• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:16
CEST 09:16
KST 16:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo16Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
Force Vital: (We Tried It 365) My Honest Review! StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
STARCRAFT MOVIE - Last Night at the Command center BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9148 users

Pro Opinions: Swarm Hosts and Hellbats - Page 8

Forum Index > StarCraft 2 Strategy
154 CommentsPost a Reply
Prev 1 6 7 8 All
Dingodile
Profile Joined December 2011
4139 Posts
May 24 2014 21:44 GMT
#141
On May 22 2014 21:11 Dawg_Snow wrote:
Lol at nerchio biased opinion.

I also find it funny how all this discussion about nerfing swarmhost is ENTIRELY based on a few games by Stephano, man this boy has an impact on the game. If koreans don't see a problem with SH, i don't see any reason to nerf 'em, all i see is a bunch of frustrated players whining about it because they didn't know how to react.

Even if they fix SH finally, it is utterly boring to watch and play.
Grubby | ToD | Moon | Lyn | Sky
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 25 2014 08:00 GMT
#142

Remove enduring locusts upgrade from the game.

Then make locusts a bit faster. Otherwise SH will become completely useless
v0rtex
Profile Joined November 2011
123 Posts
May 25 2014 08:42 GMT
#143
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore
JD, Snute, TLO, Soulkey, $o$, HerO, Suppy, Hendralisk, MKP, Maru
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-05-25 13:16:19
May 25 2014 13:06 GMT
#144
On May 25 2014 17:42 v0rtex wrote:
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore

TBH I don't like that change.. Right now the ZvZ might be about who has more SHosts and better Viper-control, but it will be who has the more Broodlords instead.. It might open up some "counter-attacking-avenues", still - the matchup will still be a lot of stale..

Would've preferred an Ultralisk-focused solution instead, though it's hard to pull it off without hindering the SHost or making the Ultra OP in some ways

========================================================================================
But yeah - thought about the following instead: locusts ATM have 12 starting damage and 15 with max upgrades.. I was thinking of reducing Locust starting damage of 5x2 = 10, and then with 2 damage per ups = 16 i.e. - (5+3)x2.. Now - considering that the Ultralisks currently have 6 Armor on max (starting 1 + 3x1-per upgrade + 2-chitinous upgrade) = (5+3-6)x2 = 4 damage..

In other words - hindering the SHosts a bit will make Ultras tank 125 Locust shots EACH, and they have a decent splash to maybe even "chew" through a couple of waves before they finally get down, so it might be just the "change" that's required to break the stalemate.. As a change would require probably to remove the Ultralisk's Neural-Immunity to make somewhat reasonable chance of Infestor-Locust play

Ofcourse = there would be some "minor" side-effects to the other matchups (so it's not just a fix, but a couple of changes as well) --> such as high-armored units will tank a lot more Locust shots (such as Thor for example = would tank Locust damage twice as much - someone correct me if I'm wrong, but think Thors currently have a starting armor of 2 and they can get their armor up to 5), as well as maybe the biggest side-effect would be that the Immortals will die to Locust fire almost twice as fast instead..

Still - kinda prefer that approach overall instead.. Will make ZvZ better, and will make Mech better vs SHost (a bit better), will make Planetaries a bit harder to snipe with Locust fire (especially with Building Armor upgrade), AND will make Immortals harder to "preserve" in PvZ I guess

Think all those changes are kinda "positive" in each own way, whilest everything else mainly remains as currently is done.. The main downside of the change is 0-attack Locusts will do 2 less damage and will lose a lot more dps due to target's armor upgrades, but usually SHosts are never built before at least 1-range-attack upgrade has been researched anyway
Another world, another place, another universe, won the race.. :) ;) :P
Snijjer
Profile Joined September 2011
United States989 Posts
May 25 2014 17:26 GMT
#145
The difference in answers about Swarmhosts in ZvZ is great.

Id like to see what the foreigners would have to say about the Korean answers.
SpawnMoarOverlords
Profile Joined April 2014
400 Posts
May 25 2014 17:37 GMT
#146
On May 25 2014 22:06 VArsovskiSC wrote:
Show nested quote +
On May 25 2014 17:42 v0rtex wrote:
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore

TBH I don't like that change.. Right now the ZvZ might be about who has more SHosts and better Viper-control, but it will be who has the more Broodlords instead.. It might open up some "counter-attacking-avenues", still - the matchup will still be a lot of stale..



The thing is, you can kill Broodlords with units. Like corrupters, mutalisks...you can't kill SH because static D.
Cassalina
Profile Blog Joined January 2012
United States65 Posts
Last Edited: 2014-05-26 02:07:01
May 26 2014 02:05 GMT
#147
as mentioned a few times already here and in various other discussion boards about swarm hosts, not everyone plays the stephano style. not everyone is comfortable or good at that playstyle.

with that said, protoss have quite a few counters to the swarm host style - and that particular counter also stops almost every option zerg has, EXCEPT for swarm host play. Vipers and SH have good synergy, i don't think you could really take that away from the two, no matter what the circumstance or "change". unless vipers lose binding cloud and abduct, they will always work extremely well together, kind of like how immortals and sentries are so good when used together.

i don't see many games play out "stephano-style", so if it's a nerf to his particular playstyle, it will only affect the very very tiny minority that use that playstyle. in ladder it doesn't happen often, and the most common way i see swarm hosts use are with vipers and hydra cover. sometimes it's not even SH in mass (look at how rekatan uses them); some just use a very strategic way of hit and run with locusts, and i think that was the most effective way to play since beta.

personally, on an unrelated note, i wish some variation of the lurker was implemented into the game instead of the SH, and the "free unit" concept...but David Kim is standing his ground on trying to create his own game and well this is what we get.

sh is a unique unit and definately my favorite in this expansion, but i really hope they dont' change them in ZvP...without buffing other avenues that can stop deathballs more efficiently. hydra/roach is not the win-all way to go, even with vipers. sh do such a good job at splitting enemy armies (protoss) and forcing hit and run type games in Toss vs Zerg, rather than stupid dull deathball vs deathball, that i kind of hope it remains the same.

ZvZ...well...no matter what you do, or what you change....this matchup will always be such a volatile cluster you-know-what. i'm kind of happy brood lords will be significant in the matchup again though...should be an interesting change in meta.

my 2 cents.
"advance solidly, fight solidly"
Roboroadkill
Profile Joined August 2013
United States16 Posts
May 28 2014 02:56 GMT
#148
Pretty much agree with Snute and TLO on the majority of this.
Hey guys its roboroadkill
Jornada
Profile Joined February 2012
United States223 Posts
May 28 2014 19:28 GMT
#149
Korean answers are awsome. Hyun... is like "I think its fine" ...."I dont have a problem" ... shows that Koreans adapt to the game pretty well and dont cry OP or IMBA... they "Uhh... uhhhh ......Find a way....."

NA and EU players take note
www.twitch.tv/jornada28 Master Protoss. Follow me on Twitter for SC2 Updates https://twitter.com/#!/elelvlent
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
June 09 2014 22:40 GMT
#150
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 09 2014 22:57 GMT
#151
On June 10 2014 07:40 SixStrings wrote:
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?


Equally, if I can get opinions based from only GMs and grandmasters, why do I care if you think it's not an issue?

That said, I think everyone's come to the conclusion that there isn't any problems, just that it was a very unfamiliar playstyle, and Blizzard reacted a little bit too strongly to it.
StrategyAllyssa Grey <3<3
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-06-09 23:17:41
June 09 2014 23:02 GMT
#152
I think Stephano did it just to prove it could be done, but like the Korean players it's not really an issue, because if you have some advantage that forces them to turtle into SH you should be making other stuff that can kill them.

On May 25 2014 22:06 VArsovskiSC wrote:
Show nested quote +
On May 25 2014 17:42 v0rtex wrote:
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore

TBH I don't like that change.. Right now the ZvZ might be about who has more SHosts and better Viper-control, but it will be who has the more Broodlords instead.. It might open up some "counter-attacking-avenues", still - the matchup will still be a lot of stale..



Any "who has more of" game revolves around other aspects of the game itself, so I don't really see it as an issue. If you want to have more BLs, fight for the economy to have more BLs. if you want him to have less, cripple his economy.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
sudete
Profile Joined December 2012
Singapore3054 Posts
June 11 2014 05:21 GMT
#153
Hyun's answers are all pretty much spot on imo.
Year of MaxPax
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
June 11 2014 19:02 GMT
#154
On June 10 2014 07:40 SixStrings wrote:
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?


hey but I didn't even say they were a problem..?
imJealous
Profile Joined July 2010
United States1382 Posts
June 11 2014 19:10 GMT
#155
On June 12 2014 04:02 coL.hendralisk wrote:
Show nested quote +
On June 10 2014 07:40 SixStrings wrote:
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?


hey but I didn't even say they were a problem..?

Pretty sure most of us care a lot more about what Hendralisk thinks that what SixStrings (who the hell is that?!) thinks
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Mind 120
GoRush 75
yabsab 38
Bale 10
NotJumperer 0
League of Legends
JimRising 691
Counter-Strike
summit1g10893
Other Games
WinterStarcraft687
Hui .305
RuFF_SC259
KnowMe31
Organizations
Dota 2
PGL Dota 2 - Secondary Stream5740
Other Games
gamesdonequick845
StarCraft: Brood War
UltimateBattle 35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH288
• practicex 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1497
• Stunt478
• HappyZerGling130
Upcoming Events
WardiTV Spring Champion…
3h 45m
GSL
4h 45m
Maru vs Reynor
Lambo vs Solar
IPSL
8h 45m
Hawk vs Julia
Patches Events
9h 45m
BSL22 NKC (BSL vs China)
11h 45m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
16h 45m
WardiTV Weekly
1d 3h
Monday Night Weeklies
1d 8h
Sparkling Tuna Cup
2 days
The PondCast
3 days
[ Show More ]
Douyu Cup 2020
3 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
4 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
5 days
Maestros of the Game
6 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Douyu Cup 2020
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.