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4M: A Guide to Modern TvZ - Page 14

Forum Index > StarCraft 2 Strategy
320 CommentsPost a Reply
Prev 1 12 13 14 15 16 17 Next All
LoveTool
Profile Joined April 2012
Sweden143 Posts
September 03 2013 21:11 GMT
#261
Wow, the level of quality for this guide exceeded my expectations, a lot. Great work!

ps. i still hate MMMM
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 03 2013 21:27 GMT
#262
Nice to see some responses, glad to see you are working on follow up articles and brand new ones. I still have to ask though, will you do a guide, or is there a plan to make guides on how to engage and properly fight?

When watching the pros play it seems easy to overlook a lot of small elements of their play that leads them to victory, they don't just mindlessly select everything and move out, there is methodology to how they move out, how they position and how they go about fighting, and I feel like its one of the harder things to pick up on, and probably one of the harder parts to master as well.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2013-09-03 23:41:55
September 03 2013 23:41 GMT
#263
On September 04 2013 06:27 Destructicon wrote:
Nice to see some responses, glad to see you are working on follow up articles and brand new ones. I still have to ask though, will you do a guide, or is there a plan to make guides on how to engage and properly fight?

When watching the pros play it seems easy to overlook a lot of small elements of their play that leads them to victory, they don't just mindlessly select everything and move out, there is methodology to how they move out, how they position and how they go about fighting, and I feel like its one of the harder things to pick up on, and probably one of the harder parts to master as well.


You know what, I am putting the finishing touches on my follow TvZ article tonight.

Your wish is my command.



@BBLN: I'll watch that ladder replay tonight I forgot to do so the other day.
BBLN
Profile Joined October 2012
16 Posts
September 04 2013 13:05 GMT
#264
On September 04 2013 08:41 vaderseven wrote:
Show nested quote +
On September 04 2013 06:27 Destructicon wrote:
Nice to see some responses, glad to see you are working on follow up articles and brand new ones. I still have to ask though, will you do a guide, or is there a plan to make guides on how to engage and properly fight?

When watching the pros play it seems easy to overlook a lot of small elements of their play that leads them to victory, they don't just mindlessly select everything and move out, there is methodology to how they move out, how they position and how they go about fighting, and I feel like its one of the harder things to pick up on, and probably one of the harder parts to master as well.


You know what, I am putting the finishing touches on my follow TvZ article tonight.

Your wish is my command.



@BBLN: I'll watch that ladder replay tonight I forgot to do so the other day.


This season I feel lost in TvZ, last season I had like 60% winrate in plat,but now in diamond about 30%
(Looks like every season my best MU changes, now my TvP is strongest :O)
Sometimes I am just afraid to push and feel like my split is not good enough and blings will destroy my army, so I find my self turtling between my 3rd and fourth. I am trying to drop a lot, but sometimes I just feel I am losing a lot more resources than him.

I'm looking forward to the section about engagements too
Thank you for your hard work and dedication
vaderseven
Profile Joined September 2008
United States2556 Posts
September 04 2013 14:06 GMT
#265
On September 04 2013 22:05 BBLN wrote:
Show nested quote +
On September 04 2013 08:41 vaderseven wrote:
On September 04 2013 06:27 Destructicon wrote:
Nice to see some responses, glad to see you are working on follow up articles and brand new ones. I still have to ask though, will you do a guide, or is there a plan to make guides on how to engage and properly fight?

When watching the pros play it seems easy to overlook a lot of small elements of their play that leads them to victory, they don't just mindlessly select everything and move out, there is methodology to how they move out, how they position and how they go about fighting, and I feel like its one of the harder things to pick up on, and probably one of the harder parts to master as well.


You know what, I am putting the finishing touches on my follow TvZ article tonight.

Your wish is my command.



@BBLN: I'll watch that ladder replay tonight I forgot to do so the other day.


This season I feel lost in TvZ, last season I had like 60% winrate in plat,but now in diamond about 30%
(Looks like every season my best MU changes, now my TvP is strongest :O)
Sometimes I am just afraid to push and feel like my split is not good enough and blings will destroy my army, so I find my self turtling between my 3rd and fourth. I am trying to drop a lot, but sometimes I just feel I am losing a lot more resources than him.

I'm looking forward to the section about engagements too
Thank you for your hard work and dedication


Dont commit to playing the style incorrectly vs what the zerg is out of fear of miss-micro. Your splits will only improve if you try to do them.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
September 04 2013 16:50 GMT
#266
I didn't see Polt's Reaper Expand in this description its the defensive map control build for 3cc. Here is the Listing for it from Day9
http://day9.tv/d/Day9/day9-daily-621-polts-tvz-amazingness/
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2013-09-06 04:02:44
September 06 2013 02:40 GMT
#267
On September 05 2013 01:50 Pirfiktshon wrote:
I didn't see Polt's Reaper Expand in this description its the defensive map control build for 3cc. Here is the Listing for it from Day9
http://day9.tv/d/Day9/day9-daily-621-polts-tvz-amazingness/


The mid game is the same. The opening from that is a wonderfully modified opening. It is a reaper expand into fast starport before 3rd CC. Including every variation on openings and midgame would leave me with a guide that would be about 100 pages long.

I kid not!

This guide covers the two single most common openings and the most common trends in the mid game.

In other news, the first draft of the followup 4M article is now done. I focused on a player and his version of 4M and showcase a detailed look at positioning and how that player uses a unique build order to accomplish his goals.

I also look very deeply at how 4M is intended to win games as this current guide is a bit light on that specific subject.
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
September 07 2013 06:55 GMT
#268
So it is Marine Marauder Medivac & Mines~

I always thought it is Marine Mines Medivac and the last 1 is maybe Mule?

Because I always never see marauder.
Pew! Pew! Chitty Chitty Bang Bang!
vaderseven
Profile Joined September 2008
United States2556 Posts
September 07 2013 06:59 GMT
#269
On September 07 2013 15:55 XiaoJoyce- wrote:
So it is Marine Marauder Medivac & Mines~

I always thought it is Marine Mines Medivac and the last 1 is maybe Mule?

Because I always never see marauder.


Check out alot of replays in the guide. Many pros do get marauders at some point in the game. Every Terran adds them if the Zerg makes it to Hive and techs to Ultras.

It depends on the playstyle of the Terran but MANY Terran like to go for a 10 marine and 1-4 marauder rally instead of the more modern korean trend of the moment to rally 12 marines.

4M has always stood for Marine, Marauder, Medivac, Mine. You can find examples of casters such as Day 9 and Artosis using it in such a fashion since the release of HotS.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 08 2013 20:20 GMT
#270
Are tanks not viable anymore? I'm getting owned by ling/baneling/muta. It's ridiculous how strong it is now. What am I supposed to do? I feel like I'm playing on the backfoot the whole game.
All the pros got dat Ichie.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 08 2013 21:28 GMT
#271
On September 09 2013 05:20 RoarMan wrote:
Are tanks not viable anymore? I'm getting owned by ling/baneling/muta. It's ridiculous how strong it is now. What am I supposed to do? I feel like I'm playing on the backfoot the whole game.


You should be going bio/mine not bio/tanks. bio/tank isn't very good, bio/mine is way stronger, easier to use and a lot more mobile.
When I think of something else, something will go here
vaderseven
Profile Joined September 2008
United States2556 Posts
September 08 2013 23:52 GMT
#272
On September 09 2013 05:20 RoarMan wrote:
Are tanks not viable anymore? I'm getting owned by ling/baneling/muta. It's ridiculous how strong it is now. What am I supposed to do? I feel like I'm playing on the backfoot the whole game.



???


Bio Mine is strong vs that composition to the point that many pros consider the matchup to be Terran favored. The entire matchup revolves around those unit comps and Terran is the one coming out ahead!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 09 2013 08:34 GMT
#273
Why arent pros getting more mines? It feels like they always only have a maximum of 10, why not 20? Seems a lot stronger to me to have less marines and more mines.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
vaderseven
Profile Joined September 2008
United States2556 Posts
September 09 2013 11:21 GMT
#274
You will seem them go over ten many times. The real strenghth of bio mine is the synergy of mines protecting marines retreat paths and marines preventing single units from triggering the mines. With that in mind, its never good to be too high or low on either. You want the mix.
Aeromi
Profile Blog Joined August 2012
France14462 Posts
September 09 2013 17:05 GMT
#275
Hi guys, I'm a part of a french team and we translated this awesome guide in french. We've done that because French are not good in english ( look at my english skills... )

You can download the whole guide here : http://www.sendspace.com/file/3uu4pz

Regards guys !
+
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
September 09 2013 17:18 GMT
#276
On September 10 2013 02:05 Aeromi wrote:
Hi guys, I'm a part of a french team and we translated this awesome guide in french. We've done that because French are not good in english ( look at my english skills... )

You can download the whole guide here : http://www.sendspace.com/file/3uu4pz

Regards guys !


I hope someone can gift you TL+ for this. And get this spotlighted, and elect you to next president of France.
I play children's card games and watch a lot of dota, CS and HS
HammerKick
Profile Blog Joined May 2013
France6190 Posts
September 09 2013 18:40 GMT
#277
On September 10 2013 02:18 Oukka wrote:
Show nested quote +
On September 10 2013 02:05 Aeromi wrote:
Hi guys, I'm a part of a french team and we translated this awesome guide in french. We've done that because French are not good in english ( look at my english skills... )

You can download the whole guide here : http://www.sendspace.com/file/3uu4pz

Regards guys !


I hope someone can gift you TL+ for this. And get this spotlighted, and elect you to next president of France.


Haha! Hope we'll do a better job than Hollande! :p

Thank you!
Well, it's high noon somewhere in the world
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2013-09-13 00:56:04
September 13 2013 00:55 GMT
#278
Edit.
BAdGer_
Profile Joined January 2010
United States80 Posts
September 13 2013 04:47 GMT
#279
Wonderful guide
Thanks for the clarity and decisiveness it really helps
Also the VOD linking is genius I can't imagIne how long you spent on this
Keep it up!
The End Is Coming--when SCBW dies WWIII will break out--you heard it here first
klup
Profile Joined May 2013
France612 Posts
September 13 2013 06:48 GMT
#280
You should be going bio/mine not bio/tanks. bio/tank isn't very good, bio/mine is way stronger, easier to use and a lot more mobile.


I think mines are preferred over tanks because no matter what zergs will have at some point some mutas... And since the hots buff mutas are really really good so you can't invest your 'tech' unit into something that cannot kill muta.

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