• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:19
CEST 05:19
KST 12:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!30Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4119 users

Pro Opinions: Swarm Hosts and Hellbats - Page 8

Forum Index > StarCraft 2 Strategy
154 CommentsPost a Reply
Prev 1 6 7 8 All
Dingodile
Profile Joined December 2011
4139 Posts
May 24 2014 21:44 GMT
#141
On May 22 2014 21:11 Dawg_Snow wrote:
Lol at nerchio biased opinion.

I also find it funny how all this discussion about nerfing swarmhost is ENTIRELY based on a few games by Stephano, man this boy has an impact on the game. If koreans don't see a problem with SH, i don't see any reason to nerf 'em, all i see is a bunch of frustrated players whining about it because they didn't know how to react.

Even if they fix SH finally, it is utterly boring to watch and play.
Grubby | ToD | Moon | Lyn | Sky
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 25 2014 08:00 GMT
#142

Remove enduring locusts upgrade from the game.

Then make locusts a bit faster. Otherwise SH will become completely useless
v0rtex
Profile Joined November 2011
123 Posts
May 25 2014 08:42 GMT
#143
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore
JD, Snute, TLO, Soulkey, $o$, HerO, Suppy, Hendralisk, MKP, Maru
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-05-25 13:16:19
May 25 2014 13:06 GMT
#144
On May 25 2014 17:42 v0rtex wrote:
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore

TBH I don't like that change.. Right now the ZvZ might be about who has more SHosts and better Viper-control, but it will be who has the more Broodlords instead.. It might open up some "counter-attacking-avenues", still - the matchup will still be a lot of stale..

Would've preferred an Ultralisk-focused solution instead, though it's hard to pull it off without hindering the SHost or making the Ultra OP in some ways

========================================================================================
But yeah - thought about the following instead: locusts ATM have 12 starting damage and 15 with max upgrades.. I was thinking of reducing Locust starting damage of 5x2 = 10, and then with 2 damage per ups = 16 i.e. - (5+3)x2.. Now - considering that the Ultralisks currently have 6 Armor on max (starting 1 + 3x1-per upgrade + 2-chitinous upgrade) = (5+3-6)x2 = 4 damage..

In other words - hindering the SHosts a bit will make Ultras tank 125 Locust shots EACH, and they have a decent splash to maybe even "chew" through a couple of waves before they finally get down, so it might be just the "change" that's required to break the stalemate.. As a change would require probably to remove the Ultralisk's Neural-Immunity to make somewhat reasonable chance of Infestor-Locust play

Ofcourse = there would be some "minor" side-effects to the other matchups (so it's not just a fix, but a couple of changes as well) --> such as high-armored units will tank a lot more Locust shots (such as Thor for example = would tank Locust damage twice as much - someone correct me if I'm wrong, but think Thors currently have a starting armor of 2 and they can get their armor up to 5), as well as maybe the biggest side-effect would be that the Immortals will die to Locust fire almost twice as fast instead..

Still - kinda prefer that approach overall instead.. Will make ZvZ better, and will make Mech better vs SHost (a bit better), will make Planetaries a bit harder to snipe with Locust fire (especially with Building Armor upgrade), AND will make Immortals harder to "preserve" in PvZ I guess

Think all those changes are kinda "positive" in each own way, whilest everything else mainly remains as currently is done.. The main downside of the change is 0-attack Locusts will do 2 less damage and will lose a lot more dps due to target's armor upgrades, but usually SHosts are never built before at least 1-range-attack upgrade has been researched anyway
Another world, another place, another universe, won the race.. :) ;) :P
Snijjer
Profile Joined September 2011
United States989 Posts
May 25 2014 17:26 GMT
#145
The difference in answers about Swarmhosts in ZvZ is great.

Id like to see what the foreigners would have to say about the Korean answers.
SpawnMoarOverlords
Profile Joined April 2014
400 Posts
May 25 2014 17:37 GMT
#146
On May 25 2014 22:06 VArsovskiSC wrote:
Show nested quote +
On May 25 2014 17:42 v0rtex wrote:
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore

TBH I don't like that change.. Right now the ZvZ might be about who has more SHosts and better Viper-control, but it will be who has the more Broodlords instead.. It might open up some "counter-attacking-avenues", still - the matchup will still be a lot of stale..



The thing is, you can kill Broodlords with units. Like corrupters, mutalisks...you can't kill SH because static D.
Cassalina
Profile Blog Joined January 2012
United States65 Posts
Last Edited: 2014-05-26 02:07:01
May 26 2014 02:05 GMT
#147
as mentioned a few times already here and in various other discussion boards about swarm hosts, not everyone plays the stephano style. not everyone is comfortable or good at that playstyle.

with that said, protoss have quite a few counters to the swarm host style - and that particular counter also stops almost every option zerg has, EXCEPT for swarm host play. Vipers and SH have good synergy, i don't think you could really take that away from the two, no matter what the circumstance or "change". unless vipers lose binding cloud and abduct, they will always work extremely well together, kind of like how immortals and sentries are so good when used together.

i don't see many games play out "stephano-style", so if it's a nerf to his particular playstyle, it will only affect the very very tiny minority that use that playstyle. in ladder it doesn't happen often, and the most common way i see swarm hosts use are with vipers and hydra cover. sometimes it's not even SH in mass (look at how rekatan uses them); some just use a very strategic way of hit and run with locusts, and i think that was the most effective way to play since beta.

personally, on an unrelated note, i wish some variation of the lurker was implemented into the game instead of the SH, and the "free unit" concept...but David Kim is standing his ground on trying to create his own game and well this is what we get.

sh is a unique unit and definately my favorite in this expansion, but i really hope they dont' change them in ZvP...without buffing other avenues that can stop deathballs more efficiently. hydra/roach is not the win-all way to go, even with vipers. sh do such a good job at splitting enemy armies (protoss) and forcing hit and run type games in Toss vs Zerg, rather than stupid dull deathball vs deathball, that i kind of hope it remains the same.

ZvZ...well...no matter what you do, or what you change....this matchup will always be such a volatile cluster you-know-what. i'm kind of happy brood lords will be significant in the matchup again though...should be an interesting change in meta.

my 2 cents.
"advance solidly, fight solidly"
Roboroadkill
Profile Joined August 2013
United States16 Posts
May 28 2014 02:56 GMT
#148
Pretty much agree with Snute and TLO on the majority of this.
Hey guys its roboroadkill
Jornada
Profile Joined February 2012
United States223 Posts
May 28 2014 19:28 GMT
#149
Korean answers are awsome. Hyun... is like "I think its fine" ...."I dont have a problem" ... shows that Koreans adapt to the game pretty well and dont cry OP or IMBA... they "Uhh... uhhhh ......Find a way....."

NA and EU players take note
www.twitch.tv/jornada28 Master Protoss. Follow me on Twitter for SC2 Updates https://twitter.com/#!/elelvlent
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
June 09 2014 22:40 GMT
#150
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 09 2014 22:57 GMT
#151
On June 10 2014 07:40 SixStrings wrote:
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?


Equally, if I can get opinions based from only GMs and grandmasters, why do I care if you think it's not an issue?

That said, I think everyone's come to the conclusion that there isn't any problems, just that it was a very unfamiliar playstyle, and Blizzard reacted a little bit too strongly to it.
StrategyAllyssa Grey <3<3
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-06-09 23:17:41
June 09 2014 23:02 GMT
#152
I think Stephano did it just to prove it could be done, but like the Korean players it's not really an issue, because if you have some advantage that forces them to turtle into SH you should be making other stuff that can kill them.

On May 25 2014 22:06 VArsovskiSC wrote:
Show nested quote +
On May 25 2014 17:42 v0rtex wrote:
I think the change to broodlords so that vipers cannot pull them is exactly what was needed. Hopefully we won't be seeing any 3 hour long ZvZ's anymore

TBH I don't like that change.. Right now the ZvZ might be about who has more SHosts and better Viper-control, but it will be who has the more Broodlords instead.. It might open up some "counter-attacking-avenues", still - the matchup will still be a lot of stale..



Any "who has more of" game revolves around other aspects of the game itself, so I don't really see it as an issue. If you want to have more BLs, fight for the economy to have more BLs. if you want him to have less, cripple his economy.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
sudete
Profile Joined December 2012
Singapore3054 Posts
June 11 2014 05:21 GMT
#153
Hyun's answers are all pretty much spot on imo.
Year of MaxPax
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
June 11 2014 19:02 GMT
#154
On June 10 2014 07:40 SixStrings wrote:
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?


hey but I didn't even say they were a problem..?
imJealous
Profile Joined July 2010
United States1382 Posts
June 11 2014 19:10 GMT
#155
On June 12 2014 04:02 coL.hendralisk wrote:
Show nested quote +
On June 10 2014 07:40 SixStrings wrote:
I don't know, if a couple of well respected and undeniably successful Koreans say it's not a problem, why should I care again what a 'pro' like Hendralisk (who the hell is that?!) thinks?

Is it so far fetched that there just isn't any problem?


hey but I didn't even say they were a problem..?

Pretty sure most of us care a lot more about what Hendralisk thinks that what SixStrings (who the hell is that?!) thinks
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 126
StarCraft: Brood War
NaDa 58
Noble 24
Icarus 5
Dota 2
The International47388
NeuroSwarm169
Fuzer 132
League of Legends
JimRising 604
Counter-Strike
summit1g7153
taco 379
Super Smash Bros
Mew2King118
Other Games
C9.Mang0404
WinterStarcraft300
ViBE164
Maynarde117
Trikslyr49
Organizations
Other Games
gamesdonequick935
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 83
• davetesta26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 699
Upcoming Events
CranKy Ducklings
6h 41m
PiG Sty Festival
8h 41m
herO vs Krystianer
Solar vs Cure
IPSL
12h 41m
Sparkling Tuna Cup
1d 6h
PiG Sty Festival
1d 8h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 12h
OSC
1d 20h
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.