It will help out Terrans some, though I am worried about the first push in tvz with medivacs will be a lot stronger. Not really too sure on what other changes atm, I usually like to see how things are after balance changes to judge from there.


[image loading] Roccat_HyuN: I think it could become very tough for Zerg at the 2-medivac timing.


[image loading] CJ_Hydra: It would be an alright patch. The other races wouldn't be able to go for greedy play so comfortably because of early-mid game rushes with hellions transformed into hellbats.


[image loading] SKT_soO: I don't know exactly how it would turn out, but it would definitely help Terran in the match-up.


[image loading] AX.Impact: I think we'll see a wide variety of strategies. If Terrans can use them well, there will be situations where Zerg will be at a disadvantage even if they stop an attack. Still, I'd have to play it out first to know for sure.

Brought to you by the TL Strategy Team
Interviews by: Waxangel.
Interviewed players: Snute, TLO, Nerchio, Hendralisk, HyuN, soO, Impact, and Hydra.
Graphics: shiroiusagi.
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boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2014-05-19 23:32:36
May 19 2014 23:30 GMT
#2
nice read!
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
May 19 2014 23:37 GMT
#3
nice. i like how the koreans don't give too many fucks about balancing SH, they probably think you have to be better and its fine :D
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 19 2014 23:40 GMT
#4
haha the korean reactions are amusing
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Wuster
Profile Joined May 2011
1974 Posts
May 19 2014 23:41 GMT
#5
Tthe Korean side is pretty funny how uniform and disinterested they seem.

Of course we know that there are Koreans who are quite vocal about balance, I guess they don't play Zerg lol.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 19 2014 23:43 GMT
#6
On May 20 2014 08:41 Wuster wrote:
Tthe Korean side is pretty funny how uniform and disinterested they seem.

Of course we know that there are Koreans who are quite vocal about balance, I guess they don't play Zerg lol.


Or they just don't want to change anything when their race is the strong one =p.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
superpanda27
Profile Blog Joined October 2012
111 Posts
May 19 2014 23:44 GMT
#7
It feels like there is a lot of indifference for these upcoming patches and like article title implies, there doesn't seem to be a huge consensus that the SH (the way it is right now in terms of balance NOT unit design) is a huge problem among these pro players.

I think that the games shown at Lonestar Clash, was a just a kneejerk reaction by us, the community. Also we do have to consider how often the other players like Jaedong or Petraeus played the kind of strategy used by Stephano. The problem may very well be that other zerg players have not figured out how to fight against SH turtle in ZvZ since it is something that has only recently started become "popular" (to talk about at least).
tauon
Profile Blog Joined January 2012
Australia1278 Posts
May 19 2014 23:44 GMT
#8
It's interesting that the Koreans tend to favour the status-quo but the foreigners want change.
Road to 6sange
Shinespark
Profile Joined June 2011
Chile843 Posts
May 19 2014 23:46 GMT
#9
The koreans took about 20 seconds off their practice to answer the questions, then went back to ladder where they don't make swarm hosts like Stephano
lol
"I, for one, welcome our new Korean overlords."
tshi
Profile Joined September 2012
United States2495 Posts
May 19 2014 23:48 GMT
#10
Why not ask Stephano or Dimaga?
scrub - inexperienced player with relatively little skill and excessive arrogance
Josh_Video
Profile Joined August 2013
Canada798 Posts
May 19 2014 23:49 GMT
#11
All the Koreans are like "Wut? Swarmhosts in ZvZ? Do people do this? lol, crazy foreigners."
MKP :D ~ MMA ~ Scarlett ~ Taeja ~ Mvp ~ InnoVation ~ Polt | Prime ( RIP :( ) ~ Acer ~ SK Telecom T1 | I enjoyed the locust war of May 3, 2014.
peanuts
Profile Blog Joined May 2012
United States1225 Posts
May 19 2014 23:58 GMT
#12
soO word count - 71 words.

So concise.
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
May 19 2014 23:59 GMT
#13
I wish the Korean pros would be more specific as to what slight advantage they think Zerg has in the ZvT match up.

aka: KTVindicare the Geeky Bartender
[BSP]Kain
Profile Joined May 2014
119 Posts
May 20 2014 00:00 GMT
#14
Hope Blizzard reads it, especially Koreans opinions. ^^
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 20 2014 00:03 GMT
#15
On May 20 2014 08:58 peanutsfan1995 wrote:
soO word count - 71 words.

So concise.

Brevity is the soul of wit. Also, it is pretty cool to see how the Korean zergs don't seem to care about these details and seem to have the "it's fine, I'll figure it out if I can play more" approach.
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Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 20 2014 00:04 GMT
#16
I guess Koreans tend to be more decisive and are more adept at killing the opponent, rather than let Stephano sit back and get back into the game by making swarmhosts
Team Slayers, Axiom-Acer and Vile forever
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 20 2014 00:04 GMT
#17
I do like how the koreans go "this is a problem in zvz?" :D
When I think of something else, something will go here
m0ck
Profile Blog Joined November 2010
4194 Posts
May 20 2014 00:05 GMT
#18
The Stephano-patch, eh?

Thanks for the work!
Waxangel
Profile Blog Joined September 2002
United States33339 Posts
May 20 2014 00:13 GMT
#19
Hydra and soO seemed pretty occupied with Proleague practice so their answers were short

Impact's answers were short because I assume he sits next to INnovation
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Fission
Profile Blog Joined August 2010
Canada1184 Posts
May 20 2014 00:17 GMT
#20
I think unanimous agreement from them that ZvT is z-favoured is a pretty good indicator something might not be totally OK with the matchup. Normally you'd have to pull teeth to get pro players to admit they're at an advantage....
Axxis
Profile Joined May 2010
United States133 Posts
May 20 2014 00:19 GMT
#21
Well, I'd say that they don't have the largest english vocab in the world so. If it was translated then possibly the translation is a bit off. Either way, their point is clear. They don't think it's a problem and don't really care what blizzard does, they're here to practice w/e game blizzard puts out and they are out to win some tournaments.
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Waise
Profile Joined June 2013
3165 Posts
May 20 2014 00:19 GMT
#22
TLO and nerchio nailing it on zvp/hosts
GinDo
Profile Blog Joined September 2010
3327 Posts
May 20 2014 00:22 GMT
#23
Kinda wished they added some Korean Terrans.
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stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
May 20 2014 00:25 GMT
#24
I like how all the Koreans are like, wtf are these foreigners talking about?
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Profile Joined July 2010
United States1716 Posts
May 20 2014 00:27 GMT
#25
Got to agree with the Koreans. Although the foreigners are correct in a lot of their points, and their statements shouldn't be discredited much at all, long SH stalemates are not really a problem in games that I've seen (which are pretty much only WCS, GSL, and PL).
SH's aren't REALLY a problem, and Terran isn't REALLY at a disadvantage against Zerg.

This looks like an interesting patch though, and I want to see games be played on it to see how it works out.

I don't play SC2 anymore as I haven't even owned a computer for about 2 years, but I watch frequently and try to actually pay attention to what players are doing and why their strategies work or don't.

I really agree with what TLO said, usually when people transition to SH, they are winning and choose SH as a strategy, but could also choose another strat and still win/kept their lead.
When people are losing and switch to SH, usually simple scouting will enable the leading player to crush their transition.
Suteki Da Ne 素敵だね Isn't it Wonderful
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
May 20 2014 00:30 GMT
#26
Impact's answers are very complete and usefull, very nice feedback to Blizzard.

btw, I think the same Snute's thing: Swarm Hosts a problem, but, in some match up, like ZvT with mech and a deep late game ZvP the are a necessity.
Vasacast always in my <3
Dreamer.T
Profile Joined December 2009
United States3584 Posts
May 20 2014 00:34 GMT
#27
So in short, foreigners on SH: Make some changes, stalemates, etc. Koreans: Nah, no biggie.
Forever the best, IMMvp <3
DaftFunk
Profile Joined June 2013
194 Posts
May 20 2014 00:38 GMT
#28
Foreigners emphasize more on style of play over mechanics and decision making. Which is the reason for the different answers between the two. If they were any better they would kill the player before letting them comeback with swarmhosts. Stupid ass topic and this deserves the short answers from the Koreans that knew foreigners were bad, but not THAT bad
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-05-20 00:54:51
May 20 2014 00:50 GMT
#29
Glad to see the zergs aren't as shameful as the Protoss players in admitting ZvT is slightly in favor of the zergs xD

Dunno if I'd agree that it's just a foreigner thing. I could see this spreading to Korea. The EU zergs were ahead of the curve in SH-turtle ZvP as well. iirc didn't Stephano attempt his SH style against Jaedong and almost beat him? He's like one of the best ZvZ players in the world too..

Also:

Rather than looking at Swarm Hosts, I think it would be better if they tweaked Infestors. Right now the range on fungal growth is 10, but I think it would be okay to decrease the range a little and give back its bonus damage vs. armor. Fungal becoming weak is the reason that all we're seeing in ZvZ nowadays is all-roach fights.


Hyun nailed it. The infestor may have ruined ZvP and ZvT in WoL, but ZvZ was way better back then.
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PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
May 20 2014 00:53 GMT
#30
Either most of the Swarm Host strats dominate in the European and North American ladders and barely in Korea, or the Koreans just don't give a crap and find their own solutions or accept it.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
May 20 2014 01:03 GMT
#31
It is hilarious how clearly divided the opinion are
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smashlloyd20
Profile Joined October 2012
251 Posts
May 20 2014 01:09 GMT
#32
Wow Koreans just have no opinions about anything it seems XD
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
May 20 2014 01:12 GMT
#33
On May 20 2014 08:27 TL Strategy wrote:

[image loading] CJ_Hydra:
I think Zerg have a slight advantage.


[image loading] SKT_soO:
Zerg have a slight advantage.


[image loading] AX.Impact:
Most Terrans think that it's good for Zerg, but if you understand the game well there's actually nothing that's especially good for Zerg.


I read this as "Innovation beats me plz nerf terran "
maru G5L pls
Die4Ever
Profile Joined August 2010
United States17665 Posts
May 20 2014 01:14 GMT
#34
On May 20 2014 09:50 FrostedMiniWheats wrote:
Glad to see the zergs aren't as shameful as the Protoss players in admitting ZvT is slightly in favor of the zergs xD

Dunno if I'd agree that it's just a foreigner thing. I could see this spreading to Korea. The EU zergs were ahead of the curve in SH-turtle ZvP as well. iirc didn't Stephano attempt his SH style against Jaedong and almost beat him? He's like one of the best ZvZ players in the world too..

Also:

Show nested quote +
Rather than looking at Swarm Hosts, I think it would be better if they tweaked Infestors. Right now the range on fungal growth is 10, but I think it would be okay to decrease the range a little and give back its bonus damage vs. armor. Fungal becoming weak is the reason that all we're seeing in ZvZ nowadays is all-roach fights.


Hyun nailed it. The infestor may have ruined ZvP and ZvT in WoL, but ZvZ was way better back then.

I think you're overestimating Jaedong's ZvZ, I don't think he'd do very well against top zergs in GSL and Proleague.
"Expert" mods4ever.com
Psione
Profile Joined March 2014
United States45 Posts
May 20 2014 01:24 GMT
#35
Always love these. Thanks for putting this together.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 20 2014 01:30 GMT
#36
On May 20 2014 09:50 FrostedMiniWheats wrote:
Glad to see the zergs aren't as shameful as the Protoss players in admitting ZvT is slightly in favor of the zergs xD

Dunno if I'd agree that it's just a foreigner thing. I could see this spreading to Korea. The EU zergs were ahead of the curve in SH-turtle ZvP as well. iirc didn't Stephano attempt his SH style against Jaedong and almost beat him? He's like one of the best ZvZ players in the world too..

Also:

Show nested quote +
Rather than looking at Swarm Hosts, I think it would be better if they tweaked Infestors. Right now the range on fungal growth is 10, but I think it would be okay to decrease the range a little and give back its bonus damage vs. armor. Fungal becoming weak is the reason that all we're seeing in ZvZ nowadays is all-roach fights.


Hyun nailed it. The infestor may have ruined ZvP and ZvT in WoL, but ZvZ was way better back then.


haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D
When I think of something else, something will go here
[Erasmus]
Profile Joined September 2010
Australia286 Posts
May 20 2014 01:35 GMT
#37
On May 20 2014 10:30 blade55555 wrote:
haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D

Oh man, that Sniper vs. whoever GSL final... with the game with two groups of mass broodlord just facing off mid map. How was that not glorious.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-05-20 01:38:29
May 20 2014 01:38 GMT
#38
On May 20 2014 10:30 blade55555 wrote:
Show nested quote +
On May 20 2014 09:50 FrostedMiniWheats wrote:
Glad to see the zergs aren't as shameful as the Protoss players in admitting ZvT is slightly in favor of the zergs xD

Dunno if I'd agree that it's just a foreigner thing. I could see this spreading to Korea. The EU zergs were ahead of the curve in SH-turtle ZvP as well. iirc didn't Stephano attempt his SH style against Jaedong and almost beat him? He's like one of the best ZvZ players in the world too..

Also:

Rather than looking at Swarm Hosts, I think it would be better if they tweaked Infestors. Right now the range on fungal growth is 10, but I think it would be okay to decrease the range a little and give back its bonus damage vs. armor. Fungal becoming weak is the reason that all we're seeing in ZvZ nowadays is all-roach fights.


Hyun nailed it. The infestor may have ruined ZvP and ZvT in WoL, but ZvZ was way better back then.


haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D


No it wasn't. That was still a rarity for if it somehow got to a late game. At the end of WoL that happened in like what? Symbol vs RorO? Nestea vs DRG?

For like 95% of the ZvZ games out there it was roach/infestor/hydra with ling/bane and mutas frequently seen in the early stages.

Early HotS ZvZ sucked imo. Same problem we have now but more volatile.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
marigoldran
Profile Joined April 2014
219 Posts
May 20 2014 01:43 GMT
#39
Hyun's response is hilarious:

"I have no problems with Swamhosts. When Stephano does it, I just kill him. Ho ho ho."
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 20 2014 01:44 GMT
#40
I like how the responses reflect how different things are in each scene
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-05-20 02:03:48
May 20 2014 01:55 GMT
#41
Conclusion: koreans dont give fucks
Zenbrez
Profile Joined June 2012
Canada5973 Posts
May 20 2014 01:56 GMT
#42
So basically, remove Stephano and Firecake from the game. Koreans think hosts are fine, they aren't used much in NA, and EU uses them as a stale-mate crutch.
Refer to my post.
Adept
Profile Joined December 2009
United States472 Posts
May 20 2014 02:03 GMT
#43
Not even all European zergs are saying they're a problem though either. TLO seems pretty fine with the current situation, which is cool. Love all the responses though :D
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
blacksheepwall
Profile Joined June 2011
China1530 Posts
May 20 2014 02:20 GMT
#44
I love this.

Pretty clear indication that ZvT is favoured towards Z right now when even the Z players admit it.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
May 20 2014 02:23 GMT
#45
On May 20 2014 10:30 blade55555 wrote:
Show nested quote +
On May 20 2014 09:50 FrostedMiniWheats wrote:
Glad to see the zergs aren't as shameful as the Protoss players in admitting ZvT is slightly in favor of the zergs xD

Dunno if I'd agree that it's just a foreigner thing. I could see this spreading to Korea. The EU zergs were ahead of the curve in SH-turtle ZvP as well. iirc didn't Stephano attempt his SH style against Jaedong and almost beat him? He's like one of the best ZvZ players in the world too..

Also:

Rather than looking at Swarm Hosts, I think it would be better if they tweaked Infestors. Right now the range on fungal growth is 10, but I think it would be okay to decrease the range a little and give back its bonus damage vs. armor. Fungal becoming weak is the reason that all we're seeing in ZvZ nowadays is all-roach fights.


Hyun nailed it. The infestor may have ruined ZvP and ZvT in WoL, but ZvZ was way better back then.


haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D


The best ZvZ games of all time just about:

Dimaga vs Nestea
Nestea vs Fruitdealer
DRG vs Nestea
Life vs Leenock (Wol and Hots)
Hyun vs Sniper
Life vs Freaky
Symbol vs Losira
Sen vs Zenio
DRG vs Effort
Violet vs Symbol
Symbol vs Soo
Yugioh vs Soulkey
Leenock vs DRG (Atlantis spaceship)

I'm not certain good ZvZ has to do with the unit comps as much as that essential quality of both players being one sneeze away from death.
Moderator
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2014-05-20 02:26:15
May 20 2014 02:24 GMT
#46
On May 20 2014 10:35 [Erasmus] wrote:
Show nested quote +
On May 20 2014 10:30 blade55555 wrote:
haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D

Oh man, that Sniper vs. whoever GSL final... with the game with two groups of mass broodlord just facing off mid map. How was that not glorious.

it was Sniper vs HyuN but yeah


On May 20 2014 11:23 stuchiu wrote:
Show nested quote +
On May 20 2014 10:30 blade55555 wrote:
On May 20 2014 09:50 FrostedMiniWheats wrote:
Glad to see the zergs aren't as shameful as the Protoss players in admitting ZvT is slightly in favor of the zergs xD

Dunno if I'd agree that it's just a foreigner thing. I could see this spreading to Korea. The EU zergs were ahead of the curve in SH-turtle ZvP as well. iirc didn't Stephano attempt his SH style against Jaedong and almost beat him? He's like one of the best ZvZ players in the world too..

Also:

Rather than looking at Swarm Hosts, I think it would be better if they tweaked Infestors. Right now the range on fungal growth is 10, but I think it would be okay to decrease the range a little and give back its bonus damage vs. armor. Fungal becoming weak is the reason that all we're seeing in ZvZ nowadays is all-roach fights.


Hyun nailed it. The infestor may have ruined ZvP and ZvT in WoL, but ZvZ was way better back then.


haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D


The best ZvZ games of all time just about:

Dimaga vs Nestea
Nestea vs Fruitdealer
DRG vs Nestea
Life vs Leenock (Wol and Hots)
Hyun vs Sniper
Life vs Freaky
Symbol vs Losira
Sen vs Zenio
DRG vs Effort
Violet vs Symbol
Symbol vs Soo
Yugioh vs Soulkey
Leenock vs DRG (Atlantis spaceship)

I'm not certain good ZvZ has to do with the unit comps as much as that essential quality of both players being one sneeze away from death.

wasn't there a nestea vs symbol game on Atlantis spaceship that was epic? i remember ultras and tons of spines
Moderatorlickypiddy
baubo
Profile Joined September 2008
China3370 Posts
Last Edited: 2014-05-20 02:31:56
May 20 2014 02:29 GMT
#47
On May 20 2014 09:04 Bagration wrote:
I guess Koreans tend to be more decisive and are more adept at killing the opponent, rather than let Stephano sit back and get back into the game by making swarmhosts


This has always been true. I've always found Koreans are much better at timings than foreigners. On the downside, it can lead to more boring play because players can be very afraid of tech switches to lengthen and make the game more entertaining.

Also, Hyun and Hydra have been around the BW scene for ages. And in BW, there was no Blizzard patch support. If things are against you, they're against you. So I think these old BW players in general are more inclined to try to figure out how to deal with issues instead of complaining. Because complaining didn't work in BW given that there are no patches. Only way to deal with imba is maps.
Meh
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
May 20 2014 02:36 GMT
#48
On May 20 2014 11:24 NovemberstOrm wrote:
Show nested quote +
On May 20 2014 10:35 [Erasmus] wrote:
On May 20 2014 10:30 blade55555 wrote:
haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D

Oh man, that Sniper vs. whoever GSL final... with the game with two groups of mass broodlord just facing off mid map. How was that not glorious.

it was Sniper vs HyuN but yeah


Show nested quote +
On May 20 2014 11:23 stuchiu wrote:
On May 20 2014 10:30 blade55555 wrote:
On May 20 2014 09:50 FrostedMiniWheats wrote:
Glad to see the zergs aren't as shameful as the Protoss players in admitting ZvT is slightly in favor of the zergs xD

Dunno if I'd agree that it's just a foreigner thing. I could see this spreading to Korea. The EU zergs were ahead of the curve in SH-turtle ZvP as well. iirc didn't Stephano attempt his SH style against Jaedong and almost beat him? He's like one of the best ZvZ players in the world too..

Also:

Rather than looking at Swarm Hosts, I think it would be better if they tweaked Infestors. Right now the range on fungal growth is 10, but I think it would be okay to decrease the range a little and give back its bonus damage vs. armor. Fungal becoming weak is the reason that all we're seeing in ZvZ nowadays is all-roach fights.


Hyun nailed it. The infestor may have ruined ZvP and ZvT in WoL, but ZvZ was way better back then.


haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D


The best ZvZ games of all time just about:

Dimaga vs Nestea
Nestea vs Fruitdealer
DRG vs Nestea
Life vs Leenock (Wol and Hots)
Hyun vs Sniper
Life vs Freaky
Symbol vs Losira
Sen vs Zenio
DRG vs Effort
Violet vs Symbol
Symbol vs Soo
Yugioh vs Soulkey
Leenock vs DRG (Atlantis spaceship)

I'm not certain good ZvZ has to do with the unit comps as much as that essential quality of both players being one sneeze away from death.

wasn't there a nestea vs symbol game on Atlantis spaceship that was epic? i remember ultras and tons of spines


That sounds more like July vs Nestea to be honest.
Moderator
dsousa
Profile Joined October 2011
United States1363 Posts
May 20 2014 03:18 GMT
#49
Stephano is just a genius that could make anything work. He's so much better than most of the EU players that he could infuriate them with multiple strats.

If its not in KR, its not a real issue.
TBone-
Profile Blog Joined November 2010
United States2309 Posts
May 20 2014 03:27 GMT
#50
Very cool to see the pro korean reactions to it and how they think if Stephano did it against Koreans it wouldn't work.
Eve online FC, lover of all competition
Survivor61316
Profile Joined July 2012
United States470 Posts
May 20 2014 03:41 GMT
#51
On May 20 2014 08:44 tauon wrote:
It's interesting that the Koreans tend to favour the status-quo but the foreigners want change.

Huh? Most of the koreans said that zerg was favored in ZvT, thats not asking to keep the status quo
Liquid Fighting
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
May 20 2014 04:00 GMT
#52
On May 20 2014 11:24 NovemberstOrm wrote:
Show nested quote +
On May 20 2014 10:35 [Erasmus] wrote:
On May 20 2014 10:30 blade55555 wrote:
haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D

Oh man, that Sniper vs. whoever GSL final... with the game with two groups of mass broodlord just facing off mid map. How was that not glorious.

it was Sniper vs HyuN but yeah


Show nested quote +
On May 20 2014 11:23 stuchiu wrote:
On May 20 2014 10:30 blade55555 wrote:
On May 20 2014 09:50 FrostedMiniWheats wrote:
Glad to see the zergs aren't as shameful as the Protoss players in admitting ZvT is slightly in favor of the zergs xD

Dunno if I'd agree that it's just a foreigner thing. I could see this spreading to Korea. The EU zergs were ahead of the curve in SH-turtle ZvP as well. iirc didn't Stephano attempt his SH style against Jaedong and almost beat him? He's like one of the best ZvZ players in the world too..

Also:

Rather than looking at Swarm Hosts, I think it would be better if they tweaked Infestors. Right now the range on fungal growth is 10, but I think it would be okay to decrease the range a little and give back its bonus damage vs. armor. Fungal becoming weak is the reason that all we're seeing in ZvZ nowadays is all-roach fights.


Hyun nailed it. The infestor may have ruined ZvP and ZvT in WoL, but ZvZ was way better back then.


haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D


The best ZvZ games of all time just about:

Dimaga vs Nestea
Nestea vs Fruitdealer
DRG vs Nestea
Life vs Leenock (Wol and Hots)
Hyun vs Sniper
Life vs Freaky
Symbol vs Losira
Sen vs Zenio
DRG vs Effort
Violet vs Symbol
Symbol vs Soo
Yugioh vs Soulkey
Leenock vs DRG (Atlantis spaceship)

I'm not certain good ZvZ has to do with the unit comps as much as that essential quality of both players being one sneeze away from death.

wasn't there a nestea vs symbol game on Atlantis spaceship that was epic? i remember ultras and tons of spines

Symbol vs NesTea was that final game in the reverse all-kill by Symbol on Metropolis.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
AaronChance
Profile Joined September 2013
29 Posts
May 20 2014 04:04 GMT
#53
Why does Blizzard keep avoiding mentioning mutas in these changes, when they're the obvious problem in ZvT? They need to either slightly nerf the muta ball, or give the terrans a viable solution against mass muta. Something like an upgrade to increase the power of turrets, which wouldn't impact the other matchups.
AKAvg
Profile Joined April 2014
Brazil298 Posts
May 20 2014 04:27 GMT
#54
More and More I think the Swarm Hosts must a completely reworked or be scratched off the game.
Sure its flavorful but it doesn't work. A good idea that didn't work out.
Sincerely hope they replace or rework it from 0 for LotV
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
May 20 2014 04:58 GMT
#55
interesting stuff. i guess this answers why i have always been so confused at all these Swarmhost stalemates in ZvZ discussion. i've only seen a single long SH vs SH ZvZ and it was Stephano vs Jaedong, which wasn't even a stalemate. apparently this only happens in EU and i almost only watch Korean starcraft.
TY <3 Cure <3 Inno <3 Special <3
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
May 20 2014 05:01 GMT
#56
they should rework swarmhosts, nerchio @pvz and zvz...
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 20 2014 05:01 GMT
#57
On May 20 2014 10:35 [Erasmus] wrote:
Show nested quote +
On May 20 2014 10:30 blade55555 wrote:
haha do you not remember how zvz was going at the end? It was turning into bl/hydra/infestor and was going just as bad as zvp.

zvz was terrible in wol, early hots zvz was amazing with only muta wars :D

Oh man, that Sniper vs. whoever GSL final... with the game with two groups of mass broodlord just facing off mid map. How was that not glorious.

Sniper vs HyuN was a good final with lots of back and forth games
RorO vs Symbol was the one with brood lord vs brood lord fight mid map on Akilon Flats
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Videoboysayscube
Profile Joined October 2010
51 Posts
May 20 2014 05:28 GMT
#58
SH are not needed in TvZ mech. A roach/hydra ball with vipers accomplishes the same thing while keeping the match dynamic. Problem is, SH are too easy to use and require no micro, which is why so many Zergs resort to using them.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 20 2014 05:43 GMT
#59
Very instructive. Blizzard's reluctance in addressing swarm hosts despite the outcries of the community, is much more understandable when the Korean scene is considered.
GreenFate
Profile Joined March 2011
France289 Posts
May 20 2014 06:08 GMT
#60
"Also, it's possible to just counter them with one big roach-bane attack."
Such Hyun.
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
May 20 2014 06:15 GMT
#61
Damn it blizzard. Terran doesn't need any more bloody timing windows, we need some fundamental changes!!!!!
digmouse
Profile Blog Joined November 2010
China6329 Posts
May 20 2014 06:41 GMT
#62
soO is like "nah I don't really care".
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 20 2014 06:56 GMT
#63
Koreans just like "meh".
I love crazymoving
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2014-05-20 06:58:42
May 20 2014 06:57 GMT
#64
I agree with Hyun, ZvT feels slightly Zerg favored in the moment but we're seeing quite a bit of Terran innovation lately so I'd rather wait to see how it plays out. Definitely disagree with Nerchio about biomine though, I think MMM + Hellbat Thor with a transition more and more into a mech composition looks a lot more solid as a 'standard' playstyle these days.

Interesting to see all the KR Zerg players saying SH isn't a problem in ZvZ. I have to agree with them, if your opponent tries to transition into SH from behind a baneling + anything bust will crush them (baneling ultra is niche but really effective, Hyun says Roaches).
In Somnis Veritas
Big J
Profile Joined March 2011
Austria16289 Posts
May 20 2014 07:08 GMT
#65
Haha, soO's answers are so short but so true!
Anacreor
Profile Joined February 2013
Netherlands291 Posts
Last Edited: 2014-05-20 07:27:03
May 20 2014 07:15 GMT
#66
Love this. Just goes to show that Koreans trust in the fact that there will be a counter for everything, even though it might take a while to find and a lot of effort to implement it in their play. I'm on their side with this, I think it's really awesome to see all players of a race working together to define a new meta. Thanks for the interviews.
"Peter the Acretree chops some wood"
MuazizTremere
Profile Joined September 2010
Netherlands67 Posts
Last Edited: 2014-05-20 07:22:38
May 20 2014 07:22 GMT
#67
If only Blizz would actually try and fix the mess that's PvT instead of allocating resources on a futility like this...

But no, while they are worried about the occasional ZvZ going on forever, the viewers will have to content watching PvZ's and PvP's all day. Yawn.
klup
Profile Joined May 2013
France612 Posts
May 20 2014 07:51 GMT
#68
First time I hear pro agree to a change that put them at disadvantage in one matchup (hellbat/hellion transfo servos) .

This change is seriously good for the game as it allows terran to mix up some strategies . Being very mobile with hellion in early mid game and still have core unit for the mid game is very cool as it allows terran to go for more aggressive build. This could be seen in both TvP and TvZ. Also it could bring back some hellbat drop love.
Nightwishone
Profile Joined July 2012
Italy391 Posts
May 20 2014 07:57 GMT
#69
I like how Hydra said that the problem is Stephano's SH and when he plays against other koreans he doesn't stand a chance. I recall that Stephano almost beat Jaedong though.
Also, I'm sure I'm making some kind of horrible miscalcutation, but what if locusts cooldown was longer? Maybe they could even buff SH but give them a very long down time, so the zerg would be forced to unborrow and pull back much more.
TaeJa IS a bonjwa. TLO - Scarlett - Snute - MaNa - HerO - TeamLiquid fighting!
chuiboy
Profile Joined October 2011
55 Posts
May 20 2014 08:11 GMT
#70
I like the answers from the Koreans. They seem pretty consistent with my experience.
AaronChance
Profile Joined September 2013
29 Posts
May 20 2014 08:15 GMT
#71
On May 20 2014 16:15 Anacreor wrote:
Love this. Just goes to show that Koreans trust in the fact that there will be a counter for everything, even though it might take a while to find and a lot of effort to implement it in their play. I'm on their side with this, I think it's really awesome to see all players of a race working together to define a new meta. Thanks for the interviews.

Because they interviewed zergs, most of which don't go late game swarm hosts. If they interviewed terran about ZvT, they'd probably get different answers. They simply don't face the situation these changes are planning to address.
stevorino
Profile Joined April 2011
957 Posts
May 20 2014 08:37 GMT
#72
that jab at stephano's swarmhosts from hydra :D
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
igay
Profile Blog Joined November 2011
Australia1178 Posts
May 20 2014 08:43 GMT
#73
Always good hearing TLO's opinions on balance
MVP <3 MKP <3 DRG <3
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
May 20 2014 09:28 GMT
#74
Well you know, when people say their own race is "slightly favored", it's obviously much worse than that.
polpot
Profile Joined April 2012
3002 Posts
Last Edited: 2014-05-20 09:47:05
May 20 2014 09:44 GMT
#75
I really like the koreans answer : "Swarmhost is fine, deal whit it" because that exactly how im thinking, i hope blizzard dont nerf them
FXOTheoRy
Profile Blog Joined July 2008
United States519 Posts
May 20 2014 10:16 GMT
#76
These are the same responses that happened during infestor broodlord times. If they fix swarmhosts by the time legacy of the void comes out people aren't going to look back say that swarmhosts weren't completely breaking the game...
oyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoy
FireCake
Profile Joined March 2013
151 Posts
May 20 2014 11:00 GMT
#77
It is weird that nobody mention that ZvZ stalemate appeared because of the last patch.

Since the questions are mostly about SH why not asking these questions to SH players or people who frequently face these players (mech players for example) ?
It seems that Blizzard decided to patch the game because of some games from Stephano, would be nice to hear what he has to say about SH.
Progamer
Tuczniak
Profile Joined September 2010
1561 Posts
May 20 2014 11:09 GMT
#78
Korean's answers are so good.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
May 20 2014 11:48 GMT
#79
On May 20 2014 20:00 FireCake wrote:
It is weird that nobody mention that ZvZ stalemate appeared because of the last patch.

Since the questions are mostly about SH why not asking these questions to SH players or people who frequently face these players (mech players for example) ?
It seems that Blizzard decided to patch the game because of some games from Stephano, would be nice to hear what he has to say about SH.

Actual problem is the spore buff, as the queen buff was in BL/infestor time. just my opinion.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
May 20 2014 11:52 GMT
#80
weird to ask these players about this topic imo. non of the koreans sticks out as a good swarm hosts player to me(at least not in the turtle/mass static defense kind of way). nerchio never uses them, tlo only recently started playing with them and hendralisk doesnt seem to use them much either.

I mean it is still interesting to read what they think about it but I think there are better players to ask about this subject.
Progamer
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
May 20 2014 12:03 GMT
#81
Would making massive units immune to abduct break the game?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
FireCake
Profile Joined March 2013
151 Posts
May 20 2014 12:12 GMT
#82
On May 20 2014 20:48 boxerfred wrote:
Show nested quote +
On May 20 2014 20:00 FireCake wrote:
It is weird that nobody mention that ZvZ stalemate appeared because of the last patch.

Since the questions are mostly about SH why not asking these questions to SH players or people who frequently face these players (mech players for example) ?
It seems that Blizzard decided to patch the game because of some games from Stephano, would be nice to hear what he has to say about SH.

Actual problem is the spore buff, as the queen buff was in BL/infestor time. just my opinion.


I was talking about the last patch, not the beginning of HoTs ^^

Even without the spore buff, the SH army is the best composition in ZvZ late game. Look how many times a broodlord need to kill a spore. Big mutas switch could become a little harder to defend for the SH player but if he keeps some infestor/hydra he is completly safe.

On May 20 2014 21:03 iHirO wrote:
Would making massive units immune to abduct break the game?


This would make the abduct spell as useful as the neural parasite.
Progamer
Creager
Profile Joined February 2011
Germany1891 Posts
May 20 2014 12:38 GMT
#83
[image loading] Acer.Nerchio: I don't think there is a problem in ZvT and even if there is, the advantage for Z is really small. I don't quite understand why Terrans don't use the typical bio mine composition that often anymore because it was really good in the past. I believe people follow patterns a little bit too much so if there is a Korean player in a big tournament that shows something else like bio mech then he changes the meta game for the next few months.


Lol what Nerchio doesn't seem to be taking into account is that Widow Mines used to be stronger the past and the meta game hasn't been that figured out, yet.

But overall good read and quite objective opinions not often seen by pros.
... einmal mit Profis spielen!
glaresc
Profile Joined April 2012
31 Posts
May 20 2014 12:53 GMT
#84
Yeah, now ask 10 terran pro gamers that play mech about TvZ mech and let's see if they agree on swarmhosts being fine.
I agree that they are necessary ,but i disagree that they're fine as they are right now. Even a small nerf would keep them very viable versus mech and we won't have to see mech into bio or fast double upgrade bio styles only. It's very map specific that we get to see full on mech nowadays. In my opinion right now swarmhosts are like tanks in siege mode but with longer range. You make enough of them and you lock terran on 3-4 , maybe on very few maps 5 bases and then you take the whole map, get to 10k10k and win. The only way to play mech now is to go all in on 3 base with 2 attack and to turtle to mass raven viking which you can do with bio anyways.
Tosster
Profile Joined August 2011
Poland299 Posts
May 20 2014 13:13 GMT
#85
REMOVE THE SWARMHOST
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-05-20 13:26:05
May 20 2014 13:22 GMT
#86
On May 20 2014 14:28 Videoboysayscube wrote:
SH are not needed in TvZ mech. A roach/hydra ball with vipers accomplishes the same thing while keeping the match dynamic. Problem is, SH are too easy to use and require no micro, which is why so many Zergs resort to using them.

if roach/hydra is "harder to use" then it does not accomplish the same thing. if your army is easier to control then you have more apm/multitasking etc. to focus on other aspects of the game, your macro, etc. saying a more difficult strategy "accomplishes the same thing" is ridiculous, the whole point of playing is to win as quickly and/or efficiently as you feel you're able to

also swarm hosts are a lategame army which makes them more stable if you have to transition and fail to kill your opponent. hitting a timing requires that you do x amount of damage, creating a macro army means you can stabilize throughout the game. it's the same exact reason mechers turtle to raven/viking, and it's funny because mech players do that compulsively much more reliably than zergs tend to go for swarm hosts. we make swarm hosts if we feel like we have to in order to not die against protoss or mech deathballs.
purakushi
Profile Joined August 2012
United States3300 Posts
May 20 2014 13:23 GMT
#87
Balance aside, the swarm host, as it is currently, is a boring unit. That should be the thing that is addressed first.
T P Z sagi
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
May 20 2014 13:27 GMT
#88
The dichotomy of Korean and Foreign answers is really interesting. It's easy to see why Blizzard is hesitant to make any changes, as the players who play the most have almost no complaints.
TL+ Member
DrMadmaN
Profile Joined April 2014
Russian Federation6 Posts
May 20 2014 13:31 GMT
#89
Guess age of 2 base TvZ play is coming due to servos.
Siempre Loco
Ramiz1989
Profile Joined July 2012
12124 Posts
May 20 2014 13:38 GMT
#90
On May 20 2014 22:23 purakushi wrote:
Balance aside, the swarm host, as it is currently, is a boring unit. That should be the thing that is addressed first.

That depends on the play style and not on the unit itself. Ravens and Tanks aren't really a boring units, especially Tanks that you have to position perfectly for them to be useful, but we still see those Ravens, Tanks and Planetary Fortress turtle mech games that are boring as hell.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
[PkF] Wire
Profile Joined March 2013
France24192 Posts
May 20 2014 13:47 GMT
#91
Very interesting. Almost every pro seem to agree the proposed anti-stalemate changes miss the point. I think they should do as they say : leave everything untouched for the time being, maybe decrease slightly spore +damage vs bio, and test Snute's idea (broodlords rule the sky and can't be abducted).

Everybody seems to agree as well that the hellbat patch should be a good idea to help T in the mu they struggle the most with atm.
klup
Profile Joined May 2013
France612 Posts
May 20 2014 14:24 GMT
#92
On May 20 2014 22:38 Ramiz1989 wrote:
Show nested quote +
On May 20 2014 22:23 purakushi wrote:
Balance aside, the swarm host, as it is currently, is a boring unit. That should be the thing that is addressed first.

That depends on the play style and not on the unit itself. Ravens and Tanks aren't really a boring units, especially Tanks that you have to position perfectly for them to be useful, but we still see those Ravens, Tanks and Planetary Fortress turtle mech games that are boring as hell.



Link us a game where Swarm Host is not used as a boring stalemate unit to start.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-05-20 14:30:10
May 20 2014 14:29 GMT
#93
why they dont just make broodlords frenzy is beyond me
"Technically the dictionary has zero authority on the meaning or words" - Rodya
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
May 20 2014 15:12 GMT
#94
On May 20 2014 23:24 klup wrote:
Show nested quote +
On May 20 2014 22:38 Ramiz1989 wrote:
On May 20 2014 22:23 purakushi wrote:
Balance aside, the swarm host, as it is currently, is a boring unit. That should be the thing that is addressed first.

That depends on the play style and not on the unit itself. Ravens and Tanks aren't really a boring units, especially Tanks that you have to position perfectly for them to be useful, but we still see those Ravens, Tanks and Planetary Fortress turtle mech games that are boring as hell.



Link us a game where Swarm Host is not used as a boring stalemate unit to start.




You're welcome
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
diverzee
Profile Joined September 2010
Sweden992 Posts
May 20 2014 15:13 GMT
#95
The state of the ZvT matchup must be really lopsided when even zerg pros, whose livelihood hinges on their performance, are unanimously willing to admit to having an advantage. I wonder what terran pros would have said had they been asked the same question.

Why can't they revert the mine changes and give it back its original strength? Soulkey beat Innovation during that time. Last year the game was very exciting to watch, and the outcome of zvt matches not as predictable.
Parting
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
May 20 2014 15:43 GMT
#96
On May 20 2014 23:24 klup wrote:
Show nested quote +
On May 20 2014 22:38 Ramiz1989 wrote:
On May 20 2014 22:23 purakushi wrote:
Balance aside, the swarm host, as it is currently, is a boring unit. That should be the thing that is addressed first.

That depends on the play style and not on the unit itself. Ravens and Tanks aren't really a boring units, especially Tanks that you have to position perfectly for them to be useful, but we still see those Ravens, Tanks and Planetary Fortress turtle mech games that are boring as hell.



Link us a game where Swarm Host is not used as a boring stalemate unit to start.


AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Squat
Profile Joined September 2013
Sweden7978 Posts
May 20 2014 16:08 GMT
#97
On May 21 2014 00:13 diverzee wrote:
The state of the ZvT matchup must be really lopsided when even zerg pros, whose livelihood hinges on their performance, are unanimously willing to admit to having an advantage. I wonder what terran pros would have said had they been asked the same question.

Why can't they revert the mine changes and give it back its original strength? Soulkey beat Innovation during that time. Last year the game was very exciting to watch, and the outcome of zvt matches not as predictable.

Huh? Pros are usually pretty honest about this stuff. When you say their livelihood depends on it, it's a truth with some modification. Their livelihood fundamentally depends on people watching the game, and if it becomes heavily imbalanced or boring, people will stop watching and their careers will cease to exist. Sc2 has already taken more beatings than Stalingrad in this respect, I think most pros are perfectly aware of the fact that unless people tune in, winning or losing makes no difference.

Stephano always said straight up that zerg was OP vs toss in WoL, even as he was running roughshod over Code S protosses.
"Digital. They have digital. What is digital?" - Donald J Trump
alpenrahm
Profile Blog Joined December 2010
Germany628 Posts
May 20 2014 16:24 GMT
#98
On May 21 2014 00:13 diverzee wrote:
The state of the ZvT matchup must be really lopsided when even zerg pros, whose livelihood hinges on their performance, are unanimously willing to admit to having an advantage. I wonder what terran pros would have said had they been asked the same question.

Why can't they revert the mine changes and give it back its original strength? Soulkey beat Innovation during that time. Last year the game was very exciting to watch, and the outcome of zvt matches not as predictable.



they can´t revert the mine changes because mines were far too strong compared to the the rest of your factory units and taking away strategic diversity in the matchup.

if anything the current problem with tvz derives from a lack of mobility on the terran side of things. let me illustrate:

back in the wol days balance was doing ok, yes the infestor was op but that was fine as far as balance goes since the Mutalisk wasn´t a problem. So basically Terrans army was slower (tanks slowed you down a lot medivacs had no speed boosters) but Zerg had even less mobility ( infestors instead of mutas ).

when hots came around maps got bigger and zerg armys became faster, even to a point where all their units(muta ling bling) have a mobility advantage over stimmed bio and thus puttting Terrans into a defensive position in the meta. This wasn´t a major problem at first because Terran still had the advantage in raw costefficiency due to 4m. Maps like neo planet s where the most important spaces on the map where narrow ramps that even gave highground advantage made up for Terrans disadvantage in mobility and alllowed for drilling plays. But when Neo planet etc where exchanged for frost and co and the widowmine was nerfed, drilling became an ineffecient option and left Terrans drop play as the only solution to playing the matchup. Unfortunately though, Mutas not only answered drop play but were discovered as a tool to elevator Zergs army Value and cost efficiency in harrasment plays resulting in nearly unbeatable 40+ muta flocks that could only be stopped by a combination of marine thor that offered little to no agressive potential for Terrans.

So now we are at a point where Terrans are struggling at all fronts. They have lesser agressive potential in the early game while at the same time their early late game (16-20 minutes) suffers from an army value disadvantage due to the way Zerg economy management functions. This basically left Terran with two options either a) try to end the game with a 3-3 bio timing. Or b) out value the Zerg army and economy with mech/air play. But both of these are easily read and countered by a Zerg player of equal skill. a) just requires good creepspread and a ton of muta ling bane while b) has a hard time against starving-, counterattack- and timing oriented play.

Possible solutions to the problem can be:
a) Terran adapts and creates a new lategame oriented style that retains its cost efficiency even in the face of an overwhelming Zerg macro advantage. we have seen the beginnings of this in the rise of Mech and Bio-Mech compositions but they have yet to become a convincing way to play the meta.
b) Beef up Terrans midgame potential by either buffing Terran in some way, nerfing Zergs midgame (e.g. slow down creep spread, smaller maps, increase Thor damage vs mutas etc) speed up Terrans growth in some sort of way (e.g: Cheaper infrastructur, faster unit production, increased efficiency of Mules, enable Production facilitties to produce units while creating addons, introduce a +1 range upgrade for marines, etc)
c) strengthen Terrans defenses (buff Siegetanks further, enable building armor without the upgrade, strenghen Bunkers, cheapen Planetary fortresses, reduce widowmine cooldown and increase its activation range (this one could be counted under b* aswell)

thats about it.
oh and @ op what kind of shitty biased train are you riding mate... why the hell would you call this thread pro opinions and only let Zerg pros have a say!??!?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 20 2014 17:10 GMT
#99
On May 20 2014 23:24 klup wrote:
Link us a game where Swarm Host is not used as a boring stalemate unit to start.


Tons of games



http://www.twitch.tv/wcs_europe/c/2284189





http://www.teamliquid.net/forum/sc2-strategy/419352-swarm-host-drops

http://www.twitch.tv/rekatan/b/358311304 - 45th minute

http://ru.twitch.tv/rekatan/b/358311304?t=195m30s - 195th minute 30 sec


^ 21th minute 32 sec



http://ru.twitch.tv/rekatan/b/357387943?t=92m20s - 92th minute 20s

http://ru.twitch.tv/rekatan/b/358311304?t=152m - 152th minute

http://ru.twitch.tv/rekatan/b/357387943



http://www.teamliquid.net/forum/sc2-strategy/398321-2-base-swarm-host-spore-zvp



http://www.twitch.tv/taketv/b/420293664?t=8h32m55s - go to 8 hour 32 minute 55 second mark



- 35th minute till the end of game

- watch from 1:19:00
glaresc
Profile Joined April 2012
31 Posts
May 20 2014 17:17 GMT
#100
I think the only reason koreans don't cry about swarmhosts in ZvZ is because they don't want to get them nerfed for the other match ups where they are most important. Foreigners seem want their cake and then eat it too. I'm not sure if they're being naive to want them nerfed only for ZvZ and be completely ignorant about how overpowered they are against mech or protoss( before they get every unit ). I'm pretty sure this post is pointless since the topic is already pretty much dead but whatever.
Lobotomist
Profile Joined May 2010
United States1541 Posts
May 20 2014 17:45 GMT
#101
Do we have stats on ZvT? If any balance change happens, it should first be the maps, then reverting some of the mine splash nerf (the last balance change) and then maybe changing hellion/hellbat servos. I don't think jumping in to balance servos now is a great idea...
Teching to hive too quickly isn't just a risk: it's an ultrarisk
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
May 20 2014 20:09 GMT
#102
Link us a game where Swarm Host is not used as a boring stalemate unit to start.

Jaedong vs Alive on Heavy Rain (a month ago or sth, might've been on Katowice IEM tournament actually, anyway - if anyone has a link - hopefully could "help" this )
Another world, another place, another universe, won the race.. :) ;) :P
Whitewing
Profile Joined October 2010
United States7483 Posts
May 20 2014 21:37 GMT
#103
On May 20 2014 21:03 iHirO wrote:
Would making massive units immune to abduct break the game?


Unfortunately yes. Abduct is necessary for zerg to be able to deal with protoss air units like the tempest, carrier, or mothership. Without abduct, beating a toss air army would be pretty much impossible.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Psychobabas
Profile Blog Joined March 2006
2531 Posts
May 20 2014 23:23 GMT
#104
Great idea to ask the opinion of only Zerg progamers. You know, the people who actually play the game with swarm hosts and their wins equal their salary.

wtf... this article... lol
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-05-21 02:50:51
May 21 2014 02:49 GMT
#105
On May 21 2014 08:23 Psychobabas wrote:
Great idea to ask the opinion of only Zerg progamers. You know, the people who actually play the game with swarm hosts and their wins equal their salary.

wtf... this article... lol

blizzard most recently released a patch note announcement discussing the issue of zvz swarm host vs swarm host play as illustrated by stephano and specifically said that they are not looking to make an immediate change to swarm hosts in zvp as they're essential to the matchup and it would create a chain reaction of necessary changes and design issues. zvt is not really relevant to swarm hosts in the slightest as mech has never been fully standard and bio vs ling bling muta is what's broken for terran, and if you're going to start messing with swarm host turtle vs mech then there's no reason not to look at nerfing skyterran turtle vs zerg as well

so yeah, the reason the article is this way is because zvz swarm hosts are what people have been talking about. asking about swarm hosts in the other matchups was an afterthought, the swarm host vs p/mech meta hasn't really changed in the past couple of months nor have the design issues. if anything, the only change has been that protoss has gotten very very effective at shutting swarm hosts down with mass tempest transitions
Elitios
Profile Joined February 2012
France164 Posts
May 21 2014 04:30 GMT
#106
I like how Nerchio still manage to complain about protoss in a discussion about sh and ZvT ^^

I know my opinion as a spectator doesn't have much value, but I feel like there is no problem with swarm host. As a wooden league player, I almost insta lose to them but it's mostly because you have to move arund constantly to avoid them, with require too much apm for me ^^ My assumption is that in the ZvZ matchup, it should be the same, mobility is the key counter, and even the most turtly style can be cracked by multipronged harass since sh can't move fast(regardless of static d). Btw, I always wondered why don't the zergs EVER use drops?
One last thing, I read in the thread people calling the swarm host a no micro unit. From watching stephano stream I can assure you it is not true. The player must always babysit his swarm hosts, micro his locusts, position them according to the movement of his opponent etc. It looks very hard to do this strategy well honestly, and I don't think anyone can call it a no micro unit.
baubo
Profile Joined September 2008
China3370 Posts
May 21 2014 06:40 GMT
#107
Swarm Hosts are like tanks. They're positional units. They give you space to operate because they can cover a certain portion of the map. And like tanks they can be re-positioned depending on where you need the space. So the way you want to control them is different from most units in the game.

Personally I'm okay with them. But I've also always liked tank plays in general, even back to BW days. A lot of times during SH games, I just look at the mini-map and see where the player's re-positioning and re-directing the SHs. But let's face it, most people hated the mech v. mech TvTs of the old GomTvT days and for the same reason they hate SHs now. Action is always more fun than inaction.
Meh
Anacreor
Profile Joined February 2013
Netherlands291 Posts
May 21 2014 06:58 GMT
#108
On May 21 2014 13:30 Elitios wrote:
I like how Nerchio still manage to complain about protoss in a discussion about sh and ZvT ^^

I know my opinion as a spectator doesn't have much value, but I feel like there is no problem with swarm host. As a wooden league player, I almost insta lose to them but it's mostly because you have to move arund constantly to avoid them, with require too much apm for me ^^ My assumption is that in the ZvZ matchup, it should be the same, mobility is the key counter, and even the most turtly style can be cracked by multipronged harass since sh can't move fast(regardless of static d). Btw, I always wondered why don't the zergs EVER use drops?
One last thing, I read in the thread people calling the swarm host a no micro unit. From watching stephano stream I can assure you it is not true. The player must always babysit his swarm hosts, micro his locusts, position them according to the movement of his opponent etc. It looks very hard to do this strategy well honestly, and I don't think anyone can call it a no micro unit.


Drops might be easier to pull of with the spore probably being nerfed against bio-air.
"Peter the Acretree chops some wood"
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 21 2014 07:36 GMT
#109
- "Let's ask all the zerg players of what they think of a unit that helps them win the game!"

Zerg players: "It's OK!"

How about asking some protoss and terran players as well?
aka KanBan85. Working on Starbow.
SiroKO
Profile Joined February 2012
France721 Posts
May 21 2014 08:25 GMT
#110
If the game were balanced, lots of Zergs would call Terran imba, and lots of Terrans would call Zerg imba.
Since Zerg stopped calling Terran imba a long time ago, you can guess that they have an advantage in this mu.

Now considering Zergs in this interview went as far as admitting they had "a slight advantage", be sure that the ZvT balance at pro level has largely shifted towards Zerg.
Our envy always last longer than the happiness of those we envy
TW
Profile Joined March 2012
Poland255 Posts
May 21 2014 08:28 GMT
#111
I wonder what is the purpose of a test map, cause none of the pros ever tested the hellbat change.
So if not pros then who is testing the patch?
Deleted User 261926
Profile Joined April 2012
960 Posts
May 21 2014 11:11 GMT
#112
On May 21 2014 16:36 Xiphias wrote:
- "Let's ask all the zerg players of what they think of a unit that helps them win the game!"

Zerg players: "It's OK!"

How about asking some protoss and terran players as well?


You sure have read the article. Read title, see icons, produce shitty superficial post.
kinsky
Profile Joined November 2010
Germany368 Posts
May 21 2014 13:46 GMT
#113
On May 21 2014 17:25 SiroKO wrote:
If the game were balanced, lots of Zergs would call Terran imba, and lots of Terrans would call Zerg imba.
Since Zerg stopped calling Terran imba a long time ago, you can guess that they have an advantage in this mu.

Now considering Zergs in this interview went as far as admitting they had "a slight advantage", be sure that the ZvT balance at pro level has largely shifted towards Zerg.



pretty much that.
rpddropshot
Profile Joined March 2011
United States82 Posts
May 21 2014 13:53 GMT
#114
In the words of Korean pros, I think there is no problem with this thread
Baconator. Buck Double. Rodeo Cheeseburger. Beef Bacon 'n Cheddar.
vult
Profile Blog Joined February 2012
United States9400 Posts
May 21 2014 14:00 GMT
#115
Nice read, cool to see some opinions from top foreigners and some strong Korean zergs.
I used to play random, but for you I play very specifically.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 21 2014 14:01 GMT
#116
On May 21 2014 15:40 baubo wrote:
Swarm Hosts are like tanks. They're positional units. They give you space to operate because they can cover a certain portion of the map. And like tanks they can be re-positioned depending on where you need the space. So the way you want to control them is different from most units in the game.

Personally I'm okay with them. But I've also always liked tank plays in general, even back to BW days. A lot of times during SH games, I just look at the mini-map and see where the player's re-positioning and re-directing the SHs. But let's face it, most people hated the mech v. mech TvTs of the old GomTvT days and for the same reason they hate SHs now. Action is always more fun than inaction.

Swarmhost function in no way like tanks, there's a hundred times more mobility in them.

Swarm Hosts are invisible, pretty fast, always behind a layer of vision (Creep Tumors/Locust) and have a massive range,
Siege Tanks are only powerful presieged, worthless when moving, slower, squishy, no stealth, no vision defense. Their only advantage is Splash.

Swam Host cover so much more space and so much more effectively. There's a reason we never see Tanks and Swarm Host appear ever other game.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-05-21 14:16:27
May 21 2014 14:14 GMT
#117
On May 21 2014 02:45 Lobotomist wrote:
Do we have stats on ZvT? If any balance change happens, it should first be the maps, then reverting some of the mine splash nerf (the last balance change) and then maybe changing hellion/hellbat servos. I don't think jumping in to balance servos now is a great idea...


Blizzard never reverts nerfs unfortunately, so that's not going to happen.

Also this article (like the proposed changes) is focused on zvz, of course we only asked zergs -.-
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Nirel
Profile Joined September 2011
Israel1526 Posts
May 21 2014 14:35 GMT
#118
On May 21 2014 23:14 Teoita wrote:
Show nested quote +
On May 21 2014 02:45 Lobotomist wrote:
Do we have stats on ZvT? If any balance change happens, it should first be the maps, then reverting some of the mine splash nerf (the last balance change) and then maybe changing hellion/hellbat servos. I don't think jumping in to balance servos now is a great idea...


Blizzard never reverts nerfs unfortunately, so that's not going to happen.

Also this article (like the proposed changes) is focused on zvz, of course we only asked zergs -.-

What about Bunker build time?
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-05-21 19:22:35
May 21 2014 19:14 GMT
#119
Yay let us ask only Zerg players on the changes. Noone cares for the opinion of those players representing the rest of the playerbase ^^
aka Kalevi
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
May 21 2014 20:03 GMT
#120
I'd love to see transformation servos removed because I'd love to see hellions actually transform. Nobody does it. It's cool. Fix it. Ditto I'd like to see greater map pool variety so we don't see protoss dominate for a few months, then zerg, then terran, etc. like has been happening for the past year or so.

The changes to zerg units on the other hand (spore vs hydra thing) I don't think is at all necessary. If swarm hosts were so good that they were frequently the optimal choice in ZvZ, fine. I don't think that's even remotely the case, so whatever. If you choose to go swarm hosts, or to not bust a swarm-hosting player aggressively, that's your problem.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
May 21 2014 20:06 GMT
#121
On May 22 2014 04:14 404AlphaSquad wrote:
Yay let us ask only Zerg players on the changes. Noone cares for the opinion of those players representing the rest of the playerbase ^^

It's a ZvZ issue. Should they interview terran players about ZvP issues, too?
Wuster
Profile Joined May 2011
1974 Posts
May 21 2014 21:30 GMT
#122
On May 21 2014 08:23 Psychobabas wrote:
Great idea to ask the opinion of only Zerg progamers. You know, the people who actually play the game with swarm hosts and their wins equal their salary.

wtf... this article... lol


On May 21 2014 16:36 Xiphias wrote:
- "Let's ask all the zerg players of what they think of a unit that helps them win the game!"

Zerg players: "It's OK!"

How about asking some protoss and terran players as well?


On May 22 2014 04:14 404AlphaSquad wrote:
Yay let us ask only Zerg players on the changes. Noone cares for the opinion of those players representing the rest of the playerbase ^^


Did you guys all attend the same smart alec conference call or something*?

Or is this just what happens when people run out of things to talk about in a thread.
ETisME
Profile Blog Joined April 2011
12383 Posts
May 22 2014 00:46 GMT
#123
On May 21 2014 16:36 Xiphias wrote:
- "Let's ask all the zerg players of what they think of a unit that helps them win the game!"

Zerg players: "It's OK!"

How about asking some protoss and terran players as well?

Just stick with your starbow thread.

This patch is to fix swarmhost zvz, of cause they interview zerg players about the proposed change which focus on changing it in the zvz matchup only.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 22 2014 08:51 GMT
#124
"Do you think there is a problem with Swarm Hosts in ZvT?"

Did you read this article?
aka KanBan85. Working on Starbow.
Deleted User 261926
Profile Joined April 2012
960 Posts
May 22 2014 10:32 GMT
#125
Not like they lied. You try playing vs mech without SH and see the opponent just not giving a fuck and camping hard with spread tanks. They aren't good looking but vs mech they are necessary (unless they put something new). Note that this isn't an opinion, it's a fact.
ETisME
Profile Blog Joined April 2011
12383 Posts
May 22 2014 10:56 GMT
#126
On May 22 2014 17:51 Xiphias wrote:
"Do you think there is a problem with Swarm Hosts in ZvT?"

Did you read this article?

...
Opinion on Hellbats and swarmhost, based on the suggested balance change.
It's to ask about what they think about the patch and the patch direction if it's correct or not.
Notice how everything is based on the suggested patch?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Dawg_Snow
Profile Joined September 2011
France425 Posts
May 22 2014 12:11 GMT
#127
Lol at nerchio biased opinion.

I also find it funny how all this discussion about nerfing swarmhost is ENTIRELY based on a few games by Stephano, man this boy has an impact on the game. If koreans don't see a problem with SH, i don't see any reason to nerf 'em, all i see is a bunch of frustrated players whining about it because they didn't know how to react.
Stephano, Sarens, Tarson, Mana, MMA, MVP -- Dawg EU Master Terran
Homeless666
Profile Joined March 2011
Czech Republic50 Posts
Last Edited: 2014-05-22 21:59:21
May 22 2014 21:56 GMT
#128
What about blinding cloud, regeneration ?

1st my option is

They can add ability to blinding cloud that slowly kills locusts (also it can have effect on infested terrans or even broodlings? :D ) a bit of plaguetechy thing = so that player with SHs must backup SH army with roaches hydras etc = not only mass SHs = more fun to watch

2nd option


Swarm hosts affected by blinding cloud cant spawn locusts ( because locusts dont like the smog while hatchin :-) ) = player using them must relocate them = more micro intensive thing = shorter games but funnier!

3rd option (more micro intensive thing in every matchup)

Add SHs degeneration while burrowed and regeneration while unburrowed

4th option

Ultras immune vs locusts - tech switch to ultras almost game ending vs mass SHs

5th option


Infestors Fungal growth insta kill locusts .. or add to them some ability to fight with locusts since they are less and less used in ZvZ because i like them :-)

6th option


Call chuck norris!

Have a nice day and pls comment my options :-)





FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-05-23 08:29:24
May 23 2014 08:29 GMT
#129
For option 1 i don't think there's a category of units that can be targeted since it's biological light, it would affect marines, lings, blings, hydras etc...

I like option 2. Make sense.

3rd option : I don't know about this. I don't like it but i have no argument to back this up.

4th option : Ultra immune vs locust ? So Massive biological units couldn't be targeted ? That's feasable. I don't think there is other bio massive unit.

5th : You would need locust to be a special type of unit to get killed like that.

6th option : Chuck Norris kills player with criters so there's no need for that, also overlords shoot locusts when Chuck norris plays
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Elendur
Profile Joined August 2012
Canada43 Posts
May 23 2014 14:30 GMT
#130
Nice write-up. I wish there would be an article like this to see the results/answers in TvP early game.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
May 23 2014 15:34 GMT
#131
From the GSL games I've watched recently I see no problem at all, I'd say relying on SH actually makes it harder to win than easier. IMO the reason we see them less in Korea and more in NA and EU is because it takes less multitasking skill to be good with SH than with a heavy tech switch style of play but the latter strat will be better if you have the multitask and apm to pull it off.
SinO[Ob]
Profile Joined October 2010
France897 Posts
May 23 2014 16:15 GMT
#132
For ZvZ, I think blinding clouds should stop loccust from spawning. In this case you can reach a timming when he moves his SH or not. And could become harder for positionning.
Stephano and Clem enjoyer
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-05-24 01:55:35
May 24 2014 01:54 GMT
#133
On May 24 2014 00:34 knOxStarcraft wrote:
From the GSL games I've watched recently I see no problem at all, I'd say relying on SH actually makes it harder to win than easier. IMO the reason we see them less in Korea and more in NA and EU is because it takes less multitasking skill to be good with SH than with a heavy tech switch style of play but the latter strat will be better if you have the multitask and apm to pull it off.

Haha, something rofled about when I read this - you know - that precious moment when a single person "gets" it ages after everyone else, and then describing a thing that's like forever there for ages as if it's a "new miracle" or something..

Where I live - we call "Columbus" those guys - they basically re-discovered America (reinventing the wheel, or - reinventing the steel - is the right phrase in English for that kind of a "doing" I guess)
Another world, another place, another universe, won the race.. :) ;) :P
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-05-24 12:12:10
May 24 2014 10:39 GMT
#134
On May 24 2014 00:34 knOxStarcraft wrote:
From the GSL games I've watched recently I see no problem at all, I'd say relying on SH actually makes it harder to win than easier. IMO the reason we see them less in Korea and more in NA and EU is because it takes less multitasking skill to be good with SH than with a heavy tech switch style of play but the latter strat will be better if you have the multitask and apm to pull it off.


There is no balance problem with them. Though I disagree with what you are saying. SHs are better. The reason why in the GSL they are not as popular is probably the same as when it took Terrans ages to develop Mech TvZ in WoL and HotS and ages until BL/Infeator took over Korea: Koreans play styles where you can slap an opponent around because as long as you build up momentum you cant die yourself. And defensive styles just require a much more fleshed out game plan to allow for that. Until the Koreans are absolutly certain that everything is defendable and their opponents have to take risks themselves against defensive play that the defensive player then can punish, they dont play defensive.

I think it's just a great way to emphasize on your own skill how they play, but ultimately worse if they play an equally strong opponent.
RyLai
Profile Joined May 2011
United States477 Posts
May 24 2014 11:09 GMT
#135
European tldr; Swarmhost too strong, but it's necessary.

Korean tldr; No problem, play with us on Korean server, we will show you how to play SC2 correctly.

And yeah, if pro players are saying that a matchup is slightly favored to one side, that means the matchup is more than just a little favored. Remember the days when everyone who got interviewed said their race was the weakest?
Dingodile
Profile Joined December 2011
4133 Posts
May 24 2014 11:27 GMT
#136
On May 24 2014 00:34 knOxStarcraft wrote:
From the GSL games I've watched recently I see no problem at all, I'd say relying on SH actually makes it harder to win than easier. IMO the reason we see them less in Korea and more in NA and EU is because it takes less multitasking skill to be good with SH than with a heavy tech switch style of play but the latter strat will be better if you have the multitask and apm to pull it off.

Koreans use mobility of units a lot better than foreigners, that is the only one reason.
Remember about Stephano era in WoL. He said that vs koreans is playing with Ultras alot easier to win than with Broodlords.
Grubby | ToD | Moon | Lyn | Sky
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
May 24 2014 12:06 GMT
#137
On May 24 2014 10:54 VArsovskiSC wrote:
Show nested quote +
On May 24 2014 00:34 knOxStarcraft wrote:
From the GSL games I've watched recently I see no problem at all, I'd say relying on SH actually makes it harder to win than easier. IMO the reason we see them less in Korea and more in NA and EU is because it takes less multitasking skill to be good with SH than with a heavy tech switch style of play but the latter strat will be better if you have the multitask and apm to pull it off.

Haha, something rofled about when I read this - you know - that precious moment when a single person "gets" it ages after everyone else, and then describing a thing that's like forever there for ages as if it's a "new miracle" or something..

Where I live - we call "Columbus" those guys - they basically re-discovered America (reinventing the wheel, or - reinventing the steel - is the right phrase in English for that kind of a "doing" I guess)

Something rofled about when I read this - why is everyone still bitching about it if everyone "gets it".
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 24 2014 14:14 GMT
#138
On May 22 2014 21:11 Dawg_Snow wrote:
Lol at nerchio biased opinion.

I also find it funny how all this discussion about nerfing swarmhost is ENTIRELY based on a few games by Stephano, man this boy has an impact on the game. If koreans don't see a problem with SH, i don't see any reason to nerf 'em, all i see is a bunch of frustrated players whining about it because they didn't know how to react.


I wouldn't be so sure that it's just "players not knowing what to do". Stephano has a knack for finding the most abuseable thing possible (AKA the thing that works the best) and he exploits it to its fullest potential. Stephano is single-handedly responsible for a lot of the meta changes in WoL. For instance, Stephano kind of invented the 4-queen opening into fast third (as we know it today), while Koreans were still stuck in the meta of early gas and 2-base tech plays; at the time, Koreans didn't think much of his play, but it ended up shining through as the standard because it was just A BETTER WAY TO PLAY.

Anyways, my point is: Obviously, there are ways to beat SHs in ZvZ. But don't just pretend that Stephano is just a silly gimmicky player that gets the occasional win; this guy sees the future, and has historically shown that he can change the meta by finding something that works better.
StrategyAllyssa Grey <3<3
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
May 24 2014 15:13 GMT
#139
Only ask zerg about SH?

Biased response.

My fix?

Remove enduring locusts upgrade from the game.
Big J
Profile Joined March 2011
Austria16289 Posts
May 24 2014 15:30 GMT
#140
On May 25 2014 00:13 MagnuMizer wrote:
Only ask zerg about SH?

Biased response.

My fix?

Remove enduring locusts upgrade from the game.


Yeah, what a clever idea. Ask Protoss players about how to fix Swarm Hosts in ZvZ...

True, since that patch is also directed towards TvP and TvT, they could have asked Ps and Ts what they think about the hellbat change.
Dingodile
Profile Joined December 2011
4133 Posts
May 24 2014 21:44 GMT
#141
On May 22 2014 21:11 Dawg_Snow wrote:
Lol at nerchio biased opinion.

I also find it funny how all this discussion about nerfing swarmhost is ENTIRELY based on a few games by Stephano, man this boy has an impact on the game. If koreans don't see a problem with SH, i don't see any reason to nerf 'em, all i see is a bunch of frustrated players whining about it because they didn't know how to react.

Even if they fix SH finally, it is utterly boring to watch and play.
Grubby | ToD | Moon | Lyn | Sky
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 25 2014 08:00 GMT
#142

Remove enduring locusts upgrade from the game.

Then make locusts a bit faster. Otherwise SH will become completely useless
v0rtex
Profile Joined November 2011
123 Posts
May 25 2014 08:42 GMT
#143
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore
JD, Snute, TLO, Soulkey, $o$, HerO, Suppy, Hendralisk, MKP, Maru
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-05-25 13:16:19
May 25 2014 13:06 GMT
#144
On May 25 2014 17:42 v0rtex wrote:
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore

TBH I don't like that change.. Right now the ZvZ might be about who has more SHosts and better Viper-control, but it will be who has the more Broodlords instead.. It might open up some "counter-attacking-avenues", still - the matchup will still be a lot of stale..

Would've preferred an Ultralisk-focused solution instead, though it's hard to pull it off without hindering the SHost or making the Ultra OP in some ways

========================================================================================
But yeah - thought about the following instead: locusts ATM have 12 starting damage and 15 with max upgrades.. I was thinking of reducing Locust starting damage of 5x2 = 10, and then with 2 damage per ups = 16 i.e. - (5+3)x2.. Now - considering that the Ultralisks currently have 6 Armor on max (starting 1 + 3x1-per upgrade + 2-chitinous upgrade) = (5+3-6)x2 = 4 damage..

In other words - hindering the SHosts a bit will make Ultras tank 125 Locust shots EACH, and they have a decent splash to maybe even "chew" through a couple of waves before they finally get down, so it might be just the "change" that's required to break the stalemate.. As a change would require probably to remove the Ultralisk's Neural-Immunity to make somewhat reasonable chance of Infestor-Locust play

Ofcourse = there would be some "minor" side-effects to the other matchups (so it's not just a fix, but a couple of changes as well) --> such as high-armored units will tank a lot more Locust shots (such as Thor for example = would tank Locust damage twice as much - someone correct me if I'm wrong, but think Thors currently have a starting armor of 2 and they can get their armor up to 5), as well as maybe the biggest side-effect would be that the Immortals will die to Locust fire almost twice as fast instead..

Still - kinda prefer that approach overall instead.. Will make ZvZ better, and will make Mech better vs SHost (a bit better), will make Planetaries a bit harder to snipe with Locust fire (especially with Building Armor upgrade), AND will make Immortals harder to "preserve" in PvZ I guess

Think all those changes are kinda "positive" in each own way, whilest everything else mainly remains as currently is done.. The main downside of the change is 0-attack Locusts will do 2 less damage and will lose a lot more dps due to target's armor upgrades, but usually SHosts are never built before at least 1-range-attack upgrade has been researched anyway
Another world, another place, another universe, won the race.. :) ;) :P
Snijjer
Profile Joined September 2011
United States989 Posts
May 25 2014 17:26 GMT
#145
The difference in answers about Swarmhosts in ZvZ is great.

Id like to see what the foreigners would have to say about the Korean answers.
SpawnMoarOverlords
Profile Joined April 2014
400 Posts
May 25 2014 17:37 GMT
#146
On May 25 2014 22:06 VArsovskiSC wrote:
Show nested quote +
On May 25 2014 17:42 v0rtex wrote:
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore

TBH I don't like that change.. Right now the ZvZ might be about who has more SHosts and better Viper-control, but it will be who has the more Broodlords instead.. It might open up some "counter-attacking-avenues", still - the matchup will still be a lot of stale..



The thing is, you can kill Broodlords with units. Like corrupters, mutalisks...you can't kill SH because static D.
Cassalina
Profile Blog Joined January 2012
United States65 Posts
Last Edited: 2014-05-26 02:07:01
May 26 2014 02:05 GMT
#147
as mentioned a few times already here and in various other discussion boards about swarm hosts, not everyone plays the stephano style. not everyone is comfortable or good at that playstyle.

with that said, protoss have quite a few counters to the swarm host style - and that particular counter also stops almost every option zerg has, EXCEPT for swarm host play. Vipers and SH have good synergy, i don't think you could really take that away from the two, no matter what the circumstance or "change". unless vipers lose binding cloud and abduct, they will always work extremely well together, kind of like how immortals and sentries are so good when used together.

i don't see many games play out "stephano-style", so if it's a nerf to his particular playstyle, it will only affect the very very tiny minority that use that playstyle. in ladder it doesn't happen often, and the most common way i see swarm hosts use are with vipers and hydra cover. sometimes it's not even SH in mass (look at how rekatan uses them); some just use a very strategic way of hit and run with locusts, and i think that was the most effective way to play since beta.

personally, on an unrelated note, i wish some variation of the lurker was implemented into the game instead of the SH, and the "free unit" concept...but David Kim is standing his ground on trying to create his own game and well this is what we get.

sh is a unique unit and definately my favorite in this expansion, but i really hope they dont' change them in ZvP...without buffing other avenues that can stop deathballs more efficiently. hydra/roach is not the win-all way to go, even with vipers. sh do such a good job at splitting enemy armies (protoss) and forcing hit and run type games in Toss vs Zerg, rather than stupid dull deathball vs deathball, that i kind of hope it remains the same.

ZvZ...well...no matter what you do, or what you change....this matchup will always be such a volatile cluster you-know-what. i'm kind of happy brood lords will be significant in the matchup again though...should be an interesting change in meta.

my 2 cents.
"advance solidly, fight solidly"
Roboroadkill
Profile Joined August 2013
United States16 Posts
May 28 2014 02:56 GMT
#148
Pretty much agree with Snute and TLO on the majority of this.
Hey guys its roboroadkill
Jornada
Profile Joined February 2012
United States223 Posts
May 28 2014 19:28 GMT
#149
Korean answers are awsome. Hyun... is like "I think its fine" ...."I dont have a problem" ... shows that Koreans adapt to the game pretty well and dont cry OP or IMBA... they "Uhh... uhhhh ......Find a way....."

NA and EU players take note
www.twitch.tv/jornada28 Master Protoss. Follow me on Twitter for SC2 Updates https://twitter.com/#!/elelvlent
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
June 09 2014 22:40 GMT
#150
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 09 2014 22:57 GMT
#151
On June 10 2014 07:40 SixStrings wrote:
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?


Equally, if I can get opinions based from only GMs and grandmasters, why do I care if you think it's not an issue?

That said, I think everyone's come to the conclusion that there isn't any problems, just that it was a very unfamiliar playstyle, and Blizzard reacted a little bit too strongly to it.
StrategyAllyssa Grey <3<3
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-06-09 23:17:41
June 09 2014 23:02 GMT
#152
I think Stephano did it just to prove it could be done, but like the Korean players it's not really an issue, because if you have some advantage that forces them to turtle into SH you should be making other stuff that can kill them.

On May 25 2014 22:06 VArsovskiSC wrote:
Show nested quote +
On May 25 2014 17:42 v0rtex wrote:
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore

TBH I don't like that change.. Right now the ZvZ might be about who has more SHosts and better Viper-control, but it will be who has the more Broodlords instead.. It might open up some "counter-attacking-avenues", still - the matchup will still be a lot of stale..



Any "who has more of" game revolves around other aspects of the game itself, so I don't really see it as an issue. If you want to have more BLs, fight for the economy to have more BLs. if you want him to have less, cripple his economy.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
sudete
Profile Joined December 2012
Singapore3054 Posts
June 11 2014 05:21 GMT
#153
Hyun's answers are all pretty much spot on imo.
Year of MaxPax
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
June 11 2014 19:02 GMT
#154
On June 10 2014 07:40 SixStrings wrote:
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?


hey but I didn't even say they were a problem..?
imJealous
Profile Joined July 2010
United States1382 Posts
June 11 2014 19:10 GMT
#155
On June 12 2014 04:02 coL.hendralisk wrote:
Show nested quote +
On June 10 2014 07:40 SixStrings wrote:
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?


hey but I didn't even say they were a problem..?

Pretty sure most of us care a lot more about what Hendralisk thinks that what SixStrings (who the hell is that?!) thinks
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
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